Emerging technologies and applications for cloud-based gaming:
"This book explores the opportunities for the gaming industry through the integration of cloud computing by focusing on design methodologies, fundamental architectures, and the end-user experience"--Provided by publisher.
Gespeichert in:
Weitere Verfasser: | |
---|---|
Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
Hershey, Pennsylvania (701 E. Chocolate Avenue, Hershey, PA 17033, USA) :
IGI Global,
[2017]
|
Schlagworte: | |
Online-Zugang: | Volltext |
Zusammenfassung: | "This book explores the opportunities for the gaming industry through the integration of cloud computing by focusing on design methodologies, fundamental architectures, and the end-user experience"--Provided by publisher. |
Beschreibung: | PDFs (313 pages) : illustrations. Also available in print. |
Format: | Mode of access: World Wide Web. |
Bibliographie: | Includes bibliographical references and index. |
ISBN: | 9781522505471 |
Zugangseinschränkungen: | Restricted to subscribers or individual electronic text purchasers. |
Internformat
MARC
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245 | 0 | 0 | |a Emerging technologies and applications for cloud-based gaming |c P. Venkata Krishna, editor. |
264 | 1 | |a Hershey, Pennsylvania (701 E. Chocolate Avenue, Hershey, PA 17033, USA) : |b IGI Global, |c [2017] | |
300 | |a PDFs (313 pages) : |b illustrations. | ||
336 | |a text |2 rdacontent | ||
337 | |a electronic |2 isbdmedia | ||
338 | |a online resource |2 rdacarrier | ||
504 | |a Includes bibliographical references and index. | ||
505 | 0 | |a A survey on strategies, trends, economics, and prospects of cloud-based gaming / Sharon Moses J. [and 4 others] -- Efficient development and execution of adaptable online games on clouds / Dominik Meiländer, Sergei Gorlatch -- Emerging technologies and applications for cloud-based gaming: review on cloud gaming architectures / Deverajan Ganesh Gopal, Sekaran Kaushik -- Cloud gaming: design architecture and challenges / Prajit Kumar Datta, Utkarsh Srivastava -- EAC-MPCG: efficient access control for multi-player cloud games / Sudha Senthilkumar, V. Madhu Viswanatham -- Issues in on-demand cloud-based gaming storage: quality of service and quality of experience / Ebin Deni Raj, L. D. Dhinesh Babu -- Cloud-based gaming services / Shivangshu Nag, Vipul Kumar Srivastava, Ragam Sai Krishna -- Mixed augmented reality systems for real world integration / Raajan N. R., Nandhini Kesavan -- Gesture recognition: an interactive tool in multimedia / Nandhini Kesavan, Raajan N. R. -- Necessity of key aggregation cryptosystem for data sharing in cloud computing / R. Deepthi Crestose Rebekah, Dhanaraj Cheelu, M. Rajasekhara Babu -- Enhancing quality of service in cloud gaming system: an active implementation framework for enhancing quality of service in multi-player cloud gaming / Balamurugan Balusamy [and 5 others] -- Impact of cloud gaming in health care, education, and entertainment services / Padmalaya Nayak, Shelendra Kumar Sharma. | |
506 | |a Restricted to subscribers or individual electronic text purchasers. | ||
520 | 3 | |a "This book explores the opportunities for the gaming industry through the integration of cloud computing by focusing on design methodologies, fundamental architectures, and the end-user experience"--Provided by publisher. | |
530 | |a Also available in print. | ||
538 | |a Mode of access: World Wide Web. | ||
588 | |a Description based on title screen (IGI Global, viewed 07/21/2016). | ||
650 | 0 | |a Cloud computing |v Handbooks, manuals, etc. | |
650 | 0 | |a Internet games industry |v Handbooks, manuals, etc. | |
650 | 0 | |a Internet games |x Technological innovations |v Handbooks, manuals, etc. | |
650 | 0 | |a Internet programming |v Handbooks, manuals, etc. | |
653 | |a Cloud storage | ||
653 | |a Data sharing | ||
653 | |a Gaming services | ||
653 | |a Multi-player cloud games | ||
653 | |a Quality of service | ||
653 | |a Virtual reality | ||
700 | 1 | |a Krishna, P. Venkata |d 1977- |e editor. | |
710 | 2 | |a IGI Global, |e publisher. | |
776 | 0 | |c (Original) |w (DLC)2016012764 | |
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912 | |a ZDB-98-IGB | ||
