Content generation through narrative communication and simulation:
"This book presents theories, models, systems, and analyses of the generation of narrative contents in various genres based on interdisciplinary methods from informatics, literary studies, and social sciences. It explores topics such as content generation (creation/production and reception/cons...
Gespeichert in:
Weitere Verfasser: | , |
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Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
Hershey, Pennsylvania (701 E. Chocolate Avenue, Hershey, Pennsylvania, 17033, USA) :
IGI Global,
[2018]
|
Schlagworte: | |
Online-Zugang: | Volltext |
Zusammenfassung: | "This book presents theories, models, systems, and analyses of the generation of narrative contents in various genres based on interdisciplinary methods from informatics, literary studies, and social sciences. It explores topics such as content generation (creation/production and reception/consumption) models and systems for narratives, novels, stories, poems, texts, films, games, advertisements, news, psychological narratives, rhetorical representations"-- |
Beschreibung: | 28 PDFs (xxi, 463 pages) Also available in print. |
Format: | Mode of access: World Wide Web. |
Bibliographie: | Includes bibliographical references and index. |
ISBN: | 9781522547761 |
Zugangseinschränkungen: | Restricted to subscribers or individual electronic text purchasers. |
Internformat
MARC
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020 | |z 9781522547754 |q hardcover | ||
024 | 7 | |a 10.4018/978-1-5225-4775-4 |2 doi | |
035 | |a (CaBNVSL)slc20082949 | ||
035 | |a (OCoLC)1025293268 | ||
040 | |a CaBNVSL |b eng |e rda |c CaBNVSL |d CaBNVSL | ||
050 | 4 | |a P93.55 |b .C66 2018e | |
082 | 7 | |a 302.201/1 |2 23 | |
245 | 0 | 0 | |a Content generation through narrative communication and simulation |c Takashi Ogata and Shin Asakawa, editors. |
264 | 1 | |a Hershey, Pennsylvania (701 E. Chocolate Avenue, Hershey, Pennsylvania, 17033, USA) : |b IGI Global, |c [2018] | |
300 | |a 28 PDFs (xxi, 463 pages) | ||
336 | |a text |2 rdacontent | ||
337 | |a electronic |2 isbdmedia | ||
338 | |a online resource |2 rdacarrier | ||
504 | |a Includes bibliographical references and index. | ||
505 | 0 | |a Section 1. Introduction. Chapter 1. Aspects of content generation through narrative communication and simulation -- Section 2. Systems and models for narrative generation and simulation. Chapter 2. An integrated approach to narrative generation: from Mishima and Kabuki to narrative generation systems ; Chapter 3. Narrative simulation for film rhetoric composition with or without story and nostalgia effects ; Chapter 4. Surprise-based narrative generation in an automatic narrative generation game -- Section 3. Computational and cognitive modeling to narrative communication and simulation. Chapter 5. Narratology and creativity ; Chapter 6. Literary psychology-modeling figure-ground structures in narrative stories: towards a narrative content generation ; Chapter 7. Narratives of an artificial agent: mental world and narrating ; Chapter 8. A phenomenological model for generating the tasting description of Japanese sake ; Chapter 9. Haiku-like aesthetic sentence composition through the narrative process ; Chapter 10. Literary metaphor comprehension and production: a unified view ; Chapter 11. Logic as a narrative -- Section 4. Analyses, models, and systems for social narratives. Chapter 12. Narrative analysis of employment support for students with developmental disabilities: using an objective analysis of free-expression answers ; Chapter 13. Practice and modeling of advertising communication strategy: sender-driven and receiver-driven ; Chapter 14. "The dialogue triangle" effect and structure for prototyping on "need-solution pairs": the development of the "Naruse pedal," which prevents mistakes when stepping on a vehicle pedal ; Chapter 15. Collaboration for supporting the externalization of the travel narratives of the elderly: a case study. | |
506 | |a Restricted to subscribers or individual electronic text purchasers. | ||
520 | 3 | |a "This book presents theories, models, systems, and analyses of the generation of narrative contents in various genres based on interdisciplinary methods from informatics, literary studies, and social sciences. It explores topics such as content generation (creation/production and reception/consumption) models and systems for narratives, novels, stories, poems, texts, films, games, advertisements, news, psychological narratives, rhetorical representations"-- |c Provided by publisher. | |
530 | |a Also available in print. | ||
538 | |a Mode of access: World Wide Web. | ||
