UXD and UCD approaches for accessible education:
"This book explores the use of User Centered-Design (UCD) and User eXperience Design (UXD) approaches in support of accessible and equity education"--
Gespeichert in:
Weitere Verfasser: | , , |
---|---|
Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
Hershey, Pennsylvania (701 E. Chocolate Avenue, Hershey, Pennsylvania, 17033, USA) :
IGI Global,
[2020]
|
Schriftenreihe: | Advances in educational technologies and instructional design.
|
Schlagworte: | |
Online-Zugang: | Volltext |
Zusammenfassung: | "This book explores the use of User Centered-Design (UCD) and User eXperience Design (UXD) approaches in support of accessible and equity education"-- |
Beschreibung: | "Premier Reference Source" -- taken from front cover. |
Beschreibung: | 27 PDFs (340 pages) Also available in print. |
Format: | Mode of access: World Wide Web. |
Bibliographie: | Includes bibliographical references and index. |
ISBN: | 179982327X 9781799823278 |
Zugangseinschränkungen: | Restricted to subscribers or individual electronic text purchasers. |
Internformat
MARC
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020 | |z 9781799823254 |q hardcover | ||
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245 | 0 | 0 | |a UXD and UCD approaches for accessible education |c Ricardo Mendoza-González, Huizilopoztli Luna-García, Alfredo Mendoza-González. |
264 | 1 | |a Hershey, Pennsylvania (701 E. Chocolate Avenue, Hershey, Pennsylvania, 17033, USA) : |b IGI Global, |c [2020] | |
300 | |a 27 PDFs (340 pages) | ||
336 | |a text |2 rdacontent | ||
337 | |a electronic |2 isbdmedia | ||
338 | |a online resource |2 rdacarrier | ||
490 | 1 | |a Advances in educational technologies and instructional design (AETID) book series | |
500 | |a "Premier Reference Source" -- taken from front cover. | ||
504 | |a Includes bibliographical references and index. | ||
505 | 0 | |a Section 1. Thoughts, reflections, and strategies on accessible education. Chapter 1. Evolution of accessibility metadata in educational resources ; Chapter 2. Reflections on instructional design guidelines from the moocification of distance education: a case study of a course on design for all ; Chapter 3. Inclusive education through accessible mobile serious games ; Chapter 4. UDL in action: implementing strategies in a large online course ; Chapter 5. HCI and user experience design education: principles for ethical and responsible practices in inclusive research and application ; Chapter 6. Physical access difficulties at educational institutions experienced by people with visual impairment ; Chapter 7. Attention as the base of the development of learning supported by UXD technologies ; Chapter 8. Educational applications as a support for reading disability at elementary school ; Chapter 9. Analysis of the use of VR and haptic devices in the teaching-learning process for blind people -- Section 2. Design, assessment, and redesign of technology for accessible education. Chapter 10. Design process for accessible virtual reality learning environments: a first approach ; Chapter 11. Redesigning the user interface of a learning platform for social engineering integrating web accessibility basics ; Chapter 12. A software testing process based in gamification for children with down syndrome ; Chapter 13. Virtual course of accessibility of the Tecnológico Nacional de México and IT aguascalientes: analysis and improvement proposal ; Chapter 14. On the development of haptic-virtual learning systems for the education of blind people ; Chapter 15. Towards a role-playing game procedural dungeon generation strategy to help developing working skills. | |
506 | |a Restricted to subscribers or individual electronic text purchasers. | ||
520 | 3 | |a "This book explores the use of User Centered-Design (UCD) and User eXperience Design (UXD) approaches in support of accessible and equity education"-- |c Provided by publisher. | |
530 | |a Also available in print. | ||
538 | |a Mode of access: World Wide Web. | ||
588 | |a Description based on title screen (IGI Global, viewed 02/15/2020). | ||
650 | 0 | |a Computer-assisted instruction |x Design. | |
650 | 0 | |a People with disabilities |x Education. | |
650 | 0 | |a User interfaces (Computer systems) |x Design. | |
650 | 0 | |a User-centered system design. | |
650 | 7 | |a Computer-assisted instruction |x Design. |2 fast | |
650 | 7 | |a People with disabilities |x Education. |2 fast | |
650 | 7 | |a User interfaces (Computer systems) |x Design. |2 fast | |
650 | 7 | |a User-centered system design. |2 fast | |
655 | 4 | |a Electronic books. | |
700 | 1 | |a Luna-García, Huizilopoztli |d 1976- |e editor. | |
700 | 1 | |a Mendoza-González, Alfredo |d 1985- |e editor. | |
700 | 1 | |a Mendoza-Gonzalez, Ricardo |d 1979- |e editor. | |
710 | 2 | |a IGI Global, |e publisher. | |
776 | 0 | |c (Original) |w (DLC)2019039290 | |
776 | 0 | 8 | |i Print version: |z 1799823253 |z 9781799823254 |w (DLC) 2019039290 |
830 | 0 | |a Advances in educational technologies and instructional design. | |
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912 | |a ZDB-98-IGB | ||
049 | |a DE-863 |
Datensatz im Suchindex
DE-BY-FWS_katkey | ZDB-98-IGB-00236143 |
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adam_text | |
