Optimizing virtual reality and metaverse for remote work and virtual team collaboration:
"Leveraging virtual reality (VR) and the metaverse for remote working and virtual team collaboration presents innovative opportunities to create immersive, interconnected digital environments where remote teams can collaborate, communicate, and work together effectively. VR platforms within the...
Gespeichert in:
Weitere Verfasser: | , |
---|---|
Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
Hershey, Pennsylvania (701 E. Chocolate Avenue, Hershey, Pennsylvania, 17033, USA)
IGI Global
2025.
|
Schriftenreihe: | Advances in human resources management and organizational development (AHRMOD) book series.
|
Schlagworte: | |
Online-Zugang: | DE-862 DE-863 |
Zusammenfassung: | "Leveraging virtual reality (VR) and the metaverse for remote working and virtual team collaboration presents innovative opportunities to create immersive, interconnected digital environments where remote teams can collaborate, communicate, and work together effectively. VR platforms within the metaverse offer advanced communication and collaboration tools, enabling natural and intuitive interactions among remote team members. By leveraging the capabilities of VR and the metaverse, organizations can create dynamic, immersive, and interconnected virtual work environments that transcend traditional boundaries, enabling remote teams to collaborate effectively, innovate creatively, and thrive in the digital age. Optimizing Virtual Reality and Metaverse for Remote Work and Virtual Team Collaboration provides deep insights into the role and applications of VR and metaverse in effective remote working and virtual team collaboration. It further discusses the implementation and implications of these tools in modern work environments. Covering topics such as business communication, negotiation techniques, and workplace training, this book is an excellent resource for academicians, graduate and postgraduate students, educators, researchers, industry professionals, business leaders, and more."-- |
Beschreibung: | 21 PDFs (370 Seiten) Also available in print. |
Format: | Mode of access: World Wide Web. |
Bibliographie: | Includes bibliographical references and index. |
ISBN: | 9798369368411 |
Zugangseinschränkungen: | Restricted to subscribers or individual electronic text purchasers. |
Internformat
MARC
LEADER | 00000nam a2200000 i 4500 | ||
---|---|---|---|
001 | ZDB-98-IGB-00345969 | ||
003 | IGIG | ||
005 | 20241008190106.0 | ||
006 | m eo d | ||
007 | cr bn||||m|||a | ||
008 | 240930s2025 pau fob 001 0 eng d | ||
020 | |a 9798369368411 |q PDF | ||
020 | |z 9798369368398 |q print | ||
024 | 7 | |a 10.4018/979-8-3693-6839-8 |2 doi | |
035 | |a (CaBNVSL)slc00006833 | ||
035 | |a (OCoLC)1459227567 | ||
040 | |a CaBNVSL |b eng |e rda |c CaBNVSL |d CaBNVSL | ||
050 | 4 | |a TK5105.8864 |b .O68 2024e | |
082 | 7 | |a 658.3/123 |2 23 | |
245 | 0 | 0 | |a Optimizing virtual reality and metaverse for remote work and virtual team collaboration |c Rohit Bansal, Rania Lampou, editors. |
264 | 1 | |a Hershey, Pennsylvania (701 E. Chocolate Avenue, Hershey, Pennsylvania, 17033, USA) |b IGI Global |c 2025. | |
300 | |a 21 PDFs (370 Seiten) | ||
336 | |a text |2 rdacontent | ||
337 | |a electronic |2 isbdmedia | ||
338 | |a online resource |2 rdacarrier | ||
490 | 1 | |a Advances in human resources management and organizational development (AHRMOD) book series | |
504 | |a Includes bibliographical references and index. | ||
