Contemporary research on intertextuality in video games:
"This book brings together game scholars to analyze the impact of video games through the lenses of transmedialitiy, intermediality, hypertextuality, architextuality, and paratextuality"--Provided by publisher.
Gespeichert in:
Weitere Verfasser: | , |
---|---|
Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
Hershey, Pennsylvania (701 E. Chocolate Avenue, Hershey, PA 17033, USA) :
IGI Global,
[2016]
|
Schlagworte: | |
Online-Zugang: | Volltext |
Zusammenfassung: | "This book brings together game scholars to analyze the impact of video games through the lenses of transmedialitiy, intermediality, hypertextuality, architextuality, and paratextuality"--Provided by publisher. |
Beschreibung: | PDFs (363 pages) : illustrations. Also available in print. |
Format: | Mode of access: World Wide Web. |
Bibliographie: | Includes bibliographical references and index. |
ISBN: | 9781522504788 |
Zugangseinschränkungen: | Restricted to subscribers or individual electronic text purchasers. |
Internformat
MARC
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006 | m eo d | ||
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008 | 160618s2016 paua fob 001 0 eng d | ||
010 | |z 2016010965 | ||
020 | |a 9781522504788 |q electronic | ||
020 | |z 9781522504771 |q print | ||
024 | 7 | |a 10.4018/978-1-5225-0477-1 |2 doi | |
035 | |a (CaBNVSL)gtp00566001 | ||
035 | |a (OCoLC)952185204 | ||
040 | |a CaBNVSL |b eng |e rda |c CaBNVSL |d CaBNVSL | ||
050 | 4 | |a GV1469.3 |b .C6464 2016e | |
082 | 7 | |a 794.8 |2 23 | |
245 | 0 | 0 | |a Contemporary research on intertextuality in video games |c Christophe Duret and Christian-Marie Pons, editors. |
264 | 1 | |a Hershey, Pennsylvania (701 E. Chocolate Avenue, Hershey, PA 17033, USA) : |b IGI Global, |c [2016] | |
300 | |a PDFs (363 pages) : |b illustrations. | ||
336 | |a text |2 rdacontent | ||
337 | |a electronic |2 isbdmedia | ||
338 | |a online resource |2 rdacarrier | ||
504 | |a Includes bibliographical references and index. | ||
505 | 0 | |a Arkham epic: Batman video games as totalizing texts / Luke Arnott -- The inescapable intertextuality of Blade Runner: The Video Game / Clara Fernandez-Vara -- A different kind of monster: uncanny media and Alan Wake's textual monstrosity / Michael Fuchs -- Intermediality and video games: analysis of Silent Hill 2 / Mehdi Debbabi Zourgani, Julien Lalu, Matthieu Weisser -- Gamers (don't) fear the reaper: musical intertextuality and interference in video games / Andréane Morin-Simard -- BioShock and the Ghost of Ayn Rand: universal learning and tacit knowledge in contemporary video games / Chris Richardson, Mike Elrod -- Exploring complex intertextual interactions in video games: connecting informal and formal education for youth / Kathy Sanford, Timothy Frank Hopper, Jamie Burren -- "You can't mess with the program, Ralph": intertextuality of player-agency in filmic virtual worlds / Theo Plothe -- Cultural transduction and intertextuality in video games: an analysis of three international case studies / Enrique Uribe-Jongbloed, Hernán David Espinosa-Medina, James Biddle -- Moving forward by looking back: using art and architectural history to make and understand games / Christopher Totten -- Artifacts of empire: Orientalism and inner-texts in Tomb Raider (2013) / Kristin M. S. Bezio -- Weaving nature mage: collective intertextuality in the design of a book-to-game adaptation / Claudio Pires Franco -- | |
505 | 8 | |a Interprocedurality: procedural intertextuality in digital games / Marcelo Simão de Vasconcellos, Flávia Garcia de Carvalho, Inesita Soares de Araujo -- Architextuality and video games: a semiotic approach / Maria Katsaridou, Mattia Thibault -- Paratext: the in-between of structure and play / Daniel J. Dunne -- "Footage not representative": redefining paratextuality for the analysis of official communication in the video game industry / Jan Svelch. | |
