Integrating multi-user virtual environments in modern classrooms:
"This book explores and identify the unique technological affordances and distinct instructional benefits of MUVE that distinguish itself from other emerging technologies, examines the pedagogical underpinnings and frameworks that guide the design, development, and implementation of MUVE in edu...
Saved in:
Other Authors: | |
---|---|
Format: | Electronic eBook |
Language: | English |
Published: |
Hershey, Pennsylvania (701 E. Chocolate Avenue, Hershey, Pennsylvania, 17033, USA)
IGI Global
[2018]
|
Subjects: | |
Online Access: | DE-862 DE-863 |
Summary: | "This book explores and identify the unique technological affordances and distinct instructional benefits of MUVE that distinguish itself from other emerging technologies, examines the pedagogical underpinnings and frameworks that guide the design, development, and implementation of MUVE in education, and identifies current exemplary uses of MUVE in various fields across different educational settings"-- |
Physical Description: | 26 PDFs (xxiv, 342 Seiten) Also available in print. |
Format: | Mode of access: World Wide Web. |
Bibliography: | Includes bibliographical references and index. |
ISBN: | 9781522537205 |
Access: | Restricted to subscribers or individual electronic text purchasers. |
Staff View
MARC
LEADER | 00000nam a2200000 i 4500 | ||
---|---|---|---|
001 | ZDB-98-IGB-00181451 | ||
003 | IGIG | ||
005 | 20180105150312.0 | ||
006 | m eo d | ||
007 | cr bn |||m|||a | ||
008 | 180106s2018 pau fob 001 0 eng d | ||
010 | |z 2017021154 | ||
020 | |a 9781522537205 |q ebook | ||
020 | |z 9781522537199 |q hardcover | ||
024 | 7 | |a 10.4018/978-1-5225-3719-9 |2 doi | |
035 | |a (CaBNVSL)slc19900792 | ||
035 | |a (OCoLC)1018296106 | ||
040 | |a CaBNVSL |b eng |e rda |c CaBNVSL |d CaBNVSL | ||
050 | 4 | |a LB1044.87 |b .I5473 2018e | |
082 | 7 | |a 371.33/468 |2 23 | |
245 | 0 | 0 | |a Integrating multi-user virtual environments in modern classrooms |c Yufeng Qian, editor. |
264 | 1 | |a Hershey, Pennsylvania (701 E. Chocolate Avenue, Hershey, Pennsylvania, 17033, USA) |b IGI Global |c [2018] | |
300 | |a 26 PDFs (xxiv, 342 Seiten) | ||
336 | |a text |2 rdacontent | ||
337 | |a electronic |2 isbdmedia | ||
338 | |a online resource |2 rdacarrier | ||
504 | |a Includes bibliographical references and index. | ||
505 | 0 | |a Section 1. MUVE in science education and language learning. Chapter 1. EcoMUVE: a case study on the affordances of muves in ecosystem science education ; Chapter 2. Designing for collaborative play: why games need MUVEs and MUVEs need games ; Chapter 3. Task-based language learning and learner autonomy in 3D virtual worlds ; Chapter 4. Contextualizing language learning with street view panoramas ; Chapter 5. The affordances of 3D virtual learning environments: designing for learners' interpersonal and emotional connections -- Section 2. MUVE and twenty-first century learning. Chapter 6. Integrating virtual spaces: connecting affordances of 3D virtual learning environments to design for twenty-first century learning ; Chapter 7. Creating contexts for collaborative learning in a 3D virtual world for distance education ; Chapter 8. Team-based learning and team-based playing: how world of warcraft and similar games can make better learners ; Chapter 9. Factors affecting primary school students' learning experiences when using muves: development and validation of a scale -- Section 3. MUVE: exploring the future. Chapter 10. Multi-user mixed reality environments for distance learning ; Chapter 11. The learners' isle: a multi-user virtual environment to foster learner agency and motivation ; Chapter 12. The added value of the hybrid virtual learning approach: using virtual environments in the real classroom ; Chapter 13. Create-and-learn: education "in" a synthetic learning environment. | |
506 | |a Restricted to subscribers or individual electronic text purchasers. | ||
520 | 3 | |a "This book explores and identify the unique technological affordances and distinct instructional benefits of MUVE that distinguish itself from other emerging technologies, examines the pedagogical underpinnings and frameworks that guide the design, development, and implementation of MUVE in education, and identifies current exemplary uses of MUVE in various fields across different educational settings"-- |c Provided by publisher. | |
