Game-based education approaches to inclusive business management:
"Addressing social inequalities and fostering holistic well-being has never been more pressing. As people grapple with environmental challenges and navigate the complexities of human interactions, the need for a paradigm shift in how businesses are managed becomes vital. Seeking to confront the...
Gespeichert in:
Weitere Verfasser: | , , |
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Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
Hershey, Pennsylvania (701 E. Chocolate Avenue, Hershey, Pennsylvania, 17033, USA)
IGI Global
2025.
|
Schriftenreihe: | Advances in business information systems and analytics (ABISA) book series.
|
Schlagworte: | |
Online-Zugang: | DE-863 |
Zusammenfassung: | "Addressing social inequalities and fostering holistic well-being has never been more pressing. As people grapple with environmental challenges and navigate the complexities of human interactions, the need for a paradigm shift in how businesses are managed becomes vital. Seeking to confront the profound issue at the heart of our societal fabric -- the need for organizations, both public and private, to transcend conventional practices -- emerges Game-Based Education Approaches to Inclusive Business Management as a tool for change. The book advocates for a transformative approach that integrates game-based learning and working methodologies to instigate a shift towards inclusivity, social responsibility, and overall well-being. Scholars, academics, practitioners, and those passionate about reshaping our societal fabric are invited to contribute to this collective effort, shaping a future where inclusivity and well-being are not mere ideals but integral components of business management. Grounded in the understanding that the fate of our planet hinges not only on environmental responsibility but also on the quality of human interactions within our work environments, this book ventures into uncharted territory. The objective is clear: to dissect the challenges impeding inclusive practices in business management. By melding research with game-based methodologies, the book seeks to uncover solutions that transcend traditional boundaries. It endeavors to examine the complexities of reducing inequalities and fostering inclusivity by delving into organizational, economic, and personal perspectives. The fusion of game-based learning and game-based working emerges as a driving force for promoting organizational well-being, challenging existing norms, and paving the way for a future where inclusivity is not just an aspiration but an intrinsic aspect of business management."-- |
Beschreibung: | 21 PDFs (390 Seiten) Also available in print. |
Format: | Mode of access: World Wide Web. |
Bibliographie: | Includes bibliographical references and index. |
ISBN: | 9798369311738 |
Zugangseinschränkungen: | Restricted to subscribers or individual electronic text purchasers. |
Internformat
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245 | 0 | 0 | |a Game-based education approaches to inclusive business management |c Giuseppe Modarelli, Christian Rainero, Stefano Amelio, editors. |
264 | 1 | |a Hershey, Pennsylvania (701 E. Chocolate Avenue, Hershey, Pennsylvania, 17033, USA) |b IGI Global |c 2025. | |
300 | |a 21 PDFs (390 Seiten) | ||
336 | |a text |2 rdacontent | ||
337 | |a electronic |2 isbdmedia | ||
338 | |a online resource |2 rdacarrier | ||
490 | 1 | |a Advances in business information systems and analytics (ABISA) book series | |
504 | |a Includes bibliographical references and index. | ||
505 | 0 | |a Preface -- Section 1. "Framing the topic?": an introduction. Chapter 1. Perceptions, Criticalities, and Potentials of Game-Based Trainings for Inclusion: A Literary Review and Evidence From the Field -- Section 2. Grand Challenges and Game-Based Learning for Sustainable Development. Chapter 2. Managing With the "Diverse": A Gaming Perspective for the Promotion of a More Inclusive and Sustainability-Oriented Culture ; Chapter 3. Gamification Against Inequalities at Work: A Systematic Literature Review -- Section 3. Employability, Inclusion, and Game-Based-Driven Corporate Social Responsibility Actions. Chapter 4. Promoting Inclusivity: Corporate Social Responsibility in Game-Based Learning and Professional Employment -- Section 4. Game-Based-Learning Approaches: A Strategy for Enlarging Stakeholder Plethora. Chapter 5. Digital Game-Based Learning as a Tool for Intercepting Stakeholders' Tendencies -- Section 5. Game-Based-Learning Applications in Business and Management Area. Chapter 6. Game-Learning in Action: A Serious Board Game on Human Capital Reporting ; Chapter 7. Transformative Learning in Higher Education: Unveiling the Impact of Innovative Teaching Strategies Through the Games of Marketing ; Chapter 8. Investigating the Potential of Maritime Serious Game Design in SIRE 2.0 Context: GAMESIRE 2.0 -- Section 6. Chapter 9. The Relationship as the Protagonist in Role-Playing Games -- Compilation of References -- About the Contributors -- Index. | |
