Practical perspectives on educational theory and game development:
"This book explores practical perspectives on educational theory and game development"--
Gespeichert in:
Weitere Verfasser: | |
---|---|
Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
Hershey, Pennsylvania (701 E. Chocolate Avenue, Hershey, Pennsylvania, 17033, USA) :
IGI Global,
2021.
|
Schlagworte: | |
Online-Zugang: | Volltext |
Zusammenfassung: | "This book explores practical perspectives on educational theory and game development"-- |
Beschreibung: | 18 PDFs (252 pages) Also available in print. |
Format: | Mode of access: World Wide Web. |
Bibliographie: | Includes bibliographical references and index. |
ISBN: | 9781799850229 |
Zugangseinschränkungen: | Restricted to subscribers or individual electronic text purchasers. |
Internformat
MARC
LEADER | 00000nam a2200000 i 4500 | ||
---|---|---|---|
001 | ZDB-98-IGB-00244651 | ||
003 | IGIG | ||
005 | 20210717134012.0 | ||
006 | m eo d | ||
007 | cr bn |||m|||a | ||
008 | 210718s2021 pau fob 001 0 eng d | ||
010 | |z 2020006922 | ||
020 | |a 9781799850229 |q ebook | ||
020 | |z 1799850226 | ||
020 | |z 9781799850212 |q hardcover | ||
020 | |z 9781799854883 |q paperback | ||
024 | 7 | |a 10.4018/978-1-7998-5021-2 |2 doi | |
035 | |a (CaBNVSL)slc00001646 | ||
035 | |a (OCoLC)1260710489 | ||
040 | |a CaBNVSL |b eng |e rda |c CaBNVSL |d CaBNVSL | ||
050 | 4 | |a LB1029.G3 |b P73 2021e | |
082 | 7 | |a 371.33/7 |2 23 | |
245 | 0 | 0 | |a Practical perspectives on educational theory and game development |c Fabio Perez Marzullo, editor. |
264 | 1 | |a Hershey, Pennsylvania (701 E. Chocolate Avenue, Hershey, Pennsylvania, 17033, USA) : |b IGI Global, |c 2021. | |
300 | |a 18 PDFs (252 pages) | ||
336 | |a text |2 rdacontent | ||
337 | |a electronic |2 isbdmedia | ||
338 | |a online resource |2 rdacarrier | ||
504 | |a Includes bibliographical references and index. | ||
505 | 0 | |a Chapter 1. Game design as part of disciplinary curriculum on pedagogy: an interdisciplinary approach -- Chapter 2. Gamification design in education: a case study with moodle -- Chapter 3. Gamifying the English language classroom to motivate Omani teenagers -- Chapter 4. Harnessing the power of gamification: a case study of how it reconfigures the activity system of an undergraduate course -- Chapter 5. Crowdfunding serious games: towards a framework -- Chapter 6. E-constructivism: a ready response to the challenges of e-learning -- Chapter 7. Evaluation of the player's performance in entrepreneurship serious games -- Chapter 8. Examining the Guji Oromo ethnomathematical games and concepts. | |
506 | |a Restricted to subscribers or individual electronic text purchasers. | ||
520 | 3 | |a "This book explores practical perspectives on educational theory and game development"-- |c Provided by publisher. | |
530 | |a Also available in print. | ||
538 | |a Mode of access: World Wide Web. | ||
588 | |a Description based on title screen (IGI Global, viewed 07/18/2021). | ||
650 | 0 | |a Education |x Computer-assisted instruction. | |
650 | 0 | |a Educational games. | |
650 | 0 | |a Instructional systems |x Design. | |
650 | 7 | |a Education |x Computer-assisted instruction. |2 fast | |
650 | 7 | |a Educational games. |2 fast | |
650 | 7 | |a Instructional systems |x Design. |2 fast | |
700 | 1 | |a Marzullo, Fabio Perez |d 1977- |e editor. | |
710 | 2 | |a IGI Global, |e publisher. | |
776 | 0 | |c (Original) |w (DLC)2020006922 | |
776 | 0 | 8 | |i Print version: |z 1799850218 |z 9781799850212 |w (DLC) 2020006922 |
856 | 4 | 0 | |l FWS01 |p ZDB-98-IGB |q FWS_PDA_IGB |u http://services.igi-global.com/resolvedoi/resolve.aspx?doi=10.4018/978-1-7998-5021-2 |3 Volltext |
912 | |a ZDB-98-IGB | ||
049 | |a DE-863 |
Datensatz im Suchindex
DE-BY-FWS_katkey | ZDB-98-IGB-00244651 |
---|---|
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adam_text | |
any_adam_object | |
author2 | Marzullo, Fabio Perez 1977- |
author2_role | edt |
author2_variant | f p m fp fpm |
author_facet | Marzullo, Fabio Perez 1977- |
building | Verbundindex |
bvnumber | localFWS |
callnumber-first | L - Education |
callnumber-label | LB1029 |
callnumber-raw | LB1029.G3 P73 2021e |
callnumber-search | LB1029.G3 P73 2021e |
callnumber-sort | LB 41029 G3 P73 42021E |
callnumber-subject | LB - Theory and Practice of Education |
collection | ZDB-98-IGB |
contents | Chapter 1. Game design as part of disciplinary curriculum on pedagogy: an interdisciplinary approach -- Chapter 2. Gamification design in education: a case study with moodle -- Chapter 3. Gamifying the English language classroom to motivate Omani teenagers -- Chapter 4. Harnessing the power of gamification: a case study of how it reconfigures the activity system of an undergraduate course -- Chapter 5. Crowdfunding serious games: towards a framework -- Chapter 6. E-constructivism: a ready response to the challenges of e-learning -- Chapter 7. Evaluation of the player's performance in entrepreneurship serious games -- Chapter 8. Examining the Guji Oromo ethnomathematical games and concepts. |