505 | 0 | |a Preface -- Chapter 1. Virtual Collaboration Evolution: Trends and Innovations on the Horizon -- Chapter 2. Analysis of Virtual Reality Team Performance in Private Organizations -- Chapter 3. Exploring the Short Virtual Reality to Deliver the Natural Experience During the Working Days -- Chapter 4. Analyzing the Difference Between Metaverse and Video Conference by Input Process and Output Models of Teamwork -- Chapter 5. Framework to Analyse the Different Factors to Collaborate the Work and Team Relations -- Chapter 6. Metaverse-Based Virtual Workspace to Support Team Collaboration in the Laboratory -- Chapter 7. Ethical Measures to Prevent Intellectual Ethics in Virtual Teams -- Chapter 8. Organizational Policies and Emotional Well-Being of Employees -- Chapter 9. Enhancing Remote Workspaces: The Role of Virtual Reality in Shaping the Virtual Work Environment -- Chapter 10. Leveraging Virtual Reality to Improve Communication and Collaboration in Remote Work: Enhancing Team Dynamics and Engagement Through Immersive Technologies -- Chapter 11. Structural Model to Evaluate the Remote Work in the Software Industry -- Chapter 12. Adopting the Novel Technique to Save Time and Resources by Applying Virtual Reality in the Training Industry -- Chapter 13. Virtual Reality and Metaverse Methods to Supporting the Simulation Training -- Chapter 14. Web-Based Virtual Reality to Enhance Business Communication to Focus on Negotiation Techniques in Distance Education -- Chapter 15. Shaping Future Trends Metaverse as Experiential Marketing for Gen Z -- Compilation of References -- About the Contributors -- Index. | |
506 | |a Restricted to subscribers or individual electronic text purchasers. | ||
520 | 3 | |a "Leveraging virtual reality (VR) and the metaverse for remote working and virtual team collaboration presents innovative opportunities to create immersive, interconnected digital environments where remote teams can collaborate, communicate, and work together effectively. VR platforms within the metaverse offer advanced communication and collaboration tools, enabling natural and intuitive interactions among remote team members. By leveraging the capabilities of VR and the metaverse, organizations can create dynamic, immersive, and interconnected virtual work environments that transcend traditional boundaries, enabling remote teams to collaborate effectively, innovate creatively, and thrive in the digital age. Optimizing Virtual Reality and Metaverse for Remote Work and Virtual Team Collaboration provides deep insights into the role and applications of VR and metaverse in effective remote working and virtual team collaboration. It further discusses the implementation and implications of these tools in modern work environments. Covering topics such as business communication, negotiation techniques, and workplace training, this book is an excellent resource for academicians, graduate and postgraduate students, educators, researchers, industry professionals, business leaders, and more."-- |c Provided by publisher. | |
530 | |a Also available in print. | ||
538 | |a Mode of access: World Wide Web. | ||
588 | |a Description based on title screen (IGI Global, viewed 09/30/2024). | ||
650 | 0 | |a Metaverse. | |
650 | 0 | |a Telecommuting. | |
650 | 0 | |a Virtual work teams. | |
653 | |a Business Communication. | ||
653 | |a Distance Education. | ||
653 | |a Employee Well-Being. | ||
653 | |a Experiential Marketing. | ||
653 | |a Intellectual Ethics. | ||
653 | |a Metaverse. | ||
653 | |a Negotiation Techniques. | ||
653 | |a Organizational Policies. | ||
653 | |a Remote Work. | ||
653 | |a Remote Workspaces. | ||
653 | |a Software Industry. | ||
653 | |a Team Collaboration. | ||
653 | |a Virtual Reality (VR) | ||
653 | |a Workplace Training. | ||
655 | 4 | |a Electronic books. | |
700 | 1 | |a Bansal, Rohit |e editor. | |
700 | 1 | |a Lampou, Rania |e editor. | |
710 | 2 | |a IGI Global, |e publisher. | |
776 | 0 | 8 | |i Print version: |z 9798369368398 |
830 | 0 | |a Advances in human resources management and organizational development (AHRMOD) book series. | |
966 | 4 | 0 | |l DE-862 |p ZDB-98-IGB |q FWS_PDA_IGB |u http://services.igi-global.com/resolvedoi/resolve.aspx?doi=10.4018/979-8-3693-6839-8 |3 Volltext |
966 | 4 | 0 | |l DE-863 |p ZDB-98-IGB |q FWS_PDA_IGB |u http://services.igi-global.com/resolvedoi/resolve.aspx?doi=10.4018/979-8-3693-6839-8 |3 Volltext |
912 | |a ZDB-98-IGB | ||
049 | |a DE-862 | ||
049 | |a DE-863 |
Datensatz im Suchindex
DE-BY-FWS_katkey | ZDB-98-IGB-00345969 |
---|---|
_version_ | 1826942603922243584 |
adam_text | |
any_adam_object | |
author2 | Bansal, Rohit Lampou, Rania |
