Gamification strategies for retention, motivation, and engagement in higher education: emerging research and opportunities
"This book explores how gamification strategies can be used to support retention, well-being, and engagement in higher education"--
Gespeichert in:
1. Verfasser: | |
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Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
Hershey, Pennsylvania (701 E. Chocolate Avenue, Hershey, Pennsylvania, 17033, USA) :
IGI Global,
2020.
|
Schlagworte: | |
Online-Zugang: | Volltext |
Zusammenfassung: | "This book explores how gamification strategies can be used to support retention, well-being, and engagement in higher education"-- |
Beschreibung: | 13 PDFs (205 pages) Also available in print. |
Format: | Mode of access: World Wide Web. |
Bibliographie: | Includes bibliographical references and index. |
ISBN: | 9781799820819 |
Zugangseinschränkungen: | Restricted to subscribers or individual electronic text purchasers. |
Internformat
MARC
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020 | |a 9781799820819 |q ebook | ||
020 | |z 1799820815 | ||
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050 | 4 | |a LB2395.7 |b .C67 2020e | |
082 | 7 | |a 378.0785 |2 23 | |
100 | 1 | |a Costello, Robert, |d 1979- |e author. | |
245 | 1 | 0 | |a Gamification strategies for retention, motivation, and engagement in higher education |b emerging research and opportunities |c by Robert Costello. |
264 | 1 | |a Hershey, Pennsylvania (701 E. Chocolate Avenue, Hershey, Pennsylvania, 17033, USA) : |b IGI Global, |c 2020. | |
300 | |a 13 PDFs (205 pages) | ||
336 | |a text |2 rdacontent | ||
337 | |a electronic |2 isbdmedia | ||
338 | |a online resource |2 rdacarrier | ||
504 | |a Includes bibliographical references and index. | ||
505 | 0 | |a Chapter 1. Learning theories within gamification -- Chapter 2. Mapping gamification -- Chapter 3. Educator model -- Chapter 4. VR in higher education -- Chapter 5. AR in education -- Chapter 6. Future directions of gamification in education. | |
506 | |a Restricted to subscribers or individual electronic text purchasers. | ||
520 | 3 | |a "This book explores how gamification strategies can be used to support retention, well-being, and engagement in higher education"-- |c Provided by publisher. | |
530 | |a Also available in print. | ||
538 | |a Mode of access: World Wide Web. | ||
588 | |a Description based on title screen (IGI Global, viewed 04/22/2020). | ||
650 | 0 | |a College dropouts |x Prevention. | |
650 | 0 | |a Education, Higher |x Computer-assisted instruction. | |
650 | 0 | |a Educational games. | |
650 | 0 | |a Motivation in education. | |
650 | 7 | |a College dropouts |x Prevention. |2 fast | |
650 | 7 | |a Education, Higher |x Computer-assisted instruction. |2 fast | |
650 | 7 | |a Educational games. |2 fast | |
650 | 7 | |a Motivation in education. |2 fast | |
710 | 2 | |a IGI Global, |e publisher. | |
776 | 0 | |c (Original) |w (DLC)2019037039 | |
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912 | |a ZDB-98-IGB | ||
049 | |a DE-863 |
Datensatz im Suchindex
DE-BY-FWS_katkey | ZDB-98-IGB-00235480 |
---|---|
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adam_text | |
any_adam_object | |
author | Costello, Robert, 1979- |
author_facet | Costello, Robert, 1979- |
author_role | aut |
author_sort | Costello, Robert, 1979- |
author_variant | r c rc |
building | Verbundindex |
bvnumber | localFWS |
callnumber-first | L - Education |
callnumber-label | LB2395 |
callnumber-raw | LB2395.7 .C67 2020e |
callnumber-search | LB2395.7 .C67 2020e |
callnumber-sort | LB 42395.7 C67 42020E |
callnumber-subject | LB - Theory and Practice of Education |
collection | ZDB-98-IGB |
contents | Chapter 1. Learning theories within gamification -- Chapter 2. Mapping gamification -- Chapter 3. Educator model -- Chapter 4. VR in higher education -- Chapter 5. AR in education -- Chapter 6. Future directions of gamification in education. |
ctrlnum | (CaBNVSL)slc00000439 (OCoLC)1151704123 |
dewey-full | 378.0785 |
dewey-hundreds | 300 - Social sciences |
dewey-ones | 378 - Higher education (Tertiary education) |
dewey-raw | 378.0785 |
dewey-search | 378.0785 |
dewey-sort | 3378.0785 |
dewey-tens | 370 - Education |
discipline | Pädagogik |
format | Electronic eBook |