530 | |a Also available in print. | ||
538 | |a Mode of access: World Wide Web. | ||
588 | 0 | |a Description based on title screen (IGI Global, viewed 01/06/2018). | |
650 | 0 | |a Shared virtual environments. | |
650 | 0 | |a Virtual reality in education. | |
653 | |a Constructivism. | ||
653 | |a Experiential Learning. | ||
653 | |a Interactive Media. | ||
653 | |a Project-Based Learning. | ||
653 | |a Social Learning Theory. | ||
653 | |a Virtual Augmented. | ||
653 | |a Virtual Classrooms. | ||
700 | 1 | |a Qian, Yufeng |d 1967- |e editor. | |
710 | 2 | |a IGI Global, |e publisher. | |
776 | 0 | |c (Original) |w (DLC)2017021154 | |
776 | 0 | 8 | |i Print version: |z 1522537198 |z 9781522537199 |w (DLC) 2017021154 |
966 | 4 | 0 | |l DE-862 |p ZDB-98-IGB |q FWS_PDA_IGB |u http://services.igi-global.com/resolvedoi/resolve.aspx?doi=10.4018/978-1-5225-3719-9 |3 Volltext |
966 | 4 | 0 | |l DE-863 |p ZDB-98-IGB |q FWS_PDA_IGB |u http://services.igi-global.com/resolvedoi/resolve.aspx?doi=10.4018/978-1-5225-3719-9 |3 Volltext |
912 | |a ZDB-98-IGB | ||
049 | |a DE-862 | ||
049 | |a DE-863 |
Record in the Search Index
DE-BY-FWS_katkey | ZDB-98-IGB-00181451 |
---|---|
_version_ | 1826942593876885504 |
adam_text | |
any_adam_object | |
author2 | Qian, Yufeng 1967- |
author2_role | edt |
author2_variant | y q yq |
author_facet | Qian, Yufeng 1967- |
building | Verbundindex |
bvnumber | localFWS |
callnumber-first | L - Education |
callnumber-label | LB1044 |
callnumber-raw | LB1044.87 .I5473 2018e |
callnumber-search | LB1044.87 .I5473 2018e |
callnumber-sort | LB 41044.87 I5473 42018E |
callnumber-subject | LB - Theory and Practice of Education |
collection | ZDB-98-IGB |
contents | Section 1. MUVE in science education and language learning. Chapter 1. EcoMUVE: a case study on the affordances of muves in ecosystem science education ; Chapter 2. Designing for collaborative play: why games need MUVEs and MUVEs need games ; Chapter 3. Task-based language learning and learner autonomy in 3D virtual worlds ; Chapter 4. Contextualizing language learning with street view panoramas ; Chapter 5. The affordances of 3D virtual learning environments: designing for learners' interpersonal and emotional connections -- Section 2. MUVE and twenty-first century learning. Chapter 6. Integrating virtual spaces: connecting affordances of 3D virtual learning environments to design for twenty-first century learning ; Chapter 7. Creating contexts for collaborative learning in a 3D virtual world for distance education ; Chapter 8. Team-based learning and team-based playing: how world of warcraft and similar games can make better learners ; Chapter 9. Factors affecting primary school students' learning experiences when using muves: development and validation of a scale -- Section 3. MUVE: exploring the future. Chapter 10. Multi-user mixed reality environments for distance learning ; Chapter 11. The learners' isle: a multi-user virtual environment to foster learner agency and motivation ; Chapter 12. The added value of the hybrid virtual learning approach: using virtual environments in the real classroom ; Chapter 13. Create-and-learn: education "in" a synthetic learning environment. |
ctrlnum | (CaBNVSL)slc19900792 (OCoLC)1018296106 |
dewey-full | 371.33/468 |
dewey-hundreds | 300 - Social sciences |
dewey-ones | 371 - Schools and their activities; special education |
dewey-raw | 371.33/468 |
dewey-search | 371.33/468 |
dewey-sort | 3371.33 3468 |
dewey-tens | 370 - Education |
discipline | Pädagogik |
format | Electronic eBook |
fullrecord | <?xml version="1.0" encoding="UTF-8"?><collection xmlns="http://www.loc.gov/MARC21/slim"><record><leader>03877nam a2200529 i 4500</leader><controlfield tag="001">ZDB-98-IGB-00181451</controlfield><controlfield tag="003">IGIG</controlfield><controlfield tag="005">20180105150312.0</controlfield><controlfield tag="006">m eo d </controlfield><controlfield tag="007">cr bn |||m|||a</controlfield><controlfield tag="008">180106s2018 pau fob 001 0 eng d</controlfield><datafield tag="010" ind1=" " ind2=" "><subfield code="z"> 2017021154</subfield></datafield><datafield tag="020" ind1=" " ind2=" "><subfield code="a">9781522537205</subfield><subfield code="q">ebook</subfield></datafield><datafield tag="020" ind1=" " ind2=" "><subfield