Studying gaming literacies :: theories to inform classroom practice /
"Recognizing the vast numbers of old and young people alike that interact, socialize, and learn through gameplay, this book explores research approaches to games, their literacies, and the pedagogical possibilities of play. Consequentially, this volume is rooted in the idea that powerful forms...
Gespeichert in:
Weitere Verfasser: | , , |
---|---|
Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
Leiden ; Boston :
Brill Sense,
[2020]
|
Schriftenreihe: | Gaming ecologies & pedagogies series,
volume 3 |
Schlagworte: | |
Online-Zugang: | Volltext |
Zusammenfassung: | "Recognizing the vast numbers of old and young people alike that interact, socialize, and learn through gameplay, this book explores research approaches to games, their literacies, and the pedagogical possibilities of play. Consequentially, this volume is rooted in the idea that powerful forms of learning, communication, and multimodal production occur through and because of gaming. These profound literacy practices can mirror traditional literacies but the educational field's approach to engaging in a pedagogy of playful literacies has been largely scattershot. By bringing together diverse voices, contexts, and research designs, the chapters in this volume present a snapshot of 21st century literacy practices at work and at play. Organized into two parts, Studying Gaming Literacies explores the rich methodological approaches to gaming literacies scholarship as well as the possibilities of engaging in research in both classrooms and informal learning settings. With a robust set of context-specific approaches, this book acts less as a how-to manual for equity-driven scholarship than as a companion to support and undergird other research and pedagogical approaches to play and gaming in literacy-rich learning environments"-- |
Beschreibung: | 1 online resource |
Bibliographie: | Includes bibliographical references and index. |
ISBN: | 9004429840 9789004429840 |
ISSN: | 2589-9880 ; |
Internformat
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505 | 0 | |a Introduction : gaming literacies and the boundaries of play / Antero Garcia, Jennifer S. Dail and Shelbie Witte -- Inform, perform, transform : modeling in-school youth participatory action research through gameplay / Antero Garcia -- How youth can use gaming as an act of creation / Jennifer Wyld -- Digital literacy practices for a gaming generation : commercial gaming lessons from adolescent gamers / Jason A. Engerman, Robert Hein, Nate Turcotte and Alison Carr-Chellman -- Literacies of play : blazing the trail, unchartered territories, and hurrying up : #Teamlav's interview with James Paul Gee / Raúl Alberto Mora, James Paul Gee, Michael Hernandez, Sebastián Castaño, Tyrone Steven Orrego and Daniel Ramírez -- Building civic literacy in the English language arts through geospatial play / Ellen Middaugh and Jolyn A. Asato -- Projective worlds : Minecraft and Mcalagaësia / Laura D'Aveta -- Literacy practice and play : participatory culture in the MMORPG, FFXIV : a realm reborn / Shannon R. Mortimore-Smith. | |
520 | |a "Recognizing the vast numbers of old and young people alike that interact, socialize, and learn through gameplay, this book explores research approaches to games, their literacies, and the pedagogical possibilities of play. Consequentially, this volume is rooted in the idea that powerful forms of learning, communication, and multimodal production occur through and because of gaming. These profound literacy practices can mirror traditional literacies but the educational field's approach to engaging in a pedagogy of playful literacies has been largely scattershot. By bringing together diverse voices, contexts, and research designs, the chapters in this volume present a snapshot of 21st century literacy practices at work and at play. Organized into two parts, Studying Gaming Literacies explores the rich methodological approaches to gaming literacies scholarship as well as the possibilities of engaging in research in both classrooms and informal learning settings. With a robust set of context-specific approaches, this book acts less as a how-to manual for equity-driven scholarship than as a companion to support and undergird other research and pedagogical approaches to play and gaming in literacy-rich learning environments"-- |c Provided by publisher | ||
