Gamification-based e-learning strategies for computer programming education:
"This book evaluates the different approaches and issues faced in integrating games into computer education settings, featuring emergent trends on the application of gaming to pedagogical strategies and technological tactics, as well as new methodologies and approaches being utilized in compute...
Gespeichert in:
Weitere Verfasser: | , |
---|---|
Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
Hershey, Pennsylvania (701 E. Chocolate Avenue, Hershey, PA 17033, USA) :
IGI Global,
[2017]
|
Schlagworte: | |
Online-Zugang: | Volltext |
Zusammenfassung: | "This book evaluates the different approaches and issues faced in integrating games into computer education settings, featuring emergent trends on the application of gaming to pedagogical strategies and technological tactics, as well as new methodologies and approaches being utilized in computer programming courses"--Provided by publisher. |
Beschreibung: | PDFs (349 pages) : illustrations. Also available in print. |
Format: | Mode of access: World Wide Web. |
Bibliographie: | Includes bibliographical references and index. |
ISBN: | 9781522510352 |
Zugangseinschränkungen: | Restricted to subscribers or individual electronic text purchasers. |
Internformat
MARC
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020 | |z 9781522510345 |q print | ||
024 | 7 | |a 10.4018/978-1-5225-1034-5 |2 doi | |
035 | |a (CaBNVSL)gtp00566314 | ||
035 | |a (OCoLC)957526230 | ||
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050 | 4 | |a LB1029.S53 |b Q45 2017e | |
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245 | 0 | 0 | |a Gamification-based e-learning strategies for computer programming education |c Ricardo Alexandre Peixoto de Queirós and Mário Teixeira Pinto, editors. |
264 | 1 | |a Hershey, Pennsylvania (701 E. Chocolate Avenue, Hershey, PA 17033, USA) : |b IGI Global, |c [2017] | |
300 | |a PDFs (349 pages) : |b illustrations. | ||
336 | |a text |2 rdacontent | ||
337 | |a electronic |2 isbdmedia | ||
338 | |a online resource |2 rdacarrier | ||
504 | |a Includes bibliographical references and index. | ||
505 | 0 | |a A survey on game backend services / Ricardo Alexandre Peixoto de Queirós -- Learning engineering skills through creativity and collaboration: a game-based proposal / Marisa Gil, Beatriz Otero -- Mastering educational computer games, educational video games, and serious games in the digital age / Kijpokin Kasemsap -- Principles of a casual serious game to support introductory programming learning in higher education / Adilson Vahldick, Maria J. Marcelino, António J. Mendes -- The introductory programming course: a game design approach for the e-learning environment / Nancy L. Martin, Andrey Soares -- Applying gamification in a parallel programming course / Javier Fresno [and 4 others] -- Game-based approaches, gamification, and programming language training / Serhat Bahadır Kert, Mehmet Fatih Erkoç -- Pedagogical mini-games integrated into hybrid course to improve understanding of computer programming: skill building without the coding constraints / Walter Nuninger, Jean-Marie Châtelet -- Using 3D virtual worlds integrated to remote experimentation in sciences teaching / Caroline Porto Antonio [and 4 others] -- Using game frameworks to teach computer programming / Alberto Simões -- Moodle game-based tool Trivioodle to support the learning of programming languages and paradigms / Míriam Antón Rodríguez [and 4 others] -- Playing with programming: a serious game to start programming / Anabela de Jesus Gomes [and 3 others] -- Scripting environments of gamified learning management systems for programming education / Jakub Swacha -- Design and implementation of an IDE for learning programming languages using a gamification service / José Carlos Paiva, José Paulo Leal, Ricardo Alexandre Peixoto de Queirós. | |
506 | |a Restricted to subscribers or individual electronic text purchasers. | ||
520 | 3 | |a "This book evaluates the different approaches and issues faced in integrating games into computer education settings, featuring emergent trends on the application of gaming to pedagogical strategies and technological tactics, as well as new methodologies and approaches being utilized in computer programming courses"--Provided by publisher. | |
530 | |a Also available in print. | ||
538 | |a Mode of access: World Wide Web. | ||
588 | |a Description based on title screen (IGI Global, viewed 08/25/2016). | ||
650 | 0 | |a Computer games. | |
650 | 0 | |a Computer programming |x Study and teaching. | |
650 | 0 | |a Simulation games in education. | |
653 | |a 3D virtual worlds | ||
653 | |a E-learning | ||
653 | |a Game design principles | ||
653 | |a Mini-games | ||
653 | |a Programming language training | ||
653 | |a Remote experimentation | ||
700 | 1 | |a Pinto, Mario Teixeira |d 1967- |e editor. | |
700 | 1 | |a Queiros, Ricardo Alexandre Peixoto de |d 1975- |e editor. | |