506 | |a Restricted to subscribers or individual electronic text purchasers. | ||
520 | 3 | |a "Addressing social inequalities and fostering holistic well-being has never been more pressing. As people grapple with environmental challenges and navigate the complexities of human interactions, the need for a paradigm shift in how businesses are managed becomes vital. Seeking to confront the profound issue at the heart of our societal fabric -- the need for organizations, both public and private, to transcend conventional practices -- emerges Game-Based Education Approaches to Inclusive Business Management as a tool for change. The book advocates for a transformative approach that integrates game-based learning and working methodologies to instigate a shift towards inclusivity, social responsibility, and overall well-being. Scholars, academics, practitioners, and those passionate about reshaping our societal fabric are invited to contribute to this collective effort, shaping a future where inclusivity and well-being are not mere ideals but integral components of business management. Grounded in the understanding that the fate of our planet hinges not only on environmental responsibility but also on the quality of human interactions within our work environments, this book ventures into uncharted territory. The objective is clear: to dissect the challenges impeding inclusive practices in business management. By melding research with game-based methodologies, the book seeks to uncover solutions that transcend traditional boundaries. It endeavors to examine the complexities of reducing inequalities and fostering inclusivity by delving into organizational, economic, and personal perspectives. The fusion of game-based learning and game-based working emerges as a driving force for promoting organizational well-being, challenging existing norms, and paving the way for a future where inclusivity is not just an aspiration but an intrinsic aspect of business management."-- |c Provided by publisher. | |
530 | |a Also available in print. | ||
538 | |a Mode of access: World Wide Web. | ||
588 | |a Description based on title screen (IGI Global, viewed 10/18/2024). | ||
650 | 0 | |a Educational games. | |
650 | 0 | |a Organizational behavior |x Social aspects. | |
650 | 0 | |a Social responsibility of business. | |
650 | 0 | |a Well-being. | |
653 | |a AI Inclusion. | ||
653 | |a Corporate Inclusion. | ||
653 | |a Educational Gaming. | ||
653 | |a Game Approaches. | ||
653 | |a Game Training. | ||
653 | |a Governance Perspective. | ||
653 | |a Inclusive Practices. | ||
653 | |a Interventions. | ||
653 | |a Private Transposition. | ||
653 | |a Reporting Practices. | ||
653 | |a Sector Comparison. | ||
653 | |a Serious Games. | ||
653 | |a Social Innovation. | ||
653 | |a Techno Solutions. | ||
653 | |a Well-being Management. | ||
655 | 4 | |a Electronic books. | |
700 | 1 | |a Amelio, Stefano |e editor. | |
700 | 1 | |a Modarelli, Giuseppe |d 1991- |e editor. | |
700 | 1 | |a Rainero, Christian |d 1977- |e editor. | |
710 | 2 | |a IGI Global, |e publisher. | |
776 | 0 | 8 | |i Print version: |z 9798369311721 |
830 | 0 | |a Advances in business information systems and analytics (ABISA) book series. | |
966 | 4 | 0 | |l DE-863 |p ZDB-98-IGB |q FWS_PDA_IGB |u http://services.igi-global.com/resolvedoi/resolve.aspx?doi=10.4018/979-8-3693-1172-1 |3 Volltext |
912 | |a ZDB-98-IGB | ||
049 | |a DE-863 |
Datensatz im Suchindex
DE-BY-FWS_katkey | ZDB-98-IGB-00326609 |
---|---|
_version_ | 1825936822889349120 |
adam_text | |
any_adam_object | |
author2 | Amelio, Stefano Modarelli, Giuseppe 1991- Rainero, Christian 1977- |
author2_role | edt edt edt |
author2_variant | s a sa g m gm c r cr |
author_facet | Amelio, Stefano Modarelli, Giuseppe 1991- Rainero, Christian 1977- |
building | Verbundindex |
bvnumber | localFWS |
callnumber-first | L - Education |
callnumber-label | LB1029 |
callnumber-raw | LB1029.G3 G36 2025e |
callnumber-search | LB1029.G3 G36 2025e |
callnumber-sort | LB 41029 G3 G36 42025E |
callnumber-subject | LB - Theory and Practice of Education |
collection | ZDB-98-IGB |
