Cases on models and methods for STEAM education:
"This book examines the latest scholarly information on curriculum development, instructional design, and educational benefits of STEAM learning initiatives"--
Gespeichert in:
Weitere Verfasser: | , |
---|---|
Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
Hershey, Pennsylvania (701 E. Chocolate Avenue, Hershey, Pennsylvania, 17033, USA) :
IGI Global,
[2019]
|
Ausgabe: | Second edition. |
Schlagworte: | |
Online-Zugang: | Volltext |
Zusammenfassung: | "This book examines the latest scholarly information on curriculum development, instructional design, and educational benefits of STEAM learning initiatives"-- |
Beschreibung: | Previous edition: 2017. |
Beschreibung: | 30 PDFs (379 pages) Also available in print. |
Format: | Mode of access: World Wide Web. |
Bibliographie: | Includes bibliographical references and index. |
ISBN: | 9781522596370 |
Zugangseinschränkungen: | Restricted to subscribers or individual electronic text purchasers. |
Internformat
MARC
LEADER | 00000nam a2200000 i 4500 | ||
---|---|---|---|
001 | ZDB-98-IGB-00222502 | ||
003 | IGIG | ||
005 | 20190920161557.0 | ||
006 | m eo d | ||
007 | cr bn |||m|||a | ||
008 | 190921t20192020pau fob 001 0 eng d | ||
010 | |z 2019005220 | ||
020 | |a 9781522596370 |q Ebook | ||
020 | |z 9781522596318 |q Hardcover | ||
020 | |z 9781522596363 |q Softcover | ||
024 | 7 | |a 10.4018/978-1-5225-9631-8 |2 doi | |
035 | |a (CaBNVSL)slc20838786 | ||
035 | |a (OCoLC)1120756983 | ||
040 | |a CaBNVSL |b eng |e rda |c CaBNVSL |d CaBNVSL | ||
050 | 4 | |a LB1585 |b .C33 2019e | |
082 | 7 | |a 372.35/044 |2 23 | |
130 | 0 | |a Cases on STEAM education in practice | |
245 | 0 | 0 | |a Cases on models and methods for STEAM education |c Judith Ann Bazler and Meta Lee Van Sickle, editors. |
246 | 2 | |a Cases on models and methods for Science, Technology, Engineering, Arts and Mathematics education | |
246 | 2 | |a Science, technology, engineering, arts and mathematics education | |
250 | |a Second edition. | ||
264 | 1 | |a Hershey, Pennsylvania (701 E. Chocolate Avenue, Hershey, Pennsylvania, 17033, USA) : |b IGI Global, |c [2019] | |
264 | 4 | |c ©2020. | |
300 | |a 30 PDFs (379 pages) | ||
336 | |a text |2 rdacontent | ||
337 | |a electronic |2 isbdmedia | ||
338 | |a online resource |2 rdacarrier | ||
500 | |a Previous edition: 2017. | ||
504 | |a Includes bibliographical references and index. | ||
505 | 0 | |a Section 1. Chapter 1. Musing on unanswered questions -- Section 2. Art practice. Chapter 2. Graphic novels and STEAM: strategies and texts for utilization in STEAM education graphic novels and STEAM ; Chapter 3. High-quality trade books and content areas: planning accordingly for rich instruction ; Chapter 4. Theater as the STEAM engine for engaging those previously disengaged ; Chapter 5. Exploring simple machines with creative movement ; Chapter 6. Getting to "know" STEAM -- Section 3. Theme-based. Chapter 7. Tower design, build and test as a STEAM project: tower design, build, and test ; Chapter 8. The great race: using air to move paper airplanes and balloon rockets ; Chapter 9. Bee pollination ; Chapter 10. Cases on STEAM education in practice catapults and history of catapults ; Chapter 11. A mathematical approach to designing insulators ; Chapter 12. Engineering and art: putting the EA in STEAM ; Chapter 13. Developing and applying the law of cosines: using star maps as a context ; Chapter 14. Using STEAM in marine science: incorporating graphic design into an existing STEM lesson ; Chapter 15. "Imagioneering" a new mission: space -- Section 4. Differentiating instruction. Chapter 16. Differentiating instruction in the forensics classroom | |
506 | |a Restricted to subscribers or individual electronic text purchasers. | ||
520 | 3 | |a "This book examines the latest scholarly information on curriculum development, instructional design, and educational benefits of STEAM learning initiatives"-- |c Provided by publisher. | |
530 | |a Also available in print. | ||
538 | |a Mode of access: World Wide Web. | ||
588 | |a Description based on title screen (IGI Global, viewed 09/21/2019). | ||
650 | 0 | |a Interdisciplinary approach in education. | |