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id | ZDB-98-IGB-00235480 |
illustrated | Not Illustrated |
indexdate | 2024-11-26T14:51:56Z |
institution | BVB |
isbn | 9781799820819 |
language | English |
oclc_num | 1151704123 |
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physical | 13 PDFs (205 pages) Also available in print. |
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publisher | IGI Global, |
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spelling | Costello, Robert, 1979- author. Gamification strategies for retention, motivation, and engagement in higher education emerging research and opportunities by Robert Costello. Hershey, Pennsylvania (701 E. Chocolate Avenue, Hershey, Pennsylvania, 17033, USA) : IGI Global, 2020. 13 PDFs (205 pages) text rdacontent electronic isbdmedia online resource rdacarrier Includes bibliographical references and index. Chapter 1. Learning theories within gamification -- Chapter 2. Mapping gamification -- Chapter 3. Educator model -- Chapter 4. VR in higher education -- Chapter 5. AR in education -- Chapter 6. Future directions of gamification in education. Restricted to subscribers or individual electronic text purchasers. "This book explores how gamification strategies can be used to support retention, well-being, and engagement in higher education"-- Provided by publisher. Also available in print. Mode of access: World Wide Web. Description based on title screen (IGI Global, viewed 04/22/2020). College dropouts Prevention. Education, Higher Computer-assisted instruction. Educational games. Motivation in education. College dropouts Prevention. fast Education, Higher Computer-assisted instruction. fast Educational games. fast Motivation in education. fast IGI Global, publisher. (Original) (DLC)2019037039 Print version: 1799820793 9781799820796 (DLC) 2019037039 FWS01 ZDB-98-IGB FWS_PDA_IGB http://services.igi-global.com/resolvedoi/resolve.aspx?doi=10.4018/978-1-7998-2079-6 Volltext |
spellingShingle | Costello, Robert, 1979- Gamification strategies for retention, motivation, and engagement in higher education emerging research and opportunities Chapter 1. Learning theories within gamification -- Chapter 2. Mapping gamification -- Chapter 3. Educator model -- Chapter 4. VR in higher education -- Chapter 5. AR in education -- Chapter 6. Future directions of gamification in education. College dropouts Prevention. Education, Higher Computer-assisted instruction. Educational games. Motivation in education. College dropouts Prevention. fast Education, Higher Computer-assisted instruction. fast Educational games. fast Motivation in education. fast |
title | Gamification strategies for retention, motivation, and engagement in higher education emerging research and opportunities |
title_auth | Gamification strategies for retention, motivation, and engagement in higher education emerging research and opportunities |
title_exact_search | Gamification strategies for retention, motivation, and engagement in higher education emerging research and opportunities |
title_full | Gamification strategies for retention, motivation, and engagement in higher education emerging research and opportunities by Robert Costello. |
title_fullStr | Gamification strategies for retention, motivation, and engagement in higher education emerging research and opportunities by Robert Costello. |
title_full_unstemmed | Gamification strategies for retention, motivation, and engagement in higher education emerging research and opportunities by Robert Costello. |
title_short | Gamification strategies for retention, motivation, and engagement in higher education |
title_sort | gamification strategies for retention motivation and engagement in higher education emerging research and opportunities |
title_sub | emerging research and opportunities |
topic | College dropouts Prevention. Education, Higher Computer-assisted instruction. Educational games. Motivation in education. College dropouts Prevention. fast Education, Higher Computer-assisted instruction. fast Educational games. fast Motivation in education. fast |
topic_facet | College dropouts Prevention. Education, Higher Computer-assisted instruction. Educational games. Motivation in education. |
url | http://services.igi-global.com/resolvedoi/resolve.aspx?doi=10.4018/978-1-7998-2079-6 |
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