588 | 0 | |a Online resource; title from digital title page (viewed on April 28, 2020). | |
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Datensatz im Suchindex
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adam_text | |
any_adam_object | |
author2 | Garcia, Antero Witte, Shelbie Dail, Jennifer S. |
author2_role | edt edt edt |
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author_GND | http://id.loc.gov/authorities/names/n2015035271 http://id.loc.gov/authorities/names/no2013004390 http://id.loc.gov/authorities/names/n2018025290 |
author_facet | Garcia, Antero Witte, Shelbie Dail, Jennifer S. |
building | Verbundindex |
bvnumber | localFWS |
callnumber-first | L - Education |
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collection | ZDB-4-EDU |
contents | Introduction : gaming literacies and the boundaries of play / Antero Garcia, Jennifer S. Dail and Shelbie Witte -- Inform, perform, transform : modeling in-school youth participatory action research through gameplay / Antero Garcia -- How youth can use gaming as an act of creation / Jennifer Wyld -- Digital literacy practices for a gaming generation : commercial gaming lessons from adolescent gamers / Jason A. Engerman, Robert Hein, Nate Turcotte and Alison Carr-Chellman -- Literacies of play : blazing the trail, unchartered territories, and hurrying up : #Teamlav's interview with James Paul Gee / Raúl Alberto Mora, James Paul Gee, Michael Hernandez, Sebastián Castaño, Tyrone Steven Orrego and Daniel Ramírez -- Building civic literacy in the English language arts through geospatial play / Ellen Middaugh and Jolyn A. Asato -- Projective worlds : Minecraft and Mcalagaësia / Laura D'Aveta -- Literacy practice and play : participatory culture in the MMORPG, FFXIV : a realm reborn / Shannon R. Mortimore-Smith. |
ctrlnum | (OCoLC)1151973035 |
dewey-full | 794.8 |
dewey-hundreds | 700 - The arts |
dewey-ones | 794 - Indoor games of skill |
dewey-raw | 794.8 |
dewey-search | 794.8 |
dewey-sort | 3794.8 |
dewey-tens | 790 - Recreational and performing arts |
discipline | Sport |
format | Electronic eBook |
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series2 | Gaming ecologies & pedagogies series, |
spelling | Studying gaming literacies : theories to inform classroom practice / edited by Antero Garcia, Shelbie Witte and Jennifer S. Dail. Leiden ; Boston : Brill Sense, [2020] 1 online resource text txt rdacontent computer c rdamedia online resource cr rdacarrier Gaming ecologies & pedagogies series, 2589-9880 ; volume 3 Includes bibliographical references and index. Introduction : gaming literacies and the boundaries of play / Antero Garcia, Jennifer S. Dail and Shelbie Witte -- Inform, perform, transform : modeling in-school youth participatory action research through gameplay / Antero Garcia -- How youth can use gaming as an act of creation / Jennifer Wyld -- Digital literacy practices for a gaming generation : commercial gaming lessons from adolescent gamers / Jason A. Engerman, Robert Hein, Nate Turcotte and Alison Carr-Chellman -- Literacies of play : blazing the trail, unchartered territories, and hurrying up : #Teamlav's interview with James Paul Gee / Raúl Alberto Mora, James Paul Gee, Michael Hernandez, Sebastián Castaño, Tyrone Steven Orrego and Daniel Ramírez -- Building civic literacy in the English language arts through geospatial play / Ellen Middaugh and Jolyn A. Asato -- Projective worlds : Minecraft and Mcalagaësia / Laura D'Aveta -- Literacy practice and play : participatory culture in the MMORPG, FFXIV : a realm reborn / Shannon R. Mortimore-Smith. "Recognizing the vast numbers of old and young people alike that interact, socialize, and learn through gameplay, this book explores research approaches to games, their literacies, and the pedagogical possibilities of play. Consequentially, this volume is rooted in the idea that powerful forms of learning, communication, and multimodal production occur through and because of gaming. These profound literacy practices can mirror traditional literacies but