650 | 0 | |a Science and the arts. | |
650 | 0 | |a Science |x Study and teaching |x Methodology. | |
653 | |a STEAM education | ||
700 | 1 | |a Bazler, Judith, |e editor. | |
700 | 1 | |a Sickle, Meta Lee Van, |e editor. | |
710 | 2 | |a IGI Global, |e publisher. | |
776 | 0 | |c (Original) |w (DLC)2019005220 | |
776 | 0 | 8 | |i Print version: |z 1522596313 |z 9781522596318 |w (DLC) 2019005220 |
856 | 4 | 0 | |l FWS01 |p ZDB-98-IGB |q FWS_PDA_IGB |u http://services.igi-global.com/resolvedoi/resolve.aspx?doi=10.4018/978-1-5225-9631-8 |3 Volltext |
912 | |a ZDB-98-IGB | ||
049 | |a DE-863 |
Datensatz im Suchindex
DE-BY-FWS_katkey | ZDB-98-IGB-00222502 |
---|---|
_version_ | 1816797081992429568 |
adam_text | |
any_adam_object | |
author2 | Bazler, Judith Sickle, Meta Lee Van |
author2_role | edt edt |
author2_variant | j b jb m l v s mlv mlvs |
author_facet | Bazler, Judith Sickle, Meta Lee Van |
building | Verbundindex |
bvnumber | localFWS |
callnumber-first | L - Education |
callnumber-label | LB1585 |
callnumber-raw | LB1585 .C33 2019e |
callnumber-search | LB1585 .C33 2019e |
callnumber-sort | LB 41585 C33 42019E |
callnumber-subject | LB - Theory and Practice of Education |
collection | ZDB-98-IGB |
contents | Section 1. Chapter 1. Musing on unanswered questions -- Section 2. Art practice. Chapter 2. Graphic novels and STEAM: strategies and texts for utilization in STEAM education graphic novels and STEAM ; Chapter 3. High-quality trade books and content areas: planning accordingly for rich instruction ; Chapter 4. Theater as the STEAM engine for engaging those previously disengaged ; Chapter 5. Exploring simple machines with creative movement ; Chapter 6. Getting to "know" STEAM -- Section 3. Theme-based. Chapter 7. Tower design, build and test as a STEAM project: tower design, build, and test ; Chapter 8. The great race: using air to move paper airplanes and balloon rockets ; Chapter 9. Bee pollination ; Chapter 10. Cases on STEAM education in practice catapults and history of catapults ; Chapter 11. A mathematical approach to designing insulators ; Chapter 12. Engineering and art: putting the EA in STEAM ; Chapter 13. Developing and applying the law of cosines: using star maps as a context ; Chapter 14. Using STEAM in marine science: incorporating graphic design into an existing STEM lesson ; Chapter 15. "Imagioneering" a new mission: space -- Section 4. Differentiating instruction. Chapter 16. Differentiating instruction in the forensics classroom |
ctrlnum | (CaBNVSL)slc20838786 (OCoLC)1120756983 |
dewey-full | 372.35/044 |
dewey-hundreds | 300 - Social sciences |
dewey-ones | 372 - Primary education (Elementary education) |
dewey-raw | 372.35/044 |
dewey-search | 372.35/044 |
dewey-sort | 3372.35 244 |
dewey-tens | 370 - Education |
discipline | Pädagogik |
edition | Second edition. |
format | Electronic eBook |
fullrecord | <?xml version="1.0" encoding="UTF-8"?><collection xmlns="http://www.loc.gov/MARC21/slim"><record><leader>03658nam a2200565 i 4500</leader><controlfield tag="001">ZDB-98-IGB-00222502</controlfield><controlfield tag="003">IGIG</controlfield><controlfield tag="005">20190920161557.0</controlfield><controlfield tag="006">m eo d </controlfield><controlfield tag="007">cr bn |||m|||a</controlfield><controlfield tag="008">190921t20192020pau fob 001 0 eng d</controlfield><datafield tag="010" ind1=" " ind2=" "><subfield code="z"> 2019005220</subfield></datafield><datafield tag="020" ind1=" " ind2=" "><subfield code="a">9781522596370</subfield><subfield code="q">Ebook</subfield></datafield><datafield tag="020" ind1=" " ind2=" "><subfield code="z">9781522596318</subfield><subfield code="q">Hardcover</subfield></datafield><datafield tag="020" ind1=" " ind2=" "><subfield code="z">9781522596363</subfield><subfield code="q">Softcover</subfield></datafield><datafield tag="024" ind1="7" ind2=" "><subfield code="a">10.4018/978-1-5225-9631-8</subfield><subfield code="2">doi</subfield></datafield><datafield tag="035" ind1=" " ind2=" "><subfield code="a">(CaBNVSL)slc20838786</subfield></datafield><datafield tag="035" ind1=" " ind2=" "><subfield code="a">(OCoLC)1120756983</subfield></datafield><datafield tag="040" ind1=" " ind2=" "><subfield