author2_role | edt edt |
author2_variant | r b rb r l rl |
author_facet | Bansal, Rohit Lampou, Rania |
building | Verbundindex |
bvnumber | localFWS |
callnumber-first | T - Technology |
callnumber-label | TK5105 |
callnumber-raw | TK5105.8864 .O68 2024e |
callnumber-search | TK5105.8864 .O68 2024e |
callnumber-sort | TK 45105.8864 O68 42024E |
callnumber-subject | TK - Electrical and Nuclear Engineering |
collection | ZDB-98-IGB |
contents | Preface -- Chapter 1. Virtual Collaboration Evolution: Trends and Innovations on the Horizon -- Chapter 2. Analysis of Virtual Reality Team Performance in Private Organizations -- Chapter 3. Exploring the Short Virtual Reality to Deliver the Natural Experience During the Working Days -- Chapter 4. Analyzing the Difference Between Metaverse and Video Conference by Input Process and Output Models of Teamwork -- Chapter 5. Framework to Analyse the Different Factors to Collaborate the Work and Team Relations -- Chapter 6. Metaverse-Based Virtual Workspace to Support Team Collaboration in the Laboratory -- Chapter 7. Ethical Measures to Prevent Intellectual Ethics in Virtual Teams -- Chapter 8. Organizational Policies and Emotional Well-Being of Employees -- Chapter 9. Enhancing Remote Workspaces: The Role of Virtual Reality in Shaping the Virtual Work Environment -- Chapter 10. Leveraging Virtual Reality to Improve Communication and Collaboration in Remote Work: Enhancing Team Dynamics and Engagement Through Immersive Technologies -- Chapter 11. Structural Model to Evaluate the Remote Work in the Software Industry -- Chapter 12. Adopting the Novel Technique to Save Time and Resources by Applying Virtual Reality in the Training Industry -- Chapter 13. Virtual Reality and Metaverse Methods to Supporting the Simulation Training -- Chapter 14. Web-Based Virtual Reality to Enhance Business Communication to Focus on Negotiation Techniques in Distance Education -- Chapter 15. Shaping Future Trends Metaverse as Experiential Marketing for Gen Z -- Compilation of References -- About the Contributors -- Index. |
ctrlnum | (CaBNVSL)slc00006833 (OCoLC)1459227567 |
dewey-full | 658.3/123 |
dewey-hundreds | 600 - Technology (Applied sciences) |
dewey-ones | 658 - General management |
dewey-raw | 658.3/123 |
dewey-search | 658.3/123 |
dewey-sort | 3658.3 3123 |
dewey-tens | 650 - Management and auxiliary services |
discipline | Wirtschaftswissenschaften |
format | Electronic eBook |
fullrecord | <?xml version="1.0" encoding="UTF-8"?><collection xmlns="http://www.loc.gov/MARC21/slim"><record><leader>05347nam a2200649 i 4500</leader><controlfield tag="001">ZDB-98-IGB-00345969</controlfield><controlfield tag="003">IGIG</controlfield><controlfield tag="005">20241008190106.0</controlfield><controlfield tag="006">m eo d </controlfield><controlfield tag="007">cr bn||||m|||a</controlfield><controlfield tag="008">240930s2025 pau fob 001 0 eng d</controlfield><datafield tag="020" ind1=" " ind2=" "><subfield code="a">9798369368411</subfield><subfield code="q">PDF</subfield></datafield><datafield tag="020" ind1=" " ind2=" "><subfield code="z">9798369368398</subfield><subfield code="q">print</subfield></datafield><datafield tag="024" ind1="7" ind2=" "><subfield code="a">10.4018/979-8-3693-6839-8</subfield><subfield code="2">doi</subfield></datafield><datafield tag="035" ind1=" " ind2=" "><subfield code="a">(CaBNVSL)slc00006833</subfield></datafield><datafield tag="035" ind1=" " ind2=" "><subfield code="a">(OCoLC)1459227567</subfield></datafield><datafield tag="040" ind1=" " ind2=" "><subfield code="a">CaBNVSL</subfield><subfield code="b">eng</subfield><subfield code="e">rda</subfield><subfield code="c">CaBNVSL</subfield><subfield code="d">CaBNVSL</subfield></datafield><datafield tag="050" ind1=" " ind2="4"><subfield code="a">TK5105.8864</subfield><subfield code="b">.O68 2024e</subfield></datafield><datafield tag="082" ind1="7" ind2=" "><subfield code="a">658.3/123</subfield><subfield code="2">23</subfield></datafield><datafield tag="245" ind1="0" ind2="0"><subfield code="a">Optimizing virtual reality and metaverse for remote work and virtual team collaboration </subfield><subfield code="c">Rohit Bansal, Rania Lampou, editors.