Computer animation: algorithms and techniques
Driven by demand from the entertainment industry for better and more realistic animation, technology continues to evolve and improve. The algorithms and techniques behind this technology are the foundation of this comprehensive book, which is written to teach you the fundamentals of animation progra...
Gespeichert in:
1. Verfasser: | |
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Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
San Francisco, Calif.
Morgan Kaufmann
© 2012
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Ausgabe: | 3rd ed |
Schlagworte: | |
Online-Zugang: | FLA01 Volltext |
Zusammenfassung: | Driven by demand from the entertainment industry for better and more realistic animation, technology continues to evolve and improve. The algorithms and techniques behind this technology are the foundation of this comprehensive book, which is written to teach you the fundamentals of animation programming. In this third edition, the most current techniques are covered along with the theory and high-level computation that have earned the book a reputation as the best technically-oriented animation resource. Key topics such as fluids, hair, and crowd animation have been expanded, and extensive new coverage of clothes and cloth has been added. New material on simulation provides a more diverse look at this important area and more example animations and chapter projects and exercises are included. Additionally, spline coverage has been expanded and new video compression and formats (e.g., iTunes) are covered. * Includes companion site with contemporary animation examples drawn from research and entertainment, sample animations, and example code * Describes the key mathematical and algorithmic foundations of animation that provide you with a deep understanding and control of technique * Expanded and new coverage of key topics including: fluids and clouds, cloth and clothes, hair, and crowd animation * Explains the algorithms used for path following, hierarchical kinematic modelling, rigid body dynamics, flocking behaviour, particle systems, collision detection, and more |
Beschreibung: | Includes bibliographical references and index |
Beschreibung: | 1 online resource illustrations |
ISBN: | 9780124159730 0124159737 |
Internformat
MARC
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500 | |a Includes bibliographical references and index | ||
520 | |a Driven by demand from the entertainment industry for better and more realistic animation, technology continues to evolve and improve. The algorithms and techniques behind this technology are the foundation of this comprehensive book, which is written to teach you the fundamentals of animation programming. In this third edition, the most current techniques are covered along with the theory and high-level computation that have earned the book a reputation as the best technically-oriented animation resource. Key topics such as fluids, hair, and crowd animation have been expanded, and extensive new coverage of clothes and cloth has been added. New material on simulation provides a more diverse look at this important area and more example animations and chapter projects and exercises are included. Additionally, spline coverage has been expanded and new video compression and formats (e.g., iTunes) are covered. * Includes companion site with contemporary animation examples drawn from research and entertainment, sample animations, and example code * Describes the key mathematical and algorithmic foundations of animation that provide you with a deep understanding and control of technique * Expanded and new coverage of key topics including: fluids and clouds, cloth and clothes, hair, and crowd animation * Explains the algorithms used for path following, hierarchical kinematic modelling, rigid body dynamics, flocking behaviour, particle systems, collision detection, and more | ||
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Datensatz im Suchindex
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any_adam_object | |
author | Parent, Rick |
author_facet | Parent, Rick |
author_role | aut |
author_sort | Parent, Rick |
author_variant | r p rp |
building | Verbundindex |
bvnumber | BV046125886 |
classification_rvk | ST 320 |
collection | ZDB-33-ESD |
ctrlnum | (ZDB-33-ESD)ocn809249105 (OCoLC)809249105 (DE-599)BVBBV046125886 |
dewey-full | 006.6/96 |
dewey-hundreds | 000 - Computer science, information, general works |
