GPU Pro 6: advanced rendering techniques

"This sixth edition of a popular reference covers advanced rendering techniques that run on the DirectX or OpenGL run-times, or any other run-time with any language available. It offers practical tips and techniques for creating real-time graphics that are useful to beginners and seasoned game...

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Bibliographic Details
Other Authors: Engel, Wolfgang F. (Editor)
Format: Book
Language:English
Published: Boca Raton ; London ; New York CRC Press [2016]
Subjects:
Summary:"This sixth edition of a popular reference covers advanced rendering techniques that run on the DirectX or OpenGL run-times, or any other run-time with any language available. It offers practical tips and techniques for creating real-time graphics that are useful to beginners and seasoned game and graphics programmers alike. It includes topics on: geometry manipulation; rendering techniques; handheld devices programming; effects in image space; shadows; 3D engine design; graphics related tools; environmental effects and a dedicated section on general purpose GPU programming that will cover CUDA, DirectCompute and OpenCL examples"..
Item Description:Includes bibliographical references and index
Physical Description:XVII, 567 Seiten Illustrationen
ISBN:9781482264616

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