Information technology trends for a global and interdisciplinary research community:
"This book contains novel and emerging research in the field of information science and technology"--
Gespeichert in:
Weitere Verfasser: | |
---|---|
Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
Hershey, Pennsylvania (701 E. Chocolate Avenue, Hershey, Pennsylvania, 17033, USA) :
IGI Global,
[2021]
|
Schlagworte: | |
Online-Zugang: | Volltext |
Zusammenfassung: | "This book contains novel and emerging research in the field of information science and technology"-- |
Beschreibung: | 24 PDFs (374 pages) Also available in print. |
Format: | Mode of access: World Wide Web. |
Bibliographie: | Includes bibliographical references and index. |
ISBN: | 9781799841579 |
Zugangseinschränkungen: | Restricted to subscribers or individual electronic text purchasers. |
Internformat
MARC
LEADER | 00000nam a2200000 i 4500 | ||
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006 | m eo d | ||
007 | cr bn |||m|||a | ||
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010 | |z 2020013996 | ||
020 | |a 9781799841579 |q ebook | ||
020 | |z 179984157X | ||
020 | |z 9781799841562 |q hardcover | ||
020 | |z 9781799857310 |q paperback | ||
024 | 7 | |a 10.4018/978-1-7998-4156-2 |2 doi | |
035 | |a (CaBNVSL)slc00001018 | ||
035 | |a (OCoLC)1156414963 | ||
040 | |a CaBNVSL |b eng |e rda |c CaBNVSL |d CaBNVSL | ||
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245 | 0 | 0 | |a Information technology trends for a global and interdisciplinary research community |c Francisco J. García-Peñalvo, editor. |
264 | 1 | |a Hershey, Pennsylvania (701 E. Chocolate Avenue, Hershey, Pennsylvania, 17033, USA) : |b IGI Global, |c [2021] | |
300 | |a 24 PDFs (374 pages) | ||
336 | |a text |2 rdacontent | ||
337 | |a electronic |2 isbdmedia | ||
338 | |a online resource |2 rdacarrier | ||
504 | |a Includes bibliographical references and index. | ||
505 | 0 | |a Section 1. COVID-19. Chapter 1. Impact of the COVID-19 on higher education: an experience-based approach ; Chapter 2. Technological spotlights of digital transformation: uses and implications under COVID-19 conditions -- Section 2. Educational technologies. Chapter 3. A review and comparative study of teacher's digital competence frameworks: lessons learned ; Chapter 4. App design and implementation for learning human anatomy through virtual and augmented reality ; Chapter 5. Artificial intelligence in the digicraft educational program ; Chapter 6. Erasmus educational projects on elearning and related methodologies: data from erasmus project results platform ; Chapter 7. Open educational resources for improving the visualization and reasoning cognitive process: a way to learn math ; Chapter 8. Robosteam project: integrating STEAM and computational thinking development by using robotics and physical devices ; Chapter 9. Social media in higher education: restrained potential ; Chapter 10. Virtual reality with horizons architecture for educational innovation -- Section 3. Intensive-data intelligent ecosystems. Chapter 11. Architectural view of an app for walking through a city in a safe way ; Chapter 12. Information technology in the search for employment: artificial intelligence to find the best job ; Chapter 13. Mobile pedestrian navigation and augmented reality in the virtualization of the territory: cities of Salamanca and Santiago de Chile ; Chapter 14. Training on social entrepreneurship: an overview on social seducement project. | |
506 | |a Restricted to subscribers or individual electronic text purchasers. | ||
520 | 3 | |a "This book contains novel and emerging research in the field of information science and technology"-- |c Provided by publisher. | |
530 | |a Also available in print. | ||
538 | |a Mode of access: World Wide Web. | ||
588 | |a Description based on title screen (IGI Global, viewed 01/09/2021). | ||
650 | 0 | |a Expert systems (Computer science) | |
650 | 0 | |a Information technology. | |
650 | 0 | |a Problem solving |x Data processing. | |
650 | 0 | |a Technology |x Information services. | |
650 | 7 | |a Expert systems (Computer science) |2 fast | |
650 | 7 | |a Information technology |2 fast | |
650 | 7 | |a Problem solving |x Data processing |2 fast | |
650 | 7 | |a Technology |x Information services |2 fast | |
700 | 1 | |a García Peñalvo, Francisco José |d 1971- |e editor. | |
710 | 2 | |a IGI Global, |e publisher. | |
776 | 0 | |c (Original) |w (DLC)2020013996 | |
776 | 0 | 8 | |i Print version: |z 1799841561 |z 9781799841562 |w (DLC) 2020013996 |
856 | 4 | 0 | |l FWS01 |p ZDB-98-IGB |q FWS_PDA_IGB |u http://services.igi-global.com/resolvedoi/resolve.aspx?doi=10.4018/978-1-7998-4156-2 |3 Volltext |
