GPU Pro 6: advanced rendering techniques
"This sixth edition of a popular reference covers advanced rendering techniques that run on the DirectX or OpenGL run-times, or any other run-time with any language available. It offers practical tips and techniques for creating real-time graphics that are useful to beginners and seasoned game...
Gespeichert in:
Weitere Verfasser: | |
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Format: | Buch |
Sprache: | English |
Veröffentlicht: |
Boca Raton ; London ; New York
CRC Press
[2016]
|
Schlagworte: | |
Zusammenfassung: | "This sixth edition of a popular reference covers advanced rendering techniques that run on the DirectX or OpenGL run-times, or any other run-time with any language available. It offers practical tips and techniques for creating real-time graphics that are useful to beginners and seasoned game and graphics programmers alike. It includes topics on: geometry manipulation; rendering techniques; handheld devices programming; effects in image space; shadows; 3D engine design; graphics related tools; environmental effects and a dedicated section on general purpose GPU programming that will cover CUDA, DirectCompute and OpenCL examples".. |
Beschreibung: | Includes bibliographical references and index |
Beschreibung: | XVII, 567 Seiten Illustrationen |
ISBN: | 9781482264616 |
Internformat
MARC
LEADER | 00000nam a2200000 c 4500 | ||
---|---|---|---|
001 | BV042917242 | ||
003 | DE-604 | ||
005 | 20171009 | ||
007 | t | ||
008 | 151009s2016 xxua||| |||| 00||| eng d | ||
010 | |a 015006268 | ||
020 | |a 9781482264616 |c hardback |9 978-1-4822-6461-6 | ||
035 | |a (OCoLC)935820133 | ||
035 | |a (DE-599)BVBBV042917242 | ||
040 | |a DE-604 |b ger |e rda | ||
041 | 0 | |a eng | |
044 | |a xxu |c US | ||
049 | |a DE-M347 |a DE-91G | ||
050 | 0 | |a T385 | |
082 | 0 | |a 006.6/6 |2 23 | |
084 | |a ST 320 |0 (DE-625)143657: |2 rvk | ||
084 | |a DAT 750f |2 stub | ||
245 | 1 | 0 | |a GPU Pro 6 |b advanced rendering techniques |c edited by Wolfgang Engel |
264 | 1 | |a Boca Raton ; London ; New York |b CRC Press |c [2016] | |
264 | 4 | |c © 2016 | |
300 | |a XVII, 567 Seiten |b Illustrationen | ||
336 | |b txt |2 rdacontent | ||
337 | |b n |2 rdamedia | ||
338 | |b nc |2 rdacarrier | ||
500 | |a Includes bibliographical references and index | ||
520 | |a "This sixth edition of a popular reference covers advanced rendering techniques that run on the DirectX or OpenGL run-times, or any other run-time with any language available. It offers practical tips and techniques for creating real-time graphics that are useful to beginners and seasoned game and graphics programmers alike. It includes topics on: geometry manipulation; rendering techniques; handheld devices programming; effects in image space; shadows; 3D engine design; graphics related tools; environmental effects and a dedicated section on general purpose GPU programming that will cover CUDA, DirectCompute and OpenCL examples".. | ||
650 | 7 | |a COMPUTERS / Computer Graphics |2 bisacsh | |
650 | 7 | |a COMPUTERS / Programming / Games |2 bisacsh | |
650 | 4 | |a Rendering (Computer graphics) | |
650 | 4 | |a Graphics processing units |x Programming | |
650 | 4 | |a Computer graphics | |
650 | 4 | |a Real-time data processing | |
650 | 4 | |a Digital video | |
650 | 4 | |a COMPUTERS / Computer Graphics | |
650 | 4 | |a COMPUTERS / Programming / Games | |
650 | 0 | 7 | |a Rendering |0 (DE-588)4219666-8 |2 gnd |9 rswk-swf |
689 | 0 | 0 | |a Rendering |0 (DE-588)4219666-8 |D s |
689 | 0 | |5 DE-604 | |
700 | 1 | |a Engel, Wolfgang F. |0 (DE-588)1048552497 |4 edt | |
999 | |a oai:aleph.bib-bvb.de:BVB01-028344845 |
Datensatz im Suchindex
_version_ | 1804175217872863233 |
---|---|
any_adam_object | |
author2 | Engel, Wolfgang F. |
author2_role | edt |
author2_variant | w f e wf wfe |
author_GND | (DE-588)1048552497 |
author_facet | Engel, Wolfgang F. |
building | Verbundindex |
bvnumber | BV042917242 |
