Current and prospective applications of virtual reality in higher education:
"This book provides research on the integration of virtual reality in education programs and establishes foundations for course design, program development, and institutional strategic planning. The book covers an overall understanding and approach to virtual reality in education, specific appl...
Gespeichert in:
Weitere Verfasser: | , , |
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Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
Hershey, Pennsylvania (701 E. Chocolate Avenue, Hershey, Pennsylvania, 17033, USA) :
IGI Global,
2020.
|
Schlagworte: | |
Online-Zugang: | Volltext |
Zusammenfassung: | "This book provides research on the integration of virtual reality in education programs and establishes foundations for course design, program development, and institutional strategic planning. The book covers an overall understanding and approach to virtual reality in education, specific applications of using virtual reality in higher education, and prospects and issues of virtual reality in the future"-- |
Beschreibung: | 21 PDFs (328 pages) Also available in print. |
Format: | Mode of access: World Wide Web. |
Bibliographie: | Includes bibliographical references and index. |
ISBN: | 9781799849612 |
Zugangseinschränkungen: | Restricted to subscribers or individual electronic text purchasers. |
Internformat
MARC
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245 | 0 | 0 | |a Current and prospective applications of virtual reality in higher education |c Dong Hwa Choi, Amber Dailey-Hebert, Judi Simmons Estes, editors. |
264 | 1 | |a Hershey, Pennsylvania (701 E. Chocolate Avenue, Hershey, Pennsylvania, 17033, USA) : |b IGI Global, |c 2020. | |
300 | |a 21 PDFs (328 pages) | ||
336 | |a text |2 rdacontent | ||
337 | |a electronic |2 isbdmedia | ||
338 | |a online resource |2 rdacarrier | ||
504 | |a Includes bibliographical references and index. | ||
505 | 0 | |a Chapter 1. This history and evolution of virtual reality -- Chapter 2. A literature review on the use of three-dimensional virtual worlds in higher education -- Chapter 3. Virtual reality, augmented reality, and mixed reality in education: a brief overview -- Chapter 4. Technical details and educational applications for virtual reality technologies -- Chapter 5. Facilitation strategies to moderate synchronous virtual discussion groups in teacher training -- Chapter 6. Developing an immersive virtual classroom: teachlive a case study -- Chapter 7. Creating a virtual reality lab: using a student-centered approach -- Chapter 8. Engaging students in a computer diversity course through virtual worlds -- Chapter 9. Board games, zombies, and minecraft: gamification in higher education -- Chapter 10. AI and AR: a copacetic approach in the new educational environment -- Chapter 11. Virtual reality in social work education: models, meaning, and purpose for enhanced learning -- Chapter 12. Using virtual reality in college student mental health treatment. | |
506 | |a Restricted to subscribers or individual electronic text purchasers. | ||
520 | 3 | |a "This book provides research on the integration of virtual reality in education programs and establishes foundations for course design, program development, and institutional strategic planning. The book covers an overall understanding and approach to virtual reality in education, specific applications of using virtual reality in higher education, and prospects and issues of virtual reality in the future"-- |c Provided by publisher. | |
530 | |a Also available in print. | ||
538 | |a Mode of access: World Wide Web. | ||
588 | |a Description based on title screen (IGI Global, viewed 07/31/2020). | ||
650 | 0 | |a Education, Higher |x Effect of technological innovations on. | |
650 | 0 | |a Virtual reality in higher education. | |
650 | 7 | |a Education, Higher |x Effect of technological innovations on. |2 fast | |
650 | 7 | |a Virtual reality in higher education. |2 fast | |
700 | 1 | |a Choi, Dong Hwa |d 1964- |e editor. | |
700 | 1 | |a Dailey-Hebert, Amber |d 1977- |e editor. | |
700 | 1 | |a Estes, Judi Simmons |d 1947- |e editor. | |
710 | 2 | |a IGI Global, |e publisher. | |
776 | 0 | |c (Original) |w (DLC)2020002715 | |
776 | 0 | 8 | |i Print version: |z 1799849600 |z 9781799849605 |w (DLC) 2020002715 |
856 | 4 | 0 | |l FWS01 |p ZDB-98-IGB |q FWS_PDA_IGB |u http://services.igi-global.com/resolvedoi/resolve.aspx?doi=10.4018/978-1-7998-4960-5 |3 Volltext |
912 | |a ZDB-98-IGB | ||
049 | |a DE-863 |
Datensatz im Suchindex
DE-BY-FWS_katkey | ZDB-98-IGB-00244631 |
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adam_text | |
any_adam_object | |
author2 | Choi, Dong Hwa 1964- Dailey-Hebert, Amber 1977- Estes, Judi Simmons 1947- |
author2_role | edt edt edt |
author2_variant | d h c dh dhc a d h adh j s e js jse |
author_facet | Choi, Dong Hwa 1964- Dailey-Hebert, Amber 1977- Estes, Judi Simmons 1947- |
building | Verbundindex |
bvnumber | localFWS |
callnumber-first | L - Education |
callnumber-label | LB2395 |
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callnumber-subject | LB - Theory and Practice of Education |
collection | ZDB-98-IGB |
contents | Chapter 1. This history and evolution of virtual reality -- Chapter 2. A literature review on the use of three-dimensional virtual worlds in higher education -- Chapter 3. Virtual reality, augmented reality, and mixed reality in education: a brief overview -- Chapter 4. Technical details and educational applications for virtual reality technologies -- Chapter 5. Facilitation strategies to moderate synchronous virtual discussion groups in teacher training -- Chapter 6. Developing an immersive virtual classroom: teachlive a case study -- Chapter 7. Creating a virtual reality lab: using a student-centered approach -- Chapter 8. Engaging students in a computer diversity course through virtual worlds -- Chapter 9. Board games, zombies, and minecraft: gamification in higher education -- Chapter 10. AI and AR: a copacetic approach in the new educational environment -- Chapter 11. Virtual reality in social work education: models, meaning, and purpose for enhanced learning -- Chapter 12. Using virtual reality in college student mental health treatment. |