049 | |a DE-863 |
Datensatz im Suchindex
DE-BY-FWS_katkey | ZDB-98-IGB-00147071 |
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adam_text | |
any_adam_object | |
author2 | Krishna, P. Venkata 1977- |
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callnumber-first | Q - Science |
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callnumber-search | QA76.76.C672 E44 2017e |
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collection | ZDB-98-IGB |
contents | A survey on strategies, trends, economics, and prospects of cloud-based gaming / Sharon Moses J. [and 4 others] -- Efficient development and execution of adaptable online games on clouds / Dominik Meiländer, Sergei Gorlatch -- Emerging technologies and applications for cloud-based gaming: review on cloud gaming architectures / Deverajan Ganesh Gopal, Sekaran Kaushik -- Cloud gaming: design architecture and challenges / Prajit Kumar Datta, Utkarsh Srivastava -- EAC-MPCG: efficient access control for multi-player cloud games / Sudha Senthilkumar, V. Madhu Viswanatham -- Issues in on-demand cloud-based gaming storage: quality of service and quality of experience / Ebin Deni Raj, L. D. Dhinesh Babu -- Cloud-based gaming services / Shivangshu Nag, Vipul Kumar Srivastava, Ragam Sai Krishna -- Mixed augmented reality systems for real world integration / Raajan N. R., Nandhini Kesavan -- Gesture recognition: an interactive tool in multimedia / Nandhini Kesavan, Raajan N. R. -- Necessity of key aggregation cryptosystem for data sharing in cloud computing / R. Deepthi Crestose Rebekah, Dhanaraj Cheelu, M. Rajasekhara Babu -- Enhancing quality of service in cloud gaming system: an active implementation framework for enhancing quality of service in multi-player cloud gaming / Balamurugan Balusamy [and 5 others] -- Impact of cloud gaming in health care, education, and entertainment services / Padmalaya Nayak, Shelendra Kumar Sharma. |
ctrlnum | (CaBNVSL)gtp00566206 (OCoLC)953968997 |
dewey-full | 004.67/82 |
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dewey-ones | 004 - Computer science |
dewey-raw | 004.67/82 |
dewey-search | 004.67/82 |
dewey-sort | 14.67 282 |
dewey-tens | 000 - Computer science, information, general works |
discipline | Informatik |
format | Electronic eBook |
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indexdate | 2024-11-26T14:51:50Z |
institution | BVB |
isbn | 9781522505471 |
language | English |
oclc_num | 953968997 |
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physical | PDFs (313 pages) : illustrations. Also available in print. |
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spelling | Emerging technologies and applications for cloud-based gaming P. Venkata Krishna, editor. Hershey, Pennsylvania (701 E. Chocolate Avenue, Hershey, PA 17033, USA) : IGI Global, [2017] PDFs (313 pages) : illustrations. text rdacontent electronic isbdmedia online resource rdacarrier Includes bibliographical references and index. A survey on strategies, trends, economics, and prospects of cloud-based gaming / Sharon Moses J. [and 4 others] -- Efficient development and execution of adaptable online games on clouds / Dominik Meiländer, Sergei Gorlatch -- Emerging technologies and applications for cloud-based gaming: review on cloud gaming architectures / Deverajan Ganesh Gopal, Sekaran Kaushik -- Cloud gaming: design architecture and challenges / Prajit Kumar Datta, Utkarsh Srivastava -- EAC-MPCG: efficient access control for multi-player cloud games / Sudha Senthilkumar, V. Madhu Viswanatham -- Issues in on-demand cloud-based gaming storage: quality of service and quality of experience / Ebin Deni Raj, L. D. Dhinesh Babu -- Cloud-based gaming services / Shivangshu Nag, Vipul Kumar Srivastava, Ragam Sai Krishna -- Mixed augmented reality systems for real world integration / Raajan N. R., Nandhini Kesavan -- Gesture recognition: an interactive tool in multimedia / Nandhini Kesavan, Raajan N. R. -- Necessity of key aggregation cryptosystem for data sharing in cloud computing / R. Deepthi Crestose Rebekah, Dhanaraj Cheelu, M. Rajasekhara Babu -- Enhancing quality of service in cloud gaming system: an active implementation framework for