Optimizing human-computer interaction with emerging technologies:
"This book establishes the net of nodes of excellence of the main components which impact the present and future Information Technology aimed at human interaction. The fields of interest of the current proceedings start from IT, the human interaction, and computing engineering"--
Gespeichert in:
Weitere Verfasser: | |
---|---|
Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
Hershey, Pennsylvania (701 E. Chocolate Avenue, Hershey, Pennsylvania, 17033, USA) :
IGI Global,
[2017]
|
Schlagworte: | |
Online-Zugang: | Volltext |
Zusammenfassung: | "This book establishes the net of nodes of excellence of the main components which impact the present and future Information Technology aimed at human interaction. The fields of interest of the current proceedings start from IT, the human interaction, and computing engineering"-- |
Beschreibung: | 27 PDFs (xi, 471 pages) : color illustrations Also available in print. |
Format: | Mode of access: World Wide Web. |
Bibliographie: | Includes bibliographical references and index. |
ISBN: | 9781522526179 |
Zugangseinschränkungen: | Restricted to subscribers or individual electronic text purchasers. |
Internformat
MARC
LEADER | 00000nam a2200000 i 4500 | ||
---|---|---|---|
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006 | m eo d | ||
007 | cr bn |||m|||a | ||
008 | 170631s2017 paua fobf 001 0 eng d | ||
010 | |z 2017007748 | ||
020 | |a 9781522526179 |q ebook | ||
020 | |z 9781522526162 |q hardcover | ||
024 | 7 | |a 10.4018/978-1-5225-2616-2 |2 doi | |
035 | |a (CaBNVSL)slc19658193 | ||
035 | |a (OCoLC)993157949 | ||
040 | |a CaBNVSL |b eng |e rda |c CaBNVSL |d CaBNVSL | ||
050 | 4 | |a HM1111 |b .H36 2017e | |
082 | 7 | |a 302 |2 23 | |
245 | 0 | 0 | |a Optimizing human-computer interaction with emerging technologies |c Francisco Cipolla-Ficarra, editor. |
264 | 1 | |a Hershey, Pennsylvania (701 E. Chocolate Avenue, Hershey, Pennsylvania, 17033, USA) : |b IGI Global, |c [2017] | |
300 | |a 27 PDFs (xi, 471 pages) : |b color illustrations | ||
336 | |a text |2 rdacontent | ||
337 | |a electronic |2 isbdmedia | ||
338 | |a online resource |2 rdacarrier | ||
504 | |a Includes bibliographical references and index. | ||
505 | 0 | |a Chapter 1. Cartographic information off-line and First Nations: a significant contribution to the enhancement of the architectural heritage -- Chapter 2. Web 2.0 and health information technology: theories and applications -- Chapter 3.Digital diorama: an interactive multimedia resource for learning the life sciences -- Chapter 4. "School-cinema": a research experience that combines educational theories, educational processes, and educational technologies -- Chapter 5. Humans versus computers, systems, and machines: a battle for freedom, equality, and democracy -- Chapter 6. Cyberbullying: description, definition, characteristics, and outcomes -- Chapter 7. A psycho-pedagogical model for evaluating effectiveness of students' learning on the basis of electronic visual rows -- Chapter 8. Guidelines based on need-findings study and communication types to design interactions for MOOCs -- Chapter 9. Personal touch: a viewing-angle-compensated multi-layer touch display -- Chapter 10. Supporting motion capture acting through a mixed reality application -- Chapter 11. Facebook, tele-collaboration, and international access to technology in the classroom -- Chapter 12. Contextual issues in groupware applications for educational support groups -- Chapter 13. An exploratory study on the interaction beyond virtual environments to improve listening ability when learning English as a second language -- Chapter 14. Use of large multi-touch interfaces: a research on usability and design aspects -- Chapter 15. A multi-agent model for personalizing learning material for collaborative groups -- Chapter 16. Scientific information superhighway vs. scientific information backroads in computer science -- Chapter 17. Rendering and video games. | |
506 | |a Restricted to subscribers or individual electronic text purchasers. | ||
520 | 3 | |a "This book establishes the net of nodes of excellence of the main components which impact the present and future Information Technology aimed at human interaction. The fields of interest of the current proceedings start from IT, the human interaction, and computing engineering"-- |c Provided by publisher. | |
530 | |a Also available in print. | ||
538 | |a Mode of access: World Wide Web. | ||
588 | |a Description based on title screen (IGI Global, viewed 06/31/2017). | ||
650 | 0 | |a Information behavior |v Handbooks, manuals, etc. | |
650 | 0 | |a Information technology |x Social aspects |v Handbooks, manuals, etc. | |
650 | 0 | |a Social interaction |v Handbooks, manuals, etc. | |
650 | 0 | |a Telecommunication |x Social aspects |v Handbooks, manuals, etc. | |
650 | 0 | |a Telematics |v Handbooks, manuals, etc. | |
700 | 1 | |a Cipolla-Ficarra, Francisco V. |q (Francisco Vicente) |d 1963- |e editor. | |
