Present and future paradigms of cyberculture in the 21st century:
"This book examines the philosophical, political, social, psychological, aesthetic, communicative, computational, and algorithmic multiplicities aspects of cyberculture"--
Gespeichert in:
Weitere Verfasser: | , , |
---|---|
Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
Hershey, Pennsylvania (701 E. Chocolate Avenue, Hershey, Pennsylvania, 17033, USA)
IGI Global
[2019]
|
Schlagworte: | |
Online-Zugang: | DE-863 |
Zusammenfassung: | "This book examines the philosophical, political, social, psychological, aesthetic, communicative, computational, and algorithmic multiplicities aspects of cyberculture"-- |
Beschreibung: | 20 PDFs (246 Seiten) Also available in print. |
Format: | Mode of access: World Wide Web. |
Bibliographie: | Includes bibliographical references and index. |
ISBN: | 9781522580256 |
Zugangseinschränkungen: | Restricted to subscribers or individual electronic text purchasers. |
Internformat
MARC
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020 | |z 1522580247 | ||
020 | |z 1799827003 | ||
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050 | 4 | |a HM851 |b .P7299 2019e | |
082 | 7 | |a 302.23/1 |2 23 | |
245 | 0 | 0 | |a Present and future paradigms of cyberculture in the 21st century |c Simber Atay, Gülsün Kurubacak-Meriç, and Serap Sisman-Uğur, editors. |
264 | 1 | |a Hershey, Pennsylvania (701 E. Chocolate Avenue, Hershey, Pennsylvania, 17033, USA) |b IGI Global |c [2019] | |
300 | |a 20 PDFs (246 Seiten) | ||
336 | |a text |2 rdacontent | ||
337 | |a electronic |2 isbdmedia | ||
338 | |a online resource |2 rdacarrier | ||
504 | |a Includes bibliographical references and index. | ||
505 | 0 | |a Chapter 1. Cyber-culture, cyber-art, and mnemonic energy -- Chapter 2. The reflections of technological singularity on open and distance learning management -- Chapter 3. Nature and culture in digital media landscapes -- Chapter 4. Websites as spaces for building the identities of political parties -- Chapter 5. Designing eco cities with the understanding of digital nomads -- Chapter 6. Reflections in a "black mirror": reputation and memory conservation in a too technological era -- Chapter 7. Using digital technologies in the 21st century classroom: how video games support dynamic learning opportunities -- Chapter 8. Social impacts of cyber culture and predictions about the future of open and distance education -- Chapter 9. The dialectics of cyber-aesthetics and graphic design in the 21st century -- Chapter 10. The relationship of human intelligence with technique/technology: from intelligence designing tools to learning machines of cybernetic culture -- Chapter 11. Measuring student satisfaction level regarding instructional design and technical dimension in web-based distance education programs. | |
506 | |a Restricted to subscribers or individual electronic text purchasers. | ||
520 | 3 | |a "This book examines the philosophical, political, social, psychological, aesthetic, communicative, computational, and algorithmic multiplicities aspects of cyberculture"-- |c Provided by publisher. | |
530 | |a Also available in print. | ||
538 | |a Mode of access: World Wide Web. | ||
588 | 0 | |a Description based on title screen (IGI Global, viewed 02/11/2021). | |
650 | 0 | |a Digital media |x Social aspects. | |
650 | 0 | |a Information technology |x Social aspects. | |
650 | 0 | |a Internet |x Social aspects. | |
650 | 7 | |a Digital media |x Social aspects. |2 fast | |
650 | 7 | |a Information technology |x Social aspects. |2 fast | |
650 | 7 | |a Internet |x Social aspects. |2 fast | |
653 | |a Activism. | ||
653 | |a Community Engineering. | ||
653 | |a Cyberculture. | ||
653 | |a Digital Media. | ||
653 | |a Digital Technologies. | ||
653 | |a Netocracy. | ||
653 | |a Politics. | ||
653 | |a Psychology. | ||
653 | |a Software Engineering. | ||
653 | |a Subactivism. | ||
700 | 1 | |a Atay, Simber |d 1958- |e editor. | |
700 | 1 | |a Kurubacak, Gulsun |d 1964- |e editor. | |
