Cognitive and affective perspectives on immersive technology in education:
"This book focuses on cognitive and affective processes in immersive technology, as well as the successful application of immersive technology in education"--
Gespeichert in:
Weitere Verfasser: | |
---|---|
Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
Hershey, Pennsylvania (701 E. Chocolate Avenue, Hershey, Pennsylvania, 17033, USA) :
IGI Global,
2020.
|
Schriftenreihe: | Advances in educational technologies and instructional design.
|
Schlagworte: | |
Online-Zugang: | Volltext |
Zusammenfassung: | "This book focuses on cognitive and affective processes in immersive technology, as well as the successful application of immersive technology in education"-- |
Beschreibung: | "Premier Reference Source" -- Front cover. |
Beschreibung: | 25 PDFs (337 pages) Also available in print. |
Format: | Mode of access: World Wide Web. |
Bibliographie: | Includes bibliographical references and index. |
ISBN: | 179983252X 9781799832522 |
Zugangseinschränkungen: | Restricted to subscribers or individual electronic text purchasers. |
Internformat
MARC
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---|---|---|---|
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006 | m eo d | ||
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008 | 200514s2020 pau fob 001 0 eng d | ||
010 | |z 2019049643 | ||
020 | |a 179983252X |q electronic book | ||
020 | |a 9781799832522 |q electronic book | ||
020 | |z 9781799832508 |q hardcover | ||
020 | |z 9781799832515 |q paperback | ||
024 | 7 | |a 10.4018/978-1-7998-3250-8 |2 doi | |
035 | |a (CaBNVSL)slc00000483 | ||
035 | |a (OCoLC)1130320190 | ||
040 | |a CaBNVSL |b eng |e rda |c CaBNVSL |d CaBNVSL | ||
050 | 4 | |a LB1044.87 |b .C578 2020e | |
082 | 7 | |a 371.33 |2 23 | |
245 | 0 | 0 | |a Cognitive and affective perspectives on immersive technology in education |c Robert Z. Zheng [editor]. |
264 | 1 | |a Hershey, Pennsylvania (701 E. Chocolate Avenue, Hershey, Pennsylvania, 17033, USA) : |b IGI Global, |c 2020. | |
300 | |a 25 PDFs (337 pages) | ||
336 | |a text |2 rdacontent | ||
337 | |a electronic |2 isbdmedia | ||
338 | |a online resource |2 rdacarrier | ||
490 | 1 | |a Advances in educational technologies and instructional design (AETID) book series | |
500 | |a "Premier Reference Source" -- Front cover. | ||
504 | |a Includes bibliographical references and index. | ||
505 | 0 | |a Section 1. Theories on cognitive and affective perspectives on immersive technology. Chapter 1. Learning with immersive technology: a cognitive perspective ; Chapter 2. Designing for immersion: mindful of cognition, motivation, and imagination ; Chapter 3. The reality of augmented reality in the classroom ; Chapter 4. From visual culture in the immersive metaverse to visual cognition in education ; Chapter 5. Authentic leadership in immersive learning environments: teachers as affective, cognitive, and pedagogical enablers ; Chapter 6. Immersive technology: past, present, and future in education -- Section 2. Integrating immersive technology in cognitive and affective learning. Chapter 7. Measuring electrodermal activity in an afterschool maker program to detect youth engagement ; Chapter 8. Designing virtual agents for simulation-based learning in virtual reality ; Chapter 9. The affordances of 3D mixed reality in cultivating secondary students' non-cognitive skills use and development in the engineering design process ; Chapter 10. New technologies shaping learning?: AR learning experiences and integration model ; Chapter 11. Modeling interactive behaviors while learning with digitized objects in virtual reality environments ; Chapter 12. User experience of public speaking practice in virtual reality ; Chapter 13. The use of mobile learning technologies in primary education ; Chapter 14. Factors that enable or hinder the implementation of game development activity in learning environments. | |
506 | |a Restricted to subscribers or individual electronic text purchasers. | ||
520 | 3 | |a "This book focuses on cognitive and affective processes in immersive technology, as well as the successful application of immersive technology in education"-- |c Provided by publisher. | |
530 | |a Also available in print. | ||
538 | |a Mode of access: World Wide Web. | ||
588 | |a Description based on title screen (IGI Global, viewed 05/14/2020). | ||
650 | 0 | |a Cognitive learning. | |
650 | 0 | |a Virtual reality in education. | |
650 | 7 | |a Cognitive learning. |2 fast | |
650 | 7 | |a Virtual reality in education. |2 fast | |
700 | 1 | |a Zheng, Robert, |e editor. | |
710 | 2 | |a IGI Global, |e publisher. | |
