Examining the evolution of gaming and its impact on social, cultural, and political perspectives:
"This book asks whether video games have the power to transform a player and his or her beliefs from a sociopolitical perspective, allowing users to immerse themselves in new worlds, situations, and politics"--Provided by publisher.
Saved in:
Other Authors: | , |
---|---|
Format: | Electronic eBook |
Language: | English |
Published: |
Hershey, Pennsylvania (701 E. Chocolate Avenue, Hershey, PA 17033, USA)
IGI Global
[2016]
|
Subjects: | |
Online Access: | DE-862 DE-863 |
Summary: | "This book asks whether video games have the power to transform a player and his or her beliefs from a sociopolitical perspective, allowing users to immerse themselves in new worlds, situations, and politics"--Provided by publisher. |
Physical Description: | PDFs (456 Seiten) : illustrations. Also available in print. |
Format: | Mode of access: World Wide Web. |
Bibliography: | Includes bibliographical references and index. |
ISBN: | 9781522502623 |
Access: | Restricted to subscribers or individual electronic text purchasers. |
Staff View
MARC
LEADER | 00000nam a2200000 i 4500 | ||
---|---|---|---|
001 | ZDB-98-IGB-00143641 | ||
003 | IGIG | ||
005 | 20160713141839.0 | ||
006 | m eo d | ||
007 | cr bn |||m|||a | ||
008 | 160707s2016 paua fob 001 0 eng d | ||
010 | |z 2016003164 | ||
020 | |a 9781522502623 |q electronic | ||
020 | |z 9781522502616 |q print | ||
024 | 7 | |a 10.4018/978-1-5225-0261-6 |2 doi | |
035 | |a (CaBNVSL)gtp00566173 | ||
035 | |a (OCoLC)953583985 | ||
040 | |a CaBNVSL |b eng |e rda |c CaBNVSL |d CaBNVSL | ||
050 | 4 | |a GV1469.34.S52 |b E93 2016e | |
082 | 7 | |a 794.8 |2 23 | |
245 | 0 | 0 | |a Examining the evolution of gaming and its impact on social, cultural, and political perspectives |c Keri Duncan Valentine and Lucas John Jensen, editors. |
264 | 1 | |a Hershey, Pennsylvania (701 E. Chocolate Avenue, Hershey, PA 17033, USA) |b IGI Global |c [2016] | |
300 | |a PDFs (456 Seiten) : |b illustrations. | ||
336 | |a text |2 rdacontent | ||
337 | |a electronic |2 isbdmedia | ||
338 | |a online resource |2 rdacarrier | ||
504 | |a Includes bibliographical references and index. | ||
505 | 0 | |a Toward broader definitions of "video games": shifts in narrative, player goals, subject matter, and digital play environments / Lucas John Jensen, Daisyane Barreto, Keri Duncan Valentine -- Telling tales with technology: remediating folklore and myth through the videogame Alan Wake / Dawn Catherine Stobbart -- "There are no observers here": the video game gaze in Outlast (2013) and Outlast: Whistleblower (2014) / Hazel E. Monforton -- The game space of Dear Esther and beyond: perspective shift and the subversion of player agency / Harrington Weihl -- Apportioned commodity fetishism and the transformative power of game studies / Ken S. McAllister [and 10 others] -- Co-creation and the distributed authorship of video games / Stephanie C Jennings -- She designs therefore she is?: evolving understandings of video game design / Carolyn Michelle Cunningham -- Gaming before e-sports: playing with gender in early gaming communities, 1993-2001 / Marley-Vincent Lindsey -- Serious games teaching values: discussing games dealing with human rights issues / Sonja Gabriel -- Affordances and constraints of analog games for ethics education: dilemmas and dragons / Spencer P. Greenhalgh -- Knowledge production in e-sports culture: learning with and from the masters / Robert James Hein, Jason A. Engerman -- Gaming to increase reading skills: a case study / Laura Kieran, Christine Anderson -- Game/write: gameplay as a factor in college-level literacy and writing ability / Sandy Baldwin, Nicholas D. Bowman, John Jones -- | |
