Computer animation: algorithms and techniques
Whether you're a programmer developing new animation functionality or an animator trying to get the most out of your current animation software, Computer Animation: Algorithms and Techniques will help work more efficiently and achieve better results. For programmers, this book provides a solid...
Gespeichert in:
1. Verfasser: | |
---|---|
Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
San Francisco
Morgan Kaufmann Publishers
© 2002
|
Schriftenreihe: | Morgan Kaufmann series in computer graphics and geometric modeling
|
Schlagworte: | |
Online-Zugang: | FLA01 Volltext |
Zusammenfassung: | Whether you're a programmer developing new animation functionality or an animator trying to get the most out of your current animation software, Computer Animation: Algorithms and Techniques will help work more efficiently and achieve better results. For programmers, this book provides a solid theoretical orientation and extensive practical instruction-information you can put to work in any development or customization project. For animators, it provides crystal-clear guidance on determining which of your concepts can be realized using commercially available products, which demand custom programming, and what development strategies are likely to bring you the greatest success. * Expert instruction from a pace-setting computer graphics researcher. * Provides in-depth coverage of established and emerging animation algorithms. * For readers who lack a strong scientific background, introduces the necessary concepts from mathematics and physics. * Illustrates advanced programming techniques with highly detailed working examples. * Via the companion Web site, provides lecture notes from the author's course for professors, example animations based on the programs covered in the book, Java applets, and links to relevant Web sites. * Special contributions from Dave S. Ebert on Natural Phenomena in Chapter 5 * Special contributions from Scott King, Meg Geroch, Doug Roble, and Matt Lewis on Articulated Figures in Chapter 6 |
Beschreibung: | Includes bibliographical references and index |
Beschreibung: | 1 online resource (xxii, 527 pages) illustrations (some color) |
ISBN: | 0585455511 9780585455518 9781558605794 1558605797 |
Internformat
MARC
LEADER | 00000nmm a2200000zc 4500 | ||
---|---|---|---|
001 | BV046124325 | ||
003 | DE-604 | ||
005 | 00000000000000.0 | ||
007 | cr|uuu---uuuuu | ||
008 | 190827s2002 |||| o||u| ||||||eng d | ||
020 | |a 0585455511 |9 0-585-45551-1 | ||
020 | |a 9780585455518 |9 978-0-585-45551-8 | ||
020 | |a 9781558605794 |9 978-1-55860-579-4 | ||
020 | |a 1558605797 |9 1-55860-579-7 | ||
035 | |a (ZDB-33-ESD)ocm52610230 | ||
035 | |a (OCoLC)52610230 | ||
035 | |a (DE-599)BVBBV046124325 | ||
040 | |a DE-604 |b ger |e rda | ||
041 | 0 | |a eng | |
082 | 0 | |a 006.6/96 |2 21 | |
100 | 1 | |a Parent, Rick |e Verfasser |4 aut | |
245 | 1 | 0 | |a Computer animation |b algorithms and techniques |c Rick Parent |
264 | 1 | |a San Francisco |b Morgan Kaufmann Publishers |c © 2002 | |
300 | |a 1 online resource (xxii, 527 pages) |b illustrations (some color) | ||
336 | |b txt |2 rdacontent | ||
337 | |b c |2 rdamedia | ||
338 | |b cr |2 rdacarrier | ||
490 | 0 | |a Morgan Kaufmann series in computer graphics and geometric modeling | |
500 | |a Includes bibliographical references and index | ||
520 | |a Whether you're a programmer developing new animation functionality or an animator trying to get the most out of your current animation software, Computer Animation: Algorithms and Techniques will help work more efficiently and achieve better results. For programmers, this book provides a solid theoretical orientation and extensive practical instruction-information you can put to work in any development or customization project. For animators, it provides crystal-clear guidance on determining which of your concepts can be realized using commercially available products, which demand custom programming, and what development strategies are likely to bring you the greatest success. * Expert instruction from a pace-setting computer graphics researcher. * Provides in-depth coverage of established and emerging animation algorithms. * For readers who lack a strong scientific background, introduces the necessary concepts from mathematics and physics. * Illustrates advanced programming techniques with highly detailed working examples. * Via the companion Web site, provides lecture notes from the author's course for professors, example animations based on the programs covered in the book, Java applets, and links to relevant Web sites. * Special contributions from Dave S. Ebert on Natural Phenomena in Chapter 5 * Special contributions from Scott King, Meg Geroch, Doug Roble, and Matt Lewis on Articulated Figures in Chapter 6 | ||
