Integrating multi-user virtual environments in modern classrooms:
"This book explores and identify the unique technological affordances and distinct instructional benefits of MUVE that distinguish itself from other emerging technologies, examines the pedagogical underpinnings and frameworks that guide the design, development, and implementation of MUVE in edu...
Gespeichert in:
Weitere Verfasser: | |
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Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
Hershey, Pennsylvania (701 E. Chocolate Avenue, Hershey, Pennsylvania, 17033, USA) :
IGI Global,
[2018]
|
Schlagworte: | |
Online-Zugang: | Volltext |
Zusammenfassung: | "This book explores and identify the unique technological affordances and distinct instructional benefits of MUVE that distinguish itself from other emerging technologies, examines the pedagogical underpinnings and frameworks that guide the design, development, and implementation of MUVE in education, and identifies current exemplary uses of MUVE in various fields across different educational settings"-- |
Beschreibung: | 26 PDFs (xxiv, 342 pages) Also available in print. |
Format: | Mode of access: World Wide Web. |
Bibliographie: | Includes bibliographical references and index |
ISBN: | 9781522537205 |
Zugangseinschränkungen: | Restricted to subscribers or individual electronic text purchasers. |
Internformat
MARC
LEADER | 00000nam a2200000 i 4500 | ||
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003 | IGIG | ||
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006 | m eo d | ||
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010 | |z 2017021154 | ||
020 | |a 9781522537205 |q ebook | ||
020 | |z 9781522537199 |q hardcover | ||
024 | 7 | |a 10.4018/978-1-5225-3719-9 |2 doi | |
035 | |a (CaBNVSL)slc19900792 | ||
035 | |a (OCoLC)1018296106 | ||
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245 | 0 | 0 | |a Integrating multi-user virtual environments in modern classrooms |c Yufeng Qian, editor. |
264 | 1 | |a Hershey, Pennsylvania (701 E. Chocolate Avenue, Hershey, Pennsylvania, 17033, USA) : |b IGI Global, |c [2018] | |
300 | |a 26 PDFs (xxiv, 342 pages) | ||
336 | |a text |2 rdacontent | ||
337 | |a electronic |2 isbdmedia | ||
338 | |a online resource |2 rdacarrier | ||
504 | |a Includes bibliographical references and index | ||
505 | 0 | |a Section 1. MUVE in science education and language learning. Chapter 1. EcoMUVE: a case study on the affordances of muves in ecosystem science education ; Chapter 2. Designing for collaborative play: why games need MUVEs and MUVEs need games ; Chapter 3. Task-based language learning and learner autonomy in 3D virtual worlds ; Chapter 4. Contextualizing language learning with street view panoramas ; Chapter 5. The affordances of 3D virtual learning environments: designing for learners' interpersonal and emotional connections -- Section 2. MUVE and twenty-first century learning. Chapter 6. Integrating virtual spaces: connecting affordances of 3D virtual learning environments to design for twenty-first century learning ; Chapter 7. Creating contexts for collaborative learning in a 3D virtual world for distance education ; Chapter 8. Team-based learning and team-based playing: how world of warcraft and similar games can make better learners ; Chapter 9. Factors affecting primary school students' learning experiences when using muves: development and validation of a scale -- Section 3. MUVE: exploring the future. Chapter 10. Multi-user mixed reality environments for distance learning ; Chapter 11. The learners' isle: a multi-user virtual environment to foster learner agency and motivation ; Chapter 12. The added value of the hybrid virtual learning approach: using virtual environments in the real classroom ; Chapter 13. Create-and-learn: education "in" a synthetic learning environment. | |
506 | |a Restricted to subscribers or individual electronic text purchasers. | ||
520 | 3 | |a "This book explores and identify the unique technological affordances and distinct instructional benefits of MUVE that distinguish itself from other emerging technologies, examines the pedagogical underpinnings and frameworks that guide the design, development, and implementation of MUVE in education, and identifies current exemplary uses of MUVE in various fields across different educational settings"-- |c Provided by publisher. | |
530 | |a Also available in print. | ||
538 | |a Mode of access: World Wide Web. | ||
588 | |a Description based on title screen (IGI Global, viewed 01/06/2018). | ||