710 | 2 | |a IGI Global, |e publisher. | |
776 | 0 | |c (Original) |w (DLC)2017007748 | |
776 | 0 | 8 | |i Print version: |z 1522526161 |z 9781522526162 |w (DLC) 2017007748 |
856 | 4 | 0 | |l FWS01 |p ZDB-98-IGB |q FWS_PDA_IGB |u http://services.igi-global.com/resolvedoi/resolve.aspx?doi=10.4018/978-1-5225-2616-2 |3 Volltext |
912 | |a ZDB-98-IGB | ||
049 | |a DE-863 |
Datensatz im Suchindex
DE-BY-FWS_katkey | ZDB-98-IGB-00177907 |
---|---|
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adam_text | |
any_adam_object | |
author2 | Cipolla-Ficarra, Francisco V. (Francisco Vicente) 1963- |
author2_role | edt |
author2_variant | f v c f fvc fvcf |
author_facet | Cipolla-Ficarra, Francisco V. (Francisco Vicente) 1963- |
building | Verbundindex |
bvnumber | localFWS |
callnumber-first | H - Social Science |
callnumber-label | HM1111 |
callnumber-raw | HM1111 .H36 2017e |
callnumber-search | HM1111 .H36 2017e |
callnumber-sort | HM 41111 H36 42017E |
callnumber-subject | HM - Sociology |
collection | ZDB-98-IGB |
contents | Chapter 1. Cartographic information off-line and First Nations: a significant contribution to the enhancement of the architectural heritage -- Chapter 2. Web 2.0 and health information technology: theories and applications -- Chapter 3.Digital diorama: an interactive multimedia resource for learning the life sciences -- Chapter 4. "School-cinema": a research experience that combines educational theories, educational processes, and educational technologies -- Chapter 5. Humans versus computers, systems, and machines: a battle for freedom, equality, and democracy -- Chapter 6. Cyberbullying: description, definition, characteristics, and outcomes -- Chapter 7. A psycho-pedagogical model for evaluating effectiveness of students' learning on the basis of electronic visual rows -- Chapter 8. Guidelines based on need-findings study and communication types to design interactions for MOOCs -- Chapter 9. Personal touch: a viewing-angle-compensated multi-layer touch display -- Chapter 10. Supporting motion capture acting through a mixed reality application -- Chapter 11. Facebook, tele-collaboration, and international access to technology in the classroom -- Chapter 12. Contextual issues in groupware applications for educational support groups -- Chapter 13. An exploratory study on the interaction beyond virtual environments to improve listening ability when learning English as a second language -- Chapter 14. Use of large multi-touch interfaces: a research on usability and design aspects -- Chapter 15. A multi-agent model for personalizing learning material for collaborative groups -- Chapter 16. Scientific information superhighway vs. scientific information backroads in computer science -- Chapter 17. Rendering and video games. |
ctrlnum | (CaBNVSL)slc19658193 (OCoLC)993157949 |
dewey-full | 302 |
dewey-hundreds | 300 - Social sciences |
dewey-ones | 302 - Social interaction |
dewey-raw | 302 |
dewey-search | 302 |
dewey-sort | 3302 |
dewey-tens | 300 - Social sciences |
discipline | Soziologie |
format | Electronic eBook |
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illustrated | Illustrated |
indexdate | 2024-11-26T14:51:51Z |
institution | BVB |
isbn | 9781522526179 |
language | English |
oclc_num | 993157949 |
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physical | 27 PDFs (xi, 471 pages) : color illustrations Also available in print. |
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spelling | Optimizing human-computer interaction with emerging technologies Francisco Cipolla-Ficarra, editor. Hershey, Pennsylvania (701 E. Chocolate Avenue, Hershey, Pennsylvania, 17033, USA) : IGI Global, [2017] 27 PDFs (xi, 471 pages) : color illustrations text rdacontent electronic isbdmedia online resource rdacarrier Includes bibliographical references and index. Chapter 1. Cartographic information off-line and First Nations: a significant contribution to the enhancement of the architectural heritage -- Chapter 2. Web 2.0 and health information technology: theories and applications -- Chapter 3.Digital diorama: an interactive multimedia resource for learning the life sciences -- Chapter 4. "School-cinema": a research experience that combines educational theories, educational processes, and educational technologies -- Chapter 5. Humans versus computers, systems, and machines: a battle for freedom, equality, and democracy -- Chapter 6. Cyberbullying: description, definition, characteristics, and outcomes -- Chapter 7. A psycho-pedagogical model for evaluating effectiveness of students' learning on the basis of electronic visual rows -- Chapter 8. Guidelines based on need-findings study and communication types to design interactions for MOOCs -- Chapter 9. Personal touch: a viewing-angle-compensated multi-layer touch display -- Chapter 10. Supporting motion capture acting through a mixed reality application -- Chapter 11. Facebook, tele-collaboration, and international access to technology in the classroom -- Chapter 12. Contextual issues in groupware applications for