650 | 4 | |a Animation par ordinateur | |
650 | 7 | |a COMPUTERS / Digital Media / Video & Animation |2 bisacsh | |
650 | 7 | |a Computer animation |2 fast | |
650 | 4 | |a Computer animation | |
650 | 0 | 7 | |a Algorithmische Programmierung |0 (DE-588)4293504-0 |2 gnd |9 rswk-swf |
650 | 0 | 7 | |a Computeranimation |0 (DE-588)4199710-4 |2 gnd |9 rswk-swf |
689 | 0 | 0 | |a Computeranimation |0 (DE-588)4199710-4 |D s |
689 | 0 | 1 | |a Algorithmische Programmierung |0 (DE-588)4293504-0 |D s |
689 | 0 | |8 1\p |5 DE-604 | |
776 | 0 | 8 | |i Erscheint auch als |n Druck-Ausgabe |z 9780080502502 |
856 | 4 | 0 | |u http://www.sciencedirect.com/science/book/9781558605794 |x Verlag |z URL des Erstveröffentlichers |3 Volltext |
912 | |a ZDB-33-ESD | ||
999 | |a oai:aleph.bib-bvb.de:BVB01-031504779 | ||
883 | 1 | |8 1\p |a cgwrk |d 20201028 |q DE-101 |u https://d-nb.info/provenance/plan#cgwrk | |
966 | e | |u http://www.sciencedirect.com/science/book/9781558605794 |l FLA01 |p ZDB-33-ESD |q FLA_PDA_ESD |x Verlag |3 Volltext |
Datensatz im Suchindex
_version_ | 1804180442529660929 |
---|---|
any_adam_object | |
author | Parent, Rick |
author_facet | Parent, Rick |
author_role | aut |
author_sort | Parent, Rick |
author_variant | r p rp |
building | Verbundindex |
bvnumber | BV046124325 |
collection | ZDB-33-ESD |
ctrlnum | (ZDB-33-ESD)ocm52610230 (OCoLC)52610230 (DE-599)BVBBV046124325 |
dewey-full | 006.6/96 |
dewey-hundreds | 000 - Computer science, information, general works |
dewey-ones | 006 - Special computer methods |
dewey-raw | 006.6/96 |
dewey-search | 006.6/96 |
dewey-sort | 16.6 296 |
dewey-tens | 000 - Computer science, information, general works |
discipline | Informatik |
format | Electronic eBook |
fullrecord | <?xml version="1.0" encoding="UTF-8"?><collection xmlns="http://www.loc.gov/MARC21/slim"><record><leader>03470nmm a2200505zc 4500</leader><controlfield tag="001">BV046124325</controlfield><controlfield tag="003">DE-604</controlfield><controlfield tag="005">00000000000000.0</controlfield><controlfield tag="007">cr|uuu---uuuuu</controlfield><controlfield tag="008">190827s2002 |||| o||u| ||||||eng d</controlfield><datafield tag="020" ind1=" " ind2=" "><subfield code="a">0585455511</subfield><subfield code="9">0-585-45551-1</subfield></datafield><datafield tag="020" ind1=" " ind2=" "><subfield code="a">9780585455518</subfield><subfield code="9">978-0-585-45551-8</subfield></datafield><datafield tag="020" ind1=" " ind2=" "><subfield code="a">9781558605794</subfield><subfield code="9">978-1-55860-579-4</subfield></datafield><datafield tag="020" ind1=" " ind2=" "><subfield code="a">1558605797</subfield><subfield code="9">1-55860-579-7</subfield></datafield><datafield tag="035" ind1=" " ind2=" "><subfield code="a">(ZDB-33-ESD)ocm52610230</subfield></datafield><datafield tag="035" ind1=" " ind2=" "><subfield code="a">(OCoLC)52610230</subfield></datafield><datafield tag="035" ind1=" " ind2=" "><subfield code="a">(DE-599)BVBBV046124325</subfield></datafield><datafield tag="040" ind1=" " ind2=" "><subfield code="a">DE-604</subfield><subfield code="b">ger</subfield><subfield code="e">rda</subfield></datafield><datafield tag="041" ind1="0" ind2=" "><subfield code="a">eng</subfield></datafield><datafield tag="082" ind1="0" ind2=" "><subfield code="a">006.6/96</subfield><subfield code="2">21</subfield></datafield><datafield tag="100" ind1="1" ind2=" "><subfield code="a">Parent, Rick</subfield><subfield code="e">Verfasser</subfield><subfield code="4">aut</subfield></datafield><datafield tag="245" ind1="1" ind2="0"><subfield code="a">Computer animation</subfield><subfield code="b">algorithms and techniques</subfield><subfield code="c">Rick Parent</subfield></datafield><datafield tag="264" ind1=" " ind2="1"><subfield code="a">San Francisco</subfield><subfield code="b">Morgan Kaufmann Publishers</subfield><subfield code="c">© 2002</subfield></datafield><datafield tag="300" ind1=" " ind2=" "><subfield code="a">1 online resource (xxii, 527 pages)</subfield><subfield code="b">illustrations (some color)</subfield></datafield><datafield tag="336" ind1=" " ind2=" "><subfield code="b">txt</subfield><subfield code="2">rdacontent</subfield></datafield><datafield