Playing utopia: futures in digital games
Media narratives inform our ideas of the future - and Games are currently making a significant contribution to this medial reservoir. On the one hand, games demonstrate a particular propensity for fantastic and futuristic scenarios. On the other hand, they often serve as an experimental field for th...
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Weitere Verfasser: | , , |
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Format: | Buch |
Sprache: | English |
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Bielefeld
transcript
[2019]
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Schriftenreihe: | Studies of digital media culture
Volume 10 |
Schlagworte: | |
Online-Zugang: | Inhaltsverzeichnis Klappentext |
Zusammenfassung: | Media narratives inform our ideas of the future - and Games are currently making a significant contribution to this medial reservoir. On the one hand, games demonstrate a particular propensity for fantastic and futuristic scenarios. On the other hand, they often serve as an experimental field for the latest media technologies. However, while dystopias are part of the standard gaming repertoire, games feature utopias much less frequently. Why?This anthology examines playful utopias from two perspectives. It investigates utopias in digital games as well as utopias of the digital game; that is, the role of ludic elements in scenarios of the future, as they are, for example, often found in the field of gamification as »promises of a better world« |
Beschreibung: | 331 Seiten Illustrationen |
ISBN: | 9783837650501 |
Internformat
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520 | |a Media narratives inform our ideas of the future - and Games are currently making a significant contribution to this medial reservoir. On the one hand, games demonstrate a particular propensity for fantastic and futuristic scenarios. On the other hand, they often serve as an experimental field for the latest media technologies. However, while dystopias are part of the standard gaming repertoire, games feature utopias much less frequently. Why?This anthology examines playful utopias from two perspectives. It investigates utopias in digital games as well as utopias of the digital game; that is, the role of ludic elements in scenarios of the future, as they are, for example, often found in the field of gamification as »promises of a better world« | ||
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Datensatz im Suchindex
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adam_text | Table of Contents Preface and Acknowledgements | 7 Utopian Futures. A Brief History of Their Conception and Representation in Modern Media—From Literature to Digital Games Gundolf S. Freyermuth |9 Utopias in Digital Games Tinkering with Political Utopias and Dystopias in Democracy 3. An Educational Perspective André Czaudema | 69 The Concept of Utopia in Digital Games Gerald Farca 199 “Everything is true; nothing is permitted”. Utopia, Religion and Conspiracy in Assassin’s Creed Lars de Wildt ļ 149 Beyond the Holonovel. The Holographic interactive Digital Entertainment Utopia of Star Trek Tongue Ibrahim Sezen 1187 Utopias of Digital Games Feminist Interventions for Better Futures of Digital Games Alison Harvey | 211
Ludopian Visions. On the Speculative Potential of Games in Times of Algorithmic Work and Play Anne Dippel I 235 Playful .Utopias. Sandboxes for the Future Hartmut Koenitz ļ 253 Building Utopia, Brick by Brick? Sdling Subversiveness in Lego Dimensions Hànns Christian Schmidt 1267 ƒ We have won this battle ;) Modding and Swapping as a Utopian Video Game Practice Thomas Hawranke | 285 The Utopia of Getting Over It Benjamin Beil | 315 Contributors ļ 327
Media narratives inform our ideas of the future — and Games are currently making a significant contribution to this medial reservoir. On the one hand, games demonstrate a particular propensity for fantastic and futuristic sce narios. On the other hand, they often serve as an experimental field for the latest media technologies. However, while dystopias are part of the standard gaming repertoire, games feature utopias much less frequently. Why? This anthology examines playful utopias from two perspectives. It investi gates utopias in digital games as well as utopias of the digital game; that is, the role of ludic elements in scenarios of the future.