contents | Preface -- Section 1. "Framing the topic?": an introduction. Chapter 1. Perceptions, Criticalities, and Potentials of Game-Based Trainings for Inclusion: A Literary Review and Evidence From the Field -- Section 2. Grand Challenges and Game-Based Learning for Sustainable Development. Chapter 2. Managing With the "Diverse": A Gaming Perspective for the Promotion of a More Inclusive and Sustainability-Oriented Culture ; Chapter 3. Gamification Against Inequalities at Work: A Systematic Literature Review -- Section 3. Employability, Inclusion, and Game-Based-Driven Corporate Social Responsibility Actions. Chapter 4. Promoting Inclusivity: Corporate Social Responsibility in Game-Based Learning and Professional Employment -- Section 4. Game-Based-Learning Approaches: A Strategy for Enlarging Stakeholder Plethora. Chapter 5. Digital Game-Based Learning as a Tool for Intercepting Stakeholders' Tendencies -- Section 5. Game-Based-Learning Applications in Business and Management Area. Chapter 6. Game-Learning in Action: A Serious Board Game on Human Capital Reporting ; Chapter 7. Transformative Learning in Higher Education: Unveiling the Impact of Innovative Teaching Strategies Through the Games of Marketing ; Chapter 8. Investigating the Potential of Maritime Serious Game Design in SIRE 2.0 Context: GAMESIRE 2.0 -- Section 6. Chapter 9. The Relationship as the Protagonist in Role-Playing Games -- Compilation of References -- About the Contributors -- Index. |
ctrlnum | (CaBNVSL)slc00006885 (OCoLC)1463449057 |
dewey-full | 371.337 |
dewey-hundreds | 300 - Social sciences |
dewey-ones | 371 - Schools and their activities; special education |
dewey-raw | 371.337 |
dewey-search | 371.337 |
dewey-sort | 3371.337 |
dewey-tens | 370 - Education |
discipline | Pädagogik |
format | Electronic eBook |
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genre | Electronic books. |
genre_facet | Electronic books. |
id | ZDB-98-IGB-00326609 |
illustrated | Not Illustrated |
indexdate | 2025-03-07T12:04:11Z |
institution | BVB |
isbn | 9798369311738 |
language | English |
oclc_num | 1463449057 |
open_access_boolean | |
owner | DE-863 DE-BY-FWS |
owner_facet | DE-863 DE-BY-FWS |
physical | 21 PDFs (390 Seiten) Also available in print. |
psigel | ZDB-98-IGB FWS_PDA_IGB ZDB-98-IGB |
publishDate | 2025 |
publishDateSearch | 2025 |
publishDateSort | 2025 |
publisher | IGI Global |
record_format | marc |
series | Advances in business information systems and analytics (ABISA) book series. |
series2 | Advances in business information systems and analytics (ABISA) book series |
spelling | Game-based education approaches to inclusive business management Giuseppe Modarelli, Christian Rainero, Stefano Amelio, editors. Hershey, Pennsylvania (701 E. Chocolate Avenue, Hershey, Pennsylvania, 17033, USA) IGI Global 2025. 21 PDFs (390 Seiten) text rdacontent electronic isbdmedia online resource rdacarrier Advances in business information systems and analytics (ABISA) book series Includes bibliographical references and index. Preface -- Section 1. "Framing the topic?": an introduction. Chapter 1. Perceptions, Criticalities, and Potentials of Game-Based Trainings for Inclusion: A Literary Review and Evidence From the Field -- Section 2. Grand Challenges and Game-Based Learning for Sustainable Development. Chapter 2. Managing With the "Diverse": A Gaming Perspective for the Promotion of a More Inclusive and Sustainability-Oriented Culture ; Chapter 3. Gamification Against Inequalities at Work: A Systematic Literature Review -- Section 3. Employability, Inclusion, and Game-Based-Driven Corporate Social Responsibility Actions. Chapter 4. Promoting Inclusivity: Corporate Social Responsibility in Game-Based Learning and Professional Employment -- Section 4. Game-Based-Learning Approaches: A Strategy for Enlarging Stakeholder Plethora. Chapter 5. Digital Game-Based Learning as a Tool for Intercepting Stakeholders' Tendencies -- Section 5. Game-Based-Learning Applications in Business and Management Area. Chapter 6. Game-Learning in Action: A Serious Board Game on Human Capital Reporting ; Chapter 7. Transformative Learning in Higher Education: Unveiling the Impact of Innovative Teaching Strategies Through the Games of Marketing ; Chapter 8. Investigating the Potential of Maritime Serious Game Design in SIRE 2.0 Context: GAMESIRE 2.0 -- Section 6. Chapter 9. The Relationship as the Protagonist in Role-Playing Games -- Compilation of References -- About the Contributors -- Index. Restricted to subscribers or individual electronic text purchasers. "Addressing social inequalities and fostering holistic well-being has never been more pressing. As people grapple with environmental challenges and navigate the complexities of human interactions, the need for a paradigm shift in how businesses are managed becomes vital. Seeking to confront the profound issue at the heart of our societal fabric -- the need for organizations, both public and private, to transcend conventional practices -- emerges Game-Based Education Approaches to Inclusive Business Management as a tool for change. The book advocates for a transformative approach that integrates game-based learning and working methodologies to instigate a shift towards inclusivity, social responsibility, and overall