Gamification-based e-learning strategies for computer programming education:

"This book evaluates the different approaches and issues faced in integrating games into computer education settings, featuring emergent trends on the application of gaming to pedagogical strategies and technological tactics, as well as new methodologies and approaches being utilized in compute...

Full description

Saved in:
Bibliographic Details
Other Authors: Pinto, Mario Teixeira 1967- (Editor), Queiros, Ricardo Alexandre Peixoto de 1975- (Editor)
Format: Electronic eBook
Language:English
Published: Hershey, Pennsylvania (701 E. Chocolate Avenue, Hershey, PA 17033, USA) IGI Global [c2017]
Subjects:
Online Access:DE-862
DE-863
Summary:"This book evaluates the different approaches and issues faced in integrating games into computer education settings, featuring emergent trends on the application of gaming to pedagogical strategies and technological tactics, as well as new methodologies and approaches being utilized in computer programming courses"--Provided by publisher.
Physical Description:PDFs (349 Seiten) : illustrations.
Also available in print.
Format:Mode of access: World Wide Web.
Bibliography:Includes bibliographical references and index.
ISBN:9781522510352
Access:Restricted to subscribers or individual electronic text purchasers.

There is no print copy available.

Get full text