710 | 2 | |a IGI Global, |e publisher. | |
776 | 0 | |c (Original) |w (DLC)2016032941 | |
776 | 0 | 8 | |i Print version: |z 1522510346 |z 9781522510345 |w (DLC) 2016032941 |
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912 | |a ZDB-98-IGB | ||
049 | |a DE-863 |
Datensatz im Suchindex
DE-BY-FWS_katkey | ZDB-98-IGB-00156640 |
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adam_text | |
any_adam_object | |
author2 | Pinto, Mario Teixeira 1967- Queiros, Ricardo Alexandre Peixoto de 1975- |
author2_role | edt edt |
author2_variant | m t p mt mtp r a p d q rapd rapdq |
author_facet | Pinto, Mario Teixeira 1967- Queiros, Ricardo Alexandre Peixoto de 1975- |
building | Verbundindex |
bvnumber | localFWS |
callnumber-first | L - Education |
callnumber-label | LB1029 |
callnumber-raw | LB1029.S53 Q45 2017e |
callnumber-search | LB1029.S53 Q45 2017e |
callnumber-sort | LB 41029 S53 Q45 42017E |
callnumber-subject | LB - Theory and Practice of Education |
collection | ZDB-98-IGB |
contents | A survey on game backend services / Ricardo Alexandre Peixoto de Queirós -- Learning engineering skills through creativity and collaboration: a game-based proposal / Marisa Gil, Beatriz Otero -- Mastering educational computer games, educational video games, and serious games in the digital age / Kijpokin Kasemsap -- Principles of a casual serious game to support introductory programming learning in higher education / Adilson Vahldick, Maria J. Marcelino, António J. Mendes -- The introductory programming course: a game design approach for the e-learning environment / Nancy L. Martin, Andrey Soares -- Applying gamification in a parallel programming course / Javier Fresno [and 4 others] -- Game-based approaches, gamification, and programming language training / Serhat Bahadır Kert, Mehmet Fatih Erkoç -- Pedagogical mini-games integrated into hybrid course to improve understanding of computer programming: skill building without the coding constraints / Walter Nuninger, Jean-Marie Châtelet -- Using 3D virtual worlds integrated to remote experimentation in sciences teaching / Caroline Porto Antonio [and 4 others] -- Using game frameworks to teach computer programming / Alberto Simões -- Moodle game-based tool Trivioodle to support the learning of programming languages and paradigms / Míriam Antón Rodríguez [and 4 others] -- Playing with programming: a serious game to start programming / Anabela de Jesus Gomes [and 3 others] -- Scripting environments of gamified learning management systems for programming education / Jakub Swacha -- Design and implementation of an IDE for learning programming languages using a gamification service / José Carlos Paiva, José Paulo Leal, Ricardo Alexandre Peixoto de Queirós. |
ctrlnum | (CaBNVSL)gtp00566314 (OCoLC)957526230 |
dewey-full | 371.39/7 |
dewey-hundreds | 300 - Social sciences |
dewey-ones | 371 - Schools and their activities; special education |
dewey-raw | 371.39/7 |
dewey-search | 371.39/7 |
dewey-sort | 3371.39 17 |
dewey-tens | 370 - Education |
discipline | Pädagogik |
format | Electronic eBook |
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illustrated | Illustrated |
indexdate | 2024-11-26T14:51:50Z |
institution | BVB |
isbn | 9781522510352 |
language | English |
oclc_num | 957526230 |
open_access_boolean | |
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owner_facet | DE-863 DE-BY-FWS |
physical | PDFs (349 pages) : illustrations. Also available in print. |
psigel | ZDB-98-IGB |
publishDate | 2017 |
publishDateSearch | 2017 |
publishDateSort | 2017 |
publisher | IGI Global, |
record_format | marc |
spelling | Gamification-based e-learning strategies for computer programming education Ricardo Alexandre Peixoto de Queirós and Mário Teixeira Pinto, editors. Hershey, Pennsylvania (701 E. Chocolate Avenue, Hershey, PA 17033, USA) : IGI Global, [2017] PDFs (349 pages) : illustrations. text rdacontent electronic isbdmedia online resource rdacarrier Includes bibliographical references and index. A survey on game backend services / Ricardo Alexandre Peixoto de Queirós -- Learning engineering skills through creativity and collaboration: a game-based proposal / Marisa Gil, Beatriz Otero -- Mastering educational computer games, educational video games, and serious games in the digital age / Kijpokin Kasemsap -- Principles of a casual serious game to support introductory programming learning in higher education / Adilson Vahldick, Maria J. Marcelino, António J. Mendes -- The introductory programming course: a game design approach for the e-learning environment / Nancy L. Martin, Andrey Soares -- Applying gamification in a parallel programming course / Javier Fresno [and 4 others] -- Game-based approaches, gamification, and programming language training / Serhat Bahadır Kert, Mehmet Fatih Erkoç -- Pedagogical mini-games integrated into hybrid course to improve understanding of computer programming: skill building without the coding constraints / Walter Nuninger, Jean-Marie Châtelet -- Using 3D virtual worlds integrated to remote experimentation in sciences teaching / Caroline Porto Antonio [and 4 others] -- Using game frameworks to teach computer programming / Alberto Simões -- Moodle game-based tool Trivioodle to support the learning of programming languages and paradigms / Míriam Antón Rodríguez [and 4 others] -- Playing with programming: a serious game to start programming / Anabela de Jesus Gomes [and 3 others] -- Scripting environments of gamified learning management systems for programming education / Jakub Swacha -- Design and implementation of an IDE for learning programming languages using a gamification service / José Carlos Paiva, José Paulo Leal, Ricardo Alexandre Peixoto de Queirós. Restricted to subscribers or individual electronic text purchasers. "This book evaluates the different approaches and issues faced in integrating games into computer education settings, featuring emergent trends on the application of gaming to pedagogical strategies and technological tactics, as well as new methodologies and approaches being utilized in computer programming courses"--Provided by publisher. Also available in print. Mode of access: World Wide Web. Description based on title screen (IGI Global, viewed 08/25/2016). Computer games. Computer programming Study and teaching. Simulation games in education. 3D virtual worlds E-learning Game design principles Mini-games Programming language training Remote experimentation Pinto, Mario Teixeira 1967- editor. Queiros, Ricardo Alexandre Peixoto de 1975- editor. IGI Global, publisher. (Original) (DLC)2016032941 Print version: 1522510346 9781522510345 (DLC) 2016032941 FWS01 ZDB-98-IGB FWS_PDA_IGB http://services.igi-global.com/resolvedoi/resolve.aspx?doi=10.4018/978-1-5225-1034-5 Volltext |
spellingShingle | Gamification-based e-learning strategies for computer programming education A survey on game backend services / Ricardo Alexandre Peixoto de Queirós -- Learning engineering skills through creativity and collaboration: a game-based proposal / Marisa Gil, Beatriz Otero -- Mastering educational computer games, educational video games, and serious games in the digital age / Kijpokin Kasemsap -- Principles of a casual serious game to support introductory programming learning in higher education / Adilson Vahldick, Maria J. Marcelino, António J. Mendes -- The introductory programming course: a game design approach for the e-learning environment / Nancy L. Martin, Andrey Soares -- Applying gamification in a parallel programming course / Javier Fresno [and 4 others] -- Game-based approaches, gamification, and programming language training / Serhat Bahadır Kert, Mehmet Fatih Erkoç -- Pedagogical mini-games integrated into hybrid course to improve understanding of computer programming: skill building without the coding constraints / Walter Nuninger, Jean-Marie Châtelet -- Using 3D virtual worlds integrated to remote experimentation in sciences teaching / Caroline Porto Antonio [and 4 others] -- Using game frameworks to teach computer programming / Alberto Simões -- Moodle game-based tool Trivioodle to support the learning of programming languages and paradigms / Míriam Antón Rodríguez [and 4 others] -- Playing with programming: a serious game to start programming / Anabela de Jesus Gomes [and 3 others] -- Scripting environments of gamified learning management systems for programming education / Jakub Swacha -- Design and implementation of an IDE for learning programming languages using a gamification service / José Carlos Paiva, José Paulo Leal, Ricardo Alexandre Peixoto de Queirós. Computer games. Computer programming Study and teaching. Simulation games in education. |
title | Gamification-based e-learning strategies for computer programming education |
title_auth | Gamification-based e-learning strategies for computer programming education |
title_exact_search | Gamification-based e-learning strategies for computer programming education |
title_full | Gamification-based e-learning strategies for computer programming education Ricardo Alexandre Peixoto de Queirós and Mário Teixeira Pinto, editors. |
title_fullStr | Gamification-based e-learning strategies for computer programming education Ricardo Alexandre Peixoto de Queirós and Mário Teixeira Pinto, editors. |
title_full_unstemmed | Gamification-based e-learning strategies for computer programming education Ricardo Alexandre Peixoto de Queirós and Mário Teixeira Pinto, editors. |
title_short | Gamification-based e-learning strategies for computer programming education |
title_sort | gamification based e learning strategies for computer programming education |
topic | Computer games. Computer programming Study and teaching. Simulation games in education. |
topic_facet | Computer games. Computer programming Study and teaching. Simulation games in education. |
url | http://services.igi-global.com/resolvedoi/resolve.aspx?doi=10.4018/978-1-5225-1034-5 |
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