tag="337" ind1=" " ind2=" "><subfield code="b">c</subfield><subfield code="2">rdamedia</subfield></datafield><datafield tag="338" ind1=" " ind2=" "><subfield code="b">cr</subfield><subfield code="2">rdacarrier</subfield></datafield><datafield tag="490" ind1="0" ind2=" "><subfield code="a">Morgan Kaufmann series in computer graphics and geometric modeling</subfield></datafield><datafield tag="500" ind1=" " ind2=" "><subfield code="a">Includes bibliographical references and index</subfield></datafield><datafield tag="520" ind1=" " ind2=" "><subfield code="a">Whether you're a programmer developing new animation functionality or an animator trying to get the most out of your current animation software, Computer Animation: Algorithms and Techniques will help work more efficiently and achieve better results. For programmers, this book provides a solid theoretical orientation and extensive practical instruction-information you can put to work in any development or customization project. For animators, it provides crystal-clear guidance on determining which of your concepts can be realized using commercially available products, which demand custom programming, and what development strategies are likely to bring you the greatest success. * Expert instruction from a pace-setting computer graphics researcher. * Provides in-depth coverage of established and emerging animation algorithms. * For readers who lack a strong scientific background, introduces the necessary concepts from mathematics and physics. * Illustrates advanced programming techniques with highly detailed working examples. * Via the companion Web site, provides lecture notes from the author's course for professors, example animations based on the programs covered in the book, Java applets, and links to relevant Web sites. * Special contributions from Dave S. Ebert on Natural Phenomena in Chapter 5 * Special contributions from Scott King, Meg Geroch, Doug Roble, and Matt Lewis on Articulated Figures in Chapter 6</subfield></datafield><datafield tag="650" ind1=" " ind2="4"><subfield code="a">Animation par ordinateur</subfield></datafield><datafield tag="650" ind1=" " ind2="7"><subfield code="a">COMPUTERS / Digital Media / Video & Animation</subfield><subfield code="2">bisacsh</subfield></datafield><datafield tag="650" ind1=" " ind2="7"><subfield code="a">Computer animation</subfield><subfield code="2">fast</subfield></datafield><datafield tag="650" ind1=" " ind2="4"><subfield code="a">Computer animation</subfield></datafield><datafield tag="650" ind1="0" ind2="7"><subfield code="a">Algorithmische Programmierung</subfield><subfield code="0">(DE-588)4293504-0</subfield><subfield code="2">gnd</subfield><subfield code="9">rswk-swf</subfield></datafield><datafield tag="650" ind1="0" ind2="7"><subfield code="a">Computeranimation</subfield><subfield code="0">(DE-588)4199710-4</subfield><subfield code="2">gnd</subfield><subfield code="9">rswk-swf</subfield></datafield><datafield tag="689" ind1="0" ind2="0"><subfield code="a">Computeranimation</subfield><subfield code="0">(DE-588)4199710-4</subfield><subfield code="D">s</subfield></datafield><datafield tag="689" ind1="0" ind2="1"><subfield code="a">Algorithmische Programmierung</subfield><subfield code="0">(DE-588)4293504-0</subfield><subfield code="D">s</subfield></datafield><datafield tag="689" ind1="0" ind2=" "><subfield code="8">1\p</subfield><subfield code="5">DE-604</subfield></datafield><datafield tag="776" ind1="0" ind2="8"><subfield code="i">Erscheint auch als</subfield><subfield code="n">Druck-Ausgabe</subfield><subfield code="z">9780080502502</subfield></datafield><datafield tag="856" ind1="4" ind2="0"><subfield code="u">http://www.sciencedirect.com/science/book/9781558605794</subfield><subfield code="x">Verlag</subfield><subfield code="z">URL des Erstveröffentlichers</subfield><subfield code="3">Volltext</subfield></datafield><datafield tag="912" ind1=" " ind2=" "><subfield code="a">ZDB-33-ESD</subfield></datafield><datafield tag="999" ind1=" " ind2=" "><subfield code="a">oai:aleph.bib-bvb.de:BVB01-031504779</subfield></datafield><datafield tag="883" ind1="1" ind2=" "><subfield code="8">1\p</subfield><subfield code="a">cgwrk</subfield><subfield code="d">20201028</subfield><subfield code="q">DE-101</subfield><subfield code="u">https://d-nb.info/provenance/plan#cgwrk</subfield></datafield><datafield tag="966" ind1="e" ind2=" "><subfield code="u">http://www.sciencedirect.com/science/book/9781558605794</subfield><subfield code="l">FLA01</subfield><subfield code="p">ZDB-33-ESD</subfield><subfield code="q">FLA_PDA_ESD</subfield><subfield code="x">Verlag</subfield><subfield code="3">Volltext</subfield></datafield></record></collection> |
