Handbook of research on gaming trends in P-12 education:
"This book provides current research intended to aid educators, school administrators, and game developers in teaching today's youth in a technology-immersive society, melding gaming for entertainment purposes as well as gaming applied within educational settings with an emphasis on P-12 c...
Gespeichert in:
Weitere Verfasser: | , |
---|---|
Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
Hershey, Pennsylvania (701 E. Chocolate Avenue, Hershey, PA 17033, USA) :
IGI Global,
[2016]
|
Schlagworte: | |
Online-Zugang: | Volltext |
Zusammenfassung: | "This book provides current research intended to aid educators, school administrators, and game developers in teaching today's youth in a technology-immersive society, melding gaming for entertainment purposes as well as gaming applied within educational settings with an emphasis on P-12 classrooms"--Provided by publisher. |
Beschreibung: | PDFs (663 pages) : illustrations. Also available in print. |
Format: | Mode of access: World Wide Web. |
Bibliographie: | Includes bibliographical references and index. |
ISBN: | 9781466696303 |
Zugangseinschränkungen: | Restricted to subscribers or individual electronic text purchasers. |
Internformat
MARC
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050 | 4 | |a LB1029.G3 |b H35 2016e | |
082 | 7 | |a 371.33/7 |2 23 | |
245 | 0 | 0 | |a Handbook of research on gaming trends in P-12 education |c Donna Russell and James M. Laffey, editors. |
264 | 1 | |a Hershey, Pennsylvania (701 E. Chocolate Avenue, Hershey, PA 17033, USA) : |b IGI Global, |c [2016] | |
300 | |a PDFs (663 pages) : |b illustrations. | ||
336 | |a text |2 rdacontent | ||
337 | |a electronic |2 isbdmedia | ||
338 | |a online resource |2 rdacarrier | ||
504 | |a Includes bibliographical references and index. | ||
505 | 0 | |a Beyond fun: Pintrich, motivation to learn, and games for learning / Mario M. Martinez-Garza [and 3 others] -- Design and implementation of an MMO: approaches to support inquiry learning with games / Louisa Rosenheck [and 3 others] -- Games and their embodied learning principles in the classroom: connecting learning theory to practice / Sam von Gillern -- Game design frameworks and reality guides / Tomi "bgt" Suovuo, Ilmari Lahti, Jouni Smed -- The design of immersive virtual learning environments utilizing problem-based learning templates / Donna Russell -- Kinesthetic gaming, cognition, and learning: implications for P-12 education / Erdem Demiroz -- The theory and process involved with educational augmented reality game design / Patrick O'Shea, Chris Campbell -- Information literacy in virtual environments: changing needs of P-12 learners / Valerie J Hill -- Disciplinarily-integrated games: generalizing across domains and model types / Douglas B. Clark, Pratim Sengupta, Satyugjit Virk -- Playful transition: serious games for the middle school years / Anne Elizabeth Snyder, Victoria Van Voorhis -- Designing alien mysteries in Chatterdale: an instructor's perspective / Stella K. Hadjistassou, Judith Molka-Danielsen -- Designing digital objects to scaffold learning / Grant Van Eaton, Douglas B. Clark -- Flipping the paradigm of education: developing a comprehensive educational program integrating virtual immersive learning environments / Donna Russell -- | |
505 | 8 | |a An examination of pre-service teachers' attitudes towards game-based learning / Phu Vu [and 3 others] -- Using a live simulation to teach human anatomy and the diagnostic process to high school students / Debra C. Burkey Piecka, Manetta Calinger -- Using video gameplay to measure achievement for students with disabilities: a new perspective to grading and achievement reporting / Benjamin Gallegos, Michelle T. Kepple, Caitlyn A. Bukaty -- The creation of a rubric for the evaluation of language teaching and learning videogames / Douglas A. Agar, Philip J. Chappell -- Can pre-service teachers create digital game-based activities without coding knowledge? / Phu Vu, Martonia Gaskill -- Exploring the impact of free-form and structured digital games on the player experience of kindergarten and primary school students / Sotiris Kirginas, Dimitris Gouscos -- Mission HydroSci: distance learning through game-based 3D virtual learning environments / James M. Laffey [and 4 others] -- Building Bridges: teachers leveraging game-based implicit science learning in physics classrooms / Elizabeth Rowe [and 4 others] -- The use of smart toys in learning games / Peter A. Smith, Shelly Welch -- Minecraft schooling: digital learning for junior years / Leonard Busuttil, Christina Gruppetta, Vanessa Camilleri -- Designing a learning analytic system for assessing immersive virtual learning environments / Donna Russell, Steven E. Wallis -- | |
505 | 8 | |a Navigating through virtual worlds: from single characters to large crowds / Norman Jaklin, Roland Geraerts -- Game-based learning with the leap motion controller / Martin Ebner, Norbert Spot -- A future focus of gaming: soft skills / DeAnna Proctor, Lenora Jean Justice. | |