506 | |a Restricted to subscribers or individual electronic text purchasers. | ||
520 | 3 | |a "This book brings together game scholars to analyze the impact of video games through the lenses of transmedialitiy, intermediality, hypertextuality, architextuality, and paratextuality"--Provided by publisher. | |
530 | |a Also available in print. | ||
538 | |a Mode of access: World Wide Web. | ||
588 | |a Description based on title screen (IGI Global, viewed 06/18/2016). | ||
650 | 0 | |a Intertextuality. | |
650 | 0 | |a Video games. | |
653 | |a Cultural transduction | ||
653 | |a Filmetic virtual worlds | ||
653 | |a Hypertextuality | ||
653 | |a Intermediality | ||
653 | |a Musical intertextuality | ||
653 | |a Orientalism | ||
653 | |a Procedural intertextuality | ||
653 | |a Totalizing texts | ||
653 | |a Uncanny media | ||
653 | |a Universal learning | ||
700 | 1 | |a Duret, Christophe, |e editor. | |
700 | 1 | |a Pons, Christian-Marie |d 1954- |e editor. | |
710 | 2 | |a IGI Global, |e publisher. | |
776 | 0 | |c (Original) |w (DLC)2016010965 | |
776 | 0 | 8 | |i Print version: |z 152250477X |z 9781522504771 |w (DLC) 2016010965 |
856 | 4 | 0 | |l FWS01 |p ZDB-98-IGB |q FWS_PDA_IGB |u http://services.igi-global.com/resolvedoi/resolve.aspx?doi=10.4018/978-1-5225-0477-1 |3 Volltext |
912 | |a ZDB-98-IGB | ||
049 | |a DE-863 |
Datensatz im Suchindex
DE-BY-FWS_katkey | ZDB-98-IGB-00146990 |
---|---|
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adam_text | |
any_adam_object | |
author2 | Duret, Christophe Pons, Christian-Marie 1954- |
author2_role | edt edt |
author2_variant | c d cd c m p cmp |
author_facet | Duret, Christophe Pons, Christian-Marie 1954- |
building | Verbundindex |
bvnumber | localFWS |
callnumber-first | G - Geography, Anthropology, Recreation |
callnumber-label | GV1469 |
callnumber-raw | GV1469.3 .C6464 2016e |
callnumber-search | GV1469.3 .C6464 2016e |
callnumber-sort | GV 41469.3 C6464 42016E |
callnumber-subject | GV - Leisure and Recreation |
collection | ZDB-98-IGB |
contents | Arkham epic: Batman video games as totalizing texts / Luke Arnott -- The inescapable intertextuality of Blade Runner: The Video Game / Clara Fernandez-Vara -- A different kind of monster: uncanny media and Alan Wake's textual monstrosity / Michael Fuchs -- Intermediality and video games: analysis of Silent Hill 2 / Mehdi Debbabi Zourgani, Julien Lalu, Matthieu Weisser -- Gamers (don't) fear the reaper: musical intertextuality and interference in video games / Andréane Morin-Simard -- BioShock and the Ghost of Ayn Rand: universal learning and tacit knowledge in contemporary video games / Chris Richardson, Mike Elrod -- Exploring complex intertextual interactions in video games: connecting informal and formal education for youth / Kathy Sanford, Timothy Frank Hopper, Jamie Burren -- "You can't mess with the program, Ralph": intertextuality of player-agency in filmic virtual worlds / Theo Plothe -- Cultural transduction and intertextuality in video games: an analysis of three international case studies / Enrique Uribe-Jongbloed, Hernán David Espinosa-Medina, James Biddle -- Moving forward by looking back: using art and architectural history to make and understand games / Christopher Totten -- Artifacts of empire: Orientalism and inner-texts in Tomb Raider (2013) / Kristin M. S. Bezio -- Weaving nature mage: collective intertextuality in the design of a book-to-game adaptation / Claudio Pires Franco -- Interprocedurality: procedural intertextuality in digital games / Marcelo Simão de Vasconcellos, Flávia Garcia de Carvalho, Inesita Soares de Araujo -- Architextuality and video games: a semiotic approach / Maria Katsaridou, Mattia Thibault -- Paratext: the in-between of structure and play / Daniel J. Dunne -- "Footage not representative": redefining paratextuality for the analysis of official communication in the video game industry / Jan Svelch. |