callnumber-first | T - Technology |
callnumber-label | T385 |
callnumber-raw | T385 |
callnumber-search | T385 |
callnumber-sort | T 3385 |
callnumber-subject | T - General Technology |
classification_rvk | ST 320 |
classification_tum | DAT 750f |
ctrlnum | (OCoLC)935820133 (DE-599)BVBBV042917242 |
dewey-full | 006.6/6 |
dewey-hundreds | 000 - Computer science, information, general works |
dewey-ones | 006 - Special computer methods |
dewey-raw | 006.6/6 |
dewey-search | 006.6/6 |
dewey-sort | 16.6 16 |
dewey-tens | 000 - Computer science, information, general works |
discipline | Informatik |
format | Book |
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id | DE-604.BV042917242 |
illustrated | Illustrated |
indexdate | 2024-07-10T07:12:47Z |
institution | BVB |
isbn | 9781482264616 |
language | English |
lccn | 015006268 |
oai_aleph_id | oai:aleph.bib-bvb.de:BVB01-028344845 |
oclc_num | 935820133 |
open_access_boolean | |
owner | DE-M347 DE-91G DE-BY-TUM |
owner_facet | DE-M347 DE-91G DE-BY-TUM |
physical | XVII, 567 Seiten Illustrationen |
publishDate | 2016 |
publishDateSearch | 2016 |
publishDateSort | 2016 |
publisher | CRC Press |
record_format | marc |
spelling | GPU Pro 6 advanced rendering techniques edited by Wolfgang Engel Boca Raton ; London ; New York CRC Press [2016] © 2016 XVII, 567 Seiten Illustrationen txt rdacontent n rdamedia nc rdacarrier Includes bibliographical references and index "This sixth edition of a popular reference covers advanced rendering techniques that run on the DirectX or OpenGL run-times, or any other run-time with any language available. It offers practical tips and techniques for creating real-time graphics that are useful to beginners and seasoned game and graphics programmers alike. It includes topics on: geometry manipulation; rendering techniques; handheld devices programming; effects in image space; shadows; 3D engine design; graphics related tools; environmental effects and a dedicated section on general purpose GPU programming that will cover CUDA, DirectCompute and OpenCL examples".. COMPUTERS / Computer Graphics bisacsh COMPUTERS / Programming / Games bisacsh Rendering (Computer graphics) Graphics processing units Programming Computer graphics Real-time data processing Digital video COMPUTERS / Computer Graphics COMPUTERS / Programming / Games Rendering (DE-588)4219666-8 gnd rswk-swf Rendering (DE-588)4219666-8 s DE-604 Engel, Wolfgang F. (DE-588)1048552497 edt |
spellingShingle | GPU Pro 6 advanced rendering techniques COMPUTERS / Computer Graphics bisacsh COMPUTERS / Programming / Games bisacsh Rendering (Computer graphics) Graphics processing units Programming Computer graphics Real-time data processing Digital video COMPUTERS / Computer Graphics COMPUTERS / Programming / Games Rendering (DE-588)4219666-8 gnd |
subject_GND | (DE-588)4219666-8 |
title | GPU Pro 6 advanced rendering techniques |
title_auth | GPU Pro 6 advanced rendering techniques |
title_exact_search | GPU Pro 6 advanced rendering techniques |
title_full | GPU Pro 6 advanced rendering techniques edited by Wolfgang Engel |
title_fullStr | GPU Pro 6 advanced rendering techniques edited by Wolfgang Engel |
title_full_unstemmed | GPU Pro 6 advanced rendering techniques edited by Wolfgang Engel |
title_short | GPU Pro 6 |
title_sort | gpu pro 6 advanced rendering techniques |
title_sub | advanced rendering techniques |
topic | COMPUTERS / Computer Graphics bisacsh COMPUTERS / Programming / Games bisacsh Rendering (Computer graphics) Graphics processing units Programming Computer graphics Real-time data processing Digital video COMPUTERS / Computer Graphics COMPUTERS / Programming / Games Rendering (DE-588)4219666-8 gnd |
topic_facet | COMPUTERS / Computer Graphics COMPUTERS / Programming / Games Rendering (Computer graphics) Graphics processing units Programming Computer graphics Real-time data processing Digital video Rendering |
work_keys_str_mv | AT engelwolfgangf gpupro6advancedrenderingtechniques |