506 | |a Restricted to subscribers or individual electronic text purchasers. | ||
520 | 3 | |a "This book provides current research intended to aid educators, school administrators, and game developers in teaching today's youth in a technology-immersive society, melding gaming for entertainment purposes as well as gaming applied within educational settings with an emphasis on P-12 classrooms"--Provided by publisher. | |
530 | |a Also available in print. | ||
538 | |a Mode of access: World Wide Web. | ||
588 | |a Description based on title screen (IGI Global, viewed 10/28/2015). | ||
650 | 0 | |a Educational games |x Computer games. | |
650 | 0 | |a Electronic games |x Research. | |
650 | 0 | |a Virtual reality in education. | |
653 | |a Designing digital objects | ||
653 | |a Distance learning | ||
653 | |a Game design frameworks | ||
653 | |a Game-based learning in physics classrooms | ||
653 | |a Games and learning principles | ||
653 | |a Kinesthetic gaming, cognition, and learning | ||
653 | |a Smart toys | ||
700 | 1 | |a Laffey, James M. |q (James Michael) |d 1949- |e editor. | |
700 | 1 | |a Russell, Donna |d 1955- |e editor. | |
710 | 2 | |a IGI Global, |e publisher. | |
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adam_text | |
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author2 | Laffey, James M. (James Michael) 1949- Russell, Donna 1955- |
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author_facet | Laffey, James M. (James Michael) 1949- Russell, Donna 1955- |
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bvnumber | localFWS |
callnumber-first | L - Education |
callnumber-label | LB1029 |
callnumber-raw | LB1029.G3 H35 2016e |
callnumber-search | LB1029.G3 H35 2016e |
callnumber-sort | LB 41029 G3 H35 42016E |
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collection | ZDB-98-IGB |
contents | Beyond fun: Pintrich, motivation to learn, and games for learning / Mario M. Martinez-Garza [and 3 others] -- Design and implementation of an MMO: approaches to support inquiry learning with games / Louisa Rosenheck [and 3 others] -- Games and their embodied learning principles in the classroom: connecting learning theory to practice / Sam von Gillern -- Game design frameworks and reality guides / Tomi "bgt" Suovuo, Ilmari Lahti, Jouni Smed -- The design of immersive virtual learning environments utilizing problem-based learning templates / Donna Russell -- Kinesthetic gaming, cognition, and learning: implications for P-12 education / Erdem Demiroz -- The theory and process involved with educational augmented reality game design / Patrick O'Shea, Chris Campbell -- Information literacy in virtual environments: changing needs of P-12 learners / Valerie J Hill -- Disciplinarily-integrated games: generalizing across domains and model types / Douglas B. Clark, Pratim Sengupta, Satyugjit Virk -- Playful transition: serious games for the middle school years / Anne Elizabeth Snyder, Victoria Van Voorhis -- Designing alien mysteries in Chatterdale: an instructor's perspective / Stella K. Hadjistassou, Judith Molka-Danielsen -- Designing digital objects to scaffold learning / Grant Van Eaton, Douglas B. Clark -- Flipping the paradigm of education: developing a comprehensive educational program integrating virtual immersive learning environments / Donna Russell -- An examination of pre-service teachers' attitudes towards game-based learning / Phu Vu [and 3 others] -- Using a live simulation to teach human anatomy and the diagnostic process to high school students / Debra C. Burkey Piecka, Manetta Calinger -- Using video gameplay to measure achievement for students with disabilities: a new perspective to grading and achievement reporting / Benjamin Gallegos, Michelle T. Kepple, Caitlyn A. Bukaty -- The creation of a rubric for the evaluation of language teaching and learning videogames / Douglas A. Agar, Philip J. Chappell -- Can pre-service teachers create digital game-based activities without coding knowledge? / Phu Vu, Martonia Gaskill -- Exploring the impact of free-form and structured digital games on the player experience of kindergarten and primary school students / Sotiris Kirginas, Dimitris Gouscos -- Mission HydroSci: distance learning through game-based 3D virtual learning environments / James M. Laffey [and 4 others] -- Building Bridges: teachers leveraging game-based implicit science learning in physics classrooms / Elizabeth Rowe [and 4 others] -- The use of smart toys in learning games / Peter A. Smith, Shelly Welch -- Minecraft schooling: digital learning for junior years / Leonard Busuttil, Christina Gruppetta, Vanessa Camilleri -- Designing a learning analytic system for assessing immersive virtual learning environments / Donna Russell, Steven E. Wallis -- Navigating through virtual worlds: from single characters to large crowds / Norman Jaklin, Roland Geraerts -- Game-based learning with the leap motion controller / Martin Ebner, Norbert Spot -- A future focus of gaming: soft skills / DeAnna Proctor, Lenora Jean Justice. |