well-being. Scholars, academics, practitioners, and those passionate about reshaping our societal fabric are invited to contribute to this collective effort, shaping a future where inclusivity and well-being are not mere ideals but integral components of business management. Grounded in the understanding that the fate of our planet hinges not only on environmental responsibility but also on the quality of human interactions within our work environments, this book ventures into uncharted territory. The objective is clear: to dissect the challenges impeding inclusive practices in business management. By melding research with game-based methodologies, the book seeks to uncover solutions that transcend traditional boundaries. It endeavors to examine the complexities of reducing inequalities and fostering inclusivity by delving into organizational, economic, and personal perspectives. The fusion of game-based learning and game-based working emerges as a driving force for promoting organizational well-being, challenging existing norms, and paving the way for a future where inclusivity is not just an aspiration but an intrinsic aspect of business management."-- Provided by publisher. Also available in print. Mode of access: World Wide Web. Description based on title screen (IGI Global, viewed 10/18/2024). Educational games. Organizational behavior Social aspects. Social responsibility of business. Well-being. AI Inclusion. Corporate Inclusion. Educational Gaming. Game Approaches. Game Training. Governance Perspective. Inclusive Practices. Interventions. Private Transposition. Reporting Practices. Sector Comparison. Serious Games. Social Innovation. Techno Solutions. Well-being Management. Electronic books. Amelio, Stefano editor. Modarelli, Giuseppe 1991- editor. Rainero, Christian 1977- editor. IGI Global, publisher. Print version: 9798369311721 Advances in business information systems and analytics (ABISA) book series. |
spellingShingle | Game-based education approaches to inclusive business management Advances in business information systems and analytics (ABISA) book series. Preface -- Section 1. "Framing the topic?": an introduction. Chapter 1. Perceptions, Criticalities, and Potentials of Game-Based Trainings for Inclusion: A Literary Review and Evidence From the Field -- Section 2. Grand Challenges and Game-Based Learning for Sustainable Development. Chapter 2. Managing With the "Diverse": A Gaming Perspective for the Promotion of a More Inclusive and Sustainability-Oriented Culture ; Chapter 3. Gamification Against Inequalities at Work: A Systematic Literature Review -- Section 3. Employability, Inclusion, and Game-Based-Driven Corporate Social Responsibility Actions. Chapter 4. Promoting Inclusivity: Corporate Social Responsibility in Game-Based Learning and Professional Employment -- Section 4. Game-Based-Learning Approaches: A Strategy for Enlarging Stakeholder Plethora. Chapter 5. Digital Game-Based Learning as a Tool for Intercepting Stakeholders' Tendencies -- Section 5. Game-Based-Learning Applications in Business and Management Area. Chapter 6. Game-Learning in Action: A Serious Board Game on Human Capital Reporting ; Chapter 7. Transformative Learning in Higher Education: Unveiling the Impact of Innovative Teaching Strategies Through the Games of Marketing ; Chapter 8. Investigating the Potential of Maritime Serious Game Design in SIRE 2.0 Context: GAMESIRE 2.0 -- Section 6. Chapter 9. The Relationship as the Protagonist in Role-Playing Games -- Compilation of References -- About the Contributors -- Index. Educational games. Organizational behavior Social aspects. Social responsibility of business. Well-being. |
title | Game-based education approaches to inclusive business management |
title_auth | Game-based education approaches to inclusive business management |
title_exact_search | Game-based education approaches to inclusive business management |
title_full | Game-based education approaches to inclusive business management Giuseppe Modarelli, Christian Rainero, Stefano Amelio, editors. |
title_fullStr | Game-based education approaches to inclusive business management Giuseppe Modarelli, Christian Rainero, Stefano Amelio, editors. |
title_full_unstemmed | Game-based education approaches to inclusive business management Giuseppe Modarelli, Christian Rainero, Stefano Amelio, editors. |
title_short | Game-based education approaches to inclusive business management |
title_sort | game based education approaches to inclusive business management |
topic | Educational games. Organizational behavior Social aspects. Social responsibility of business. Well-being. |
topic_facet | Educational games. Organizational behavior Social aspects. Social responsibility of business. Well-being. Electronic books. |
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