700 | 1 | |a Sisman-Ugur, Serap |d 1981- |e editor. | |
710 | 2 | |a IGI Global, |e publisher. | |
776 | 0 | |c (Original) |w (DLC)2018042434 | |
776 | 0 | 8 | |i Print version: |z 1522580247 |z 9781522580249 |w (DLC) 2018042434 |
966 | 4 | 0 | |l DE-863 |p ZDB-98-IGB |q FWS_PDA_IGB |u http://services.igi-global.com/resolvedoi/resolve.aspx?doi=10.4018/978-1-5225-8024-9 |3 Volltext |
912 | |a ZDB-98-IGB | ||
049 | |a DE-863 |
Datensatz im Suchindex
DE-BY-FWS_katkey | ZDB-98-IGB-00212645 |
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adam_text | |
any_adam_object | |
author2 | Atay, Simber 1958- Kurubacak, Gulsun 1964- Sisman-Ugur, Serap 1981- |
author2_role | edt edt edt |
author2_variant | s a sa g k gk s s u ssu |
author_facet | Atay, Simber 1958- Kurubacak, Gulsun 1964- Sisman-Ugur, Serap 1981- |
building | Verbundindex |
bvnumber | localFWS |
callnumber-first | H - Social Science |
callnumber-label | HM851 |
callnumber-raw | HM851 .P7299 2019e |
callnumber-search | HM851 .P7299 2019e |
callnumber-sort | HM 3851 P7299 42019E |
callnumber-subject | HM - Sociology |
collection | ZDB-98-IGB |
contents | Chapter 1. Cyber-culture, cyber-art, and mnemonic energy -- Chapter 2. The reflections of technological singularity on open and distance learning management -- Chapter 3. Nature and culture in digital media landscapes -- Chapter 4. Websites as spaces for building the identities of political parties -- Chapter 5. Designing eco cities with the understanding of digital nomads -- Chapter 6. Reflections in a "black mirror": reputation and memory conservation in a too technological era -- Chapter 7. Using digital technologies in the 21st century classroom: how video games support dynamic learning opportunities -- Chapter 8. Social impacts of cyber culture and predictions about the future of open and distance education -- Chapter 9. The dialectics of cyber-aesthetics and graphic design in the 21st century -- Chapter 10. The relationship of human intelligence with technique/technology: from intelligence designing tools to learning machines of cybernetic culture -- Chapter 11. Measuring student satisfaction level regarding instructional design and technical dimension in web-based distance education programs. |
ctrlnum | (CaBNVSL)slc00001084 (OCoLC)1237530857 |
dewey-full | 302.23/1 |
dewey-hundreds | 300 - Social sciences |
dewey-ones | 302 - Social interaction |
dewey-raw | 302.23/1 |
dewey-search | 302.23/1 |
dewey-sort | 3302.23 11 |
dewey-tens | 300 - Social sciences |
discipline | Soziologie |
format | Electronic eBook |
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id | ZDB-98-IGB-00212645 |
illustrated | Not Illustrated |
indexdate | 2025-03-07T12:04:05Z |
institution | BVB |
isbn | 9781522580256 |
language | English |
oclc_num | 1237530857 |
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physical | 20 PDFs (246 Seiten) Also available in print. |
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publishDate | 2019 |
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spelling | Present and future paradigms of cyberculture in the 21st century Simber Atay, Gülsün Kurubacak-Meriç, and Serap Sisman-Uğur, editors. Hershey, Pennsylvania (701 E. Chocolate Avenue, Hershey, Pennsylvania, 17033, USA) IGI Global [2019] 20 PDFs (246 Seiten) text rdacontent electronic isbdmedia online resource rdacarrier Includes bibliographical references and index. Chapter 1. Cyber-culture, cyber-art, and mnemonic energy -- Chapter 2. The reflections of technological singularity on open and distance learning management -- Chapter 3. Nature and culture in digital media landscapes -- Chapter 4. Websites as spaces for building the identities of political parties -- Chapter 5. Designing eco cities with the understanding of digital nomads -- Chapter 6. Reflections in a "black mirror": reputation and memory conservation in a too technological era -- Chapter 7. Using digital technologies in the 21st century classroom: how video games support dynamic learning opportunities -- Chapter 8. Social impacts of cyber