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dewey-ones | 371 - Schools and their activities; special education |
dewey-raw | 371.33/7 |
dewey-search | 371.33/7 |
dewey-sort | 3371.33 17 |
dewey-tens | 370 - Education |
discipline | Pädagogik |
format | Electronic eBook |
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illustrated | Illustrated |
indexdate | 2024-07-16T15:51:47Z |
institution | BVB |
isbn | 9781466696303 |
language | English |
oclc_num | 929538676 |
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physical | PDFs (663 pages) : illustrations. Also available in print. |
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spelling | Handbook of research on gaming trends in P-12 education Donna Russell and James M. Laffey, editors. Hershey, Pennsylvania (701 E. Chocolate Avenue, Hershey, PA 17033, USA) : IGI Global, [2016] PDFs (663 pages) : illustrations. text rdacontent electronic isbdmedia online resource rdacarrier Includes bibliographical references and index. Beyond fun: Pintrich, motivation to learn, and games for learning / Mario M. Martinez-Garza [and 3 others] -- Design and implementation of an MMO: approaches to support inquiry learning with games / Louisa Rosenheck [and 3 others] -- Games and their embodied learning principles in the classroom: connecting learning theory to practice / Sam von Gillern -- Game design frameworks and reality guides / Tomi "bgt" Suovuo, Ilmari Lahti, Jouni Smed -- The design of immersive virtual learning environments utilizing problem-based learning templates / Donna Russell -- Kinesthetic gaming, cognition, and learning: implications for P-12 education / Erdem Demiroz -- The theory and process involved with educational augmented reality game design / Patrick O'Shea, Chris Campbell -- Information literacy in virtual environments: changing needs of P-12 learners / Valerie J Hill -- Disciplinarily-integrated games: generalizing across domains and model types / Douglas B. Clark, Pratim Sengupta, Satyugjit Virk -- Playful transition: serious games for the middle school years / Anne Elizabeth Snyder, Victoria Van Voorhis -- Designing alien mysteries in Chatterdale: an instructor's perspective / Stella K. Hadjistassou, Judith Molka-Danielsen -- Designing digital objects to scaffold learning / Grant Van Eaton, Douglas B. Clark -- Flipping the paradigm of education: developing a comprehensive educational program integrating virtual immersive learning environments / Donna Russell -- An examination of pre-service teachers' attitudes towards game-based learning / Phu Vu [and 3 others] -- Using a live simulation to teach human anatomy and the diagnostic process to high school students / Debra C. Burkey Piecka, Manetta Calinger -- Using video gameplay to measure achievement for students with disabilities: a new perspective to grading and achievement reporting / Benjamin Gallegos, Michelle T. Kepple, Caitlyn A. Bukaty -- The creation of a rubric for the evaluation of language teaching and learning videogames / Douglas A. Agar, Philip J. Chappell -- Can pre-service teachers create digital game-based activities without coding knowledge? / Phu Vu, Martonia Gaskill -- Exploring the impact of free-form and structured digital games on the player experience of kindergarten and primary school students / Sotiris Kirginas, Dimitris Gouscos -- Mission HydroSci: distance learning through game-based 3D virtual learning environments / James M. Laffey [and 4 others] -- Building Bridges: teachers leveraging game-based implicit science learning in physics classrooms / Elizabeth Rowe [and 4 others] -- The use of smart toys in learning games / Peter A. Smith, Shelly Welch -- Minecraft schooling: digital learning for junior years / Leonard Busuttil, Christina Gruppetta, Vanessa Camilleri -- Designing a learning analytic system for assessing immersive virtual learning environments / Donna Russell, Steven E. Wallis -- Navigating through virtual worlds: from single characters to large crowds / Norman Jaklin, Roland Geraerts -- Game-based learning with the leap motion controller / Martin Ebner, Norbert Spot -- A future focus of gaming: soft skills / DeAnna Proctor, Lenora Jean Justice. Restricted to subscribers or individual electronic text purchasers. "This book provides current research intended to aid educators, school administrators, and game developers in teaching today's youth in a technology-immersive society, melding gaming for entertainment purposes as well as gaming applied within educational settings with an emphasis on P-12 classrooms"--Provided by publisher. Also available in print. Mode of access: World Wide Web. Description based on title screen (IGI Global, viewed 10/28/2015). Educational games Computer games. Electronic games Research. Virtual reality in education. Designing digital objects Distance learning Game design frameworks Game-based learning in physics classrooms Games and learning principles Kinesthetic gaming, cognition, and learning Smart toys Laffey, James M. (James Michael) 1949- editor. Russell, Donna 1955- editor. IGI Global, publisher. (Original) (DLC)2015035246 Print version: 146669629X 9781466696297 (DLC) 2015035246 FWS01 ZDB-98-IGB FWS_PDA_IGB http://services.igi-global.com/resolvedoi/resolve.aspx?doi=10.4018/978-1-4666-9629-7 Volltext |