912 | |a ZDB-98-IGB | ||
049 | |a DE-863 |
Datensatz im Suchindex
DE-BY-FWS_katkey | ZDB-98-IGB-00244363 |
---|---|
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adam_text | |
any_adam_object | |
author2 | García Peñalvo, Francisco José 1971- |
author2_role | edt |
author2_variant | p f j g pfj pfjg |
author_facet | García Peñalvo, Francisco José 1971- |
building | Verbundindex |
bvnumber | localFWS |
callnumber-first | Q - Science |
callnumber-label | QA76 |
callnumber-raw | QA76.76.E95 I54 2021e |
callnumber-search | QA76.76.E95 I54 2021e |
callnumber-sort | QA 276.76 E95 I54 42021E |
callnumber-subject | QA - Mathematics |
collection | ZDB-98-IGB |
contents | Section 1. COVID-19. Chapter 1. Impact of the COVID-19 on higher education: an experience-based approach ; Chapter 2. Technological spotlights of digital transformation: uses and implications under COVID-19 conditions -- Section 2. Educational technologies. Chapter 3. A review and comparative study of teacher's digital competence frameworks: lessons learned ; Chapter 4. App design and implementation for learning human anatomy through virtual and augmented reality ; Chapter 5. Artificial intelligence in the digicraft educational program ; Chapter 6. Erasmus educational projects on elearning and related methodologies: data from erasmus project results platform ; Chapter 7. Open educational resources for improving the visualization and reasoning cognitive process: a way to learn math ; Chapter 8. Robosteam project: integrating STEAM and computational thinking development by using robotics and physical devices ; Chapter 9. Social media in higher education: restrained potential ; Chapter 10. Virtual reality with horizons architecture for educational innovation -- Section 3. Intensive-data intelligent ecosystems. Chapter 11. Architectural view of an app for walking through a city in a safe way ; Chapter 12. Information technology in the search for employment: artificial intelligence to find the best job ; Chapter 13. Mobile pedestrian navigation and augmented reality in the virtualization of the territory: cities of Salamanca and Santiago de Chile ; Chapter 14. Training on social entrepreneurship: an overview on social seducement project. |
ctrlnum | (CaBNVSL)slc00001018 (OCoLC)1156414963 |
dewey-full | 006.3/3 |
dewey-hundreds | 000 - Computer science, information, general works |
dewey-ones | 006 - Special computer methods |
dewey-raw | 006.3/3 |
dewey-search | 006.3/3 |
dewey-sort | 16.3 13 |
dewey-tens | 000 - Computer science, information, general works |
discipline | Informatik |
format | Electronic eBook |
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illustrated | Not Illustrated |
indexdate | 2024-11-26T14:51:57Z |
institution | BVB |
isbn | 9781799841579 |
language | English |
oclc_num | 1156414963 |
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publisher | IGI Global, |
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spelling | Information technology trends for a global and interdisciplinary research community Francisco J. García-Peñalvo, editor. Hershey, Pennsylvania (701 E. Chocolate Avenue, Hershey, Pennsylvania, 17033, USA) : IGI Global, [2021] 24 PDFs (374 pages) text rdacontent electronic isbdmedia online resource rdacarrier Includes bibliographical references and index. Section 1. COVID-19. Chapter 1. Impact of the COVID-19 on higher education: an experience-based approach ; Chapter 2. Technological spotlights of digital transformation: uses and implications under COVID-19 conditions -- Section 2. Educational technologies. Chapter 3. A review and comparative study of teacher's digital competence frameworks: lessons learned ; Chapter 4. App design and implementation for learning human anatomy through virtual and augmented reality ; Chapter 5. Artificial intelligence in the digicraft educational program ; Chapter 6. Erasmus educational projects on elearning and related methodologies: data from erasmus project results platform ; Chapter 7. Open educational resources for improving the visualization and reasoning cognitive process: a way to learn math ; Chapter 8. Robosteam project: integrating STEAM and computational thinking development by using robotics and physical devices ; Chapter 9. Social media in higher education: restrained potential ; Chapter 10. Virtual reality with horizons architecture for educational innovation -- Section 3. Intensive-data intelligent ecosystems. Chapter 11. Architectural view of an app for walking through a city in a safe way ; Chapter 12. Information technology in the search