ctrlnum | (CaBNVSL)slc00000674 (OCoLC)1180967826 |
dewey-full | 378.1/73468 |
dewey-hundreds | 300 - Social sciences |
dewey-ones | 378 - Higher education (Tertiary education) |
dewey-raw | 378.1/73468 |
dewey-search | 378.1/73468 |
dewey-sort | 3378.1 573468 |
dewey-tens | 370 - Education |
discipline | Pädagogik |
format | Electronic eBook |
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spelling | Current and prospective applications of virtual reality in higher education Dong Hwa Choi, Amber Dailey-Hebert, Judi Simmons Estes, editors. Hershey, Pennsylvania (701 E. Chocolate Avenue, Hershey, Pennsylvania, 17033, USA) : IGI Global, 2020. 21 PDFs (328 pages) text rdacontent electronic isbdmedia online resource rdacarrier Includes bibliographical references and index. Chapter 1. This history and evolution of virtual reality -- Chapter 2. A literature review on the use of three-dimensional virtual worlds in higher education -- Chapter 3. Virtual reality, augmented reality, and mixed reality in education: a brief overview -- Chapter 4. Technical details and educational applications for virtual reality technologies -- Chapter 5. Facilitation strategies to moderate synchronous virtual discussion groups in teacher training -- Chapter 6. Developing an immersive virtual classroom: teachlive a case study -- Chapter 7. Creating a virtual reality lab: using a student-centered approach -- Chapter 8. Engaging students in a computer diversity course through virtual worlds -- Chapter 9. Board games, zombies, and minecraft: gamification in higher education -- Chapter 10. AI and AR: a copacetic approach in the new educational environment -- Chapter 11. Virtual reality in social work education: models, meaning, and purpose for enhanced learning -- Chapter 12. Using virtual reality in college student mental health treatment. Restricted to subscribers or individual electronic text purchasers. "This book provides research on the integration of virtual reality in education programs and establishes foundations for course design, program development, and institutional strategic planning. The book covers an overall understanding and approach to virtual reality in education, specific applications of using virtual reality in higher education, and prospects and issues of virtual reality in the future"-- Provided by publisher. Also available in print. Mode of access: World Wide Web. Description based on title screen (IGI Global, viewed 07/31/2020). Education, Higher Effect of technological innovations on. Virtual reality in higher education. Education, Higher Effect of technological innovations on. fast Virtual reality in higher education. fast Choi, Dong Hwa 1964- editor. Dailey-Hebert, Amber 1977- editor. Estes, Judi Simmons 1947- editor. IGI Global, publisher. (Original) (DLC)2020002715 Print version: 1799849600 9781799849605 (DLC) 2020002715 FWS01 ZDB-98-IGB FWS_PDA_IGB http://services.igi-global.com/resolvedoi/resolve.aspx?doi=10.4018/978-1-7998-4960-5 Volltext |
spellingShingle | Current and prospective applications of virtual reality in higher education Chapter 1. This history and evolution of virtual reality -- Chapter 2. A literature review on the use of three-dimensional virtual worlds in higher education -- Chapter 3. Virtual reality, augmented reality, and mixed reality in education: a brief overview -- Chapter 4. Technical details and educational applications for virtual reality technologies -- Chapter 5. Facilitation strategies to moderate synchronous virtual discussion groups in teacher training -- Chapter 6. Developing an immersive virtual classroom: teachlive a case study -- Chapter 7. Creating a virtual reality lab: using a student-centered approach -- Chapter 8. Engaging students in a computer diversity course through virtual worlds -- Chapter 9. Board games, zombies, and minecraft: gamification in higher education -- Chapter 10. AI and AR: a copacetic approach in the new educational environment -- Chapter 11. Virtual reality in social work education: models, meaning, and purpose for enhanced learning -- Chapter 12. Using virtual reality in college student mental health treatment. Education, Higher Effect of technological innovations on. Virtual reality in higher education. Education, Higher Effect of technological innovations on. fast Virtual reality in higher education. fast |
title | Current and prospective applications of virtual reality in higher education |
title_auth | Current and prospective applications of virtual reality in higher education |
title_exact_search | Current and prospective applications of virtual reality in higher education |
title_full | Current and prospective applications of virtual reality in higher education Dong Hwa Choi, Amber Dailey-Hebert, Judi Simmons Estes, editors. |
title_fullStr | Current and prospective applications of virtual reality in higher education Dong Hwa Choi, Amber Dailey-Hebert, Judi Simmons Estes, editors. |
title_full_unstemmed | Current and prospective applications of virtual reality in higher education Dong Hwa Choi, Amber Dailey-Hebert, Judi Simmons Estes, editors. |
title_short | Current and prospective applications of virtual reality in higher education |
title_sort | current and prospective applications of virtual reality in higher education |
topic | Education, Higher Effect of technological innovations on. Virtual reality in higher education. Education, Higher Effect of technological innovations on. fast Virtual reality in higher education. fast |
topic_facet | Education, Higher Effect of technological innovations on. Virtual reality in higher education. |
url | http://services.igi-global.com/resolvedoi/resolve.aspx?doi=10.4018/978-1-7998-4960-5 |
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