505 | 8 | |a Implementing a game-based instructional design strategy in the eighth grade science classroom: teaching science the chutes and ladders way! / Angela Dowling, Terence C. Ahern -- Jamming econo: the phenomenon of perspectival shifts in indie video games / Keri Duncan Valentine, Lucas John Jensen -- Playful experiments: conditions of "an experience" in touchscreen games by a non-hermeneutic perspective / Felippe Calazans Thomaz, Jorge Cardoso Filho -- Games people play: a trilateral collaboration researching computer gaming across cultures / Sandy Baldwin, Kwabena Opoku-Agyemang, Dibyadyuti Roy -- Games beyond the screen: festivals of play across the western world / William Zachary Wood. | |
506 | 1 | |a Restricted to subscribers or individual electronic text purchasers. | |
520 | 3 | |a "This book asks whether video games have the power to transform a player and his or her beliefs from a sociopolitical perspective, allowing users to immerse themselves in new worlds, situations, and politics"--Provided by publisher. | |
530 | |a Also available in print. | ||
538 | |a Mode of access: World Wide Web. | ||
588 | 0 | |a Description based on title screen (IGI Global, viewed 07/07/2016). | |
650 | 0 | |a Video gamers |x Psychology. | |
650 | 0 | |a Video games |x Political aspects. | |
650 | 0 | |a Video games |x Social aspects. | |
653 | |a Creativity in video games | ||
653 | |a Critical theory in games | ||
653 | |a E-sports | ||
653 | |a Experimental video games | ||
653 | |a Game customization | ||
653 | |a Game mechanics | ||
653 | |a LGBT gaming issues | ||
653 | |a Multicultural gaming issues | ||
653 | |a Politics and gaming | ||
653 | |a Social gaming | ||
653 | |a Transformative gaming | ||
700 | 1 | |a Jensen, Lucas John |e editor. | |
700 | 1 | |a Valentine, Keri Duncan |e editor. | |
710 | 2 | |a IGI Global, |e publisher. | |
776 | 0 | |c (Original) |w (DLC)2016003164 | |
776 | 0 | 8 | |i Print version: |z 1522502610 |z 9781522502616 |w (DLC) 2016003164 |
966 | 4 | 0 | |l DE-862 |p ZDB-98-IGB |q FWS_PDA_IGB |u http://services.igi-global.com/resolvedoi/resolve.aspx?doi=10.4018/978-1-5225-0261-6 |3 Volltext |
966 | 4 | 0 | |l DE-863 |p ZDB-98-IGB |q FWS_PDA_IGB |u http://services.igi-global.com/resolvedoi/resolve.aspx?doi=10.4018/978-1-5225-0261-6 |3 Volltext |
912 | |a ZDB-98-IGB | ||
049 | |a DE-862 | ||
049 | |a DE-863 |
Record in the Search Index
DE-BY-FWS_katkey | ZDB-98-IGB-00143641 |
---|---|
_version_ | 1826942591714721792 |
adam_text | |
any_adam_object | |
author2 | Jensen, Lucas John Valentine, Keri Duncan |
author2_role | edt edt |
author2_variant | l j j lj ljj k d v kd kdv |
author_facet | Jensen, Lucas John Valentine, Keri Duncan |
building | Verbundindex |
bvnumber | localFWS |
callnumber-first | G - Geography, Anthropology, Recreation |
callnumber-label | GV1469 |
callnumber-raw | GV1469.34.S52 E93 2016e |
callnumber-search | GV1469.34.S52 E93 2016e |
callnumber-sort | GV 41469.34 S52 E93 42016E |
callnumber-subject | GV - Leisure and Recreation |
collection | ZDB-98-IGB |
contents | Toward broader definitions of "video games": shifts in narrative, player goals, subject matter, and digital play environments / Lucas John Jensen, Daisyane Barreto, Keri Duncan Valentine -- Telling tales with technology: remediating folklore and myth through the videogame Alan Wake / Dawn Catherine Stobbart -- "There are no observers here": the video game gaze in Outlast (2013) and Outlast: Whistleblower (2014) / Hazel E. Monforton -- The game space of Dear Esther and beyond: perspective shift and the subversion of player agency / Harrington Weihl -- Apportioned commodity fetishism and the transformative power of game studies / Ken S. McAllister [and 10 others] -- Co-creation and the distributed authorship of video games / Stephanie C Jennings -- She designs therefore