</subfield></datafield><datafield tag="264" ind1=" " ind2="1"><subfield code="a">Hershey, Pennsylvania (701 E. Chocolate Avenue, Hershey, Pennsylvania, 17033, USA) </subfield><subfield code="b">IGI Global</subfield><subfield code="c">2025.</subfield></datafield><datafield tag="300" ind1=" " ind2=" "><subfield code="a">21 PDFs (370 Seiten)</subfield></datafield><datafield tag="336" ind1=" " ind2=" "><subfield code="a">text</subfield><subfield code="2">rdacontent</subfield></datafield><datafield tag="337" ind1=" " ind2=" "><subfield code="a">electronic</subfield><subfield code="2">isbdmedia</subfield></datafield><datafield tag="338" ind1=" " ind2=" "><subfield code="a">online resource</subfield><subfield code="2">rdacarrier</subfield></datafield><datafield tag="490" ind1="1" ind2=" "><subfield code="a">Advances in human resources management and organizational development (AHRMOD) book series</subfield></datafield><datafield tag="504" ind1=" " ind2=" "><subfield code="a">Includes bibliographical references and index.</subfield></datafield><datafield tag="505" ind1="0" ind2=" "><subfield code="a">Preface -- Chapter 1. Virtual Collaboration Evolution: Trends and Innovations on the Horizon -- Chapter 2. Analysis of Virtual Reality Team Performance in Private Organizations -- Chapter 3. Exploring the Short Virtual Reality to Deliver the Natural Experience During the Working Days -- Chapter 4. Analyzing the Difference Between Metaverse and Video Conference by Input Process and Output Models of Teamwork -- Chapter 5. Framework to Analyse the Different Factors to Collaborate the Work and Team Relations -- Chapter 6. Metaverse-Based Virtual Workspace to Support Team Collaboration in the Laboratory -- Chapter 7. Ethical Measures to Prevent Intellectual Ethics in Virtual Teams -- Chapter 8. Organizational Policies and Emotional Well-Being of Employees -- Chapter 9. Enhancing Remote Workspaces: The Role of Virtual Reality in Shaping the Virtual Work Environment -- Chapter 10. Leveraging Virtual Reality to Improve Communication and Collaboration in Remote Work: Enhancing Team Dynamics and Engagement Through Immersive Technologies -- Chapter 11. Structural Model to Evaluate the Remote Work in the Software Industry -- Chapter 12. Adopting the Novel Technique to Save Time and Resources by Applying Virtual Reality in the Training Industry -- Chapter 13. Virtual Reality and Metaverse Methods to Supporting the Simulation Training -- Chapter 14. Web-Based Virtual Reality to Enhance Business Communication to Focus on Negotiation Techniques in Distance Education -- Chapter 15. Shaping Future Trends Metaverse as Experiential Marketing for Gen Z -- Compilation of References -- About the Contributors -- Index.</subfield></datafield><datafield tag="506" ind1=" " ind2=" "><subfield code="a">Restricted to subscribers or individual electronic text purchasers.</subfield></datafield><datafield tag="520" ind1="3" ind2=" "><subfield code="a">"Leveraging virtual reality (VR) and the metaverse for remote working and virtual team collaboration presents innovative opportunities to create immersive, interconnected digital environments where remote teams can collaborate, communicate, and work together effectively. VR platforms within the metaverse offer advanced communication and collaboration tools, enabling natural and intuitive interactions among remote team members. By leveraging the capabilities of VR and the metaverse, organizations can create dynamic, immersive, and interconnected virtual work environments that transcend traditional boundaries, enabling remote teams to collaborate effectively, innovate creatively, and thrive in the digital age. Optimizing Virtual Reality and Metaverse for Remote Work and Virtual Team Collaboration provides deep insights into the role and applications of VR and metaverse in effective remote working and virtual team collaboration. It further discusses the implementation and implications of these tools in modern work environments. Covering topics such as business communication, negotiation techniques, and workplace training, this book is an excellent resource for academicians, graduate and postgraduate students, educators, researchers, industry professionals, business leaders, and more."