code="a">CaBNVSL</subfield><subfield code="b">eng</subfield><subfield code="e">rda</subfield><subfield code="c">CaBNVSL</subfield><subfield code="d">CaBNVSL</subfield></datafield><datafield tag="050" ind1=" " ind2="4"><subfield code="a">LB1585</subfield><subfield code="b">.C33 2019e</subfield></datafield><datafield tag="082" ind1="7" ind2=" "><subfield code="a">372.35/044</subfield><subfield code="2">23</subfield></datafield><datafield tag="130" ind1="0" ind2=" "><subfield code="a">Cases on STEAM education in practice</subfield></datafield><datafield tag="245" ind1="0" ind2="0"><subfield code="a">Cases on models and methods for STEAM education </subfield><subfield code="c">Judith Ann Bazler and Meta Lee Van Sickle, editors.</subfield></datafield><datafield tag="246" ind1="2" ind2=" "><subfield code="a">Cases on models and methods for Science, Technology, Engineering, Arts and Mathematics education</subfield></datafield><datafield tag="246" ind1="2" ind2=" "><subfield code="a">Science, technology, engineering, arts and mathematics education</subfield></datafield><datafield tag="250" ind1=" " ind2=" "><subfield code="a">Second edition.</subfield></datafield><datafield tag="264" ind1=" " ind2="1"><subfield code="a">Hershey, Pennsylvania (701 E. Chocolate Avenue, Hershey, Pennsylvania, 17033, USA) :</subfield><subfield code="b">IGI Global,</subfield><subfield code="c">[2019]</subfield></datafield><datafield tag="264" ind1=" " ind2="4"><subfield code="c">©2020.</subfield></datafield><datafield tag="300" ind1=" " ind2=" "><subfield code="a">30 PDFs (379 pages)</subfield></datafield><datafield tag="336" ind1=" " ind2=" "><subfield code="a">text</subfield><subfield code="2">rdacontent</subfield></datafield><datafield tag="337" ind1=" " ind2=" "><subfield code="a">electronic</subfield><subfield code="2">isbdmedia</subfield></datafield><datafield tag="338" ind1=" " ind2=" "><subfield code="a">online resource</subfield><subfield code="2">rdacarrier</subfield></datafield><datafield tag="500" ind1=" " ind2=" "><subfield code="a">Previous edition: 2017.</subfield></datafield><datafield tag="504" ind1=" " ind2=" "><subfield code="a">Includes bibliographical references and index.</subfield></datafield><datafield tag="505" ind1="0" ind2=" "><subfield code="a">Section 1. Chapter 1. Musing on unanswered questions -- Section 2. Art practice. Chapter 2. Graphic novels and STEAM: strategies and texts for utilization in STEAM education graphic novels and STEAM ; Chapter 3. High-quality trade books and content areas: planning accordingly for rich instruction ; Chapter 4. Theater as the STEAM engine for engaging those previously disengaged ; Chapter 5. Exploring simple machines with creative movement ; Chapter 6. Getting to "know" STEAM -- Section 3. Theme-based. Chapter 7. Tower design, build and test as a STEAM project: tower design, build, and test ; Chapter 8. The great race: using air to move paper airplanes and balloon rockets ; Chapter 9. Bee pollination ; Chapter 10. Cases on STEAM education in practice catapults and history of catapults ; Chapter 11. A mathematical approach to designing insulators ; Chapter 12. Engineering and art: putting the EA in STEAM ; Chapter 13. Developing and applying the law of cosines: using star maps as a context ; Chapter 14. Using STEAM in marine science: incorporating graphic design into an existing STEM lesson ; Chapter 15. "Imagioneering" a new mission: space -- Section 4. Differentiating instruction. Chapter 16. Differentiating instruction in the forensics classroom</subfield></datafield><datafield tag="506" ind1=" " ind2=" "><subfield code="a">Restricted to subscribers or individual electronic text purchasers.</subfield></datafield><datafield tag="520" ind1="3" ind2=" "><subfield code="a">"This book examines the latest scholarly information on curriculum development, instructional design, and educational benefits of STEAM learning initiatives"--</subfield><subfield code="c">Provided by publisher.</subfield></datafield><datafield tag="530" ind1=" " ind2=" "><subfield code="a">Also available in print.</subfield></datafield><datafield tag="538" ind1=" " ind2=" "><subfield code="a">Mode of access: World Wide Web.