588 | |a Description based on title screen (IGI Global, viewed 02/21/2018). | ||
650 | 0 | |a Communication models. | |
700 | 1 | |a Asakawa, Shin |d 1962- |e editor. | |
700 | 1 | |a Ogata, Takashi |d 1958- |e editor. | |
710 | 2 | |a IGI Global, |e publisher. | |
776 | 0 | |c (Original) |w (DLC)2017032862 | |
776 | 0 | 8 | |i Print version: |z 1522547754 |z 9781522547754 |w (DLC) 2017032862 |
856 | 4 | 0 | |l FWS01 |p ZDB-98-IGB |q FWS_PDA_IGB |u http://services.igi-global.com/resolvedoi/resolve.aspx?doi=10.4018/978-1-5225-4775-4 |3 Volltext |
912 | |a ZDB-98-IGB | ||
049 | |a DE-863 |
Datensatz im Suchindex
DE-BY-FWS_katkey | ZDB-98-IGB-00185483 |
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adam_text | |
any_adam_object | |
author2 | Asakawa, Shin 1962- Ogata, Takashi 1958- |
author2_role | edt edt |
author2_variant | s a sa t o to |
author_facet | Asakawa, Shin 1962- Ogata, Takashi 1958- |
building | Verbundindex |
bvnumber | localFWS |
callnumber-first | P - Language and Literature |
callnumber-label | P93 |
callnumber-raw | P93.55 .C66 2018e |
callnumber-search | P93.55 .C66 2018e |
callnumber-sort | P 293.55 C66 42018E |
callnumber-subject | P - Philology and Linguistics |
collection | ZDB-98-IGB |
contents | Section 1. Introduction. Chapter 1. Aspects of content generation through narrative communication and simulation -- Section 2. Systems and models for narrative generation and simulation. Chapter 2. An integrated approach to narrative generation: from Mishima and Kabuki to narrative generation systems ; Chapter 3. Narrative simulation for film rhetoric composition with or without story and nostalgia effects ; Chapter 4. Surprise-based narrative generation in an automatic narrative generation game -- Section 3. Computational and cognitive modeling to narrative communication and simulation. Chapter 5. Narratology and creativity ; Chapter 6. Literary psychology-modeling figure-ground structures in narrative stories: towards a narrative content generation ; Chapter 7. Narratives of an artificial agent: mental world and narrating ; Chapter 8. A phenomenological model for generating the tasting description of Japanese sake ; Chapter 9. Haiku-like aesthetic sentence composition through the narrative process ; Chapter 10. Literary metaphor comprehension and production: a unified view ; Chapter 11. Logic as a narrative -- Section 4. Analyses, models, and systems for social narratives. Chapter 12. Narrative analysis of employment support for students with developmental disabilities: using an objective analysis of free-expression answers ; Chapter 13. Practice and modeling of advertising communication strategy: sender-driven and receiver-driven ; Chapter 14. "The dialogue triangle" effect and structure for prototyping on "need-solution pairs": the development of the "Naruse pedal," which prevents mistakes when stepping on a vehicle pedal ; Chapter 15. Collaboration for supporting the externalization of the travel narratives of the elderly: a case study. |
ctrlnum | (CaBNVSL)slc20082949 (OCoLC)1025293268 |
dewey-full | 302.201/1 |
dewey-hundreds | 300 - Social sciences |
dewey-ones | 302 - Social interaction |
dewey-raw | 302.201/1 |
dewey-search | 302.201/1 |
dewey-sort | 3302.201 11 |
dewey-tens | 300 - Social sciences |
discipline | Soziologie |
format | Electronic eBook |
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indexdate | 2024-11-26T14:51:52Z |
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isbn | 9781522547761 |
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spelling | Content generation through narrative communication and simulation Takashi Ogata and Shin Asakawa, editors. Hershey, Pennsylvania (701 E. Chocolate Avenue, Hershey, Pennsylvania, 17033, USA) : IGI Global, [2018] 28 PDFs (xxi, 463 pages) text rdacontent electronic isbdmedia online resource rdacarrier Includes bibliographical references and index. Section 1. Introduction. Chapter 1. Aspects of content generation through narrative communication and simulation -- Section 2. Systems and models for narrative generation and simulation. Chapter 2. An integrated approach to narrative generation: from Mishima and Kabuki to narrative generation systems ; Chapter 3. Narrative simulation for film rhetoric composition with or without story and nostalgia effects ; Chapter 4. Surprise-based narrative generation in an automatic narrative generation game -- Section 3. Computational and cognitive modeling to narrative communication and simulation. Chapter 5. Narratology and creativity ; Chapter 6. Literary psychology-modeling figure-ground structures in narrative stories: towards a narrative content generation ; Chapter 7. Narratives of an artificial agent: mental world and narrating ; Chapter 8. A phenomenological model for