650 | 0 | |a Shared virtual environments. | |
650 | 0 | |a Virtual reality in education. | |
700 | 1 | |a Qian, Yufeng |d 1967- |e editor. | |
710 | 2 | |a IGI Global, |e publisher. | |
776 | 0 | |c (Original) |w (DLC)2017021154 | |
776 | 0 | 8 | |i Print version: |z 1522537198 |z 9781522537199 |w (DLC) 2017021154 |
856 | 4 | 0 | |l FWS01 |p ZDB-98-IGB |q FWS_PDA_IGB |u http://services.igi-global.com/resolvedoi/resolve.aspx?doi=10.4018/978-1-5225-3719-9 |3 Volltext |
912 | |a ZDB-98-IGB | ||
049 | |a DE-863 |
Datensatz im Suchindex
DE-BY-FWS_katkey | ZDB-98-IGB-00181451 |
---|---|
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adam_text | |
any_adam_object | |
author2 | Qian, Yufeng 1967- |
author2_role | edt |
author2_variant | y q yq |
author_facet | Qian, Yufeng 1967- |
building | Verbundindex |
bvnumber | localFWS |
callnumber-first | L - Education |
callnumber-label | LB1044 |
callnumber-raw | LB1044.87 .I5473 2018e |
callnumber-search | LB1044.87 .I5473 2018e |
callnumber-sort | LB 41044.87 I5473 42018E |
callnumber-subject | LB - Theory and Practice of Education |
collection | ZDB-98-IGB |
contents | Section 1. MUVE in science education and language learning. Chapter 1. EcoMUVE: a case study on the affordances of muves in ecosystem science education ; Chapter 2. Designing for collaborative play: why games need MUVEs and MUVEs need games ; Chapter 3. Task-based language learning and learner autonomy in 3D virtual worlds ; Chapter 4. Contextualizing language learning with street view panoramas ; Chapter 5. The affordances of 3D virtual learning environments: designing for learners' interpersonal and emotional connections -- Section 2. MUVE and twenty-first century learning. Chapter 6. Integrating virtual spaces: connecting affordances of 3D virtual learning environments to design for twenty-first century learning ; Chapter 7. Creating contexts for collaborative learning in a 3D virtual world for distance education ; Chapter 8. Team-based learning and team-based playing: how world of warcraft and similar games can make better learners ; Chapter 9. Factors affecting primary school students' learning experiences when using muves: development and validation of a scale -- Section 3. MUVE: exploring the future. Chapter 10. Multi-user mixed reality environments for distance learning ; Chapter 11. The learners' isle: a multi-user virtual environment to foster learner agency and motivation ; Chapter 12. The added value of the hybrid virtual learning approach: using virtual environments in the real classroom ; Chapter 13. Create-and-learn: education "in" a synthetic learning environment. |
ctrlnum | (CaBNVSL)slc19900792 (OCoLC)1018296106 |
dewey-full | 371.33/468 |
dewey-hundreds | 300 - Social sciences |
dewey-ones | 371 - Schools and their activities; special education |
dewey-raw | 371.33/468 |
dewey-search | 371.33/468 |
dewey-sort | 3371.33 3468 |
dewey-tens | 370 - Education |
discipline | Pädagogik |
format | Electronic eBook |
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id | ZDB-98-IGB-00181451 |
illustrated | Not Illustrated |
indexdate | 2024-11-26T14:51:52Z |
institution | BVB |
isbn | 9781522537205 |
language | English |
oclc_num | 1018296106 |
open_access_boolean | |
owner | DE-863 DE-BY-FWS |
owner_facet | DE-863 DE-BY-FWS |
physical | 26 PDFs (xxiv, 342 pages) Also available in print. |
psigel | ZDB-98-IGB |
publishDate | 2018 |
publishDateSearch | 2018 |
publishDateSort | 2018 |
publisher | IGI Global, |
record_format | marc |
spelling | Integrating multi-user virtual environments in modern classrooms Yufeng Qian, editor. Hershey, Pennsylvania (701 E. Chocolate Avenue, Hershey, Pennsylvania, 17033, USA) : IGI Global, [2018] 26 PDFs (xxiv, 342 pages) text rdacontent electronic isbdmedia online resource rdacarrier Includes bibliographical references and index Section 1. MUVE in science education and language learning. Chapter 1. EcoMUVE: a case study on the affordances of muves in ecosystem science education ; Chapter 2. Designing for collaborative play: why games need MUVEs and MUVEs need games ; Chapter 3. Task-based language learning and learner autonomy in 3D virtual worlds ; Chapter 4. Contextualizing language learning with street view panoramas ; Chapter 5. The affordances of 3D virtual learning environments: designing for learners' interpersonal and emotional connections -- Section 2. MUVE and twenty-first century learning. Chapter 6. Integrating virtual spaces: connecting affordances of 3D virtual learning