for employment: artificial intelligence to find the best job ; Chapter 13. Mobile pedestrian navigation and augmented reality in the virtualization of the territory: cities of Salamanca and Santiago de Chile ; Chapter 14. Training on social entrepreneurship: an overview on social seducement project. Restricted to subscribers or individual electronic text purchasers. "This book contains novel and emerging research in the field of information science and technology"-- Provided by publisher. Also available in print. Mode of access: World Wide Web. Description based on title screen (IGI Global, viewed 01/09/2021). Expert systems (Computer science) Information technology. Problem solving Data processing. Technology Information services. Expert systems (Computer science) fast Information technology fast Problem solving Data processing fast Technology Information services fast García Peñalvo, Francisco José 1971- editor. IGI Global, publisher. (Original) (DLC)2020013996 Print version: 1799841561 9781799841562 (DLC) 2020013996 FWS01 ZDB-98-IGB FWS_PDA_IGB http://services.igi-global.com/resolvedoi/resolve.aspx?doi=10.4018/978-1-7998-4156-2 Volltext |
spellingShingle | Information technology trends for a global and interdisciplinary research community Section 1. COVID-19. Chapter 1. Impact of the COVID-19 on higher education: an experience-based approach ; Chapter 2. Technological spotlights of digital transformation: uses and implications under COVID-19 conditions -- Section 2. Educational technologies. Chapter 3. A review and comparative study of teacher's digital competence frameworks: lessons learned ; Chapter 4. App design and implementation for learning human anatomy through virtual and augmented reality ; Chapter 5. Artificial intelligence in the digicraft educational program ; Chapter 6. Erasmus educational projects on elearning and related methodologies: data from erasmus project results platform ; Chapter 7. Open educational resources for improving the visualization and reasoning cognitive process: a way to learn math ; Chapter 8. Robosteam project: integrating STEAM and computational thinking development by using robotics and physical devices ; Chapter 9. Social media in higher education: restrained potential ; Chapter 10. Virtual reality with horizons architecture for educational innovation -- Section 3. Intensive-data intelligent ecosystems. Chapter 11. Architectural view of an app for walking through a city in a safe way ; Chapter 12. Information technology in the search for employment: artificial intelligence to find the best job ; Chapter 13. Mobile pedestrian navigation and augmented reality in the virtualization of the territory: cities of Salamanca and Santiago de Chile ; Chapter 14. Training on social entrepreneurship: an overview on social seducement project. Expert systems (Computer science) Information technology. Problem solving Data processing. Technology Information services. Expert systems (Computer science) fast Information technology fast Problem solving Data processing fast Technology Information services fast |
title | Information technology trends for a global and interdisciplinary research community |
title_auth | Information technology trends for a global and interdisciplinary research community |
title_exact_search | Information technology trends for a global and interdisciplinary research community |
title_full | Information technology trends for a global and interdisciplinary research community Francisco J. García-Peñalvo, editor. |
title_fullStr | Information technology trends for a global and interdisciplinary research community Francisco J. García-Peñalvo, editor. |
title_full_unstemmed | Information technology trends for a global and interdisciplinary research community Francisco J. García-Peñalvo, editor. |
title_short | Information technology trends for a global and interdisciplinary research community |
title_sort | information technology trends for a global and interdisciplinary research community |
topic | Expert systems (Computer science) Information technology. Problem solving Data processing. Technology Information services. Expert systems (Computer science) fast Information technology fast Problem solving Data processing fast Technology Information services fast |
topic_facet | Expert systems (Computer science) Information technology. Problem solving Data processing. Technology Information services. Information technology Problem solving Data processing Technology Information services |
url | http://services.igi-global.com/resolvedoi/resolve.aspx?doi=10.4018/978-1-7998-4156-2 |
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