code="z">9781522537199</subfield><subfield code="q">hardcover</subfield></datafield><datafield tag="024" ind1="7" ind2=" "><subfield code="a">10.4018/978-1-5225-3719-9</subfield><subfield code="2">doi</subfield></datafield><datafield tag="035" ind1=" " ind2=" "><subfield code="a">(CaBNVSL)slc19900792</subfield></datafield><datafield tag="035" ind1=" " ind2=" "><subfield code="a">(OCoLC)1018296106</subfield></datafield><datafield tag="040" ind1=" " ind2=" "><subfield code="a">CaBNVSL</subfield><subfield code="b">eng</subfield><subfield code="e">rda</subfield><subfield code="c">CaBNVSL</subfield><subfield code="d">CaBNVSL</subfield></datafield><datafield tag="050" ind1=" " ind2="4"><subfield code="a">LB1044.87</subfield><subfield code="b">.I5473 2018e</subfield></datafield><datafield tag="082" ind1="7" ind2=" "><subfield code="a">371.33/468</subfield><subfield code="2">23</subfield></datafield><datafield tag="245" ind1="0" ind2="0"><subfield code="a">Integrating multi-user virtual environments in modern classrooms </subfield><subfield code="c">Yufeng Qian, editor.</subfield></datafield><datafield tag="264" ind1=" " ind2="1"><subfield code="a">Hershey, Pennsylvania (701 E. Chocolate Avenue, Hershey, Pennsylvania, 17033, USA) </subfield><subfield code="b">IGI Global</subfield><subfield code="c">[2018]</subfield></datafield><datafield tag="300" ind1=" " ind2=" "><subfield code="a">26 PDFs (xxiv, 342 Seiten)</subfield></datafield><datafield tag="336" ind1=" " ind2=" "><subfield code="a">text</subfield><subfield code="2">rdacontent</subfield></datafield><datafield tag="337" ind1=" " ind2=" "><subfield code="a">electronic</subfield><subfield code="2">isbdmedia</subfield></datafield><datafield tag="338" ind1=" " ind2=" "><subfield code="a">online resource</subfield><subfield code="2">rdacarrier</subfield></datafield><datafield tag="504" ind1=" " ind2=" "><subfield code="a">Includes bibliographical references and index.</subfield></datafield><datafield tag="505" ind1="0" ind2=" "><subfield code="a">Section 1. MUVE in science education and language learning. Chapter 1. EcoMUVE: a case study on the affordances of muves in ecosystem science education ; Chapter 2. Designing for collaborative play: why games need MUVEs and MUVEs need games ; Chapter 3. Task-based language learning and learner autonomy in 3D virtual worlds ; Chapter 4. Contextualizing language learning with street view panoramas ; Chapter 5. The affordances of 3D virtual learning environments: designing for learners' interpersonal and emotional connections -- Section 2. MUVE and twenty-first century learning. Chapter 6. Integrating virtual spaces: connecting affordances of 3D virtual learning environments to design for twenty-first century learning ; Chapter 7. Creating contexts for collaborative learning in a 3D virtual world for distance education ; Chapter 8. Team-based learning and team-based playing: how world of warcraft and similar games can make better learners ; Chapter 9. Factors affecting primary school students' learning experiences when using muves: development and validation of a scale -- Section 3. MUVE: exploring the future. Chapter 10. Multi-user mixed reality environments for distance learning ; Chapter 11. The learners' isle: a multi-user virtual environment to foster learner agency and motivation ; Chapter 12. The added value of the hybrid virtual learning approach: using virtual environments in the real classroom ; Chapter 13. Create-and-learn: education "in" a synthetic learning environment.</subfield></datafield><datafield tag="506" ind1=" " ind2=" "><subfield code="a">Restricted to subscribers or individual electronic text purchasers.</subfield></datafield><datafield tag="520" ind1="3" ind2=" "><subfield code="a">"This book explores and identify the unique technological affordances and distinct instructional benefits of MUVE that distinguish itself from other emerging technologies, examines the pedagogical underpinnings and frameworks that guide the design, development, and implementation of MUVE in education, and identifies current exemplary uses of MUVE in various fields across different educational settings"--</subfield><subfield code="c">Provided by publisher.</subfield></datafield><datafield tag="530" ind1=" " ind2=" "><subfield code="a">Also available in print.</subfield></datafield><datafield tag="538" ind1=" " ind2=" "><subfield code="a">Mode of access: World Wide Web.