any_adam_object | |
author2 | Luna-García, Huizilopoztli 1976- Mendoza-González, Alfredo 1985- Mendoza-Gonzalez, Ricardo 1979- |
author2_role | edt edt edt |
author2_variant | h l g hlg a m g amg r m g rmg |
author_facet | Luna-García, Huizilopoztli 1976- Mendoza-González, Alfredo 1985- Mendoza-Gonzalez, Ricardo 1979- |
building | Verbundindex |
bvnumber | localFWS |
callnumber-first | L - Education |
callnumber-label | LB1028 |
callnumber-raw | LB1028.5 .U94 2020e |
callnumber-search | LB1028.5 .U94 2020e |
callnumber-sort | LB 41028.5 U94 42020E |
callnumber-subject | LB - Theory and Practice of Education |
collection | ZDB-98-IGB |
contents | Section 1. Thoughts, reflections, and strategies on accessible education. Chapter 1. Evolution of accessibility metadata in educational resources ; Chapter 2. Reflections on instructional design guidelines from the moocification of distance education: a case study of a course on design for all ; Chapter 3. Inclusive education through accessible mobile serious games ; Chapter 4. UDL in action: implementing strategies in a large online course ; Chapter 5. HCI and user experience design education: principles for ethical and responsible practices in inclusive research and application ; Chapter 6. Physical access difficulties at educational institutions experienced by people with visual impairment ; Chapter 7. Attention as the base of the development of learning supported by UXD technologies ; Chapter 8. Educational applications as a support for reading disability at elementary school ; Chapter 9. Analysis of the use of VR and haptic devices in the teaching-learning process for blind people -- Section 2. Design, assessment, and redesign of technology for accessible education. Chapter 10. Design process for accessible virtual reality learning environments: a first approach ; Chapter 11. Redesigning the user interface of a learning platform for social engineering integrating web accessibility basics ; Chapter 12. A software testing process based in gamification for children with down syndrome ; Chapter 13. Virtual course of accessibility of the Tecnológico Nacional de México and IT aguascalientes: analysis and improvement proposal ; Chapter 14. On the development of haptic-virtual learning systems for the education of blind people ; Chapter 15. Towards a role-playing game procedural dungeon generation strategy to help developing working skills. |
ctrlnum | (CaBNVSL)slc00000295 (OCoLC)1122692089 |
dewey-full | 371.33/4 |
dewey-hundreds | 300 - Social sciences |
dewey-ones | 371 - Schools and their activities; special education |
dewey-raw | 371.33/4 |
dewey-search | 371.33/4 |
dewey-sort | 3371.33 14 |
dewey-tens | 370 - Education |
discipline | Pädagogik |
format | Electronic eBook |
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genre | Electronic books. |
genre_facet | Electronic books. |
id | ZDB-98-IGB-00236143 |
illustrated | Not Illustrated |
indexdate | 2024-11-26T14:51:56Z |
institution | BVB |
isbn | 179982327X 9781799823278 |
language | English |
oclc_num | 1122692089 |
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physical | 27 PDFs (340 pages) Also available in print. |
psigel | ZDB-98-IGB |
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publishDateSearch | 2020 |
publishDateSort | 2020 |
publisher | IGI Global, |
record_format | marc |
series | Advances in educational technologies and instructional design. |
series2 | Advances in educational technologies and instructional design (AETID) book series |
spelling | UXD and UCD approaches for accessible education Ricardo Mendoza-González, Huizilopoztli Luna-García, Alfredo Mendoza-González. Hershey, Pennsylvania (701 E. Chocolate Avenue, Hershey, Pennsylvania, 17033, USA) : IGI Global, [2020] 27 PDFs (340 pages) text rdacontent electronic isbdmedia online resource rdacarrier Advances in educational technologies and instructional design (AETID) book series "Premier Reference Source" -- taken from front cover. Includes bibliographical references and index. Section 1. Thoughts, reflections, and strategies on accessible education. Chapter 1. Evolution of accessibility metadata in educational resources ; Chapter 2. Reflections on instructional design guidelines from the moocification of distance education: a case study of a course on design for all ; Chapter 3. Inclusive education through accessible mobile serious games ; Chapter 4. UDL in action: implementing strategies in a large online course ; Chapter 5. HCI and user experience design education: principles for ethical and responsible practices in inclusive research and application ; Chapter 6. Physical access difficulties at educational institutions experienced by people with visual impairment ; Chapter 7. Attention as the base of the development of learning supported by UXD technologies ; Chapter 8. Educational applications as a support for reading disability at elementary school ; Chapter 9. Analysis of the use of VR and haptic devices in the teaching-learning process for blind people -- Section 2. Design, assessment, and redesign of technology for accessible education. Chapter 10. Design process for accessible virtual reality learning environments: a first approach ; Chapter 11. Redesigning