Handbook of reasearch on integrating technology into contemporary language learning and teaching:
"This book explores ideas, experiences, and knowledge in combining computer technology with language teaching and learning. It addresses the impact of and innovation in information communication technologies in advancing foreign/second language learning and teaching and expands on the principle...
Saved in:
Other Authors: | , |
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Format: | Electronic eBook |
Language: | English |
Published: |
Hershey, Pennsylvania (701 E. Chocolate Avenue, Hershey, Pennsylvania, 17033, USA)
IGI Global
[2018]
|
Subjects: | |
Online Access: | DE-862 DE-863 |
Summary: | "This book explores ideas, experiences, and knowledge in combining computer technology with language teaching and learning. It addresses the impact of and innovation in information communication technologies in advancing foreign/second language learning and teaching and expands on the principles, theories, design, discussion, and implementation of computer-assisted language learning programs"-- |
Physical Description: | 36 PDFs (xxxiii, 626 Seiten) Also available in print. |
Format: | Mode of access: World Wide Web. |
Bibliography: | Includes bibliographical references and index. |
ISBN: | 9781522551416 |
Access: | Restricted to subscribers or individual electronic text purchasers. |
Staff View
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245 | 0 | 0 | |a Handbook of reasearch on integrating technology into contemporary language learning and teaching |c Bin Zou and Michael Thomas, editors. |
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504 | |a Includes bibliographical references and index. | ||
505 | 0 | |a Section 1. E-learning. Chapter 1. Flipped instruction in CALL: exploring principles of effective pedagogy ; Chapter 2. Teachers learning to teach English learners in an online community of practice in an urban district ; Chapter 3. A microanalysis of text's interactional functions in text-and-voice SCMC chat for language learning ; Chapter 4. Assessing willingness to communicate for academically, culturally, and linguistically different language learners: can English become a virtual lingua franca via electronic text-based chat? ; Chapter 5. Understanding the value of website design and analysis in a comprehensive CALL environment: website analysis in a wider CALL environment ; Chapter 6. Focus-on-form and l2 learning in synchronous computer-mediated communication: language proficiency and dyadic types ; Chapter 7. The role of language teacher beliefs in an increasingly digitalized communicative world ; Chapter 8. Faculty adoption, application, and perceptions of a CMS in a university English language program ; Chapter 9. Chinese foreign language online course design to improve English monolingual teachers' awareness of ELLs: a linguistic, cultural, and technological awareness development and transfer model ; Chapter 10. L2 strategy instruction: enhancing research and practice through the mediation of technology ; Chapter 11. Analyzing the engagement of CAPT program users with data mining methods: high scorers are not always the best learners ; Chapter 12. Enhancing students' intercultural competence and learner autonomy via facebook telecollaboration -- Section 2. Mobile learning. Chapter 13. Designing interactive cross-cultural mobile-assisted language learning ; Chapter 14. Ipad and ipod in the language classrooms: new learning environments and learning experiences ; Chapter 15. Smartphone-assisted language learning and autonomy ; Chapter 16. Students' perspectives on using online sources and apps for EFL learning in the mobile-assisted language learning context ; Chapter 17. MALL and CALL audiotaped oral dialogue journal from Iranian EFL learners' and teachers' perspectives -- Section 3. Computer games. Chapter 18. A massively multiplayer online role-playing game and its effects on interaction in the second language: play, interact, and learn ; Chapter 19. Moving towards an ecological view of second language learning in multiplayer online games ; Chapter 20. A methodological approach to analyzing digital game-based FL use and learning: the Diamond reconstruction model ; Chapter 21. Effects of using multimodal glosses in video games to enhance incidental vocabulary learning and retention ; Chapter 22. Game design interaction in digital gameplay and language teaching and learning ; Chapter 23. Teaching grammar in virtual worlds: the case of the English present simple tense -- Section 4. Corpus studies. Chapter 24. Querying a static and dynamic learner corpus ; Chapter 25. Automatically augmenting academic text for language learning: phd abstract corpora with the British Library. | |
