Virtual and augmented reality in mental health treatment:
"This book provides relevant theoretical frameworks and the latest empirical research findings in the strategic role of virtual and augmented reality treatments in mental health. It also contains mental health treatments and teachings for students with special needs"--Provided by publisher...
Gespeichert in:
Weitere Verfasser: | |
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Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
Hershey, Pennsylvania (701 E. Chocolate Avenue, Hershey, Pennsylvania, 17033, USA) :
IGI Global,
[2019]
|
Schlagworte: | |
Online-Zugang: | Volltext |
Zusammenfassung: | "This book provides relevant theoretical frameworks and the latest empirical research findings in the strategic role of virtual and augmented reality treatments in mental health. It also contains mental health treatments and teachings for students with special needs"--Provided by publisher. |
Beschreibung: | 26 PDFs (xxiii, 329 pages) Also available in print. |
Format: | Mode of access: World Wide Web. |
Bibliographie: | Includes bibliographical references and index. |
ISBN: | 9781522571698 |
Zugangseinschränkungen: | Restricted to subscribers or individual electronic text purchasers. |
Internformat
MARC
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020 | |a 9781522571698 |q eISBN | ||
020 | |z 9781522571681 |q hbk. | ||
024 | 7 | |a 10.4018/978-1-5225-7168-1 |2 doi | |
035 | |a (CaBNVSL)slc20448804 | ||
035 | |a (DNLM)101725190 | ||
035 | |a (OCoLC)1056704197 | ||
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082 | 7 | |a 616.89/1 |2 23 | |
245 | 0 | 0 | |a Virtual and augmented reality in mental health treatment |c Giuliana Guazzaroni, editor. |
264 | 1 | |a Hershey, Pennsylvania (701 E. Chocolate Avenue, Hershey, Pennsylvania, 17033, USA) : |b IGI Global, |c [2019] | |
300 | |a 26 PDFs (xxiii, 329 pages) | ||
336 | |a text |2 rdacontent | ||
337 | |a electronic |2 isbdmedia | ||
338 | |a online resource |2 rdacarrier | ||
504 | |a Includes bibliographical references and index. | ||
505 | 0 | |a Section 1. Infrastructural, therapeutic, and cultural contexts. Chapter 1. Ubiquitous bodies: a "metrobodily" transition from real to virtual ; Chapter 2. Impact of virtual reality in healthcare: a review ; Chapter 3. Serious games, meditation, brain-computer interfacing, and virtual reality (VR): empowering players to Discover their minds ; Chapter 4. Virtual reality therapeutic environments in Autism Spectrum Disorder (ASD) and alzheimer's: treatment, diagnosis, and refinement ; Chapter 5. Virtual reality (VR) as medical prevention of adverse childhood experiences (ACES) ; Chapter 6. A SWOT analysis of virtual reality for seniors -- Section 2. Virtual and augmented reality in mental health treatment: pedagogy, psychology, and technology. Chapter 7. Virtual and augmented reality mirrors for mental health treatment: analysis and future directions ; Chapter 8. The state of virtual and augmented reality therapy for Autism Spectrum Disorder (ASD) ; Chapter 9. Virtual reality (VR) for school children with Autism Spectrum Disorder (ASD): a way of rethinking teaching and learning ; Chapter 10. Virtual reality (VR) for children diagnosed with Autism Spectrum Disorder (ASD): interventions to train social and everyday living skills ; Chapter 11. Autism Spectrum Disorder (ASD) and attention-deficit/hyperactivity disorder (ADHD) children: from users to creators of virtual reality learning content ; Chapter 12. From chat therapy to virtual reality (VR): the case of idego digital psychology ; Chapter 13. Uses of virtual reality (VR) for chronic pain ; Chapter 14. E-learning and augmented reality (AR) for chronic wound assessment: promoting learning and quality of care ; Chapter 15. Look of life: the wonder therapy. | |
506 | |a Restricted to subscribers or individual electronic text purchasers. | ||
520 | 3 | |a "This book provides relevant theoretical frameworks and the latest empirical research findings in the strategic role of virtual and augmented reality treatments in mental health. It also contains mental health treatments and teachings for students with special needs"--Provided by publisher. | |
530 | |a Also available in print. | ||
538 | |a Mode of access: World Wide Web. | ||
588 | |a Description based on title screen (IGI Global, viewed 10/06/2018). | ||
650 | 0 | |a Mental illness |x Treatment. | |
650 | 0 | |a Virtual reality therapy. | |
650 | 1 | 2 | |a Mental Disorders |x therapy |
650 | 1 | 2 | |a Virtual Reality Exposure Therapy |
700 | 1 | |a Guazzaroni, Giuliana |d 1968- |e editor. | |