id | DE-604.BV046124325 |
illustrated | Illustrated |
indexdate | 2024-07-10T08:35:49Z |
institution | BVB |
isbn | 0585455511 9780585455518 9781558605794 1558605797 |
language | English |
oai_aleph_id | oai:aleph.bib-bvb.de:BVB01-031504779 |
oclc_num | 52610230 |
open_access_boolean | |
physical | 1 online resource (xxii, 527 pages) illustrations (some color) |
psigel | ZDB-33-ESD ZDB-33-ESD FLA_PDA_ESD |
publishDate | 2002 |
publishDateSearch | 2002 |
publishDateSort | 2002 |
publisher | Morgan Kaufmann Publishers |
record_format | marc |
series2 | Morgan Kaufmann series in computer graphics and geometric modeling |
spelling | Parent, Rick Verfasser aut Computer animation algorithms and techniques Rick Parent San Francisco Morgan Kaufmann Publishers © 2002 1 online resource (xxii, 527 pages) illustrations (some color) txt rdacontent c rdamedia cr rdacarrier Morgan Kaufmann series in computer graphics and geometric modeling Includes bibliographical references and index Whether you're a programmer developing new animation functionality or an animator trying to get the most out of your current animation software, Computer Animation: Algorithms and Techniques will help work more efficiently and achieve better results. For programmers, this book provides a solid theoretical orientation and extensive practical instruction-information you can put to work in any development or customization project. For animators, it provides crystal-clear guidance on determining which of your concepts can be realized using commercially available products, which demand custom programming, and what development strategies are likely to bring you the greatest success. * Expert instruction from a pace-setting computer graphics researcher. * Provides in-depth coverage of established and emerging animation algorithms. * For readers who lack a strong scientific background, introduces the necessary concepts from mathematics and physics. * Illustrates advanced programming techniques with highly detailed working examples. * Via the companion Web site, provides lecture notes from the author's course for professors, example animations based on the programs covered in the book, Java applets, and links to relevant Web sites. * Special contributions from Dave S. Ebert on Natural Phenomena in Chapter 5 * Special contributions from Scott King, Meg Geroch, Doug Roble, and Matt Lewis on Articulated Figures in Chapter 6 Animation par ordinateur COMPUTERS / Digital Media / Video & Animation bisacsh Computer animation fast Computer animation Algorithmische Programmierung (DE-588)4293504-0 gnd rswk-swf Computeranimation (DE-588)4199710-4 gnd rswk-swf Computeranimation (DE-588)4199710-4 s Algorithmische Programmierung (DE-588)4293504-0 s 1\p DE-604 Erscheint auch als Druck-Ausgabe 9780080502502 http://www.sciencedirect.com/science/book/9781558605794 Verlag URL des Erstveröffentlichers Volltext 1\p cgwrk 20201028 DE-101 https://d-nb.info/provenance/plan#cgwrk |
spellingShingle | Parent, Rick Computer animation algorithms and techniques Animation par ordinateur COMPUTERS / Digital Media / Video & Animation bisacsh Computer animation fast Computer animation Algorithmische Programmierung (DE-588)4293504-0 gnd Computeranimation (DE-588)4199710-4 gnd |
subject_GND | (DE-588)4293504-0 (DE-588)4199710-4 |
title | Computer animation algorithms and techniques |
title_auth | Computer animation algorithms and techniques |
title_exact_search | Computer animation algorithms and techniques |
title_full | Computer animation algorithms and techniques Rick Parent |
title_fullStr | Computer animation algorithms and techniques Rick Parent |
title_full_unstemmed | Computer animation algorithms and techniques Rick Parent |
title_short | Computer animation |
title_sort | computer animation algorithms and techniques |
title_sub | algorithms and techniques |
topic | Animation par ordinateur COMPUTERS / Digital Media / Video & Animation bisacsh Computer animation fast Computer animation Algorithmische Programmierung (DE-588)4293504-0 gnd Computeranimation (DE-588)4199710-4 gnd |
topic_facet | Animation par ordinateur COMPUTERS / Digital Media / Video & Animation Computer animation Algorithmische Programmierung Computeranimation |
url | http://www.sciencedirect.com/science/book/9781558605794 |
work_keys_str_mv | AT parentrick computeranimationalgorithmsandtechniques |