ctrlnum | (CaBNVSL)gtp00566001 (OCoLC)952185204 |
dewey-full | 794.8 |
dewey-hundreds | 700 - The arts |
dewey-ones | 794 - Indoor games of skill |
dewey-raw | 794.8 |
dewey-search | 794.8 |
dewey-sort | 3794.8 |
dewey-tens | 790 - Recreational and performing arts |
discipline | Sport |
format | Electronic eBook |
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id | ZDB-98-IGB-00146990 |
illustrated | Illustrated |
indexdate | 2024-11-26T14:51:50Z |
institution | BVB |
isbn | 9781522504788 |
language | English |
oclc_num | 952185204 |
open_access_boolean | |
owner | DE-863 DE-BY-FWS |
owner_facet | DE-863 DE-BY-FWS |
physical | PDFs (363 pages) : illustrations. Also available in print. |
psigel | ZDB-98-IGB |
publishDate | 2016 |
publishDateSearch | 2016 |
publishDateSort | 2016 |
publisher | IGI Global, |
record_format | marc |
spelling | Contemporary research on intertextuality in video games Christophe Duret and Christian-Marie Pons, editors. Hershey, Pennsylvania (701 E. Chocolate Avenue, Hershey, PA 17033, USA) : IGI Global, [2016] PDFs (363 pages) : illustrations. text rdacontent electronic isbdmedia online resource rdacarrier Includes bibliographical references and index. Arkham epic: Batman video games as totalizing texts / Luke Arnott -- The inescapable intertextuality of Blade Runner: The Video Game / Clara Fernandez-Vara -- A different kind of monster: uncanny media and Alan Wake's textual monstrosity / Michael Fuchs -- Intermediality and video games: analysis of Silent Hill 2 / Mehdi Debbabi Zourgani, Julien Lalu, Matthieu Weisser -- Gamers (don't) fear the reaper: musical intertextuality and interference in video games / Andréane Morin-Simard -- BioShock and the Ghost of Ayn Rand: universal learning and tacit knowledge in contemporary video games / Chris Richardson, Mike Elrod -- Exploring complex intertextual interactions in video games: connecting informal and formal education for youth / Kathy Sanford, Timothy Frank Hopper, Jamie Burren -- "You can't mess with the program, Ralph": intertextuality of player-agency in filmic virtual worlds / Theo Plothe -- Cultural transduction and intertextuality in video games: an analysis of three international case studies / Enrique Uribe-Jongbloed, Hernán David Espinosa-Medina, James Biddle -- Moving forward by looking back: using art and architectural history to make and understand games / Christopher Totten -- Artifacts of empire: Orientalism and inner-texts in Tomb Raider (2013) / Kristin M. S. Bezio -- Weaving nature mage: collective intertextuality in the design of a book-to-game adaptation / Claudio Pires Franco -- Interprocedurality: procedural intertextuality in digital games / Marcelo Simão de Vasconcellos, Flávia Garcia de Carvalho, Inesita Soares de Araujo -- Architextuality and video games: a semiotic approach / Maria Katsaridou, Mattia Thibault -- Paratext: the in-between of structure and play / Daniel J. Dunne -- "Footage not representative": redefining paratextuality for the analysis of official communication in the video game industry / Jan Svelch. Restricted to subscribers or individual electronic text purchasers. "This book brings together game scholars to analyze the impact of video games through the lenses of transmedialitiy, intermediality, hypertextuality, architextuality, and paratextuality"--Provided by publisher. Also available