506 | |a Restricted to subscribers or individual electronic text purchasers. | ||
520 | 3 | |a "This book explores ideas, experiences, and knowledge in combining computer technology with language teaching and learning. It addresses the impact of and innovation in information communication technologies in advancing foreign/second language learning and teaching and expands on the principles, theories, design, discussion, and implementation of computer-assisted language learning programs"-- |c Provided by publisher. | |
530 | |a Also available in print. | ||
538 | |a Mode of access: World Wide Web. | ||
588 | 0 | |a Description based on title screen (IGI Global, viewed 02/04/2018). | |
650 | 0 | |a Language and languages |x Study and teaching |x Technological innovations. | |
650 | 0 | |a Second language acquisition |x Computer-assisted instruction. | |
653 | |a Computer-Assisted Language Learning. | ||
653 | |a Computer-Mediated Communication. | ||
653 | |a Flipped Instruction. | ||
653 | |a Learning Environments. | ||
653 | |a Mobile Technologies. | ||
653 | |a Social Networking in Language Learning and Teaching. | ||
653 | |a Teacher Education. | ||
700 | 1 | |a Thomas, Michael |d 1969- |e editor. | |
700 | 1 | |a Zou, Bin |d 1968- |e editor. | |
710 | 2 | |a IGI Global, |e publisher. | |
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contents | Section 1. E-learning. Chapter 1. Flipped instruction in CALL: exploring principles of effective pedagogy ; Chapter 2. Teachers learning to teach English learners in an online community of practice in an urban district ; Chapter 3. A microanalysis of text's interactional functions in text-and-voice SCMC chat for language learning ; Chapter 4. Assessing willingness to communicate for academically, culturally, and linguistically different language learners: can English become a virtual lingua franca via electronic text-based chat? ; Chapter 5. Understanding the value of website design and analysis in a comprehensive CALL environment: website analysis in a wider CALL environment ; Chapter 6. Focus-on-form and l2 learning in synchronous computer-mediated communication: language proficiency and dyadic types ; Chapter 7. The role of language teacher beliefs in an increasingly digitalized communicative world ; Chapter 8. Faculty adoption, application, and perceptions of a CMS in a university English language program ; Chapter 9. Chinese foreign language online course design to improve English monolingual teachers' awareness of ELLs: a linguistic, cultural, and technological awareness development and transfer model ; Chapter 10. L2 strategy instruction: enhancing research and practice through the mediation of technology ; Chapter 11. Analyzing the engagement of CAPT program users with data mining methods: high scorers are not always the best learners ; Chapter 12. Enhancing students' intercultural competence and learner autonomy via facebook telecollaboration -- Section 2. Mobile learning. Chapter 13. Designing interactive cross-cultural mobile-assisted language learning ; Chapter 14. Ipad and ipod in the language classrooms: new learning environments and learning experiences ; Chapter 15. Smartphone-assisted language learning and autonomy ; Chapter 16. Students' perspectives on using online sources and apps for EFL learning in the mobile-assisted language learning context ; Chapter 17. MALL and CALL audiotaped oral dialogue journal from Iranian EFL learners' and teachers' perspectives -- Section 3. Computer games. Chapter 18. A massively multiplayer online role-playing game and its effects on interaction in the second language: play, interact, and learn ; Chapter 19. Moving towards an ecological view of second language learning in multiplayer online games ; Chapter 20. A methodological approach to analyzing digital game-based FL use and learning: the Diamond reconstruction model ; Chapter 21. Effects of using multimodal glosses in video games to enhance incidental vocabulary learning and retention ; Chapter 22. Game design interaction in digital gameplay and language teaching and learning ; Chapter 23. Teaching grammar in virtual worlds: the case of the English present simple tense -- Section 4. Corpus studies. Chapter 24. Querying a static and dynamic learner corpus ; Chapter 25. Automatically augmenting academic text for language learning: phd abstract corpora with the British Library. |
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dewey-tens | 410 - Linguistics |