environments to design for twenty-first century learning ; Chapter 7. Creating contexts for collaborative learning in a 3D virtual world for distance education ; Chapter 8. Team-based learning and team-based playing: how world of warcraft and similar games can make better learners ; Chapter 9. Factors affecting primary school students' learning experiences when using muves: development and validation of a scale -- Section 3. MUVE: exploring the future. Chapter 10. Multi-user mixed reality environments for distance learning ; Chapter 11. The learners' isle: a multi-user virtual environment to foster learner agency and motivation ; Chapter 12. The added value of the hybrid virtual learning approach: using virtual environments in the real classroom ; Chapter 13. Create-and-learn: education "in" a synthetic learning environment. Restricted to subscribers or individual electronic text purchasers. "This book explores and identify the unique technological affordances and distinct instructional benefits of MUVE that distinguish itself from other emerging technologies, examines the pedagogical underpinnings and frameworks that guide the design, development, and implementation of MUVE in education, and identifies current exemplary uses of MUVE in various fields across different educational settings"-- Provided by publisher. Also available in print. Mode of access: World Wide Web. Description based on title screen (IGI Global, viewed 01/06/2018). Shared virtual environments. Virtual reality in education. Qian, Yufeng 1967- editor. IGI Global, publisher. (Original) (DLC)2017021154 Print version: 1522537198 9781522537199 (DLC) 2017021154 FWS01 ZDB-98-IGB FWS_PDA_IGB http://services.igi-global.com/resolvedoi/resolve.aspx?doi=10.4018/978-1-5225-3719-9 Volltext |
spellingShingle | Integrating multi-user virtual environments in modern classrooms Section 1. MUVE in science education and language learning. Chapter 1. EcoMUVE: a case study on the affordances of muves in ecosystem science education ; Chapter 2. Designing for collaborative play: why games need MUVEs and MUVEs need games ; Chapter 3. Task-based language learning and learner autonomy in 3D virtual worlds ; Chapter 4. Contextualizing language learning with street view panoramas ; Chapter 5. The affordances of 3D virtual learning environments: designing for learners' interpersonal and emotional connections -- Section 2. MUVE and twenty-first century learning. Chapter 6. Integrating virtual spaces: connecting affordances of 3D virtual learning environments to design for twenty-first century learning ; Chapter 7. Creating contexts for collaborative learning in a 3D virtual world for distance education ; Chapter 8. Team-based learning and team-based playing: how world of warcraft and similar games can make better learners ; Chapter 9. Factors affecting primary school students' learning experiences when using muves: development and validation of a scale -- Section 3. MUVE: exploring the future. Chapter 10. Multi-user mixed reality environments for distance learning ; Chapter 11. The learners' isle: a multi-user virtual environment to foster learner agency and motivation ; Chapter 12. The added value of the hybrid virtual learning approach: using virtual environments in the real classroom ; Chapter 13. Create-and-learn: education "in" a synthetic learning environment. Shared virtual environments. Virtual reality in education. |
title | Integrating multi-user virtual environments in modern classrooms |
title_auth | Integrating multi-user virtual environments in modern classrooms |
title_exact_search | Integrating multi-user virtual environments in modern classrooms |
title_full | Integrating multi-user virtual environments in modern classrooms Yufeng Qian, editor. |
title_fullStr | Integrating multi-user virtual environments in modern classrooms Yufeng Qian, editor. |
title_full_unstemmed | Integrating multi-user virtual environments in modern classrooms Yufeng Qian, editor. |
title_short | Integrating multi-user virtual environments in modern classrooms |
title_sort | integrating multi user virtual environments in modern classrooms |
topic | Shared virtual environments. Virtual reality in education. |
topic_facet | Shared virtual environments. Virtual reality in education. |
url | http://services.igi-global.com/resolvedoi/resolve.aspx?doi=10.4018/978-1-5225-3719-9 |
work_keys_str_mv | AT qianyufeng integratingmultiuservirtualenvironmentsinmodernclassrooms AT igiglobal integratingmultiuservirtualenvironmentsinmodernclassrooms |