</subfield></datafield><datafield tag="588" ind1=" " ind2=" "><subfield code="a">Description based on title screen (IGI Global, viewed 09/21/2019).</subfield></datafield><datafield tag="650" ind1=" " ind2="0"><subfield code="a">Interdisciplinary approach in education.</subfield></datafield><datafield tag="650" ind1=" " ind2="0"><subfield code="a">Science and the arts.</subfield></datafield><datafield tag="650" ind1=" " ind2="0"><subfield code="a">Science</subfield><subfield code="x">Study and teaching</subfield><subfield code="x">Methodology.</subfield></datafield><datafield tag="653" ind1=" " ind2=" "><subfield code="a">STEAM education</subfield></datafield><datafield tag="700" ind1="1" ind2=" "><subfield code="a">Bazler, Judith,</subfield><subfield code="e">editor.</subfield></datafield><datafield tag="700" ind1="1" ind2=" "><subfield code="a">Sickle, Meta Lee Van,</subfield><subfield code="e">editor.</subfield></datafield><datafield tag="710" ind1="2" ind2=" "><subfield code="a">IGI Global,</subfield><subfield code="e">publisher.</subfield></datafield><datafield tag="776" ind1="0" ind2=" "><subfield code="c">(Original)</subfield><subfield code="w">(DLC)2019005220</subfield></datafield><datafield tag="776" ind1="0" ind2="8"><subfield code="i">Print version:</subfield><subfield code="z">1522596313</subfield><subfield code="z">9781522596318</subfield><subfield code="w">(DLC) 2019005220</subfield></datafield><datafield tag="856" ind1="4" ind2="0"><subfield code="l">FWS01</subfield><subfield code="p">ZDB-98-IGB</subfield><subfield code="q">FWS_PDA_IGB</subfield><subfield code="u">http://services.igi-global.com/resolvedoi/resolve.aspx?doi=10.4018/978-1-5225-9631-8</subfield><subfield code="3">Volltext</subfield></datafield><datafield tag="912" ind1=" " ind2=" "><subfield code="a">ZDB-98-IGB</subfield></datafield><datafield tag="049" ind1=" " ind2=" "><subfield code="a">DE-863</subfield></datafield></record></collection> |
id | ZDB-98-IGB-00222502 |
illustrated | Not Illustrated |
indexdate | 2024-11-26T14:51:55Z |
institution | BVB |
isbn | 9781522596370 |
language | English |
oclc_num | 1120756983 |
open_access_boolean | |
owner | DE-863 DE-BY-FWS |
owner_facet | DE-863 DE-BY-FWS |
physical | 30 PDFs (379 pages) Also available in print. |
psigel | ZDB-98-IGB |
publishDate | 2019 |
publishDateSearch | 2019 |
publishDateSort | 2019 |
publisher | IGI Global, |
record_format | marc |
spelling | Cases on STEAM education in practice Cases on models and methods for STEAM education Judith Ann Bazler and Meta Lee Van Sickle, editors. Cases on models and methods for Science, Technology, Engineering, Arts and Mathematics education Science, technology, engineering, arts and mathematics education Second edition. Hershey, Pennsylvania (701 E. Chocolate Avenue, Hershey, Pennsylvania, 17033, USA) : IGI Global, [2019] ©2020. 30 PDFs (379 pages) text rdacontent electronic isbdmedia online resource rdacarrier Previous edition: 2017. Includes bibliographical references and index. Section 1. Chapter 1. Musing on unanswered questions -- Section 2. Art practice. Chapter 2. Graphic novels and STEAM: strategies and texts for utilization in STEAM education graphic novels and STEAM ; Chapter 3. High-quality trade books and content areas: planning accordingly for rich instruction ; Chapter 4. Theater as the STEAM engine for engaging those previously disengaged ; Chapter 5. Exploring simple machines with creative movement ; Chapter 6. Getting to "know" STEAM -- Section 3. Theme-based. Chapter 7. Tower design, build and test as a STEAM project: tower design, build, and test ; Chapter 8. The great race: using air to move paper airplanes and balloon rockets ; Chapter 9. Bee pollination ; Chapter 10. Cases on STEAM education in practice catapults and history of catapults ; Chapter 11. A mathematical approach to designing insulators ; Chapter 12. Engineering and art: putting the EA in STEAM ; Chapter 13. Developing and applying the law of cosines: using star maps as a context ; Chapter 14. Using STEAM in marine science: incorporating graphic design into an existing STEM lesson ; Chapter 15. "Imagioneering" a new mission: space -- Section 4. Differentiating instruction. Chapter 