educational support groups -- Chapter 13. An exploratory study on the interaction beyond virtual environments to improve listening ability when learning English as a second language -- Chapter 14. Use of large multi-touch interfaces: a research on usability and design aspects -- Chapter 15. A multi-agent model for personalizing learning material for collaborative groups -- Chapter 16. Scientific information superhighway vs. scientific information backroads in computer science -- Chapter 17. Rendering and video games. Restricted to subscribers or individual electronic text purchasers. "This book establishes the net of nodes of excellence of the main components which impact the present and future Information Technology aimed at human interaction. The fields of interest of the current proceedings start from IT, the human interaction, and computing engineering"-- Provided by publisher. Also available in print. Mode of access: World Wide Web. Description based on title screen (IGI Global, viewed 06/31/2017). Information behavior Handbooks, manuals, etc. Information technology Social aspects Handbooks, manuals, etc. Social interaction Handbooks, manuals, etc. Telecommunication Social aspects Handbooks, manuals, etc. Telematics Handbooks, manuals, etc. Cipolla-Ficarra, Francisco V. (Francisco Vicente) 1963- editor. IGI Global, publisher. (Original) (DLC)2017007748 Print version: 1522526161 9781522526162 (DLC) 2017007748 FWS01 ZDB-98-IGB FWS_PDA_IGB http://services.igi-global.com/resolvedoi/resolve.aspx?doi=10.4018/978-1-5225-2616-2 Volltext |
spellingShingle | Optimizing human-computer interaction with emerging technologies Chapter 1. Cartographic information off-line and First Nations: a significant contribution to the enhancement of the architectural heritage -- Chapter 2. Web 2.0 and health information technology: theories and applications -- Chapter 3.Digital diorama: an interactive multimedia resource for learning the life sciences -- Chapter 4. "School-cinema": a research experience that combines educational theories, educational processes, and educational technologies -- Chapter 5. Humans versus computers, systems, and machines: a battle for freedom, equality, and democracy -- Chapter 6. Cyberbullying: description, definition, characteristics, and outcomes -- Chapter 7. A psycho-pedagogical model for evaluating effectiveness of students' learning on the basis of electronic visual rows -- Chapter 8. Guidelines based on need-findings study and communication types to design interactions for MOOCs -- Chapter 9. Personal touch: a viewing-angle-compensated multi-layer touch display -- Chapter 10. Supporting motion capture acting through a mixed reality application -- Chapter 11. Facebook, tele-collaboration, and international access to technology in the classroom -- Chapter 12. Contextual issues in groupware applications for educational support groups -- Chapter 13. An exploratory study on the interaction beyond virtual environments to improve listening ability when learning English as a second language -- Chapter 14. Use of large multi-touch interfaces: a research on usability and design aspects -- Chapter 15. A multi-agent model for personalizing learning material for collaborative groups -- Chapter 16. Scientific information superhighway vs. scientific information backroads in computer science -- Chapter 17. Rendering and video games. Information behavior Handbooks, manuals, etc. Information technology Social aspects Handbooks, manuals, etc. Social interaction Handbooks, manuals, etc. Telecommunication Social aspects Handbooks, manuals, etc. Telematics Handbooks, manuals, etc. |
title | Optimizing human-computer interaction with emerging technologies |
title_auth | Optimizing human-computer interaction with emerging technologies |
title_exact_search | Optimizing human-computer interaction with emerging technologies |
title_full | Optimizing human-computer interaction with emerging technologies Francisco Cipolla-Ficarra, editor. |
title_fullStr | Optimizing human-computer interaction with emerging technologies Francisco Cipolla-Ficarra, editor. |
title_full_unstemmed | Optimizing human-computer interaction with emerging technologies Francisco Cipolla-Ficarra, editor. |
title_short | Optimizing human-computer interaction with emerging technologies |
title_sort | optimizing human computer interaction with emerging technologies |
topic | Information behavior Handbooks, manuals, etc. Information technology Social aspects Handbooks, manuals, etc. Social interaction Handbooks, manuals, etc. Telecommunication Social aspects Handbooks, manuals, etc. Telematics Handbooks, manuals, etc. |
topic_facet | Information behavior Handbooks, manuals, etc. Information technology Social aspects Handbooks, manuals, etc. Social interaction Handbooks, manuals, etc. Telecommunication Social aspects Handbooks, manuals, etc. Telematics Handbooks, manuals, etc. |
url | http://services.igi-global.com/resolvedoi/resolve.aspx?doi=10.4018/978-1-5225-2616-2 |
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