she is?: evolving understandings of video game design / Carolyn Michelle Cunningham -- Gaming before e-sports: playing with gender in early gaming communities, 1993-2001 / Marley-Vincent Lindsey -- Serious games teaching values: discussing games dealing with human rights issues / Sonja Gabriel -- Affordances and constraints of analog games for ethics education: dilemmas and dragons / Spencer P. Greenhalgh -- Knowledge production in e-sports culture: learning with and from the masters / Robert James Hein, Jason A. Engerman -- Gaming to increase reading skills: a case study / Laura Kieran, Christine Anderson -- Game/write: gameplay as a factor in college-level literacy and writing ability / Sandy Baldwin, Nicholas D. Bowman, John Jones -- Implementing a game-based instructional design strategy in the eighth grade science classroom: teaching science the chutes and ladders way! / Angela Dowling, Terence C. Ahern -- Jamming econo: the phenomenon of perspectival shifts in indie video games / Keri Duncan Valentine, Lucas John Jensen -- Playful experiments: conditions of "an experience" in touchscreen games by a non-hermeneutic perspective / Felippe Calazans Thomaz, Jorge Cardoso Filho -- Games people play: a trilateral collaboration researching computer gaming across cultures / Sandy Baldwin, Kwabena Opoku-Agyemang, Dibyadyuti Roy -- Games beyond the screen: festivals of play across the western world / William Zachary Wood. |
ctrlnum | (CaBNVSL)gtp00566173 (OCoLC)953583985 |
dewey-full | 794.8 |
dewey-hundreds | 700 - The arts |
dewey-ones | 794 - Indoor games of skill |
dewey-raw | 794.8 |
dewey-search | 794.8 |
dewey-sort | 3794.8 |
dewey-tens | 790 - Recreational and performing arts |
discipline | Sport |
format | Electronic eBook |
fullrecord | <?xml version="1.0" encoding="UTF-8"?><collection xmlns="http://www.loc.gov/MARC21/slim"><record><leader>04701nam a2200613 i 4500</leader><controlfield tag="001">ZDB-98-IGB-00143641</controlfield><controlfield tag="003">IGIG</controlfield><controlfield tag="005">20160713141839.0</controlfield><controlfield tag="006">m eo d </controlfield><controlfield tag="007">cr bn |||m|||a</controlfield><controlfield tag="008">160707s2016 paua fob 001 0 eng d</controlfield><datafield tag="010" ind1=" " ind2=" "><subfield code="z"> 2016003164</subfield></datafield><datafield tag="020" ind1=" " ind2=" "><subfield code="a">9781522502623</subfield><subfield code="q">electronic</subfield></datafield><datafield tag="020" ind1=" " ind2=" "><subfield code="z">9781522502616</subfield><subfield code="q">print</subfield></datafield><datafield tag="024" ind1="7" ind2=" "><subfield code="a">10.4018/978-1-5225-0261-6</subfield><subfield code="2">doi</subfield></datafield><datafield tag="035" ind1=" " ind2=" "><subfield code="a">(CaBNVSL)gtp00566173</subfield></datafield><datafield tag="035" ind1=" " ind2=" "><subfield code="a">(OCoLC)953583985</subfield></datafield><datafield tag="040" ind1=" " ind2=" "><subfield code="a">CaBNVSL</subfield><subfield code="b">eng</subfield><subfield code="e">rda</subfield><subfield code="c">CaBNVSL</subfield><subfield code="d">CaBNVSL</subfield></datafield><datafield tag="050" ind1=" " ind2="4"><subfield code="a">GV1469.34.S52</subfield><subfield code="b">E93 2016e</subfield></datafield><datafield tag="082" ind1="7" ind2=" "><subfield code="a">794.8</subfield><subfield code="2">23</subfield></datafield><datafield tag="245" ind1="0" ind2="0"><subfield code="a">Examining the evolution of gaming and its impact on social, cultural, and political perspectives </subfield><subfield code="c">Keri Duncan Valentine and Lucas John Jensen, editors.