776 | 0 | |c (Original) |w (DLC)2019049643 | |
776 | 0 | 8 | |i Print version: |z 1799832503 |z 9781799832508 |w (DLC) 2019049643 |
830 | 0 | |a Advances in educational technologies and instructional design. | |
856 | 4 | 0 | |l FWS01 |p ZDB-98-IGB |q FWS_PDA_IGB |u http://services.igi-global.com/resolvedoi/resolve.aspx?doi=10.4018/978-1-7998-3250-8 |3 Volltext |
912 | |a ZDB-98-IGB | ||
049 | |a DE-863 |
Datensatz im Suchindex
DE-BY-FWS_katkey | ZDB-98-IGB-00240820 |
---|---|
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adam_text | |
any_adam_object | |
author2 | Zheng, Robert |
author2_role | edt |
author2_variant | r z rz |
author_facet | Zheng, Robert |
building | Verbundindex |
bvnumber | localFWS |
callnumber-first | L - Education |
callnumber-label | LB1044 |
callnumber-raw | LB1044.87 .C578 2020e |
callnumber-search | LB1044.87 .C578 2020e |
callnumber-sort | LB 41044.87 C578 42020E |
callnumber-subject | LB - Theory and Practice of Education |
collection | ZDB-98-IGB |
contents | Section 1. Theories on cognitive and affective perspectives on immersive technology. Chapter 1. Learning with immersive technology: a cognitive perspective ; Chapter 2. Designing for immersion: mindful of cognition, motivation, and imagination ; Chapter 3. The reality of augmented reality in the classroom ; Chapter 4. From visual culture in the immersive metaverse to visual cognition in education ; Chapter 5. Authentic leadership in immersive learning environments: teachers as affective, cognitive, and pedagogical enablers ; Chapter 6. Immersive technology: past, present, and future in education -- Section 2. Integrating immersive technology in cognitive and affective learning. Chapter 7. Measuring electrodermal activity in an afterschool maker program to detect youth engagement ; Chapter 8. Designing virtual agents for simulation-based learning in virtual reality ; Chapter 9. The affordances of 3D mixed reality in cultivating secondary students' non-cognitive skills use and development in the engineering design process ; Chapter 10. New technologies shaping learning?: AR learning experiences and integration model ; Chapter 11. Modeling interactive behaviors while learning with digitized objects in virtual reality environments ; Chapter 12. User experience of public speaking practice in virtual reality ; Chapter 13. The use of mobile learning technologies in primary education ; Chapter 14. Factors that enable or hinder the implementation of game development activity in learning environments. |
ctrlnum | (CaBNVSL)slc00000483 (OCoLC)1130320190 |
dewey-full | 371.33 |
dewey-hundreds | 300 - Social sciences |
dewey-ones | 371 - Schools and their activities; special education |
dewey-raw | 371.33 |
dewey-search | 371.33 |
dewey-sort | 3371.33 |
dewey-tens | 370 - Education |
discipline | Pädagogik |
format | Electronic eBook |
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id | ZDB-98-IGB-00240820 |
illustrated | Not Illustrated |
indexdate | 2024-11-26T14:51:56Z |
institution | BVB |
isbn | 179983252X 9781799832522 |
language | English |
oclc_num | 1130320190 |
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physical | 25 PDFs (337 pages) Also available in print. |
psigel | ZDB-98-IGB |
publishDate | 2020 |
publishDateSearch | 2020 |
publishDateSort | 2020 |
publisher | IGI Global, |
record_format | marc |
series | Advances in educational technologies and instructional design. |
series2 | Advances in educational technologies and instructional design (AETID) book series |
spelling | Cognitive and affective perspectives on immersive technology in education Robert Z. Zheng [editor]. Hershey, Pennsylvania (701 E. Chocolate Avenue, Hershey, Pennsylvania, 17033, USA) : IGI Global, 2020. 25 PDFs (337 pages) text rdacontent electronic isbdmedia online resource rdacarrier Advances in educational technologies and instructional design (AETID) book series "Premier Reference Source" -- Front cover. Includes bibliographical references and index. Section 1. Theories on cognitive and affective perspectives on immersive technology. Chapter 1. Learning with immersive technology: a cognitive perspective ; Chapter 2. Designing for immersion: mindful of cognition, motivation, and imagination ; Chapter 3. The reality of augmented reality in the classroom ; Chapter 4. From visual culture in the immersive metaverse to visual cognition in education ; Chapter 5. Authentic leadership in immersive learning environments: teachers as affective, cognitive, and pedagogical enablers ; Chapter 6. Immersive technology: past, present, and future in education -- Section 2. Integrating immersive technology in cognitive and affective