the educational field's approach to engaging in a pedagogy of playful literacies has been largely scattershot. By bringing together diverse voices, contexts, and research designs, the chapters in this volume present a snapshot of 21st century literacy practices at work and at play. Organized into two parts, Studying Gaming Literacies explores the rich methodological approaches to gaming literacies scholarship as well as the possibilities of engaging in research in both classrooms and informal learning settings. With a robust set of context-specific approaches, this book acts less as a how-to manual for equity-driven scholarship than as a companion to support and undergird other research and pedagogical approaches to play and gaming in literacy-rich learning environments"-- Provided by publisher Online resource; title from digital title page (viewed on April 28, 2020). Video games in education. Educational games. http://id.loc.gov/authorities/subjects/sh85041126 Jeux vidéo en éducation. Educational games fast Video games in education fast Electronic book. Garcia, Antero, editor. http://id.loc.gov/authorities/names/n2015035271 Witte, Shelbie, editor. http://id.loc.gov/authorities/names/no2013004390 Dail, Jennifer S., editor. http://id.loc.gov/authorities/names/n2018025290 has work: Studying gaming literacies (Text) https://id.oclc.org/worldcat/entity/E39PCFv8gJFhtCRYfRFPfdC683 https://id.oclc.org/worldcat/ontology/hasWork FWS01 ZDB-4-EDU FWS_PDA_EDU https://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&AN=2552802 Volltext |
spellingShingle | Studying gaming literacies : theories to inform classroom practice / Introduction : gaming literacies and the boundaries of play / Antero Garcia, Jennifer S. Dail and Shelbie Witte -- Inform, perform, transform : modeling in-school youth participatory action research through gameplay / Antero Garcia -- How youth can use gaming as an act of creation / Jennifer Wyld -- Digital literacy practices for a gaming generation : commercial gaming lessons from adolescent gamers / Jason A. Engerman, Robert Hein, Nate Turcotte and Alison Carr-Chellman -- Literacies of play : blazing the trail, unchartered territories, and hurrying up : #Teamlav's interview with James Paul Gee / Raúl Alberto Mora, James Paul Gee, Michael Hernandez, Sebastián Castaño, Tyrone Steven Orrego and Daniel Ramírez -- Building civic literacy in the English language arts through geospatial play / Ellen Middaugh and Jolyn A. Asato -- Projective worlds : Minecraft and Mcalagaësia / Laura D'Aveta -- Literacy practice and play : participatory culture in the MMORPG, FFXIV : a realm reborn / Shannon R. Mortimore-Smith. Video games in education. Educational games. http://id.loc.gov/authorities/subjects/sh85041126 Jeux vidéo en éducation. Educational games fast Video games in education fast |
subject_GND | http://id.loc.gov/authorities/subjects/sh85041126 |
title | Studying gaming literacies : theories to inform classroom practice / |
title_auth | Studying gaming literacies : theories to inform classroom practice / |
title_exact_search | Studying gaming literacies : theories to inform classroom practice / |
title_full | Studying gaming literacies : theories to inform classroom practice / edited by Antero Garcia, Shelbie Witte and Jennifer S. Dail. |
title_fullStr | Studying gaming literacies : theories to inform classroom practice / edited by Antero Garcia, Shelbie Witte and Jennifer S. Dail. |
title_full_unstemmed | Studying gaming literacies : theories to inform classroom practice / edited by Antero Garcia, Shelbie Witte and Jennifer S. Dail. |
title_short | Studying gaming literacies : |
title_sort | studying gaming literacies theories to inform classroom practice |
title_sub | theories to inform classroom practice / |
topic | Video games in education. Educational games. http://id.loc.gov/authorities/subjects/sh85041126 Jeux vidéo en éducation. Educational games fast Video games in education fast |
topic_facet | Video games in education. Educational games. Jeux vidéo en éducation. Educational games Video games in education Electronic book. |
url | https://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&AN=2552802 |
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