</subfield></datafield><datafield tag="264" ind1=" " ind2="1"><subfield code="a">Hershey, Pennsylvania (701 E. Chocolate Avenue, Hershey, PA 17033, USA) </subfield><subfield code="b">IGI Global</subfield><subfield code="c">[2016]</subfield></datafield><datafield tag="300" ind1=" " ind2=" "><subfield code="a">PDFs (456 Seiten) :</subfield><subfield code="b">illustrations.</subfield></datafield><datafield tag="336" ind1=" " ind2=" "><subfield code="a">text</subfield><subfield code="2">rdacontent</subfield></datafield><datafield tag="337" ind1=" " ind2=" "><subfield code="a">electronic</subfield><subfield code="2">isbdmedia</subfield></datafield><datafield tag="338" ind1=" " ind2=" "><subfield code="a">online resource</subfield><subfield code="2">rdacarrier</subfield></datafield><datafield tag="504" ind1=" " ind2=" "><subfield code="a">Includes bibliographical references and index.</subfield></datafield><datafield tag="505" ind1="0" ind2=" "><subfield code="a">Toward broader definitions of "video games": shifts in narrative, player goals, subject matter, and digital play environments / Lucas John Jensen, Daisyane Barreto, Keri Duncan Valentine -- Telling tales with technology: remediating folklore and myth through the videogame Alan Wake / Dawn Catherine Stobbart -- "There are no observers here": the video game gaze in Outlast (2013) and Outlast: Whistleblower (2014) / Hazel E. Monforton -- The game space of Dear Esther and beyond: perspective shift and the subversion of player agency / Harrington Weihl -- Apportioned commodity fetishism and the transformative power of game studies / Ken S. McAllister [and 10 others] -- Co-creation and the distributed authorship of video games / Stephanie C Jennings -- She designs therefore she is?: evolving understandings of video game design / Carolyn Michelle Cunningham -- Gaming before e-sports: playing with gender in early gaming communities, 1993-2001 / Marley-Vincent Lindsey -- Serious games teaching values: discussing games dealing with human rights issues / Sonja Gabriel -- Affordances and constraints of analog games for ethics education: dilemmas and dragons / Spencer P. Greenhalgh -- Knowledge production in e-sports culture: learning with and from the masters / Robert James Hein, Jason A. Engerman -- Gaming to increase reading skills: a case study / Laura Kieran, Christine Anderson -- Game/write: gameplay as a factor in college-level literacy and writing ability / Sandy Baldwin, Nicholas D. Bowman, John Jones -- </subfield></datafield><datafield tag="505" ind1="8" ind2=" "><subfield code="a">Implementing a game-based instructional design strategy in the eighth grade science classroom: teaching science the chutes and ladders way! / Angela Dowling, Terence C. Ahern -- Jamming econo: the phenomenon of perspectival shifts in indie video games / Keri Duncan Valentine, Lucas John Jensen -- Playful experiments: conditions of "an experience" in touchscreen games by a non-hermeneutic perspective / Felippe Calazans Thomaz, Jorge Cardoso Filho -- Games people play: a trilateral collaboration researching computer gaming across cultures / Sandy Baldwin, Kwabena Opoku-Agyemang, Dibyadyuti Roy -- Games beyond the screen: festivals of play across the western world / William Zachary Wood.</subfield></datafield><datafield tag="506" ind1="1" ind2=" "><subfield code="a">Restricted to subscribers or individual electronic text purchasers.</subfield></datafield><datafield tag="520" ind1="3" ind2=" "><subfield code="a">"This book asks whether video games have the power to transform a player and his or her beliefs from a sociopolitical perspective, allowing users to immerse themselves in new worlds, situations, and politics"--Provided by publisher.</subfield></datafield><datafield tag="530" ind1=" " ind2=" "><subfield code="a">Also available in print.</subfield></datafield><datafield tag="538" ind1=" " ind2=" "><subfield code="a">Mode of access: World Wide Web.