Multidisciplinary perspectives on media fandom:
""This book explores under-studied cultures of fandom as well as emerging intricacies of established fandoms"--Provided by publisher"--
Gespeichert in:
Weitere Verfasser: | |
---|---|
Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
Hershey, Pennsylvania (701 E. Chocolate Avenue, Hershey, Pennsylvania, 17033, USA) :
IGI Global,
[2020]
|
Schlagworte: | |
Online-Zugang: | Volltext |
Zusammenfassung: | ""This book explores under-studied cultures of fandom as well as emerging intricacies of established fandoms"--Provided by publisher"-- |
Beschreibung: | 28 PDFs (433 pages) Also available in print. |
Format: | Mode of access: World Wide Web. |
Bibliographie: | Includes bibliographical references and index. |
ISBN: | 9781799833253 |
Zugangseinschränkungen: | Restricted to subscribers or individual electronic text purchasers. |
Internformat
MARC
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020 | |z 1799833259 | ||
020 | |z 9781799833239 |q hardcover | ||
020 | |z 9781799833246 |q paperback | ||
024 | 7 | |a 10.4018/978-1-7998-3323-9 |2 doi | |
035 | |a (CaBNVSL)slc00000487 | ||
035 | |a (OCoLC)1154367945 | ||
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050 | 4 | |a HM1206 |b .M85 2020e | |
082 | 7 | |a 306.4/8 |2 23 | |
245 | 0 | 0 | |a Multidisciplinary perspectives on media fandom |c Robert Andrew Dunn, editor. |
264 | 1 | |a Hershey, Pennsylvania (701 E. Chocolate Avenue, Hershey, Pennsylvania, 17033, USA) : |b IGI Global, |c [2020] | |
300 | |a 28 PDFs (433 pages) | ||
336 | |a text |2 rdacontent | ||
337 | |a electronic |2 isbdmedia | ||
338 | |a online resource |2 rdacarrier | ||
504 | |a Includes bibliographical references and index. | ||
505 | 0 | |a Chapter 1. Living myths in a living world: mythological studies and green studies implications of fandom -- Chapter 2. Personality traits and fans' motives for attention to fictional narratives -- Chapter 3. Comic con communion: gender, cosplay, and media fandom -- Chapter 4. Music behind the masks: fans' reaction to the sounds of batman villains -- Chapter 5. The new hip-hop generation of China -- Chapter 6. Foreign but familiar: genre and the global Korean drama fandom -- Chapter 7. Digital fandom overseas: how do Turkish television fans in latin America do it all? -- Chapter 8. The people's audience: the relationship between TV presenter Silvio Santos and his TV studio audience -- Chapter 9. Growth in sport media and the rise of new sport fandom -- Chapter 10. Social identity theory in sports fandom research -- Chapter 11. National Team fans: is passion enough to leverage sponsor brands? -- Chapter 12. The role of art in persuasiveness of sport sponsorship: an aesthetic perspective of fandom in today's media world -- Chapter 13. Esports fandom and the collegiate student-athlete experience: active audiences and spectatorship -- Chapter 14. Mobile gaming strategic communication and fear of missing out (FoMO) in fan culture: a case study of final fantasy brave exvius -- Chapter 15. Is the news cycle "real"?: a case study of media "phandom" and agenda setting in Persona 5 -- Chapter 16. The futurians, gamergate, and fandom: the construction of social identities through competition and technology -- Chapter 17. Online community bonds as a method of mitigating toxicity in an interactive livestream -- Chapter 18. Celebrity and influencer in a fan economy: unfolding the fans' roles in enhancing endorsement effects -- Chapter 19. Brand fandom insights: marketing themes and trends from practitioners. | |
506 | |a Restricted to subscribers or individual electronic text purchasers. | ||
520 | 3 | |a ""This book explores under-studied cultures of fandom as well as emerging intricacies of established fandoms"--Provided by publisher"-- |c Provided by publisher. | |
530 | |a Also available in print. | ||
538 | |a Mode of access: World Wide Web. | ||
588 | |a Description based on title screen (IGI Global, viewed 05/14/2020). | ||
650 | 0 | |a Fans (Persons) | |
650 | 0 | |a Mass media |x Social aspects. | |
650 | 7 | |a Fans (Persons) |2 fast | |
650 | 7 | |a Mass media |x Social aspects. |2 fast | |
700 | 1 | |a Dunn, Robert Andrew |d 1976- |e editor. | |
710 | 2 | |a IGI Global, |e publisher. | |
776 | 0 | |c (Original) |w (DLC)2019051104 | |
776 | 0 | 8 | |i Print version: |z 1799833232 |z 9781799833239 |w (DLC) 2019051104 |
