WebGL: up and running: [building 3D graphics for the Web]

"Understand core 3D graphics concepts and how to implement them in WebGL; create WebGL sample pages as you learn, and build a racing game application in the final chapter; get to know the Three.js open source library in detail; develop working knowledge of graphics rendering, texturing animatio...

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Bibliographic Details
Main Author: Parisi, Tony (Author)
Format: Book
Language:English
Published: Beijing ; Sebastopol, Calif. ; Köln [u.a.] O'Reilly 2012
Edition:1. ed.
Subjects:
Online Access:Inhaltstext
Summary:"Understand core 3D graphics concepts and how to implement them in WebGL; create WebGL sample pages as you learn, and build a racing game application in the final chapter; get to know the Three.js open source library in detail; develop working knowledge of graphics rendering, texturing animation, interaction, and behaviors; seamlessly integrate 3D graphics with other content on the page; learn the tools, file formats, and techniques for developing robust and secure applications in a production environment"--P. [4] of cover. An introduction to WebGL -- Your first WebGL program -- Graphics -- Animation -- Interaction -- Integrating 2D and 3D -- WebGL in production -- Your first WebGL game. "Building 3D graphics for the Web" -- Cover
Item Description:"WebGL resources": p. 199-201.
Physical Description:XIV, 211 S. Ill., graph. Darst.
ISBN:9781449323578
144932357X

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