Mobile technologies and augmented reality in open education:
"[This book] is a pivotal reference source for the latest academic research on the integration of interactive technology and mobile applications in online and distance learning environments. Highlighting scholarly perspectives across numerous topics such as wearable technology, instructional de...
Gespeichert in:
Weitere Verfasser: | , |
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Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
Hershey, Pennsylvania (701 E. Chocolate Avenue, Hershey, PA 17033, USA) :
IGI Global,
[2017]
|
Schlagworte: | |
Online-Zugang: | Volltext |
Zusammenfassung: | "[This book] is a pivotal reference source for the latest academic research on the integration of interactive technology and mobile applications in online and distance learning environments. Highlighting scholarly perspectives across numerous topics such as wearable technology, instructional design, and flipped learning, this book is ideal for educators, professionals, practitioners, academics, and graduate students interested in the role of augmented reality in modern educational contexts"--Provided by publisher. |
Beschreibung: | PDFs (366 pages) : illustrations. Also available in print. |
Format: | Mode of access: World Wide Web. |
Bibliographie: | Includes bibliographical references and index. |
ISBN: | 9781522521112 |
Zugangseinschränkungen: | Restricted to subscribers or individual electronic text purchasers. |
Internformat
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035 | |a (CaBNVSL)gtp00566896 | ||
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082 | 7 | |a 371.33468 |2 23 | |
245 | 0 | 0 | |a Mobile technologies and augmented reality in open education |c Gulsun Kurubacak and Hakan Altinpulluk [editors]. |
264 | 1 | |a Hershey, Pennsylvania (701 E. Chocolate Avenue, Hershey, PA 17033, USA) : |b IGI Global, |c [2017] | |
300 | |a PDFs (366 pages) : |b illustrations. | ||
336 | |a text |2 rdacontent | ||
337 | |a electronic |2 isbdmedia | ||
338 | |a online resource |2 rdacarrier | ||
504 | |a Includes bibliographical references and index. | ||
505 | 0 | |a Are wearables good or bad for society?: an exploration of societal benefits, risks, and consequences of augmented reality smart glasses / Daniel W. E. Hein [and 3 others] -- Educational augmented reality (AR) applications and development process / Muzaffer Özdemir -- Augmented reality: opportunity for developing spatial visualization and learning calculus / Patricia Salinas -- The impact of augmented reality and virtual reality study material in the future of learning: a teamwork experience / Giuliana Guazzaroni -- Use of augmented reality in mobile devices for educational purposes / Bülent Gürsel Emiroglu, Adile Askım Kurt -- Existing standards and programs for use in mobile augmented reality / Gülay Ekren, Nilgun Ozdamar Keskın -- In search for a "good fit" between augmented reality and mobile learning ecosystem / Miraç Banu Gundogan -- An augmented-reality-based intelligent mobile application for open computer education / Utku Köse -- Learning in a virtual environment: implementation and evaluation of a VR math-game / Christof Sternig, Michael Spitzer, Martin Ebner -- Mobile augmented reality applications in education / Irfan Sural -- Design principles for an intelligent-augmented-reality-based M-learning application to improve engineering students' English language skills / Derya Bozdogan, Buket Kasap, Utku Kose -- | |
505 | 8 | |a Integration of augmented reality and virtual reality in building information modeling: the next frontier in civil engineering education / Sai Rohit Chenchu Boga, Bhargav Kansagara, Ramesh Kannan -- Augmented reality implementations, requirements, and limitations in the flipped-learning approach / Nilgun Tosun -- Augmented reality in K-12 education / Lisabeth J. Leighton, Helen Crompton -- The importance of mobile augmented reality in online nursing education / Belgin Boz Yuksekdag -- Design, development, and marketing process of video games / Devkan Kaleci, Tansel Tepe. | |
506 | |a Restricted to subscribers or individual electronic text purchasers. | ||
520 | 3 | |a "[This book] is a pivotal reference source for the latest academic research on the integration of interactive technology and mobile applications in online and distance learning environments. Highlighting scholarly perspectives across numerous topics such as wearable technology, instructional design, and flipped learning, this book is ideal for educators, professionals, practitioners, academics, and graduate students interested in the role of augmented reality in modern educational contexts"--Provided by publisher. | |
530 | |a Also available in print. | ||
538 | |a Mode of access: World Wide Web. | ||
588 | |a Description based on title screen (IGI Global, viewed 02/25/2017). | ||
650 | 0 | |a Augmented reality. | |
650 | 0 | |a Mobile apps. | |
650 | 0 | |a Virtual reality in education. | |
653 | |a Flipped learning | ||
653 | |a Instructional design | ||
653 | |a K-12 education | ||
653 | |a Language learning | ||
653 | |a Software development | ||
653 | |a Spatial visualization | ||
653 | |a Video games | ||
