WebGL: up and running: [building 3D graphics for the Web]

"Understand core 3D graphics concepts and how to implement them in WebGL; create WebGL sample pages as you learn, and build a racing game application in the final chapter; get to know the Three.js open source library in detail; develop working knowledge of graphics rendering, texturing animatio...

Ausführliche Beschreibung

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Bibliographische Detailangaben
1. Verfasser: Parisi, Tony (VerfasserIn)
Format: Buch
Sprache:English
Veröffentlicht: Beijing ; Sebastopol, Calif. ; Köln [u.a.] O'Reilly 2012
Ausgabe:1. ed.
Schlagworte:
Online-Zugang:Inhaltstext
Zusammenfassung:"Understand core 3D graphics concepts and how to implement them in WebGL; create WebGL sample pages as you learn, and build a racing game application in the final chapter; get to know the Three.js open source library in detail; develop working knowledge of graphics rendering, texturing animation, interaction, and behaviors; seamlessly integrate 3D graphics with other content on the page; learn the tools, file formats, and techniques for developing robust and secure applications in a production environment"--P. [4] of cover. An introduction to WebGL -- Your first WebGL program -- Graphics -- Animation -- Interaction -- Integrating 2D and 3D -- WebGL in production -- Your first WebGL game. "Building 3D graphics for the Web" -- Cover
Beschreibung:"WebGL resources": p. 199-201.
Beschreibung:XIV, 211 S. Ill., graph. Darst.
ISBN:9781449323578
144932357X

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