856 | 4 | 0 | |l FWS01 |p ZDB-98-IGB |q FWS_PDA_IGB |u http://services.igi-global.com/resolvedoi/resolve.aspx?doi=10.4018/978-1-7998-3323-9 |3 Volltext |
912 | |a ZDB-98-IGB | ||
049 | |a DE-863 |
Datensatz im Suchindex
DE-BY-FWS_katkey | ZDB-98-IGB-00241189 |
---|---|
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adam_text | |
any_adam_object | |
author2 | Dunn, Robert Andrew 1976- |
author2_role | edt |
author2_variant | r a d ra rad |
author_facet | Dunn, Robert Andrew 1976- |
building | Verbundindex |
bvnumber | localFWS |
callnumber-first | H - Social Science |
callnumber-label | HM1206 |
callnumber-raw | HM1206 .M85 2020e |
callnumber-search | HM1206 .M85 2020e |
callnumber-sort | HM 41206 M85 42020E |
callnumber-subject | HM - Sociology |
collection | ZDB-98-IGB |
contents | Chapter 1. Living myths in a living world: mythological studies and green studies implications of fandom -- Chapter 2. Personality traits and fans' motives for attention to fictional narratives -- Chapter 3. Comic con communion: gender, cosplay, and media fandom -- Chapter 4. Music behind the masks: fans' reaction to the sounds of batman villains -- Chapter 5. The new hip-hop generation of China -- Chapter 6. Foreign but familiar: genre and the global Korean drama fandom -- Chapter 7. Digital fandom overseas: how do Turkish television fans in latin America do it all? -- Chapter 8. The people's audience: the relationship between TV presenter Silvio Santos and his TV studio audience -- Chapter 9. Growth in sport media and the rise of new sport fandom -- Chapter 10. Social identity theory in sports fandom research -- Chapter 11. National Team fans: is passion enough to leverage sponsor brands? -- Chapter 12. The role of art in persuasiveness of sport sponsorship: an aesthetic perspective of fandom in today's media world -- Chapter 13. Esports fandom and the collegiate student-athlete experience: active audiences and spectatorship -- Chapter 14. Mobile gaming strategic communication and fear of missing out (FoMO) in fan culture: a case study of final fantasy brave exvius -- Chapter 15. Is the news cycle "real"?: a case study of media "phandom" and agenda setting in Persona 5 -- Chapter 16. The futurians, gamergate, and fandom: the construction of social identities through competition and technology -- Chapter 17. Online community bonds as a method of mitigating toxicity in an interactive livestream -- Chapter 18. Celebrity and influencer in a fan economy: unfolding the fans' roles in enhancing endorsement effects -- Chapter 19. Brand fandom insights: marketing themes and trends from practitioners. |
ctrlnum | (CaBNVSL)slc00000487 (OCoLC)1154367945 |
dewey-full | 306.4/8 |
dewey-hundreds | 300 - Social sciences |
dewey-ones | 306 - Culture and institutions |
dewey-raw | 306.4/8 |
dewey-search | 306.4/8 |
dewey-sort | 3306.4 18 |
dewey-tens | 300 - Social sciences |
discipline | Soziologie |
format | Electronic eBook |
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illustrated | Not Illustrated |
indexdate | 2024-11-26T14:51:56Z |
institution | BVB |
isbn | 9781799833253 |
language | English |
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spelling | Multidisciplinary perspectives on media fandom Robert Andrew Dunn, editor. Hershey, Pennsylvania (701 E. Chocolate Avenue, Hershey, Pennsylvania, 17033, USA) : IGI Global, [2020] 28 PDFs (433 pages) text rdacontent electronic isbdmedia online resource rdacarrier Includes bibliographical references and index. Chapter 1. Living myths in a living world: mythological studies and green studies implications of fandom -- Chapter 2. Personality traits and fans' motives for attention to fictional narratives -- Chapter 3. Comic con communion: gender, cosplay, and media fandom -- Chapter 4. Music behind the masks: fans' reaction to the sounds of batman villains -- Chapter 5. The new hip-hop generation of China -- Chapter 6. Foreign but familiar: genre and the global Korean drama fandom -- Chapter 7. Digital fandom overseas: how do Turkish television fans in latin America do it all? -- Chapter 8. The people's audience: the relationship between TV presenter Silvio Santos and his TV studio audience -- Chapter 9. Growth in sport media and the rise of new sport fandom -- Chapter 10. Social identity theory in sports fandom research -- Chapter 11. National Team fans: is passion enough to leverage sponsor brands? -- Chapter 12. The role of art in persuasiveness of sport sponsorship: an aesthetic perspective of fandom in today's media world -- Chapter 13. Esports fandom and the collegiate student-athlete experience: active audiences and spectatorship -- Chapter 14. Mobile gaming strategic communication and fear of missing out (FoMO) in fan culture: a case study of final fantasy brave exvius -- Chapter 15. Is the news cycle "real"?: a case study of media "phandom" and agenda setting in Persona 5 -- Chapter 16. The futurians, gamergate, and fandom: the construction of social identities through competition and technology -- Chapter 17. Online community bonds as a method of mitigating toxicity in an interactive livestream -- Chapter 18. Celebrity and influencer in a fan economy: unfolding the fans' roles in enhancing endorsement effects -- Chapter 19. Brand fandom insights: marketing themes and trends from practitioners. Restricted to subscribers or individual electronic text purchasers. ""This book explores under-studied cultures of fandom as well as emerging intricacies of established fandoms"--Provided by publisher"-- Provided by publisher. Also available in print. Mode of access: World Wide Web. Description based on title screen (IGI Global, viewed 05/14/2020). Fans (Persons) Mass media Social aspects. Fans (Persons) fast Mass media Social aspects. fast Dunn, Robert Andrew 1976- editor. IGI Global, publisher. (Original) (DLC)2019051104 Print version: 1799833232 9781799833239 (DLC) 2019051104 FWS01 ZDB-98-IGB FWS_PDA_IGB http://services.igi-global.com/resolvedoi/resolve.aspx?doi=10.4018/978-1-7998-3323-9 Volltext |
spellingShingle | Multidisciplinary perspectives on media fandom Chapter 1. Living myths in a living world: mythological studies and green studies implications of fandom -- Chapter 2. Personality traits and fans' motives for attention to fictional narratives -- Chapter 3. Comic con communion: gender, cosplay, and media fandom -- Chapter 4. Music behind the masks: fans' reaction to the sounds of batman villains -- Chapter 5. The new hip-hop generation of China -- Chapter 6. Foreign but familiar: genre and the global Korean drama fandom -- Chapter 7. Digital fandom overseas: how do Turkish television fans in latin America do it all? -- Chapter 8. The people's audience: the relationship between TV presenter Silvio Santos and his TV studio audience -- Chapter 9. Growth in sport media and the rise of new sport fandom -- Chapter 10. Social identity theory in sports fandom research -- Chapter 11. National Team fans: is passion enough to leverage sponsor brands? -- Chapter 12. The role of art in persuasiveness of sport sponsorship: an aesthetic perspective of fandom in today's media world -- Chapter 13. Esports fandom and the collegiate student-athlete experience: active audiences and spectatorship -- Chapter 14. Mobile gaming strategic communication and fear of missing out (FoMO) in fan culture: a case study of final fantasy brave exvius -- Chapter 15. Is the news cycle "real"?: a case study of media "phandom" and agenda setting in Persona 5 -- Chapter 16. The futurians, gamergate, and fandom: the construction of social identities through competition and technology -- Chapter 17. Online community bonds as a method of mitigating toxicity in an interactive livestream -- Chapter 18. Celebrity and influencer in a fan economy: unfolding the fans' roles in enhancing endorsement effects -- Chapter 19. Brand fandom insights: marketing themes and trends from practitioners. Fans (Persons) Mass media Social aspects. Fans (Persons) fast Mass media Social aspects. fast |
title | Multidisciplinary perspectives on media fandom |
title_auth | Multidisciplinary perspectives on media fandom |
title_exact_search | Multidisciplinary perspectives on media fandom |
title_full | Multidisciplinary perspectives on media fandom Robert Andrew Dunn, editor. |
title_fullStr | Multidisciplinary perspectives on media fandom Robert Andrew Dunn, editor. |
title_full_unstemmed | Multidisciplinary perspectives on media fandom Robert Andrew Dunn, editor. |
title_short | Multidisciplinary perspectives on media fandom |
title_sort | multidisciplinary perspectives on media fandom |
topic | Fans (Persons) Mass media Social aspects. Fans (Persons) fast Mass media Social aspects. fast |
topic_facet | Fans (Persons) Mass media Social aspects. |
url | http://services.igi-global.com/resolvedoi/resolve.aspx?doi=10.4018/978-1-7998-3323-9 |
work_keys_str_mv | AT dunnrobertandrew multidisciplinaryperspectivesonmediafandom AT igiglobal multidisciplinaryperspectivesonmediafandom |