Present and future paradigms of cyberculture in the 21st century:
"This book examines the philosophical, political, social, psychological, aesthetic, communicative, computational, and algorithmic multiplicities aspects of cyberculture"--
Gespeichert in:
Weitere Verfasser: | , , |
---|---|
Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
Hershey, Pennsylvania (701 E. Chocolate Avenue, Hershey, Pennsylvania, 17033, USA) :
IGI Global,
[2019]
|
Schlagworte: | |
Online-Zugang: | Volltext |
Zusammenfassung: | "This book examines the philosophical, political, social, psychological, aesthetic, communicative, computational, and algorithmic multiplicities aspects of cyberculture"-- |
Beschreibung: | 20 PDFs (246 pages) Also available in print. |
Format: | Mode of access: World Wide Web. |
Bibliographie: | Includes bibliographical references and index. |
ISBN: | 9781522580256 |
Zugangseinschränkungen: | Restricted to subscribers or individual electronic text purchasers. |
Internformat
MARC
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245 | 0 | 0 | |a Present and future paradigms of cyberculture in the 21st century |c Simber Atay, Gülsün Kurubacak-Meriç, and Serap Sisman-Uğur, editors. |
264 | 1 | |a Hershey, Pennsylvania (701 E. Chocolate Avenue, Hershey, Pennsylvania, 17033, USA) : |b IGI Global, |c [2019] | |
300 | |a 20 PDFs (246 pages) | ||
336 | |a text |2 rdacontent | ||
337 | |a electronic |2 isbdmedia | ||
338 | |a online resource |2 rdacarrier | ||
504 | |a Includes bibliographical references and index. | ||
505 | 0 | |a Chapter 1. Cyber-culture, cyber-art, and mnemonic energy -- Chapter 2. The reflections of technological singularity on open and distance learning management -- Chapter 3. Nature and culture in digital media landscapes -- Chapter 4. Websites as spaces for building the identities of political parties -- Chapter 5. Designing eco cities with the understanding of digital nomads -- Chapter 6. Reflections in a "black mirror": reputation and memory conservation in a too technological era -- Chapter 7. Using digital technologies in the 21st century classroom: how video games support dynamic learning opportunities -- Chapter 8. Social impacts of cyber culture and predictions about the future of open and distance education -- Chapter 9. The dialectics of cyber-aesthetics and graphic design in the 21st century -- Chapter 10. The relationship of human intelligence with technique/technology: from intelligence designing tools to learning machines of cybernetic culture -- Chapter 11. Measuring student satisfaction level regarding instructional design and technical dimension in web-based distance education programs. | |
506 | |a Restricted to subscribers or individual electronic text purchasers. | ||
520 | 3 | |a "This book examines the philosophical, political, social, psychological, aesthetic, communicative, computational, and algorithmic multiplicities aspects of cyberculture"-- |c Provided by publisher. | |
530 | |a Also available in print. | ||
538 | |a Mode of access: World Wide Web. | ||
588 | |a Description based on title screen (IGI Global, viewed 02/11/2021). | ||
650 | 0 | |a Digital media |x Social aspects. | |
650 | 0 | |a Information technology |x Social aspects. | |
650 | 0 | |a Internet |x Social aspects. | |
650 | 7 | |a Digital media |x Social aspects. |2 fast | |
650 | 7 | |a Information technology |x Social aspects. |2 fast | |
650 | 7 | |a Internet |x Social aspects. |2 fast | |
700 | 1 | |a Atay, Simber |d 1958- |e editor. | |
700 | 1 | |a Kurubacak, Gulsun |d 1964- |e editor. | |
700 | 1 | |a Sisman-Ugur, Serap |d 1981- |e editor. | |
710 | 2 | |a IGI Global, |e publisher. | |
776 | 0 | |c (Original) |w (DLC)2018042434 | |
776 | 0 | 8 | |i Print version: |z 1522580247 |z 9781522580249 |w (DLC) 2018042434 |
856 | 4 | 0 | |l FWS01 |p ZDB-98-IGB |q FWS_PDA_IGB |u http://services.igi-global.com/resolvedoi/resolve.aspx?doi=10.4018/978-1-5225-8024-9 |3 Volltext |
912 | |a ZDB-98-IGB | ||
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Datensatz im Suchindex
DE-BY-FWS_katkey | ZDB-98-IGB-00212645 |
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adam_text | |
any_adam_object | |
author2 | Atay, Simber 1958- Kurubacak, Gulsun 1964- Sisman-Ugur, Serap 1981- |
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author_facet | Atay, Simber 1958- Kurubacak, Gulsun 1964- Sisman-Ugur, Serap 1981- |
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callnumber-subject | HM - Sociology |
collection | ZDB-98-IGB |
contents | Chapter 1. Cyber-culture, cyber-art, and mnemonic energy -- Chapter 2. The reflections of technological singularity on open and distance learning management -- Chapter 3. Nature and culture in digital media landscapes -- Chapter 4. Websites as spaces for building the identities of political parties -- Chapter 5. Designing eco cities with the understanding of digital nomads -- Chapter 6. Reflections in a "black mirror": reputation and memory conservation in a too technological era -- Chapter 7. Using digital technologies in the 21st century classroom: how video games support dynamic learning opportunities -- Chapter 8. Social impacts of cyber culture and predictions about the future of open and distance education -- Chapter 9. The dialectics of cyber-aesthetics and graphic design in the 21st century -- Chapter 10. The relationship of human intelligence with technique/technology: from intelligence designing tools to learning machines of cybernetic culture -- Chapter 11. Measuring student satisfaction level regarding instructional design and technical dimension in web-based distance education programs. |