</subfield></datafield><datafield tag="588" ind1="0" ind2=" "><subfield code="a">Description based on title screen (IGI Global, viewed 01/06/2018).</subfield></datafield><datafield tag="650" ind1=" " ind2="0"><subfield code="a">Shared virtual environments.</subfield></datafield><datafield tag="650" ind1=" " ind2="0"><subfield code="a">Virtual reality in education.</subfield></datafield><datafield tag="653" ind1=" " ind2=" "><subfield code="a">Constructivism.</subfield></datafield><datafield tag="653" ind1=" " ind2=" "><subfield code="a">Experiential Learning.</subfield></datafield><datafield tag="653" ind1=" " ind2=" "><subfield code="a">Interactive Media.</subfield></datafield><datafield tag="653" ind1=" " ind2=" "><subfield code="a">Project-Based Learning.</subfield></datafield><datafield tag="653" ind1=" " ind2=" "><subfield code="a">Social Learning Theory.</subfield></datafield><datafield tag="653" ind1=" " ind2=" "><subfield code="a">Virtual Augmented.</subfield></datafield><datafield tag="653" ind1=" " ind2=" "><subfield code="a">Virtual Classrooms.</subfield></datafield><datafield tag="700" ind1="1" ind2=" "><subfield code="a">Qian, Yufeng</subfield><subfield code="d">1967-</subfield><subfield code="e">editor.</subfield></datafield><datafield tag="710" ind1="2" ind2=" "><subfield code="a">IGI Global,</subfield><subfield code="e">publisher.</subfield></datafield><datafield tag="776" ind1="0" ind2=" "><subfield code="c">(Original)</subfield><subfield code="w">(DLC)2017021154</subfield></datafield><datafield tag="776" ind1="0" ind2="8"><subfield code="i">Print version:</subfield><subfield code="z">1522537198</subfield><subfield code="z">9781522537199</subfield><subfield code="w">(DLC) 2017021154</subfield></datafield><datafield tag="966" ind1="4" ind2="0"><subfield code="l">DE-862</subfield><subfield code="p">ZDB-98-IGB</subfield><subfield code="q">FWS_PDA_IGB</subfield><subfield code="u">http://services.igi-global.com/resolvedoi/resolve.aspx?doi=10.4018/978-1-5225-3719-9</subfield><subfield code="3">Volltext</subfield></datafield><datafield tag="966" ind1="4" ind2="0"><subfield code="l">DE-863</subfield><subfield code="p">ZDB-98-IGB</subfield><subfield code="q">FWS_PDA_IGB</subfield><subfield code="u">http://services.igi-global.com/resolvedoi/resolve.aspx?doi=10.4018/978-1-5225-3719-9</subfield><subfield code="3">Volltext</subfield></datafield><datafield tag="912" ind1=" " ind2=" "><subfield code="a">ZDB-98-IGB</subfield></datafield><datafield tag="049" ind1=" " ind2=" "><subfield code="a">DE-862</subfield></datafield><datafield tag="049" ind1=" " ind2=" "><subfield code="a">DE-863</subfield></datafield></record></collection> |
id | ZDB-98-IGB-00181451 |
illustrated | Not Illustrated |
indexdate | 2025-03-18T14:30:29Z |
institution | BVB |
isbn | 9781522537205 |
language | English |
oclc_num | 1018296106 |
open_access_boolean | |
owner | DE-862 DE-BY-FWS DE-863 DE-BY-FWS |
owner_facet | DE-862 DE-BY-FWS DE-863 DE-BY-FWS |
physical | 26 PDFs (xxiv, 342 Seiten) Also available in print. |
psigel | ZDB-98-IGB FWS_PDA_IGB ZDB-98-IGB |
publishDate | 2018 |
publishDateSearch | 2018 |
publishDateSort | 2018 |
publisher | IGI Global |
record_format | marc |
spelling | Integrating multi-user virtual environments in modern classrooms Yufeng Qian, editor. Hershey, Pennsylvania (701 E. Chocolate Avenue, Hershey, Pennsylvania, 17033, USA) IGI Global [2018] 26 PDFs (xxiv, 342 Seiten) text rdacontent electronic isbdmedia online resource rdacarrier Includes bibliographical references and index. Section 1. MUVE in science education and language learning. Chapter 1. EcoMUVE: a case study on the affordances of muves in ecosystem science education ; Chapter 2. Designing for collaborative play: why games need MUVEs and MUVEs need games ; Chapter 3. Task-based language learning and learner autonomy in 3D virtual worlds ; Chapter 4. Contextualizing language learning with street view panoramas ; Chapter 5. The affordances of 3D virtual learning environments: designing for learners' interpersonal and emotional connections -- Section 2. MUVE and twenty-first century learning. Chapter 6. Integrating virtual spaces: connecting affordances of 3D virtual learning environments to design for twenty-first century learning ; Chapter 7. Creating contexts for collaborative