--</subfield><subfield code="c">Provided by publisher.</subfield></datafield><datafield tag="530" ind1=" " ind2=" "><subfield code="a">Also available in print.</subfield></datafield><datafield tag="538" ind1=" " ind2=" "><subfield code="a">Mode of access: World Wide Web.</subfield></datafield><datafield tag="588" ind1=" " ind2=" "><subfield code="a">Description based on title screen (IGI Global, viewed 09/30/2024).</subfield></datafield><datafield tag="650" ind1=" " ind2="0"><subfield code="a">Metaverse.</subfield></datafield><datafield tag="650" ind1=" " ind2="0"><subfield code="a">Telecommuting.</subfield></datafield><datafield tag="650" ind1=" " ind2="0"><subfield code="a">Virtual work teams.</subfield></datafield><datafield tag="653" ind1=" " ind2=" "><subfield code="a">Business Communication.</subfield></datafield><datafield tag="653" ind1=" " ind2=" "><subfield code="a">Distance Education.</subfield></datafield><datafield tag="653" ind1=" " ind2=" "><subfield code="a">Employee Well-Being.</subfield></datafield><datafield tag="653" ind1=" " ind2=" "><subfield code="a">Experiential Marketing.</subfield></datafield><datafield tag="653" ind1=" " ind2=" "><subfield code="a">Intellectual Ethics.</subfield></datafield><datafield tag="653" ind1=" " ind2=" "><subfield code="a">Metaverse.</subfield></datafield><datafield tag="653" ind1=" " ind2=" "><subfield code="a">Negotiation Techniques.</subfield></datafield><datafield tag="653" ind1=" " ind2=" "><subfield code="a">Organizational Policies.</subfield></datafield><datafield tag="653" ind1=" " ind2=" "><subfield code="a">Remote Work.</subfield></datafield><datafield tag="653" ind1=" " ind2=" "><subfield code="a">Remote Workspaces.</subfield></datafield><datafield tag="653" ind1=" " ind2=" "><subfield code="a">Software Industry.</subfield></datafield><datafield tag="653" ind1=" " ind2=" "><subfield code="a">Team Collaboration.</subfield></datafield><datafield tag="653" ind1=" " ind2=" "><subfield code="a">Virtual Reality (VR)</subfield></datafield><datafield tag="653" ind1=" " ind2=" "><subfield code="a">Workplace Training.</subfield></datafield><datafield tag="655" ind1=" " ind2="4"><subfield code="a">Electronic books.</subfield></datafield><datafield tag="700" ind1="1" ind2=" "><subfield code="a">Bansal, Rohit</subfield><subfield code="e">editor.</subfield></datafield><datafield tag="700" ind1="1" ind2=" "><subfield code="a">Lampou, Rania</subfield><subfield code="e">editor.</subfield></datafield><datafield tag="710" ind1="2" ind2=" "><subfield code="a">IGI Global,</subfield><subfield code="e">publisher.</subfield></datafield><datafield tag="776" ind1="0" ind2="8"><subfield code="i">Print version:</subfield><subfield code="z">9798369368398</subfield></datafield><datafield tag="830" ind1=" " ind2="0"><subfield code="a">Advances in human resources management and organizational development (AHRMOD) book series.</subfield></datafield><datafield tag="966" ind1="4" ind2="0"><subfield code="l">DE-862</subfield><subfield code="p">ZDB-98-IGB</subfield><subfield code="q">FWS_PDA_IGB</subfield><subfield code="u">http://services.igi-global.com/resolvedoi/resolve.aspx?doi=10.4018/979-8-3693-6839-8</subfield><subfield code="3">Volltext</subfield></datafield><datafield tag="966" ind1="4" ind2="0"><subfield code="l">DE-863</subfield><subfield code="p">ZDB-98-IGB</subfield><subfield code="q">FWS_PDA_IGB</subfield><subfield code="u">http://services.igi-global.com/resolvedoi/resolve.aspx?doi=10.4018/979-8-3693-6839-8</subfield><subfield code="3">Volltext</subfield></datafield><datafield tag="912" ind1=" " ind2=" "><subfield code="a">ZDB-98-IGB</subfield></datafield><datafield tag="049" ind1=" " ind2=" "><subfield code="a">DE-862</subfield></datafield><datafield tag="049" ind1=" " ind2=" "><subfield code="a">DE-863</subfield></datafield></record></collection> |