in print. Mode of access: World Wide Web. Description based on title screen (IGI Global, viewed 06/18/2016). Intertextuality. Video games. Cultural transduction Filmetic virtual worlds Hypertextuality Intermediality Musical intertextuality Orientalism Procedural intertextuality Totalizing texts Uncanny media Universal learning Duret, Christophe, editor. Pons, Christian-Marie 1954- editor. IGI Global, publisher. (Original) (DLC)2016010965 Print version: 152250477X 9781522504771 (DLC) 2016010965 FWS01 ZDB-98-IGB FWS_PDA_IGB http://services.igi-global.com/resolvedoi/resolve.aspx?doi=10.4018/978-1-5225-0477-1 Volltext |
spellingShingle | Contemporary research on intertextuality in video games Arkham epic: Batman video games as totalizing texts / Luke Arnott -- The inescapable intertextuality of Blade Runner: The Video Game / Clara Fernandez-Vara -- A different kind of monster: uncanny media and Alan Wake's textual monstrosity / Michael Fuchs -- Intermediality and video games: analysis of Silent Hill 2 / Mehdi Debbabi Zourgani, Julien Lalu, Matthieu Weisser -- Gamers (don't) fear the reaper: musical intertextuality and interference in video games / Andréane Morin-Simard -- BioShock and the Ghost of Ayn Rand: universal learning and tacit knowledge in contemporary video games / Chris Richardson, Mike Elrod -- Exploring complex intertextual interactions in video games: connecting informal and formal education for youth / Kathy Sanford, Timothy Frank Hopper, Jamie Burren -- "You can't mess with the program, Ralph": intertextuality of player-agency in filmic virtual worlds / Theo Plothe -- Cultural transduction and intertextuality in video games: an analysis of three international case studies / Enrique Uribe-Jongbloed, Hernán David Espinosa-Medina, James Biddle -- Moving forward by looking back: using art and architectural history to make and understand games / Christopher Totten -- Artifacts of empire: Orientalism and inner-texts in Tomb Raider (2013) / Kristin M. S. Bezio -- Weaving nature mage: collective intertextuality in the design of a book-to-game adaptation / Claudio Pires Franco -- Interprocedurality: procedural intertextuality in digital games / Marcelo Simão de Vasconcellos, Flávia Garcia de Carvalho, Inesita Soares de Araujo -- Architextuality and video games: a semiotic approach / Maria Katsaridou, Mattia Thibault -- Paratext: the in-between of structure and play / Daniel J. Dunne -- "Footage not representative": redefining paratextuality for the analysis of official communication in the video game industry / Jan Svelch. Intertextuality. Video games. |
title | Contemporary research on intertextuality in video games |
title_auth | Contemporary research on intertextuality in video games |
title_exact_search | Contemporary research on intertextuality in video games |
title_full | Contemporary research on intertextuality in video games Christophe Duret and Christian-Marie Pons, editors. |
title_fullStr | Contemporary research on intertextuality in video games Christophe Duret and Christian-Marie Pons, editors. |
title_full_unstemmed | Contemporary research on intertextuality in video games Christophe Duret and Christian-Marie Pons, editors. |
title_short | Contemporary research on intertextuality in video games |
title_sort | contemporary research on intertextuality in video games |
topic | Intertextuality. Video games. |
topic_facet | Intertextuality. Video games. |
url | http://services.igi-global.com/resolvedoi/resolve.aspx?doi=10.4018/978-1-5225-0477-1 |
work_keys_str_mv | AT duretchristophe contemporaryresearchonintertextualityinvideogames AT ponschristianmarie contemporaryresearchonintertextualityinvideogames AT igiglobal contemporaryresearchonintertextualityinvideogames |