enhancing quality of service in multi-player cloud gaming / Balamurugan Balusamy [and 5 others] -- Impact of cloud gaming in health care, education, and entertainment services / Padmalaya Nayak, Shelendra Kumar Sharma. Restricted to subscribers or individual electronic text purchasers. "This book explores the opportunities for the gaming industry through the integration of cloud computing by focusing on design methodologies, fundamental architectures, and the end-user experience"--Provided by publisher. Also available in print. Mode of access: World Wide Web. Description based on title screen (IGI Global, viewed 07/21/2016). Cloud computing Handbooks, manuals, etc. Internet games industry Handbooks, manuals, etc. Internet games Technological innovations Handbooks, manuals, etc. Internet programming Handbooks, manuals, etc. Cloud storage Data sharing Gaming services Multi-player cloud games Quality of service Virtual reality Krishna, P. Venkata 1977- editor. IGI Global, publisher. (Original) (DLC)2016012764 Print version: 1522505466 9781522505464 (DLC) 2016012764 FWS01 ZDB-98-IGB FWS_PDA_IGB http://services.igi-global.com/resolvedoi/resolve.aspx?doi=10.4018/978-1-5225-0546-4 Volltext |
spellingShingle | Emerging technologies and applications for cloud-based gaming A survey on strategies, trends, economics, and prospects of cloud-based gaming / Sharon Moses J. [and 4 others] -- Efficient development and execution of adaptable online games on clouds / Dominik Meiländer, Sergei Gorlatch -- Emerging technologies and applications for cloud-based gaming: review on cloud gaming architectures / Deverajan Ganesh Gopal, Sekaran Kaushik -- Cloud gaming: design architecture and challenges / Prajit Kumar Datta, Utkarsh Srivastava -- EAC-MPCG: efficient access control for multi-player cloud games / Sudha Senthilkumar, V. Madhu Viswanatham -- Issues in on-demand cloud-based gaming storage: quality of service and quality of experience / Ebin Deni Raj, L. D. Dhinesh Babu -- Cloud-based gaming services / Shivangshu Nag, Vipul Kumar Srivastava, Ragam Sai Krishna -- Mixed augmented reality systems for real world integration / Raajan N. R., Nandhini Kesavan -- Gesture recognition: an interactive tool in multimedia / Nandhini Kesavan, Raajan N. R. -- Necessity of key aggregation cryptosystem for data sharing in cloud computing / R. Deepthi Crestose Rebekah, Dhanaraj Cheelu, M. Rajasekhara Babu -- Enhancing quality of service in cloud gaming system: an active implementation framework for enhancing quality of service in multi-player cloud gaming / Balamurugan Balusamy [and 5 others] -- Impact of cloud gaming in health care, education, and entertainment services / Padmalaya Nayak, Shelendra Kumar Sharma. Cloud computing Handbooks, manuals, etc. Internet games industry Handbooks, manuals, etc. Internet games Technological innovations Handbooks, manuals, etc. Internet programming Handbooks, manuals, etc. |
title | Emerging technologies and applications for cloud-based gaming |
title_auth | Emerging technologies and applications for cloud-based gaming |
title_exact_search | Emerging technologies and applications for cloud-based gaming |
title_full | Emerging technologies and applications for cloud-based gaming P. Venkata Krishna, editor. |
title_fullStr | Emerging technologies and applications for cloud-based gaming P. Venkata Krishna, editor. |
title_full_unstemmed | Emerging technologies and applications for cloud-based gaming P. Venkata Krishna, editor. |
title_short | Emerging technologies and applications for cloud-based gaming |
title_sort | emerging technologies and applications for cloud based gaming |
topic | Cloud computing Handbooks, manuals, etc. Internet games industry Handbooks, manuals, etc. Internet games Technological innovations Handbooks, manuals, etc. Internet programming Handbooks, manuals, etc. |
topic_facet | Cloud computing Handbooks, manuals, etc. Internet games industry Handbooks, manuals, etc. Internet games Technological innovations Handbooks, manuals, etc. Internet programming Handbooks, manuals, etc. |
url | http://services.igi-global.com/resolvedoi/resolve.aspx?doi=10.4018/978-1-5225-0546-4 |
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