710 | 2 | |a IGI Global, |e publisher. | |
776 | 0 | |c (Original) |w (DLC)2018017840 | |
776 | 0 | 8 | |i Print version: |z 152257168X |z 9781522571681 |w (DLC) 2018017840 |
856 | 4 | 0 | |l FWS01 |p ZDB-98-IGB |q FWS_PDA_IGB |u http://services.igi-global.com/resolvedoi/resolve.aspx?doi=10.4018/978-1-5225-7168-1 |3 Volltext |
912 | |a ZDB-98-IGB | ||
049 | |a DE-863 |
Datensatz im Suchindex
DE-BY-FWS_katkey | ZDB-98-IGB-00204118 |
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adam_text | |
any_adam_object | |
author2 | Guazzaroni, Giuliana 1968- |
author2_role | edt |
author2_variant | g g gg |
author_facet | Guazzaroni, Giuliana 1968- |
building | Verbundindex |
bvnumber | localFWS |
callnumber-first | R - Medicine |
callnumber-label | RC480 |
callnumber-raw | RC480 .V57 2019e |
callnumber-search | RC480 .V57 2019e |
callnumber-sort | RC 3480 V57 42019E |
callnumber-subject | RC - Internal Medicine |
collection | ZDB-98-IGB |
contents | Section 1. Infrastructural, therapeutic, and cultural contexts. Chapter 1. Ubiquitous bodies: a "metrobodily" transition from real to virtual ; Chapter 2. Impact of virtual reality in healthcare: a review ; Chapter 3. Serious games, meditation, brain-computer interfacing, and virtual reality (VR): empowering players to Discover their minds ; Chapter 4. Virtual reality therapeutic environments in Autism Spectrum Disorder (ASD) and alzheimer's: treatment, diagnosis, and refinement ; Chapter 5. Virtual reality (VR) as medical prevention of adverse childhood experiences (ACES) ; Chapter 6. A SWOT analysis of virtual reality for seniors -- Section 2. Virtual and augmented reality in mental health treatment: pedagogy, psychology, and technology. Chapter 7. Virtual and augmented reality mirrors for mental health treatment: analysis and future directions ; Chapter 8. The state of virtual and augmented reality therapy for Autism Spectrum Disorder (ASD) ; Chapter 9. Virtual reality (VR) for school children with Autism Spectrum Disorder (ASD): a way of rethinking teaching and learning ; Chapter 10. Virtual reality (VR) for children diagnosed with Autism Spectrum Disorder (ASD): interventions to train social and everyday living skills ; Chapter 11. Autism Spectrum Disorder (ASD) and attention-deficit/hyperactivity disorder (ADHD) children: from users to creators of virtual reality learning content ; Chapter 12. From chat therapy to virtual reality (VR): the case of idego digital psychology ; Chapter 13. Uses of virtual reality (VR) for chronic pain ; Chapter 14. E-learning and augmented reality (AR) for chronic wound assessment: promoting learning and quality of care ; Chapter 15. Look of life: the wonder therapy. |
ctrlnum | (CaBNVSL)slc20448804 (DNLM)101725190 (OCoLC)1056704197 |
dewey-full | 616.89/1 |
dewey-hundreds | 600 - Technology (Applied sciences) |
dewey-ones | 616 - Diseases |
dewey-raw | 616.89/1 |
dewey-search | 616.89/1 |
dewey-sort | 3616.89 11 |
dewey-tens | 610 - Medicine and health |
discipline | Medizin |
format | Electronic eBook |
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isbn | 9781522571698 |
language | English |
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physical | 26 PDFs (xxiii, 329 pages) Also available in print. |
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publisher | IGI Global, |
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spelling | Virtual and augmented reality in mental health treatment Giuliana Guazzaroni, editor. Hershey, Pennsylvania (701 E. Chocolate Avenue, Hershey, Pennsylvania, 17033, USA) : IGI Global, [2019] 26 PDFs (xxiii, 329 pages) text rdacontent electronic isbdmedia online resource rdacarrier Includes bibliographical references and index. Section 1. Infrastructural, therapeutic, and cultural contexts. Chapter 1. Ubiquitous bodies: a "metrobodily" transition from real to virtual ; Chapter 2. Impact of virtual reality in healthcare: a review ; Chapter 3. Serious games, meditation, brain-computer interfacing, and virtual reality (VR): empowering players to Discover their minds ; Chapter 4. Virtual reality therapeutic environments in Autism Spectrum Disorder (ASD) and alzheimer's: treatment, diagnosis, and refinement ; Chapter 5. Virtual reality (VR) as medical prevention of adverse childhood experiences (ACES) ; Chapter 6. A SWOT analysis of virtual reality for seniors -- Section 2. Virtual and augmented reality in mental health treatment: pedagogy, psychology, and technology. Chapter 7. Virtual and augmented reality mirrors for mental health treatment: analysis and future directions ; Chapter 8. The state of virtual and augmented reality therapy for Autism