653 | |a Wearable technology | ||
700 | 1 | |a Altinpulluk, Hakan, |e editor. | |
700 | 1 | |a Kurubacak, Gulsun |d 1964- |e editor. | |
710 | 2 | |a IGI Global, |e publisher. | |
776 | 0 | 8 | |i Print version: |z 1522521100 |z 9781522521105 |
856 | 4 | 0 | |l FWS01 |p ZDB-98-IGB |q FWS_PDA_IGB |u http://services.igi-global.com/resolvedoi/resolve.aspx?doi=10.4018/978-1-5225-2110-5 |3 Volltext |
912 | |a ZDB-98-IGB | ||
049 | |a DE-863 |
Datensatz im Suchindex
DE-BY-FWS_katkey | ZDB-98-IGB-00172012 |
---|---|
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adam_text | |
any_adam_object | |
author2 | Altinpulluk, Hakan Kurubacak, Gulsun 1964- |
author2_role | edt edt |
author2_variant | h a ha g k gk |
author_facet | Altinpulluk, Hakan Kurubacak, Gulsun 1964- |
building | Verbundindex |
bvnumber | localFWS |
callnumber-first | L - Education |
callnumber-label | LB1044 |
callnumber-raw | LB1044.87 .M63 2017e |
callnumber-search | LB1044.87 .M63 2017e |
callnumber-sort | LB 41044.87 M63 42017E |
callnumber-subject | LB - Theory and Practice of Education |
collection | ZDB-98-IGB |
contents | Are wearables good or bad for society?: an exploration of societal benefits, risks, and consequences of augmented reality smart glasses / Daniel W. E. Hein [and 3 others] -- Educational augmented reality (AR) applications and development process / Muzaffer Özdemir -- Augmented reality: opportunity for developing spatial visualization and learning calculus / Patricia Salinas -- The impact of augmented reality and virtual reality study material in the future of learning: a teamwork experience / Giuliana Guazzaroni -- Use of augmented reality in mobile devices for educational purposes / Bülent Gürsel Emiroglu, Adile Askım Kurt -- Existing standards and programs for use in mobile augmented reality / Gülay Ekren, Nilgun Ozdamar Keskın -- In search for a "good fit" between augmented reality and mobile learning ecosystem / Miraç Banu Gundogan -- An augmented-reality-based intelligent mobile application for open computer education / Utku Köse -- Learning in a virtual environment: implementation and evaluation of a VR math-game / Christof Sternig, Michael Spitzer, Martin Ebner -- Mobile augmented reality applications in education / Irfan Sural -- Design principles for an intelligent-augmented-reality-based M-learning application to improve engineering students' English language skills / Derya Bozdogan, Buket Kasap, Utku Kose -- Integration of augmented reality and virtual reality in building information modeling: the next frontier in civil engineering education / Sai Rohit Chenchu Boga, Bhargav Kansagara, Ramesh Kannan -- Augmented reality implementations, requirements, and limitations in the flipped-learning approach / Nilgun Tosun -- Augmented reality in K-12 education / Lisabeth J. Leighton, Helen Crompton -- The importance of mobile augmented reality in online nursing education / Belgin Boz Yuksekdag -- Design, development, and marketing process of video games / Devkan Kaleci, Tansel Tepe. |
ctrlnum | (CaBNVSL)gtp00566896 (OCoLC)974017687 |
dewey-full | 371.33468 |
dewey-hundreds | 300 - Social sciences |
dewey-ones | 371 - Schools and their activities; special education |
dewey-raw | 371.33468 |
dewey-search | 371.33468 |
dewey-sort | 3371.33468 |
dewey-tens | 370 - Education |
discipline | Pädagogik |
format | Electronic eBook |
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id | ZDB-98-IGB-00172012 |
illustrated | Illustrated |
indexdate | 2024-11-26T14:51:51Z |
institution | BVB |
isbn | 9781522521112 |
language | English |
oclc_num | 974017687 |
open_access_boolean | |
owner | DE-863 DE-BY-FWS |
owner_facet | DE-863 DE-BY-FWS |
physical | PDFs (366 pages) : illustrations. Also available in print. |
psigel | ZDB-98-IGB |
publishDate | 2017 |
publishDateSearch | 2017 |
publishDateSort | 2017 |
publisher | IGI Global, |
record_format | marc |
spelling | Mobile technologies and augmented reality in open education Gulsun Kurubacak and Hakan Altinpulluk [editors]. Hershey, Pennsylvania (701 E. Chocolate Avenue, Hershey, PA 17033, USA) : IGI Global, [2017] PDFs (366 pages) : illustrations. text rdacontent electronic isbdmedia online resource rdacarrier Includes bibliographical references and index. Are wearables good or bad for society?: an exploration of societal benefits, risks, and consequences of augmented reality smart glasses / Daniel W. E. Hein [and 3 others] -- Educational augmented reality (AR) applications and development process / Muzaffer Özdemir -- Augmented reality: opportunity for developing spatial visualization and learning calculus / Patricia Salinas -- The impact of augmented reality and virtual reality study material in the future of learning: a teamwork experience / Giuliana Guazzaroni -- Use of augmented reality in mobile devices for educational purposes / Bülent Gürsel Emiroglu, Adile Askım Kurt -- Existing standards and programs for use in mobile augmented reality / Gülay Ekren, Nilgun Ozdamar Keskın -- In search for a "good fit" between augmented reality and mobile learning ecosystem / Miraç Banu Gundogan -- An augmented-reality-based intelligent mobile application for open computer education / Utku Köse -- Learning in a virtual