discipline | Sprachwissenschaft |
format | Electronic eBook |
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spelling | Handbook of reasearch on integrating technology into contemporary language learning and teaching Bin Zou and Michael Thomas, editors. Hershey, Pennsylvania (701 E. Chocolate Avenue, Hershey, Pennsylvania, 17033, USA) IGI Global [2018] 36 PDFs (xxxiii, 626 Seiten) text rdacontent electronic isbdmedia online resource rdacarrier Includes bibliographical references and index. Section 1. E-learning. Chapter 1. Flipped instruction in CALL: exploring principles of effective pedagogy ; Chapter 2. Teachers learning to teach English learners in an online community of practice in an urban district ; Chapter 3. A microanalysis of text's interactional functions in text-and-voice SCMC chat for language learning ; Chapter 4. Assessing willingness to communicate for academically, culturally, and linguistically different language learners: can English become a virtual lingua franca via electronic text-based chat? ; Chapter 5. Understanding the value of website design and analysis in a comprehensive CALL environment: website analysis in a wider CALL environment ; Chapter 6. Focus-on-form and l2 learning in synchronous computer-mediated communication: language proficiency and dyadic types ; Chapter 7. The role of language teacher beliefs in an increasingly digitalized communicative world ; Chapter 8. Faculty adoption, application, and perceptions of a CMS in a university English language program ; Chapter 9. Chinese foreign language online course design to improve English monolingual teachers' awareness of ELLs: a linguistic, cultural, and technological awareness development and transfer model ; Chapter 10. L2 strategy instruction: enhancing research and practice through the mediation of technology ; Chapter 11. Analyzing the engagement of CAPT program users with data mining methods: high scorers are not always the best learners ; Chapter 12. Enhancing students' intercultural competence and learner autonomy via facebook telecollaboration -- Section 2. Mobile learning. Chapter 13. Designing interactive cross-cultural mobile-assisted language learning ; Chapter 14. Ipad and ipod in the language classrooms: new learning environments and learning experiences ; Chapter 15. Smartphone-assisted language learning and autonomy ; Chapter 16. Students' perspectives on using online sources and apps for EFL learning in the mobile-assisted language learning context ; Chapter 17. MALL and CALL audiotaped oral dialogue journal from Iranian EFL learners' and teachers' perspectives -- Section 3. Computer games. Chapter 18. A massively multiplayer online role-playing game and its effects on interaction in the second language: play, interact, and learn ; Chapter 19. Moving towards an ecological view of second language learning in multiplayer online games ; Chapter 20. A methodological approach to analyzing digital game-based FL use and learning: the Diamond reconstruction model ; Chapter 21. Effects of using multimodal glosses in video games to enhance incidental vocabulary learning and retention ; Chapter 22. Game design interaction in digital gameplay and language teaching and learning ; Chapter 23. Teaching grammar in virtual worlds: the case of the English present simple tense -- Section 4. Corpus studies. Chapter 24. Querying a static and dynamic learner corpus ; Chapter 25. Automatically augmenting academic text for language learning: phd abstract corpora with the British Library. Restricted to subscribers or individual electronic text purchasers. "This book explores ideas, experiences, and knowledge in combining computer technology with language teaching and learning. It addresses the impact of and innovation in information communication technologies in advancing foreign/second language learning and teaching and expands on the principles, theories, design, discussion, and implementation of computer-assisted language learning programs"-- Provided by publisher. Also available in print. Mode of access: World Wide Web. Description based on title screen (IGI Global, viewed 02/04/2018). Language and languages Study and teaching Technological innovations. Second language acquisition Computer-assisted instruction. Computer-Assisted Language Learning. Computer-Mediated Communication. Flipped Instruction. Learning Environments. Mobile Technologies. Social Networking in Language Learning and Teaching. Teacher Education. Thomas, Michael 1969- editor. Zou, Bin 1968- editor. IGI Global, publisher. (Original) (DLC)2017035886 Print version: 1522551409 9781522551409 (DLC) 2017035886 |