</subfield></datafield><datafield tag="588" ind1="0" ind2=" "><subfield code="a">Description based on title screen (IGI Global, viewed 07/07/2016).</subfield></datafield><datafield tag="650" ind1=" " ind2="0"><subfield code="a">Video gamers</subfield><subfield code="x">Psychology.</subfield></datafield><datafield tag="650" ind1=" " ind2="0"><subfield code="a">Video games</subfield><subfield code="x">Political aspects.</subfield></datafield><datafield tag="650" ind1=" " ind2="0"><subfield code="a">Video games</subfield><subfield code="x">Social aspects.</subfield></datafield><datafield tag="653" ind1=" " ind2=" "><subfield code="a">Creativity in video games</subfield></datafield><datafield tag="653" ind1=" " ind2=" "><subfield code="a">Critical theory in games</subfield></datafield><datafield tag="653" ind1=" " ind2=" "><subfield code="a">E-sports</subfield></datafield><datafield tag="653" ind1=" " ind2=" "><subfield code="a">Experimental video games</subfield></datafield><datafield tag="653" ind1=" " ind2=" "><subfield code="a">Game customization</subfield></datafield><datafield tag="653" ind1=" " ind2=" "><subfield code="a">Game mechanics</subfield></datafield><datafield tag="653" ind1=" " ind2=" "><subfield code="a">LGBT gaming issues</subfield></datafield><datafield tag="653" ind1=" " ind2=" "><subfield code="a">Multicultural gaming issues</subfield></datafield><datafield tag="653" ind1=" " ind2=" "><subfield code="a">Politics and gaming</subfield></datafield><datafield tag="653" ind1=" " ind2=" "><subfield code="a">Social gaming</subfield></datafield><datafield tag="653" ind1=" " ind2=" "><subfield code="a">Transformative gaming</subfield></datafield><datafield tag="700" ind1="1" ind2=" "><subfield code="a">Jensen, Lucas John</subfield><subfield code="e">editor.</subfield></datafield><datafield tag="700" ind1="1" ind2=" "><subfield code="a">Valentine, Keri Duncan</subfield><subfield code="e">editor.</subfield></datafield><datafield tag="710" ind1="2" ind2=" "><subfield code="a">IGI Global,</subfield><subfield code="e">publisher.</subfield></datafield><datafield tag="776" ind1="0" ind2=" "><subfield code="c">(Original)</subfield><subfield code="w">(DLC)2016003164</subfield></datafield><datafield tag="776" ind1="0" ind2="8"><subfield code="i">Print version:</subfield><subfield code="z">1522502610</subfield><subfield code="z">9781522502616</subfield><subfield code="w">(DLC) 2016003164</subfield></datafield><datafield tag="966" ind1="4" ind2="0"><subfield code="l">DE-862</subfield><subfield code="p">ZDB-98-IGB</subfield><subfield code="q">FWS_PDA_IGB</subfield><subfield code="u">http://services.igi-global.com/resolvedoi/resolve.aspx?doi=10.4018/978-1-5225-0261-6</subfield><subfield code="3">Volltext</subfield></datafield><datafield tag="966" ind1="4" ind2="0"><subfield code="l">DE-863</subfield><subfield code="p">ZDB-98-IGB</subfield><subfield code="q">FWS_PDA_IGB</subfield><subfield code="u">http://services.igi-global.com/resolvedoi/resolve.aspx?doi=10.4018/978-1-5225-0261-6</subfield><subfield code="3">Volltext</subfield></datafield><datafield tag="912" ind1=" " ind2=" "><subfield code="a">ZDB-98-IGB</subfield></datafield><datafield tag="049" ind1=" " ind2=" "><subfield code="a">DE-862</subfield></datafield><datafield tag="049" ind1=" " ind2=" "><subfield code="a">DE-863</subfield></datafield></record></collection> |
id | ZDB-98-IGB-00143641 |
illustrated | Illustrated |
indexdate | 2025-03-18T14:30:27Z |
institution | BVB |
isbn | 9781522502623 |
language | English |
oclc_num | 953583985 |
open_access_boolean | |
owner | DE-862 DE-BY-FWS DE-863 DE-BY-FWS |
owner_facet | DE-862 DE-BY-FWS DE-863 DE-BY-FWS |
physical | PDFs (456 Seiten) : illustrations. Also available in print. |
psigel | ZDB-98-IGB FWS_PDA_IGB ZDB-98-IGB |
publishDate | 2016 |
