Playing utopia: futures in digital games

Media narratives inform our ideas of the future - and Games are currently making a significant contribution to this medial reservoir. On the one hand, games demonstrate a particular propensity for fantastic and futuristic scenarios. On the other hand, they often serve as an experimental field for th...

Full description

Saved in:
Bibliographic Details
Other Authors: Beil, Benjamin 1980- (Editor), Freyermuth, Gundolf S. 1955- (Editor), Schmidt, Hanns Christian (Editor)
Format: Book
Language:English
Published: Bielefeld transcript [2019]
Series:Studies of digital media culture Volume 10
Subjects:
Online Access:Inhaltsverzeichnis
Klappentext
Summary:Media narratives inform our ideas of the future - and Games are currently making a significant contribution to this medial reservoir. On the one hand, games demonstrate a particular propensity for fantastic and futuristic scenarios. On the other hand, they often serve as an experimental field for the latest media technologies. However, while dystopias are part of the standard gaming repertoire, games feature utopias much less frequently. Why?This anthology examines playful utopias from two perspectives. It investigates utopias in digital games as well as utopias of the digital game; that is, the role of ludic elements in scenarios of the future, as they are, for example, often found in the field of gamification as »promises of a better world«
Physical Description:331 Seiten Illustrationen
ISBN:9783837650501

There is no print copy available.

Interlibrary loan Place Request Caution: Not in THWS collection! Indexes