spellingShingle | Handbook of reasearch on integrating technology into contemporary language learning and teaching Section 1. E-learning. Chapter 1. Flipped instruction in CALL: exploring principles of effective pedagogy ; Chapter 2. Teachers learning to teach English learners in an online community of practice in an urban district ; Chapter 3. A microanalysis of text's interactional functions in text-and-voice SCMC chat for language learning ; Chapter 4. Assessing willingness to communicate for academically, culturally, and linguistically different language learners: can English become a virtual lingua franca via electronic text-based chat? ; Chapter 5. Understanding the value of website design and analysis in a comprehensive CALL environment: website analysis in a wider CALL environment ; Chapter 6. Focus-on-form and l2 learning in synchronous computer-mediated communication: language proficiency and dyadic types ; Chapter 7. The role of language teacher beliefs in an increasingly digitalized communicative world ; Chapter 8. Faculty adoption, application, and perceptions of a CMS in a university English language program ; Chapter 9. Chinese foreign language online course design to improve English monolingual teachers' awareness of ELLs: a linguistic, cultural, and technological awareness development and transfer model ; Chapter 10. L2 strategy instruction: enhancing research and practice through the mediation of technology ; Chapter 11. Analyzing the engagement of CAPT program users with data mining methods: high scorers are not always the best learners ; Chapter 12. Enhancing students' intercultural competence and learner autonomy via facebook telecollaboration -- Section 2. Mobile learning. Chapter 13. Designing interactive cross-cultural mobile-assisted language learning ; Chapter 14. Ipad and ipod in the language classrooms: new learning environments and learning experiences ; Chapter 15. Smartphone-assisted language learning and autonomy ; Chapter 16. Students' perspectives on using online sources and apps for EFL learning in the mobile-assisted language learning context ; Chapter 17. MALL and CALL audiotaped oral dialogue journal from Iranian EFL learners' and teachers' perspectives -- Section 3. Computer games. Chapter 18. A massively multiplayer online role-playing game and its effects on interaction in the second language: play, interact, and learn ; Chapter 19. Moving towards an ecological view of second language learning in multiplayer online games ; Chapter 20. A methodological approach to analyzing digital game-based FL use and learning: the Diamond reconstruction model ; Chapter 21. Effects of using multimodal glosses in video games to enhance incidental vocabulary learning and retention ; Chapter 22. Game design interaction in digital gameplay and language teaching and learning ; Chapter 23. Teaching grammar in virtual worlds: the case of the English present simple tense -- Section 4. Corpus studies. Chapter 24. Querying a static and dynamic learner corpus ; Chapter 25. Automatically augmenting academic text for language learning: phd abstract corpora with the British Library. Language and languages Study and teaching Technological innovations. Second language acquisition Computer-assisted instruction. |
title | Handbook of reasearch on integrating technology into contemporary language learning and teaching |
title_auth | Handbook of reasearch on integrating technology into contemporary language learning and teaching |
title_exact_search | Handbook of reasearch on integrating technology into contemporary language learning and teaching |
title_full | Handbook of reasearch on integrating technology into contemporary language learning and teaching Bin Zou and Michael Thomas, editors. |
title_fullStr | Handbook of reasearch on integrating technology into contemporary language learning and teaching Bin Zou and Michael Thomas, editors. |
title_full_unstemmed | Handbook of reasearch on integrating technology into contemporary language learning and teaching Bin Zou and Michael Thomas, editors. |
title_short | Handbook of reasearch on integrating technology into contemporary language learning and teaching |
title_sort | handbook of reasearch on integrating technology into contemporary language learning and teaching |
topic | Language and languages Study and teaching Technological innovations. Second language acquisition Computer-assisted instruction. |
topic_facet | Language and languages Study and teaching Technological innovations. Second language acquisition Computer-assisted instruction. |
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