learning in a 3D virtual world for distance education ; Chapter 8. Team-based learning and team-based playing: how world of warcraft and similar games can make better learners ; Chapter 9. Factors affecting primary school students' learning experiences when using muves: development and validation of a scale -- Section 3. MUVE: exploring the future. Chapter 10. Multi-user mixed reality environments for distance learning ; Chapter 11. The learners' isle: a multi-user virtual environment to foster learner agency and motivation ; Chapter 12. The added value of the hybrid virtual learning approach: using virtual environments in the real classroom ; Chapter 13. Create-and-learn: education "in" a synthetic learning environment. Restricted to subscribers or individual electronic text purchasers. "This book explores and identify the unique technological affordances and distinct instructional benefits of MUVE that distinguish itself from other emerging technologies, examines the pedagogical underpinnings and frameworks that guide the design, development, and implementation of MUVE in education, and identifies current exemplary uses of MUVE in various fields across different educational settings"-- Provided by publisher. Also available in print. Mode of access: World Wide Web. Description based on title screen (IGI Global, viewed 01/06/2018). Shared virtual environments. Virtual reality in education. Constructivism. Experiential Learning. Interactive Media. Project-Based Learning. Social Learning Theory. Virtual Augmented. Virtual Classrooms. Qian, Yufeng 1967- editor. IGI Global, publisher. (Original) (DLC)2017021154 Print version: 1522537198 9781522537199 (DLC) 2017021154 |
spellingShingle | Integrating multi-user virtual environments in modern classrooms Section 1. MUVE in science education and language learning. Chapter 1. EcoMUVE: a case study on the affordances of muves in ecosystem science education ; Chapter 2. Designing for collaborative play: why games need MUVEs and MUVEs need games ; Chapter 3. Task-based language learning and learner autonomy in 3D virtual worlds ; Chapter 4. Contextualizing language learning with street view panoramas ; Chapter 5. The affordances of 3D virtual learning environments: designing for learners' interpersonal and emotional connections -- Section 2. MUVE and twenty-first century learning. Chapter 6. Integrating virtual spaces: connecting affordances of 3D virtual learning environments to design for twenty-first century learning ; Chapter 7. Creating contexts for collaborative learning in a 3D virtual world for distance education ; Chapter 8. Team-based learning and team-based playing: how world of warcraft and similar games can make better learners ; Chapter 9. Factors affecting primary school students' learning experiences when using muves: development and validation of a scale -- Section 3. MUVE: exploring the future. Chapter 10. Multi-user mixed reality environments for distance learning ; Chapter 11. The learners' isle: a multi-user virtual environment to foster learner agency and motivation ; Chapter 12. The added value of the hybrid virtual learning approach: using virtual environments in the real classroom ; Chapter 13. Create-and-learn: education "in" a synthetic learning environment. Shared virtual environments. Virtual reality in education. |
title | Integrating multi-user virtual environments in modern classrooms |
title_auth | Integrating multi-user virtual environments in modern classrooms |
title_exact_search | Integrating multi-user virtual environments in modern classrooms |
title_full | Integrating multi-user virtual environments in modern classrooms Yufeng Qian, editor. |
title_fullStr | Integrating multi-user virtual environments in modern classrooms Yufeng Qian, editor. |
title_full_unstemmed | Integrating multi-user virtual environments in modern classrooms Yufeng Qian, editor. |
title_short | Integrating multi-user virtual environments in modern classrooms |
title_sort | integrating multi user virtual environments in modern classrooms |
topic | Shared virtual environments. Virtual reality in education. |
topic_facet | Shared virtual environments. Virtual reality in education. |
work_keys_str_mv | AT qianyufeng integratingmultiuservirtualenvironmentsinmodernclassrooms AT igiglobal integratingmultiuservirtualenvironmentsinmodernclassrooms |