ctrlnum | (CaBNVSL)slc00001084 (OCoLC)1237530857 |
dewey-full | 302.23/1 |
dewey-hundreds | 300 - Social sciences |
dewey-ones | 302 - Social interaction |
dewey-raw | 302.23/1 |
dewey-search | 302.23/1 |
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dewey-tens | 300 - Social sciences |
discipline | Soziologie |
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spelling | Present and future paradigms of cyberculture in the 21st century Simber Atay, Gülsün Kurubacak-Meriç, and Serap Sisman-Uğur, editors. Hershey, Pennsylvania (701 E. Chocolate Avenue, Hershey, Pennsylvania, 17033, USA) : IGI Global, [2019] 20 PDFs (246 pages) text rdacontent electronic isbdmedia online resource rdacarrier Includes bibliographical references and index. Chapter 1. Cyber-culture, cyber-art, and mnemonic energy -- Chapter 2. The reflections of technological singularity on open and distance learning management -- Chapter 3. Nature and culture in digital media landscapes -- Chapter 4. Websites as spaces for building the identities of political parties -- Chapter 5. Designing eco cities with the understanding of digital nomads -- Chapter 6. Reflections in a "black mirror": reputation and memory conservation in a too technological era -- Chapter 7. Using digital technologies in the 21st century classroom: how video games support dynamic learning opportunities -- Chapter 8. Social impacts of cyber culture and predictions about the future of open and distance education -- Chapter 9. The dialectics of cyber-aesthetics and graphic design in the 21st century -- Chapter 10. The relationship of human intelligence with technique/technology: from intelligence designing tools to learning machines of cybernetic culture -- Chapter 11. Measuring student satisfaction level regarding instructional design and technical dimension in web-based distance education programs. Restricted to subscribers or individual electronic text purchasers. "This book examines the philosophical, political, social, psychological, aesthetic, communicative, computational, and algorithmic multiplicities aspects of cyberculture"-- Provided by publisher. Also available in print. Mode of access: World Wide Web. Description based on title screen (IGI Global, viewed 02/11/2021). Digital media Social aspects. Information technology Social aspects. Internet Social aspects. Digital media Social aspects. fast Information technology Social aspects. fast Internet Social aspects. fast Atay, Simber 1958- editor. Kurubacak, Gulsun 1964- editor. Sisman-Ugur, Serap 1981- editor. IGI Global, publisher. (Original) (DLC)2018042434 Print version: 1522580247 9781522580249 (DLC) 2018042434 FWS01 ZDB-98-IGB FWS_PDA_IGB http://services.igi-global.com/resolvedoi/resolve.aspx?doi=10.4018/978-1-5225-8024-9 Volltext |
spellingShingle | Present and future paradigms of cyberculture in the 21st century Chapter 1. Cyber-culture, cyber-art, and mnemonic energy -- Chapter 2. The reflections of technological singularity on open and distance learning management -- Chapter 3. Nature and culture in digital media landscapes -- Chapter 4. Websites as spaces for building the identities of political parties -- Chapter 5. Designing eco cities with the understanding of digital nomads -- Chapter 6. Reflections in a "black mirror": reputation and memory conservation in a too technological era -- Chapter 7. Using digital technologies in the 21st century classroom: how video games support dynamic learning opportunities -- Chapter 8. Social impacts of cyber culture and predictions about the future of open and distance education -- Chapter 9. The dialectics of cyber-aesthetics and graphic design in the 21st century -- Chapter 10. The relationship of human intelligence with technique/technology: from intelligence designing tools to learning machines of cybernetic culture -- Chapter 11. Measuring student satisfaction level regarding instructional design and technical dimension in web-based distance education programs. Digital media Social aspects. Information technology Social aspects. Internet Social aspects. Digital media Social aspects. fast Information technology Social aspects. fast Internet Social aspects. fast |
title | Present and future paradigms of cyberculture in the 21st century |
title_auth | Present and future paradigms of cyberculture in the 21st century |
title_exact_search | Present and future paradigms of cyberculture in the 21st century |
title_full | Present and future paradigms of cyberculture in the 21st century Simber Atay, Gülsün Kurubacak-Meriç, and Serap Sisman-Uğur, editors. |
title_fullStr | Present and future paradigms of cyberculture in the 21st century Simber Atay, Gülsün Kurubacak-Meriç, and Serap Sisman-Uğur, editors. |
title_full_unstemmed | Present and future paradigms of cyberculture in the 21st century Simber Atay, Gülsün Kurubacak-Meriç, and Serap Sisman-Uğur, editors. |
title_short | Present and future paradigms of cyberculture in the 21st century |
title_sort | present and future paradigms of cyberculture in the 21st century |
topic | Digital media Social aspects. Information technology Social aspects. Internet Social aspects. Digital media Social aspects. fast Information technology Social aspects. fast Internet Social aspects. fast |
topic_facet | Digital media Social aspects. Information technology Social aspects. Internet Social aspects. |
url | http://services.igi-global.com/resolvedoi/resolve.aspx?doi=10.4018/978-1-5225-8024-9 |
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