publishDateSearch | 2016 |
publishDateSort | 2016 |
publisher | IGI Global |
record_format | marc |
spelling | Examining the evolution of gaming and its impact on social, cultural, and political perspectives Keri Duncan Valentine and Lucas John Jensen, editors. Hershey, Pennsylvania (701 E. Chocolate Avenue, Hershey, PA 17033, USA) IGI Global [2016] PDFs (456 Seiten) : illustrations. text rdacontent electronic isbdmedia online resource rdacarrier Includes bibliographical references and index. Toward broader definitions of "video games": shifts in narrative, player goals, subject matter, and digital play environments / Lucas John Jensen, Daisyane Barreto, Keri Duncan Valentine -- Telling tales with technology: remediating folklore and myth through the videogame Alan Wake / Dawn Catherine Stobbart -- "There are no observers here": the video game gaze in Outlast (2013) and Outlast: Whistleblower (2014) / Hazel E. Monforton -- The game space of Dear Esther and beyond: perspective shift and the subversion of player agency / Harrington Weihl -- Apportioned commodity fetishism and the transformative power of game studies / Ken S. McAllister [and 10 others] -- Co-creation and the distributed authorship of video games / Stephanie C Jennings -- She designs therefore she is?: evolving understandings of video game design / Carolyn Michelle Cunningham -- Gaming before e-sports: playing with gender in early gaming communities, 1993-2001 / Marley-Vincent Lindsey -- Serious games teaching values: discussing games dealing with human rights issues / Sonja Gabriel -- Affordances and constraints of analog games for ethics education: dilemmas and dragons / Spencer P. Greenhalgh -- Knowledge production in e-sports culture: learning with and from the masters / Robert James Hein, Jason A. Engerman -- Gaming to increase reading skills: a case study / Laura Kieran, Christine Anderson -- Game/write: gameplay as a factor in college-level literacy and writing ability / Sandy Baldwin, Nicholas D. Bowman, John Jones -- Implementing a game-based instructional design strategy in the eighth grade science classroom: teaching science the chutes and ladders way! / Angela Dowling, Terence C. Ahern -- Jamming econo: the phenomenon of perspectival shifts in indie video games / Keri Duncan Valentine, Lucas John Jensen -- Playful experiments: conditions of "an experience" in touchscreen games by a non-hermeneutic perspective / Felippe Calazans Thomaz, Jorge Cardoso Filho -- Games people play: a trilateral collaboration researching computer gaming across cultures / Sandy Baldwin, Kwabena Opoku-Agyemang, Dibyadyuti Roy -- Games beyond the screen: festivals of play across the western world / William Zachary Wood. Restricted to subscribers or individual electronic text purchasers. "This book asks whether video games have the power to transform a player and his or her beliefs from a sociopolitical perspective, allowing users to immerse themselves in new worlds, situations, and politics"--Provided by publisher. Also available in print. Mode of access: World Wide Web. Description based on title screen (IGI Global, viewed 07/07/2016). Video gamers Psychology. Video games Political aspects. Video games Social aspects. Creativity in video games Critical theory in games E-sports Experimental video games Game customization Game mechanics LGBT gaming issues Multicultural gaming issues Politics and gaming Social gaming Transformative gaming Jensen, Lucas John editor. Valentine, Keri Duncan editor. IGI Global, publisher. (Original) (DLC)2016003164 Print version: 1522502610 9781522502616 (DLC) 2016003164 |