genre | Electronic books. |
genre_facet | Electronic books. |
id | ZDB-98-IGB-00345969 |
illustrated | Not Illustrated |
indexdate | 2025-03-18T14:30:38Z |
institution | BVB |
isbn | 9798369368411 |
language | English |
oclc_num | 1459227567 |
open_access_boolean | |
owner | DE-862 DE-BY-FWS DE-863 DE-BY-FWS |
owner_facet | DE-862 DE-BY-FWS DE-863 DE-BY-FWS |
physical | 21 PDFs (370 Seiten) Also available in print. |
psigel | ZDB-98-IGB FWS_PDA_IGB ZDB-98-IGB |
publishDate | 2025 |
publishDateSearch | 2025 |
publishDateSort | 2025 |
publisher | IGI Global |
record_format | marc |
series | Advances in human resources management and organizational development (AHRMOD) book series. |
series2 | Advances in human resources management and organizational development (AHRMOD) book series |
spelling | Optimizing virtual reality and metaverse for remote work and virtual team collaboration Rohit Bansal, Rania Lampou, editors. Hershey, Pennsylvania (701 E. Chocolate Avenue, Hershey, Pennsylvania, 17033, USA) IGI Global 2025. 21 PDFs (370 Seiten) text rdacontent electronic isbdmedia online resource rdacarrier Advances in human resources management and organizational development (AHRMOD) book series Includes bibliographical references and index. Preface -- Chapter 1. Virtual Collaboration Evolution: Trends and Innovations on the Horizon -- Chapter 2. Analysis of Virtual Reality Team Performance in Private Organizations -- Chapter 3. Exploring the Short Virtual Reality to Deliver the Natural Experience During the Working Days -- Chapter 4. Analyzing the Difference Between Metaverse and Video Conference by Input Process and Output Models of Teamwork -- Chapter 5. Framework to Analyse the Different Factors to Collaborate the Work and Team Relations -- Chapter 6. Metaverse-Based Virtual Workspace to Support Team Collaboration in the Laboratory -- Chapter 7. Ethical Measures to Prevent Intellectual Ethics in Virtual Teams -- Chapter 8. Organizational Policies and Emotional Well-Being of Employees -- Chapter 9. Enhancing Remote Workspaces: The Role of Virtual Reality in Shaping the Virtual Work Environment -- Chapter 10. Leveraging Virtual Reality to Improve Communication and Collaboration in Remote Work: Enhancing Team Dynamics and Engagement Through Immersive Technologies -- Chapter 11. Structural Model to Evaluate the Remote Work in the Software Industry -- Chapter 12. Adopting the Novel Technique to Save Time and Resources by Applying Virtual Reality in the Training Industry -- Chapter 13. Virtual Reality and Metaverse Methods to Supporting the Simulation Training -- Chapter 14. Web-Based Virtual Reality to Enhance Business Communication to Focus on Negotiation Techniques in Distance Education -- Chapter 15. Shaping Future Trends Metaverse as Experiential Marketing for Gen Z -- Compilation of References -- About the Contributors -- Index. Restricted to subscribers or individual electronic text purchasers. "Leveraging virtual reality (VR) and the metaverse for remote working and virtual team collaboration presents innovative opportunities to create immersive, interconnected digital environments where remote teams can collaborate, communicate, and work together effectively. VR platforms within the metaverse offer advanced communication and collaboration tools, enabling natural and intuitive interactions among remote team members. By leveraging the capabilities of VR and the metaverse, organizations can create dynamic, immersive, and interconnected virtual work environments that transcend traditional boundaries, enabling remote teams to collaborate effectively, innovate creatively, and thrive in the digital age. Optimizing Virtual Reality and Metaverse for Remote Work and Virtual Team Collaboration provides deep insights into the role and applications of VR and metaverse in effective remote working and virtual team collaboration. It further discusses the implementation and implications of these tools in modern work environments. Covering topics such as business communication, negotiation techniques, and workplace training, this book is an excellent resource for academicians, graduate and postgraduate students, educators, researchers, industry professionals, business leaders, and more."