ctrlnum | (CaBNVSL)slc00001646 (OCoLC)1260710489 |
dewey-full | 371.33/7 |
dewey-hundreds | 300 - Social sciences |
dewey-ones | 371 - Schools and their activities; special education |
dewey-raw | 371.33/7 |
dewey-search | 371.33/7 |
dewey-sort | 3371.33 17 |
dewey-tens | 370 - Education |
discipline | Pädagogik |
format | Electronic eBook |
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id | ZDB-98-IGB-00244651 |
illustrated | Not Illustrated |
indexdate | 2024-11-26T14:51:57Z |
institution | BVB |
isbn | 9781799850229 |
language | English |
oclc_num | 1260710489 |
open_access_boolean | |
owner | DE-863 DE-BY-FWS |
owner_facet | DE-863 DE-BY-FWS |
physical | 18 PDFs (252 pages) Also available in print. |
psigel | ZDB-98-IGB |
publishDate | 2021 |
publishDateSearch | 2021 |
publishDateSort | 2021 |
publisher | IGI Global, |
record_format | marc |
spelling | Practical perspectives on educational theory and game development Fabio Perez Marzullo, editor. Hershey, Pennsylvania (701 E. Chocolate Avenue, Hershey, Pennsylvania, 17033, USA) : IGI Global, 2021. 18 PDFs (252 pages) text rdacontent electronic isbdmedia online resource rdacarrier Includes bibliographical references and index. Chapter 1. Game design as part of disciplinary curriculum on pedagogy: an interdisciplinary approach -- Chapter 2. Gamification design in education: a case study with moodle -- Chapter 3. Gamifying the English language classroom to motivate Omani teenagers -- Chapter 4. Harnessing the power of gamification: a case study of how it reconfigures the activity system of an undergraduate course -- Chapter 5. Crowdfunding serious games: towards a framework -- Chapter 6. E-constructivism: a ready response to the challenges of e-learning -- Chapter 7. Evaluation of the player's performance in entrepreneurship serious games -- Chapter 8. Examining the Guji Oromo ethnomathematical games and concepts. Restricted to subscribers or individual electronic text purchasers. "This book explores practical perspectives on educational theory and game development"-- Provided by publisher. Also available in print. Mode of access: World Wide Web. Description based on title screen (IGI Global, viewed 07/18/2021). Education Computer-assisted instruction. Educational games. Instructional systems Design. Education Computer-assisted instruction. fast Educational games. fast Instructional systems Design. fast Marzullo, Fabio Perez 1977- editor. IGI Global, publisher. (Original) (DLC)2020006922 Print version: 1799850218 9781799850212 (DLC) 2020006922 FWS01 ZDB-98-IGB FWS_PDA_IGB http://services.igi-global.com/resolvedoi/resolve.aspx?doi=10.4018/978-1-7998-5021-2 Volltext |
spellingShingle | Practical perspectives on educational theory and game development Chapter 1. Game design as part of disciplinary curriculum on pedagogy: an interdisciplinary approach -- Chapter 2. Gamification design in education: a case study with moodle -- Chapter 3. Gamifying the English language classroom to motivate Omani teenagers -- Chapter 4. Harnessing the power of gamification: a case study of how it reconfigures the activity system of an undergraduate course -- Chapter 5. Crowdfunding serious games: towards a framework -- Chapter 6. E-constructivism: a ready response to the challenges of e-learning -- Chapter 7. Evaluation of the player's performance in entrepreneurship serious games -- Chapter 8. Examining the Guji Oromo ethnomathematical games and concepts. Education Computer-assisted instruction. Educational games. Instructional systems Design. Education Computer-assisted instruction. fast Educational games. fast Instructional systems Design. fast |
title | Practical perspectives on educational theory and game development |
title_auth | Practical perspectives on educational theory and game development |
title_exact_search | Practical perspectives on educational theory and game development |
title_full | Practical perspectives on educational theory and game development Fabio Perez Marzullo, editor. |
title_fullStr | Practical perspectives on educational theory and game development Fabio Perez Marzullo, editor. |
title_full_unstemmed | Practical perspectives on educational theory and game development Fabio Perez Marzullo, editor. |
title_short | Practical perspectives on educational theory and game development |
title_sort | practical perspectives on educational theory and game development |
topic | Education Computer-assisted instruction. Educational games. Instructional systems Design. Education Computer-assisted instruction. fast Educational games. fast Instructional systems Design. fast |
topic_facet | Education Computer-assisted instruction. Educational games. Instructional systems Design. |
url | http://services.igi-global.com/resolvedoi/resolve.aspx?doi=10.4018/978-1-7998-5021-2 |
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