Spectrum Disorder (ASD) ; Chapter 9. Virtual reality (VR) for school children with Autism Spectrum Disorder (ASD): a way of rethinking teaching and learning ; Chapter 10. Virtual reality (VR) for children diagnosed with Autism Spectrum Disorder (ASD): interventions to train social and everyday living skills ; Chapter 11. Autism Spectrum Disorder (ASD) and attention-deficit/hyperactivity disorder (ADHD) children: from users to creators of virtual reality learning content ; Chapter 12. From chat therapy to virtual reality (VR): the case of idego digital psychology ; Chapter 13. Uses of virtual reality (VR) for chronic pain ; Chapter 14. E-learning and augmented reality (AR) for chronic wound assessment: promoting learning and quality of care ; Chapter 15. Look of life: the wonder therapy. Restricted to subscribers or individual electronic text purchasers. "This book provides relevant theoretical frameworks and the latest empirical research findings in the strategic role of virtual and augmented reality treatments in mental health. It also contains mental health treatments and teachings for students with special needs"--Provided by publisher. Also available in print. Mode of access: World Wide Web. Description based on title screen (IGI Global, viewed 10/06/2018). Mental illness Treatment. Virtual reality therapy. Mental Disorders therapy Virtual Reality Exposure Therapy Guazzaroni, Giuliana 1968- editor. IGI Global, publisher. (Original) (DLC)2018017840 Print version: 152257168X 9781522571681 (DLC) 2018017840 FWS01 ZDB-98-IGB FWS_PDA_IGB http://services.igi-global.com/resolvedoi/resolve.aspx?doi=10.4018/978-1-5225-7168-1 Volltext |
spellingShingle | Virtual and augmented reality in mental health treatment Section 1. Infrastructural, therapeutic, and cultural contexts. Chapter 1. Ubiquitous bodies: a "metrobodily" transition from real to virtual ; Chapter 2. Impact of virtual reality in healthcare: a review ; Chapter 3. Serious games, meditation, brain-computer interfacing, and virtual reality (VR): empowering players to Discover their minds ; Chapter 4. Virtual reality therapeutic environments in Autism Spectrum Disorder (ASD) and alzheimer's: treatment, diagnosis, and refinement ; Chapter 5. Virtual reality (VR) as medical prevention of adverse childhood experiences (ACES) ; Chapter 6. A SWOT analysis of virtual reality for seniors -- Section 2. Virtual and augmented reality in mental health treatment: pedagogy, psychology, and technology. Chapter 7. Virtual and augmented reality mirrors for mental health treatment: analysis and future directions ; Chapter 8. The state of virtual and augmented reality therapy for Autism Spectrum Disorder (ASD) ; Chapter 9. Virtual reality (VR) for school children with Autism Spectrum Disorder (ASD): a way of rethinking teaching and learning ; Chapter 10. Virtual reality (VR) for children diagnosed with Autism Spectrum Disorder (ASD): interventions to train social and everyday living skills ; Chapter 11. Autism Spectrum Disorder (ASD) and attention-deficit/hyperactivity disorder (ADHD) children: from users to creators of virtual reality learning content ; Chapter 12. From chat therapy to virtual reality (VR): the case of idego digital psychology ; Chapter 13. Uses of virtual reality (VR) for chronic pain ; Chapter 14. E-learning and augmented reality (AR) for chronic wound assessment: promoting learning and quality of care ; Chapter 15. Look of life: the wonder therapy. Mental illness Treatment. Virtual reality therapy. Mental Disorders therapy Virtual Reality Exposure Therapy |
title | Virtual and augmented reality in mental health treatment |
title_auth | Virtual and augmented reality in mental health treatment |
title_exact_search | Virtual and augmented reality in mental health treatment |
title_full | Virtual and augmented reality in mental health treatment Giuliana Guazzaroni, editor. |
title_fullStr | Virtual and augmented reality in mental health treatment Giuliana Guazzaroni, editor. |
title_full_unstemmed | Virtual and augmented reality in mental health treatment Giuliana Guazzaroni, editor. |
title_short | Virtual and augmented reality in mental health treatment |
title_sort | virtual and augmented reality in mental health treatment |
topic | Mental illness Treatment. Virtual reality therapy. Mental Disorders therapy Virtual Reality Exposure Therapy |
topic_facet | Mental illness Treatment. Virtual reality therapy. Mental Disorders therapy Virtual Reality Exposure Therapy |
url | http://services.igi-global.com/resolvedoi/resolve.aspx?doi=10.4018/978-1-5225-7168-1 |
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