-- Provided by publisher. Also available in print. Mode of access: World Wide Web. Description based on title screen (IGI Global, viewed 09/30/2024). Metaverse. Telecommuting. Virtual work teams. Business Communication. Distance Education. Employee Well-Being. Experiential Marketing. Intellectual Ethics. Negotiation Techniques. Organizational Policies. Remote Work. Remote Workspaces. Software Industry. Team Collaboration. Virtual Reality (VR) Workplace Training. Electronic books. Bansal, Rohit editor. Lampou, Rania editor. IGI Global, publisher. Print version: 9798369368398 Advances in human resources management and organizational development (AHRMOD) book series. |
spellingShingle | Optimizing virtual reality and metaverse for remote work and virtual team collaboration Advances in human resources management and organizational development (AHRMOD) book series. Preface -- Chapter 1. Virtual Collaboration Evolution: Trends and Innovations on the Horizon -- Chapter 2. Analysis of Virtual Reality Team Performance in Private Organizations -- Chapter 3. Exploring the Short Virtual Reality to Deliver the Natural Experience During the Working Days -- Chapter 4. Analyzing the Difference Between Metaverse and Video Conference by Input Process and Output Models of Teamwork -- Chapter 5. Framework to Analyse the Different Factors to Collaborate the Work and Team Relations -- Chapter 6. Metaverse-Based Virtual Workspace to Support Team Collaboration in the Laboratory -- Chapter 7. Ethical Measures to Prevent Intellectual Ethics in Virtual Teams -- Chapter 8. Organizational Policies and Emotional Well-Being of Employees -- Chapter 9. Enhancing Remote Workspaces: The Role of Virtual Reality in Shaping the Virtual Work Environment -- Chapter 10. Leveraging Virtual Reality to Improve Communication and Collaboration in Remote Work: Enhancing Team Dynamics and Engagement Through Immersive Technologies -- Chapter 11. Structural Model to Evaluate the Remote Work in the Software Industry -- Chapter 12. Adopting the Novel Technique to Save Time and Resources by Applying Virtual Reality in the Training Industry -- Chapter 13. Virtual Reality and Metaverse Methods to Supporting the Simulation Training -- Chapter 14. Web-Based Virtual Reality to Enhance Business Communication to Focus on Negotiation Techniques in Distance Education -- Chapter 15. Shaping Future Trends Metaverse as Experiential Marketing for Gen Z -- Compilation of References -- About the Contributors -- Index. Metaverse. Telecommuting. Virtual work teams. |
title | Optimizing virtual reality and metaverse for remote work and virtual team collaboration |
title_auth | Optimizing virtual reality and metaverse for remote work and virtual team collaboration |
title_exact_search | Optimizing virtual reality and metaverse for remote work and virtual team collaboration |
title_full | Optimizing virtual reality and metaverse for remote work and virtual team collaboration Rohit Bansal, Rania Lampou, editors. |
title_fullStr | Optimizing virtual reality and metaverse for remote work and virtual team collaboration Rohit Bansal, Rania Lampou, editors. |
title_full_unstemmed | Optimizing virtual reality and metaverse for remote work and virtual team collaboration Rohit Bansal, Rania Lampou, editors. |
title_short | Optimizing virtual reality and metaverse for remote work and virtual team collaboration |
title_sort | optimizing virtual reality and metaverse for remote work and virtual team collaboration |
topic | Metaverse. Telecommuting. Virtual work teams. |
topic_facet | Metaverse. Telecommuting. Virtual work teams. Electronic books. |
work_keys_str_mv | AT bansalrohit optimizingvirtualrealityandmetaverseforremoteworkandvirtualteamcollaboration AT lampourania optimizingvirtualrealityandmetaverseforremoteworkandvirtualteamcollaboration AT igiglobal optimizingvirtualrealityandmetaverseforremoteworkandvirtualteamcollaboration |