16. Differentiating instruction in the forensics classroom Restricted to subscribers or individual electronic text purchasers. "This book examines the latest scholarly information on curriculum development, instructional design, and educational benefits of STEAM learning initiatives"-- Provided by publisher. Also available in print. Mode of access: World Wide Web. Description based on title screen (IGI Global, viewed 09/21/2019). Interdisciplinary approach in education. Science and the arts. Science Study and teaching Methodology. STEAM education Bazler, Judith, editor. Sickle, Meta Lee Van, editor. IGI Global, publisher. (Original) (DLC)2019005220 Print version: 1522596313 9781522596318 (DLC) 2019005220 FWS01 ZDB-98-IGB FWS_PDA_IGB http://services.igi-global.com/resolvedoi/resolve.aspx?doi=10.4018/978-1-5225-9631-8 Volltext |
spellingShingle | Cases on models and methods for STEAM education Section 1. Chapter 1. Musing on unanswered questions -- Section 2. Art practice. Chapter 2. Graphic novels and STEAM: strategies and texts for utilization in STEAM education graphic novels and STEAM ; Chapter 3. High-quality trade books and content areas: planning accordingly for rich instruction ; Chapter 4. Theater as the STEAM engine for engaging those previously disengaged ; Chapter 5. Exploring simple machines with creative movement ; Chapter 6. Getting to "know" STEAM -- Section 3. Theme-based. Chapter 7. Tower design, build and test as a STEAM project: tower design, build, and test ; Chapter 8. The great race: using air to move paper airplanes and balloon rockets ; Chapter 9. Bee pollination ; Chapter 10. Cases on STEAM education in practice catapults and history of catapults ; Chapter 11. A mathematical approach to designing insulators ; Chapter 12. Engineering and art: putting the EA in STEAM ; Chapter 13. Developing and applying the law of cosines: using star maps as a context ; Chapter 14. Using STEAM in marine science: incorporating graphic design into an existing STEM lesson ; Chapter 15. "Imagioneering" a new mission: space -- Section 4. Differentiating instruction. Chapter 16. Differentiating instruction in the forensics classroom Interdisciplinary approach in education. Science and the arts. Science Study and teaching Methodology. |
title | Cases on models and methods for STEAM education |
title_alt | Cases on STEAM education in practice Cases on models and methods for Science, Technology, Engineering, Arts and Mathematics education Science, technology, engineering, arts and mathematics education |
title_auth | Cases on models and methods for STEAM education |
title_exact_search | Cases on models and methods for STEAM education |
title_full | Cases on models and methods for STEAM education Judith Ann Bazler and Meta Lee Van Sickle, editors. |
title_fullStr | Cases on models and methods for STEAM education Judith Ann Bazler and Meta Lee Van Sickle, editors. |
title_full_unstemmed | Cases on models and methods for STEAM education Judith Ann Bazler and Meta Lee Van Sickle, editors. |
title_short | Cases on models and methods for STEAM education |
title_sort | cases on models and methods for steam education |
topic | Interdisciplinary approach in education. Science and the arts. Science Study and teaching Methodology. |
topic_facet | Interdisciplinary approach in education. Science and the arts. Science Study and teaching Methodology. |
url | http://services.igi-global.com/resolvedoi/resolve.aspx?doi=10.4018/978-1-5225-9631-8 |
work_keys_str_mv | UT casesonsteameducationinpractice AT bazlerjudith casesonmodelsandmethodsforsteameducation AT sicklemetaleevan casesonmodelsandmethodsforsteameducation AT igiglobal casesonmodelsandmethodsforsteameducation AT bazlerjudith casesonmodelsandmethodsforsciencetechnologyengineeringartsandmathematicseducation AT sicklemetaleevan casesonmodelsandmethodsforsciencetechnologyengineeringartsandmathematicseducation AT igiglobal casesonmodelsandmethodsforsciencetechnologyengineeringartsandmathematicseducation AT bazlerjudith sciencetechnologyengineeringartsandmathematicseducation AT sicklemetaleevan sciencetechnologyengineeringartsandmathematicseducation AT igiglobal sciencetechnologyengineeringartsandmathematicseducation |