spellingShingle | Handbook of research on gaming trends in P-12 education Beyond fun: Pintrich, motivation to learn, and games for learning / Mario M. Martinez-Garza [and 3 others] -- Design and implementation of an MMO: approaches to support inquiry learning with games / Louisa Rosenheck [and 3 others] -- Games and their embodied learning principles in the classroom: connecting learning theory to practice / Sam von Gillern -- Game design frameworks and reality guides / Tomi "bgt" Suovuo, Ilmari Lahti, Jouni Smed -- The design of immersive virtual learning environments utilizing problem-based learning templates / Donna Russell -- Kinesthetic gaming, cognition, and learning: implications for P-12 education / Erdem Demiroz -- The theory and process involved with educational augmented reality game design / Patrick O'Shea, Chris Campbell -- Information literacy in virtual environments: changing needs of P-12 learners / Valerie J Hill -- Disciplinarily-integrated games: generalizing across domains and model types / Douglas B. Clark, Pratim Sengupta, Satyugjit Virk -- Playful transition: serious games for the middle school years / Anne Elizabeth Snyder, Victoria Van Voorhis -- Designing alien mysteries in Chatterdale: an instructor's perspective / Stella K. Hadjistassou, Judith Molka-Danielsen -- Designing digital objects to scaffold learning / Grant Van Eaton, Douglas B. Clark -- Flipping the paradigm of education: developing a comprehensive educational program integrating virtual immersive learning environments / Donna Russell -- An examination of pre-service teachers' attitudes towards game-based learning / Phu Vu [and 3 others] -- Using a live simulation to teach human anatomy and the diagnostic process to high school students / Debra C. Burkey Piecka, Manetta Calinger -- Using video gameplay to measure achievement for students with disabilities: a new perspective to grading and achievement reporting / Benjamin Gallegos, Michelle T. Kepple, Caitlyn A. Bukaty -- The creation of a rubric for the evaluation of language teaching and learning videogames / Douglas A. Agar, Philip J. Chappell -- Can pre-service teachers create digital game-based activities without coding knowledge? / Phu Vu, Martonia Gaskill -- Exploring the impact of free-form and structured digital games on the player experience of kindergarten and primary school students / Sotiris Kirginas, Dimitris Gouscos -- Mission HydroSci: distance learning through game-based 3D virtual learning environments / James M. Laffey [and 4 others] -- Building Bridges: teachers leveraging game-based implicit science learning in physics classrooms / Elizabeth Rowe [and 4 others] -- The use of smart toys in learning games / Peter A. Smith, Shelly Welch -- Minecraft schooling: digital learning for junior years / Leonard Busuttil, Christina Gruppetta, Vanessa Camilleri -- Designing a learning analytic system for assessing immersive virtual learning environments / Donna Russell, Steven E. Wallis -- Navigating through virtual worlds: from single characters to large crowds / Norman Jaklin, Roland Geraerts -- Game-based learning with the leap motion controller / Martin Ebner, Norbert Spot -- A future focus of gaming: soft skills / DeAnna Proctor, Lenora Jean Justice. Educational games Computer games. Electronic games Research. Virtual reality in education. |
title | Handbook of research on gaming trends in P-12 education |
title_auth | Handbook of research on gaming trends in P-12 education |
title_exact_search | Handbook of research on gaming trends in P-12 education |
title_full | Handbook of research on gaming trends in P-12 education Donna Russell and James M. Laffey, editors. |
title_fullStr | Handbook of research on gaming trends in P-12 education Donna Russell and James M. Laffey, editors. |
title_full_unstemmed | Handbook of research on gaming trends in P-12 education Donna Russell and James M. Laffey, editors. |
title_short | Handbook of research on gaming trends in P-12 education |
title_sort | handbook of research on gaming trends in p 12 education |
topic | Educational games Computer games. Electronic games Research. Virtual reality in education. |
topic_facet | Educational games Computer games. Electronic games Research. Virtual reality in education. |
url | http://services.igi-global.com/resolvedoi/resolve.aspx?doi=10.4018/978-1-4666-9629-7 |
work_keys_str_mv | AT laffeyjamesm handbookofresearchongamingtrendsinp12education AT russelldonna handbookofresearchongamingtrendsinp12education AT igiglobal handbookofresearchongamingtrendsinp12education |