spellingShingle | Examining the evolution of gaming and its impact on social, cultural, and political perspectives Toward broader definitions of "video games": shifts in narrative, player goals, subject matter, and digital play environments / Lucas John Jensen, Daisyane Barreto, Keri Duncan Valentine -- Telling tales with technology: remediating folklore and myth through the videogame Alan Wake / Dawn Catherine Stobbart -- "There are no observers here": the video game gaze in Outlast (2013) and Outlast: Whistleblower (2014) / Hazel E. Monforton -- The game space of Dear Esther and beyond: perspective shift and the subversion of player agency / Harrington Weihl -- Apportioned commodity fetishism and the transformative power of game studies / Ken S. McAllister [and 10 others] -- Co-creation and the distributed authorship of video games / Stephanie C Jennings -- She designs therefore she is?: evolving understandings of video game design / Carolyn Michelle Cunningham -- Gaming before e-sports: playing with gender in early gaming communities, 1993-2001 / Marley-Vincent Lindsey -- Serious games teaching values: discussing games dealing with human rights issues / Sonja Gabriel -- Affordances and constraints of analog games for ethics education: dilemmas and dragons / Spencer P. Greenhalgh -- Knowledge production in e-sports culture: learning with and from the masters / Robert James Hein, Jason A. Engerman -- Gaming to increase reading skills: a case study / Laura Kieran, Christine Anderson -- Game/write: gameplay as a factor in college-level literacy and writing ability / Sandy Baldwin, Nicholas D. Bowman, John Jones -- Implementing a game-based instructional design strategy in the eighth grade science classroom: teaching science the chutes and ladders way! / Angela Dowling, Terence C. Ahern -- Jamming econo: the phenomenon of perspectival shifts in indie video games / Keri Duncan Valentine, Lucas John Jensen -- Playful experiments: conditions of "an experience" in touchscreen games by a non-hermeneutic perspective / Felippe Calazans Thomaz, Jorge Cardoso Filho -- Games people play: a trilateral collaboration researching computer gaming across cultures / Sandy Baldwin, Kwabena Opoku-Agyemang, Dibyadyuti Roy -- Games beyond the screen: festivals of play across the western world / William Zachary Wood. Video gamers Psychology. Video games Political aspects. Video games Social aspects. |
title | Examining the evolution of gaming and its impact on social, cultural, and political perspectives |
title_auth | Examining the evolution of gaming and its impact on social, cultural, and political perspectives |
title_exact_search | Examining the evolution of gaming and its impact on social, cultural, and political perspectives |
title_full | Examining the evolution of gaming and its impact on social, cultural, and political perspectives Keri Duncan Valentine and Lucas John Jensen, editors. |
title_fullStr | Examining the evolution of gaming and its impact on social, cultural, and political perspectives Keri Duncan Valentine and Lucas John Jensen, editors. |
title_full_unstemmed | Examining the evolution of gaming and its impact on social, cultural, and political perspectives Keri Duncan Valentine and Lucas John Jensen, editors. |
title_short | Examining the evolution of gaming and its impact on social, cultural, and political perspectives |
title_sort | examining the evolution of gaming and its impact on social cultural and political perspectives |
topic | Video gamers Psychology. Video games Political aspects. Video games Social aspects. |
topic_facet | Video gamers Psychology. Video games Political aspects. Video games Social aspects. |
work_keys_str_mv | AT jensenlucasjohn examiningtheevolutionofgaminganditsimpactonsocialculturalandpoliticalperspectives AT valentinekeriduncan examiningtheevolutionofgaminganditsimpactonsocialculturalandpoliticalperspectives AT igiglobal examiningtheevolutionofgaminganditsimpactonsocialculturalandpoliticalperspectives |