Gamification-based e-learning strategies for computer programming education:

"This book evaluates the different approaches and issues faced in integrating games into computer education settings, featuring emergent trends on the application of gaming to pedagogical strategies and technological tactics, as well as new methodologies and approaches being utilized in compute...

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Bibliographische Detailangaben
Weitere Verfasser: Pinto, Mario Teixeira 1967- (HerausgeberIn), Queiros, Ricardo Alexandre Peixoto de 1975- (HerausgeberIn)
Format: Elektronisch E-Book
Sprache:English
Veröffentlicht: Hershey, Pennsylvania (701 E. Chocolate Avenue, Hershey, PA 17033, USA) : IGI Global, [2017]
Schlagworte:
Online-Zugang:Volltext
Zusammenfassung:"This book evaluates the different approaches and issues faced in integrating games into computer education settings, featuring emergent trends on the application of gaming to pedagogical strategies and technological tactics, as well as new methodologies and approaches being utilized in computer programming courses"--Provided by publisher.
Beschreibung:PDFs (349 pages) : illustrations.
Also available in print.
Format:Mode of access: World Wide Web.
Bibliographie:Includes bibliographical references and index.
ISBN:9781522510352
Zugangseinschränkungen:Restricted to subscribers or individual electronic text purchasers.

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