generating the tasting description of Japanese sake ; Chapter 9. Haiku-like aesthetic sentence composition through the narrative process ; Chapter 10. Literary metaphor comprehension and production: a unified view ; Chapter 11. Logic as a narrative -- Section 4. Analyses, models, and systems for social narratives. Chapter 12. Narrative analysis of employment support for students with developmental disabilities: using an objective analysis of free-expression answers ; Chapter 13. Practice and modeling of advertising communication strategy: sender-driven and receiver-driven ; Chapter 14. "The dialogue triangle" effect and structure for prototyping on "need-solution pairs": the development of the "Naruse pedal," which prevents mistakes when stepping on a vehicle pedal ; Chapter 15. Collaboration for supporting the externalization of the travel narratives of the elderly: a case study. Restricted to subscribers or individual electronic text purchasers. "This book presents theories, models, systems, and analyses of the generation of narrative contents in various genres based on interdisciplinary methods from informatics, literary studies, and social sciences. It explores topics such as content generation (creation/production and reception/consumption) models and systems for narratives, novels, stories, poems, texts, films, games, advertisements, news, psychological narratives, rhetorical representations"-- Provided by publisher. Also available in print. Mode of access: World Wide Web. Description based on title screen (IGI Global, viewed 02/21/2018). Communication models. Asakawa, Shin 1962- editor. Ogata, Takashi 1958- editor. IGI Global, publisher. (Original) (DLC)2017032862 Print version: 1522547754 9781522547754 (DLC) 2017032862 FWS01 ZDB-98-IGB FWS_PDA_IGB http://services.igi-global.com/resolvedoi/resolve.aspx?doi=10.4018/978-1-5225-4775-4 Volltext |
spellingShingle | Content generation through narrative communication and simulation Section 1. Introduction. Chapter 1. Aspects of content generation through narrative communication and simulation -- Section 2. Systems and models for narrative generation and simulation. Chapter 2. An integrated approach to narrative generation: from Mishima and Kabuki to narrative generation systems ; Chapter 3. Narrative simulation for film rhetoric composition with or without story and nostalgia effects ; Chapter 4. Surprise-based narrative generation in an automatic narrative generation game -- Section 3. Computational and cognitive modeling to narrative communication and simulation. Chapter 5. Narratology and creativity ; Chapter 6. Literary psychology-modeling figure-ground structures in narrative stories: towards a narrative content generation ; Chapter 7. Narratives of an artificial agent: mental world and narrating ; Chapter 8. A phenomenological model for generating the tasting description of Japanese sake ; Chapter 9. Haiku-like aesthetic sentence composition through the narrative process ; Chapter 10. Literary metaphor comprehension and production: a unified view ; Chapter 11. Logic as a narrative -- Section 4. Analyses, models, and systems for social narratives. Chapter 12. Narrative analysis of employment support for students with developmental disabilities: using an objective analysis of free-expression answers ; Chapter 13. Practice and modeling of advertising communication strategy: sender-driven and receiver-driven ; Chapter 14. "The dialogue triangle" effect and structure for prototyping on "need-solution pairs": the development of the "Naruse pedal," which prevents mistakes when stepping on a vehicle pedal ; Chapter 15. Collaboration for supporting the externalization of the travel narratives of the elderly: a case study. Communication models. |
title | Content generation through narrative communication and simulation |
title_auth | Content generation through narrative communication and simulation |
title_exact_search | Content generation through narrative communication and simulation |
title_full | Content generation through narrative communication and simulation Takashi Ogata and Shin Asakawa, editors. |
title_fullStr | Content generation through narrative communication and simulation Takashi Ogata and Shin Asakawa, editors. |
title_full_unstemmed | Content generation through narrative communication and simulation Takashi Ogata and Shin Asakawa, editors. |
title_short | Content generation through narrative communication and simulation |
title_sort | content generation through narrative communication and simulation |
topic | Communication models. |
topic_facet | Communication models. |
url | http://services.igi-global.com/resolvedoi/resolve.aspx?doi=10.4018/978-1-5225-4775-4 |
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