|
any_adam_object | 1 |
author2 | Beil, Benjamin 1980- Freyermuth, Gundolf S. 1955- Schmidt, Hanns Christian |
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author_GND | (DE-588)138092257 (DE-588)110615646 (DE-588)1200034449 |
author_facet | Beil, Benjamin 1980- Freyermuth, Gundolf S. 1955- Schmidt, Hanns Christian |
building | Verbundindex |
bvnumber | BV046333477 |
classification_rvk | AP 15963 DW 4400 |
ctrlnum | (OCoLC)1141134678 (DE-599)BVBBV046333477 |
discipline | Allgemeines Pädagogik |
format | Book |
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spelling | Playing utopia futures in digital games Benjamin Beil, Gundolf S. Freyermuth, Hanns Christian Schmidt (Eds.) Bielefeld transcript [2019] © 2019 331 Seiten Illustrationen txt rdacontent n rdamedia nc rdacarrier Studies of digital media culture Volume 10 Media narratives inform our ideas of the future - and Games are currently making a significant contribution to this medial reservoir. On the one hand, games demonstrate a particular propensity for fantastic and futuristic scenarios. On the other hand, they often serve as an experimental field for the latest media technologies. However, while dystopias are part of the standard gaming repertoire, games feature utopias much less frequently. Why?This anthology examines playful utopias from two perspectives. It investigates utopias in digital games as well as utopias of the digital game; that is, the role of ludic elements in scenarios of the future, as they are, for example, often found in the field of gamification as »promises of a better world« Computer Games Digital Media Future Media Aesthetics Media Studies Media Playfulness Popular Culture Utopia SOCIAL SCIENCE / Media Studies bisacsh Zukunft (DE-588)4068097-6 gnd rswk-swf Utopie (DE-588)4041251-9 gnd rswk-swf Computerspiel (DE-588)4010457-6 gnd rswk-swf Medientechnik (DE-588)4794555-2 gnd rswk-swf (DE-588)1071861417 Konferenzschrift 2018 Köln gnd-content Computerspiel (DE-588)4010457-6 s Medientechnik (DE-588)4794555-2 s Zukunft (DE-588)4068097-6 s Utopie (DE-588)4041251-9 s 1\p DE-604 Beil, Benjamin 1980- (DE-588)138092257 edt Freyermuth, Gundolf S. 1955- (DE-588)110615646 edt Schmidt, Hanns Christian (DE-588)1200034449 edt Erscheint auch als Online-Ausgabe, PDF 978-3-8394-5050-5 Studies of digital media culture Volume 10 (DE-604)BV040654472 10 Digitalisierung UB Augsburg - ADAM Catalogue Enrichment application/pdf http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=031710274&sequence=000001&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA Inhaltsverzeichnis Digitalisierung UB Augsburg - ADAM Catalogue Enrichment application/pdf http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=031710274&sequence=000003&line_number=0002&func_code=DB_RECORDS&service_type=MEDIA Klappentext 1\p cgwrk 20201028 DE-101 https://d-nb.info/provenance/plan#cgwrk |
spellingShingle | Playing utopia futures in digital games Studies of digital media culture Computer Games Digital Media Future Media Aesthetics Media Studies Media Playfulness Popular Culture Utopia SOCIAL SCIENCE / Media Studies bisacsh Zukunft (DE-588)4068097-6 gnd Utopie (DE-588)4041251-9 gnd Computerspiel (DE-588)4010457-6 gnd Medientechnik (DE-588)4794555-2 gnd |
subject_GND | (DE-588)4068097-6 (DE-588)4041251-9 (DE-588)4010457-6 (DE-588)4794555-2 (DE-588)1071861417 |
title | Playing utopia futures in digital games |
title_auth | Playing utopia futures in digital games |
title_exact_search | Playing utopia futures in digital games |
title_full | Playing utopia futures in digital games Benjamin Beil, Gundolf S. Freyermuth, Hanns Christian Schmidt (Eds.) |
title_fullStr | Playing utopia futures in digital games Benjamin Beil, Gundolf S. Freyermuth, Hanns Christian Schmidt (Eds.) |
title_full_unstemmed | Playing utopia futures in digital games Benjamin Beil, Gundolf S. Freyermuth, Hanns Christian Schmidt (Eds.) |
title_short | Playing utopia |
title_sort | playing utopia futures in digital games |
title_sub | futures in digital games |
topic | Computer Games Digital Media Future Media Aesthetics Media Studies Media Playfulness Popular Culture Utopia SOCIAL SCIENCE / Media Studies bisacsh Zukunft (DE-588)4068097-6 gnd Utopie (DE-588)4041251-9 gnd Computerspiel (DE-588)4010457-6 gnd Medientechnik (DE-588)4794555-2 gnd |
topic_facet | Computer Games Digital Media Future Media Aesthetics Media Studies Media Playfulness Popular Culture Utopia SOCIAL SCIENCE / Media Studies Zukunft Utopie Computerspiel Medientechnik Konferenzschrift 2018 Köln |
url | http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=031710274&sequence=000001&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=031710274&sequence=000003&line_number=0002&func_code=DB_RECORDS&service_type=MEDIA |
volume_link | (DE-604)BV040654472 |
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