the user interface of a learning platform for social engineering integrating web accessibility basics ; Chapter 12. A software testing process based in gamification for children with down syndrome ; Chapter 13. Virtual course of accessibility of the Tecnológico Nacional de México and IT aguascalientes: analysis and improvement proposal ; Chapter 14. On the development of haptic-virtual learning systems for the education of blind people ; Chapter 15. Towards a role-playing game procedural dungeon generation strategy to help developing working skills. Restricted to subscribers or individual electronic text purchasers. "This book explores the use of User Centered-Design (UCD) and User eXperience Design (UXD) approaches in support of accessible and equity education"-- Provided by publisher. Also available in print. Mode of access: World Wide Web. Description based on title screen (IGI Global, viewed 02/15/2020). Computer-assisted instruction Design. People with disabilities Education. User interfaces (Computer systems) Design. User-centered system design. Computer-assisted instruction Design. fast People with disabilities Education. fast User interfaces (Computer systems) Design. fast User-centered system design. fast Electronic books. Luna-García, Huizilopoztli 1976- editor. Mendoza-González, Alfredo 1985- editor. Mendoza-Gonzalez, Ricardo 1979- editor. IGI Global, publisher. (Original) (DLC)2019039290 Print version: 1799823253 9781799823254 (DLC) 2019039290 Advances in educational technologies and instructional design. FWS01 ZDB-98-IGB FWS_PDA_IGB http://services.igi-global.com/resolvedoi/resolve.aspx?doi=10.4018/978-1-7998-2325-4 Volltext |
spellingShingle | UXD and UCD approaches for accessible education Advances in educational technologies and instructional design. Section 1. Thoughts, reflections, and strategies on accessible education. Chapter 1. Evolution of accessibility metadata in educational resources ; Chapter 2. Reflections on instructional design guidelines from the moocification of distance education: a case study of a course on design for all ; Chapter 3. Inclusive education through accessible mobile serious games ; Chapter 4. UDL in action: implementing strategies in a large online course ; Chapter 5. HCI and user experience design education: principles for ethical and responsible practices in inclusive research and application ; Chapter 6. Physical access difficulties at educational institutions experienced by people with visual impairment ; Chapter 7. Attention as the base of the development of learning supported by UXD technologies ; Chapter 8. Educational applications as a support for reading disability at elementary school ; Chapter 9. Analysis of the use of VR and haptic devices in the teaching-learning process for blind people -- Section 2. Design, assessment, and redesign of technology for accessible education. Chapter 10. Design process for accessible virtual reality learning environments: a first approach ; Chapter 11. Redesigning the user interface of a learning platform for social engineering integrating web accessibility basics ; Chapter 12. A software testing process based in gamification for children with down syndrome ; Chapter 13. Virtual course of accessibility of the Tecnológico Nacional de México and IT aguascalientes: analysis and improvement proposal ; Chapter 14. On the development of haptic-virtual learning systems for the education of blind people ; Chapter 15. Towards a role-playing game procedural dungeon generation strategy to help developing working skills. Computer-assisted instruction Design. People with disabilities Education. User interfaces (Computer systems) Design. User-centered system design. Computer-assisted instruction Design. fast People with disabilities Education. fast User interfaces (Computer systems) Design. fast User-centered system design. fast |
title | UXD and UCD approaches for accessible education |
title_auth | UXD and UCD approaches for accessible education |
title_exact_search | UXD and UCD approaches for accessible education |
title_full | UXD and UCD approaches for accessible education Ricardo Mendoza-González, Huizilopoztli Luna-García, Alfredo Mendoza-González. |
title_fullStr | UXD and UCD approaches for accessible education Ricardo Mendoza-González, Huizilopoztli Luna-García, Alfredo Mendoza-González. |
title_full_unstemmed | UXD and UCD approaches for accessible education Ricardo Mendoza-González, Huizilopoztli Luna-García, Alfredo Mendoza-González. |
title_short | UXD and UCD approaches for accessible education |
title_sort | uxd and ucd approaches for accessible education |
topic | Computer-assisted instruction Design. People with disabilities Education. User interfaces (Computer systems) Design. User-centered system design. Computer-assisted instruction Design. fast People with disabilities Education. fast User interfaces (Computer systems) Design. fast User-centered system design. fast |
topic_facet | Computer-assisted instruction Design. People with disabilities Education. User interfaces (Computer systems) Design. User-centered system design. Electronic books. |
url | http://services.igi-global.com/resolvedoi/resolve.aspx?doi=10.4018/978-1-7998-2325-4 |
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