dewey-ones | 006 - Special computer methods |
dewey-raw | 006.6/96 |
dewey-search | 006.6/96 |
dewey-sort | 16.6 296 |
dewey-tens | 000 - Computer science, information, general works |
discipline | Informatik |
edition | 3rd ed |
format | Electronic eBook |
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id | DE-604.BV046125886 |
illustrated | Illustrated |
indexdate | 2024-07-10T08:35:52Z |
institution | BVB |
isbn | 9780124159730 0124159737 |
language | English |
oai_aleph_id | oai:aleph.bib-bvb.de:BVB01-031506339 |
oclc_num | 809249105 |
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physical | 1 online resource illustrations |
psigel | ZDB-33-ESD ZDB-33-ESD FLA_PDA_ESD |
publishDate | 2012 |
publishDateSearch | 2012 |
publishDateSort | 2012 |
publisher | Morgan Kaufmann |
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spelling | Parent, Rick Verfasser aut Computer animation algorithms and techniques Rick Parent 3rd ed San Francisco, Calif. Morgan Kaufmann © 2012 1 online resource illustrations txt rdacontent c rdamedia cr rdacarrier Includes bibliographical references and index Driven by demand from the entertainment industry for better and more realistic animation, technology continues to evolve and improve. The algorithms and techniques behind this technology are the foundation of this comprehensive book, which is written to teach you the fundamentals of animation programming. In this third edition, the most current techniques are covered along with the theory and high-level computation that have earned the book a reputation as the best technically-oriented animation resource. Key topics such as fluids, hair, and crowd animation have been expanded, and extensive new coverage of clothes and cloth has been added. New material on simulation provides a more diverse look at this important area and more example animations and chapter projects and exercises are included. Additionally, spline coverage has been expanded and new video compression and formats (e.g., iTunes) are covered. * Includes companion site with contemporary animation examples drawn from research and entertainment, sample animations, and example code * Describes the key mathematical and algorithmic foundations of animation that provide you with a deep understanding and control of technique * Expanded and new coverage of key topics including: fluids and clouds, cloth and clothes, hair, and crowd animation * Explains the algorithms used for path following, hierarchical kinematic modelling, rigid body dynamics, flocking behaviour, particle systems, collision detection, and more COMPUTERS / Digital Media / Video & Animation bisacsh Computer animation fast Computer animation Algorithmische Programmierung (DE-588)4293504-0 gnd rswk-swf Computeranimation (DE-588)4199710-4 gnd rswk-swf Computeranimation (DE-588)4199710-4 s Algorithmische Programmierung (DE-588)4293504-0 s 1\p DE-604 Erscheint auch als Druck-Ausgabe 0124158420 Erscheint auch als Druck-Ausgabe 9780124158429 http://www.sciencedirect.com/science/book/9780124158429 Verlag URL des Erstveröffentlichers Volltext data file rda 1\p cgwrk 20201028 DE-101 https://d-nb.info/provenance/plan#cgwrk |
spellingShingle | Parent, Rick Computer animation algorithms and techniques COMPUTERS / Digital Media / Video & Animation bisacsh Computer animation fast Computer animation Algorithmische Programmierung (DE-588)4293504-0 gnd Computeranimation (DE-588)4199710-4 gnd |
subject_GND | (DE-588)4293504-0 (DE-588)4199710-4 |
title | Computer animation algorithms and techniques |
title_auth | Computer animation algorithms and techniques |
title_exact_search | Computer animation algorithms and techniques |
title_full | Computer animation algorithms and techniques Rick Parent |
title_fullStr | Computer animation algorithms and techniques Rick Parent |
title_full_unstemmed | Computer animation algorithms and techniques Rick Parent |
title_short | Computer animation |
title_sort | computer animation algorithms and techniques |
title_sub | algorithms and techniques |
topic | COMPUTERS / Digital Media / Video & Animation bisacsh Computer animation fast Computer animation Algorithmische Programmierung (DE-588)4293504-0 gnd Computeranimation (DE-588)4199710-4 gnd |
topic_facet | COMPUTERS / Digital Media / Video & Animation Computer animation Algorithmische Programmierung Computeranimation |
url | http://www.sciencedirect.com/science/book/9780124158429 |
work_keys_str_mv | AT parentrick computeranimationalgorithmsandtechniques |