culture and predictions about the future of open and distance education -- Chapter 9. The dialectics of cyber-aesthetics and graphic design in the 21st century -- Chapter 10. The relationship of human intelligence with technique/technology: from intelligence designing tools to learning machines of cybernetic culture -- Chapter 11. Measuring student satisfaction level regarding instructional design and technical dimension in web-based distance education programs. Restricted to subscribers or individual electronic text purchasers. "This book examines the philosophical, political, social, psychological, aesthetic, communicative, computational, and algorithmic multiplicities aspects of cyberculture"-- Provided by publisher. Also available in print. Mode of access: World Wide Web. Description based on title screen (IGI Global, viewed 02/11/2021). Digital media Social aspects. Information technology Social aspects. Internet Social aspects. Digital media Social aspects. fast Information technology Social aspects. fast Internet Social aspects. fast Activism. Community Engineering. Cyberculture. Digital Media. Digital Technologies. Netocracy. Politics. Psychology. Software Engineering. Subactivism. Atay, Simber 1958- editor. Kurubacak, Gulsun 1964- editor. Sisman-Ugur, Serap 1981- editor. IGI Global, publisher. (Original) (DLC)2018042434 Print version: 1522580247 9781522580249 (DLC) 2018042434 |
spellingShingle | Present and future paradigms of cyberculture in the 21st century Chapter 1. Cyber-culture, cyber-art, and mnemonic energy -- Chapter 2. The reflections of technological singularity on open and distance learning management -- Chapter 3. Nature and culture in digital media landscapes -- Chapter 4. Websites as spaces for building the identities of political parties -- Chapter 5. Designing eco cities with the understanding of digital nomads -- Chapter 6. Reflections in a "black mirror": reputation and memory conservation in a too technological era -- Chapter 7. Using digital technologies in the 21st century classroom: how video games support dynamic learning opportunities -- Chapter 8. Social impacts of cyber culture and predictions about the future of open and distance education -- Chapter 9. The dialectics of cyber-aesthetics and graphic design in the 21st century -- Chapter 10. The relationship of human intelligence with technique/technology: from intelligence designing tools to learning machines of cybernetic culture -- Chapter 11. Measuring student satisfaction level regarding instructional design and technical dimension in web-based distance education programs. Digital media Social aspects. Information technology Social aspects. Internet Social aspects. Digital media Social aspects. fast Information technology Social aspects. fast Internet Social aspects. fast |
title | Present and future paradigms of cyberculture in the 21st century |
title_auth | Present and future paradigms of cyberculture in the 21st century |
title_exact_search | Present and future paradigms of cyberculture in the 21st century |
title_full | Present and future paradigms of cyberculture in the 21st century Simber Atay, Gülsün Kurubacak-Meriç, and Serap Sisman-Uğur, editors. |
title_fullStr | Present and future paradigms of cyberculture in the 21st century Simber Atay, Gülsün Kurubacak-Meriç, and Serap Sisman-Uğur, editors. |
title_full_unstemmed | Present and future paradigms of cyberculture in the 21st century Simber Atay, Gülsün Kurubacak-Meriç, and Serap Sisman-Uğur, editors. |
title_short | Present and future paradigms of cyberculture in the 21st century |
title_sort | present and future paradigms of cyberculture in the 21st century |
topic | Digital media Social aspects. Information technology Social aspects. Internet Social aspects. Digital media Social aspects. fast Information technology Social aspects. fast Internet Social aspects. fast |
topic_facet | Digital media Social aspects. Information technology Social aspects. Internet Social aspects. |
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