learning. Chapter 7. Measuring electrodermal activity in an afterschool maker program to detect youth engagement ; Chapter 8. Designing virtual agents for simulation-based learning in virtual reality ; Chapter 9. The affordances of 3D mixed reality in cultivating secondary students' non-cognitive skills use and development in the engineering design process ; Chapter 10. New technologies shaping learning?: AR learning experiences and integration model ; Chapter 11. Modeling interactive behaviors while learning with digitized objects in virtual reality environments ; Chapter 12. User experience of public speaking practice in virtual reality ; Chapter 13. The use of mobile learning technologies in primary education ; Chapter 14. Factors that enable or hinder the implementation of game development activity in learning environments. Restricted to subscribers or individual electronic text purchasers. "This book focuses on cognitive and affective processes in immersive technology, as well as the successful application of immersive technology in education"-- Provided by publisher. Also available in print. Mode of access: World Wide Web. Description based on title screen (IGI Global, viewed 05/14/2020). Cognitive learning. Virtual reality in education. Cognitive learning. fast Virtual reality in education. fast Zheng, Robert, editor. IGI Global, publisher. (Original) (DLC)2019049643 Print version: 1799832503 9781799832508 (DLC) 2019049643 Advances in educational technologies and instructional design. FWS01 ZDB-98-IGB FWS_PDA_IGB http://services.igi-global.com/resolvedoi/resolve.aspx?doi=10.4018/978-1-7998-3250-8 Volltext |
spellingShingle | Cognitive and affective perspectives on immersive technology in education Advances in educational technologies and instructional design. Section 1. Theories on cognitive and affective perspectives on immersive technology. Chapter 1. Learning with immersive technology: a cognitive perspective ; Chapter 2. Designing for immersion: mindful of cognition, motivation, and imagination ; Chapter 3. The reality of augmented reality in the classroom ; Chapter 4. From visual culture in the immersive metaverse to visual cognition in education ; Chapter 5. Authentic leadership in immersive learning environments: teachers as affective, cognitive, and pedagogical enablers ; Chapter 6. Immersive technology: past, present, and future in education -- Section 2. Integrating immersive technology in cognitive and affective learning. Chapter 7. Measuring electrodermal activity in an afterschool maker program to detect youth engagement ; Chapter 8. Designing virtual agents for simulation-based learning in virtual reality ; Chapter 9. The affordances of 3D mixed reality in cultivating secondary students' non-cognitive skills use and development in the engineering design process ; Chapter 10. New technologies shaping learning?: AR learning experiences and integration model ; Chapter 11. Modeling interactive behaviors while learning with digitized objects in virtual reality environments ; Chapter 12. User experience of public speaking practice in virtual reality ; Chapter 13. The use of mobile learning technologies in primary education ; Chapter 14. Factors that enable or hinder the implementation of game development activity in learning environments. Cognitive learning. Virtual reality in education. Cognitive learning. fast Virtual reality in education. fast |
title | Cognitive and affective perspectives on immersive technology in education |
title_auth | Cognitive and affective perspectives on immersive technology in education |
title_exact_search | Cognitive and affective perspectives on immersive technology in education |
title_full | Cognitive and affective perspectives on immersive technology in education Robert Z. Zheng [editor]. |
title_fullStr | Cognitive and affective perspectives on immersive technology in education Robert Z. Zheng [editor]. |
title_full_unstemmed | Cognitive and affective perspectives on immersive technology in education Robert Z. Zheng [editor]. |
title_short | Cognitive and affective perspectives on immersive technology in education |
title_sort | cognitive and affective perspectives on immersive technology in education |
topic | Cognitive learning. Virtual reality in education. Cognitive learning. fast Virtual reality in education. fast |
topic_facet | Cognitive learning. Virtual reality in education. |
url | http://services.igi-global.com/resolvedoi/resolve.aspx?doi=10.4018/978-1-7998-3250-8 |
work_keys_str_mv | AT zhengrobert cognitiveandaffectiveperspectivesonimmersivetechnologyineducation AT igiglobal cognitiveandaffectiveperspectivesonimmersivetechnologyineducation |