environment: implementation and evaluation of a VR math-game / Christof Sternig, Michael Spitzer, Martin Ebner -- Mobile augmented reality applications in education / Irfan Sural -- Design principles for an intelligent-augmented-reality-based M-learning application to improve engineering students' English language skills / Derya Bozdogan, Buket Kasap, Utku Kose -- Integration of augmented reality and virtual reality in building information modeling: the next frontier in civil engineering education / Sai Rohit Chenchu Boga, Bhargav Kansagara, Ramesh Kannan -- Augmented reality implementations, requirements, and limitations in the flipped-learning approach / Nilgun Tosun -- Augmented reality in K-12 education / Lisabeth J. Leighton, Helen Crompton -- The importance of mobile augmented reality in online nursing education / Belgin Boz Yuksekdag -- Design, development, and marketing process of video games / Devkan Kaleci, Tansel Tepe. Restricted to subscribers or individual electronic text purchasers. "[This book] is a pivotal reference source for the latest academic research on the integration of interactive technology and mobile applications in online and distance learning environments. Highlighting scholarly perspectives across numerous topics such as wearable technology, instructional design, and flipped learning, this book is ideal for educators, professionals, practitioners, academics, and graduate students interested in the role of augmented reality in modern educational contexts"--Provided by publisher. Also available in print. Mode of access: World Wide Web. Description based on title screen (IGI Global, viewed 02/25/2017). Augmented reality. Mobile apps. Virtual reality in education. Flipped learning Instructional design K-12 education Language learning Software development Spatial visualization Video games Wearable technology Altinpulluk, Hakan, editor. Kurubacak, Gulsun 1964- editor. IGI Global, publisher. Print version: 1522521100 9781522521105 FWS01 ZDB-98-IGB FWS_PDA_IGB http://services.igi-global.com/resolvedoi/resolve.aspx?doi=10.4018/978-1-5225-2110-5 Volltext |
spellingShingle | Mobile technologies and augmented reality in open education Are wearables good or bad for society?: an exploration of societal benefits, risks, and consequences of augmented reality smart glasses / Daniel W. E. Hein [and 3 others] -- Educational augmented reality (AR) applications and development process / Muzaffer Özdemir -- Augmented reality: opportunity for developing spatial visualization and learning calculus / Patricia Salinas -- The impact of augmented reality and virtual reality study material in the future of learning: a teamwork experience / Giuliana Guazzaroni -- Use of augmented reality in mobile devices for educational purposes / Bülent Gürsel Emiroglu, Adile Askım Kurt -- Existing standards and programs for use in mobile augmented reality / Gülay Ekren, Nilgun Ozdamar Keskın -- In search for a "good fit" between augmented reality and mobile learning ecosystem / Miraç Banu Gundogan -- An augmented-reality-based intelligent mobile application for open computer education / Utku Köse -- Learning in a virtual environment: implementation and evaluation of a VR math-game / Christof Sternig, Michael Spitzer, Martin Ebner -- Mobile augmented reality applications in education / Irfan Sural -- Design principles for an intelligent-augmented-reality-based M-learning application to improve engineering students' English language skills / Derya Bozdogan, Buket Kasap, Utku Kose -- Integration of augmented reality and virtual reality in building information modeling: the next frontier in civil engineering education / Sai Rohit Chenchu Boga, Bhargav Kansagara, Ramesh Kannan -- Augmented reality implementations, requirements, and limitations in the flipped-learning approach / Nilgun Tosun -- Augmented reality in K-12 education / Lisabeth J. Leighton, Helen Crompton -- The importance of mobile augmented reality in online nursing education / Belgin Boz Yuksekdag -- Design, development, and marketing process of video games / Devkan Kaleci, Tansel Tepe. Augmented reality. Mobile apps. Virtual reality in education. |
title | Mobile technologies and augmented reality in open education |
title_auth | Mobile technologies and augmented reality in open education |
title_exact_search | Mobile technologies and augmented reality in open education |
title_full | Mobile technologies and augmented reality in open education Gulsun Kurubacak and Hakan Altinpulluk [editors]. |
title_fullStr | Mobile technologies and augmented reality in open education Gulsun Kurubacak and Hakan Altinpulluk [editors]. |
title_full_unstemmed | Mobile technologies and augmented reality in open education Gulsun Kurubacak and Hakan Altinpulluk [editors]. |
title_short | Mobile technologies and augmented reality in open education |
title_sort | mobile technologies and augmented reality in open education |
topic | Augmented reality. Mobile apps. Virtual reality in education. |
topic_facet | Augmented reality. Mobile apps. Virtual reality in education. |
url | http://services.igi-global.com/resolvedoi/resolve.aspx?doi=10.4018/978-1-5225-2110-5 |
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