Serious Games in Education :: a Global Perspective.
In the global culture of education, game-based learning needs to be an integrated part of formal education, and not just an 'exotic spice' for many educators, as it is today. The critical role of the educator as a facilitator, gatekeeper and enabler of serious games is often downplayed. Th...
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Weitere Verfasser: | , |
Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
Santa Barbara :
Aarhus University Press,
2011.
|
Schlagworte: | |
Online-Zugang: | Volltext |
Zusammenfassung: | In the global culture of education, game-based learning needs to be an integrated part of formal education, and not just an 'exotic spice' for many educators, as it is today. The critical role of the educator as a facilitator, gatekeeper and enabler of serious games is often downplayed. Therefore a comparison across regions is needed so that we do not limit the potential of transferring best practice, research results and the development of games across borders. This book deals with three key questions: How are serious games understood and designed? How do they establish themselves in learning a. |
Beschreibung: | 1 online resource (205 pages) |
Bibliographie: | Includes bibliographical references. |
ISBN: | 9788771242591 8771242597 |
Internformat
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520 | |a In the global culture of education, game-based learning needs to be an integrated part of formal education, and not just an 'exotic spice' for many educators, as it is today. The critical role of the educator as a facilitator, gatekeeper and enabler of serious games is often downplayed. Therefore a comparison across regions is needed so that we do not limit the potential of transferring best practice, research results and the development of games across borders. This book deals with three key questions: How are serious games understood and designed? How do they establish themselves in learning a. | ||
504 | |a Includes bibliographical references. | ||
505 | 0 | 0 | |g 1. |t State of the art -- |t Game-Based learning: a review of the state of the art / |r Patrick Felicia, Simon Egenfeld-Nielsen -- |g 2. |t Methods -- |t Design-based action research / |r Rikke Magnussen & Birgitte Holm Sørensen -- |t Making connections -- global and local issues in researching the policy of serious games in education / |r Bente Meyer, Birgitte Holm Sørensen, Thorkild Hanghøj & Lars Birch Andreasen -- |t Multi-sited analysis of game-based learning / |r Bente Meyer -- |g 3. |t Educational design -- |t Educational design for serious games / |r Birgitte Holm Sørensen -- |g 4. |t Teachers and serious games -- |t Teacher Roles and Positionings in Relation to Educational Games / |r Thorkild Hanghøj & Christian Engel Brund -- |t Educational Design for Learning Games with a focus on the teacher's roles / |r Birgitte Holm Sørensen & Bente Meyer -- |g 5. |t Game and play -- |t Learning Games and the Disruptive Effects of Play / |r Carsten Jessen -- |t A Game Magically Circling / |r Stine Ejsing-Duun -- |g 6. |t Game-based learning's struggle for adaptation -- |t International survey on the experiences and perceptions of teachers / |r Simon Egenfeldt-Nielsen. |
650 | 0 | |a Computer-assisted instruction. |0 http://id.loc.gov/authorities/subjects/sh85029483 | |
650 | 0 | |a Educational games. |0 http://id.loc.gov/authorities/subjects/sh85041126 | |
650 | 0 | |a Video games. | |
650 | 6 | |a Enseignement assisté par ordinateur. | |
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DE-BY-FWS_katkey | ZDB-4-EDU-ocn818117946 |
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adam_text | |
any_adam_object | |
author | Egenfeldt-Nielsen, Simon |
author2 | Meyer, Bente Sørensen, Birgitte Holm |
author2_role | |
author2_variant | b m bm b h s bh bhs |
author_additional | Patrick Felicia, Simon Egenfeld-Nielsen -- Rikke Magnussen & Birgitte Holm Sørensen -- Bente Meyer, Birgitte Holm Sørensen, Thorkild Hanghøj & Lars Birch Andreasen -- Bente Meyer -- Birgitte Holm Sørensen -- Thorkild Hanghøj & Christian Engel Brund -- Birgitte Holm Sørensen & Bente Meyer -- Carsten Jessen -- Stine Ejsing-Duun -- Simon Egenfeldt-Nielsen. |
author_facet | Egenfeldt-Nielsen, Simon Meyer, Bente Sørensen, Birgitte Holm |
author_role | |
author_sort | Egenfeldt-Nielsen, Simon |
author_variant | s e n sen |
building | Verbundindex |
bvnumber | localFWS |
callnumber-first | Q - Science |
callnumber-label | QA462 |
callnumber-raw | QA462.2.G34 .E384 2011 |
callnumber-search | QA462.2.G34 .E384 2011 |
callnumber-sort | QA 3462.2 G34 E384 42011 |
callnumber-subject | QA - Mathematics |
collection | ZDB-4-EDU |
contents | State of the art -- Game-Based learning: a review of the state of the art / Methods -- Design-based action research / Making connections -- global and local issues in researching the policy of serious games in education / Multi-sited analysis of game-based learning / Educational design -- Educational design for serious games / Teachers and serious games -- Teacher Roles and Positionings in Relation to Educational Games / Educational Design for Learning Games with a focus on the teacher's roles / Game and play -- Learning Games and the Disruptive Effects of Play / A Game Magically Circling / Game-based learning's struggle for adaptation -- International survey on the experiences and perceptions of teachers / |
ctrlnum | (OCoLC)818117946 |
dewey-full | 371.3 |
dewey-hundreds | 300 - Social sciences |
dewey-ones | 371 - Schools and their activities; special education |
dewey-raw | 371.3 |
dewey-search | 371.3 |
dewey-sort | 3371.3 |
dewey-tens | 370 - Education |
discipline | Pädagogik |
format | Electronic eBook |
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spelling | Egenfeldt-Nielsen, Simon. Serious Games in Education : a Global Perspective. Santa Barbara : Aarhus University Press, 2011. 1 online resource (205 pages) text txt rdacontent computer c rdamedia online resource cr rdacarrier Print version record. In the global culture of education, game-based learning needs to be an integrated part of formal education, and not just an 'exotic spice' for many educators, as it is today. The critical role of the educator as a facilitator, gatekeeper and enabler of serious games is often downplayed. Therefore a comparison across regions is needed so that we do not limit the potential of transferring best practice, research results and the development of games across borders. This book deals with three key questions: How are serious games understood and designed? How do they establish themselves in learning a. Includes bibliographical references. 1. State of the art -- Game-Based learning: a review of the state of the art / Patrick Felicia, Simon Egenfeld-Nielsen -- 2. Methods -- Design-based action research / Rikke Magnussen & Birgitte Holm Sørensen -- Making connections -- global and local issues in researching the policy of serious games in education / Bente Meyer, Birgitte Holm Sørensen, Thorkild Hanghøj & Lars Birch Andreasen -- Multi-sited analysis of game-based learning / Bente Meyer -- 3. Educational design -- Educational design for serious games / Birgitte Holm Sørensen -- 4. Teachers and serious games -- Teacher Roles and Positionings in Relation to Educational Games / Thorkild Hanghøj & Christian Engel Brund -- Educational Design for Learning Games with a focus on the teacher's roles / Birgitte Holm Sørensen & Bente Meyer -- 5. Game and play -- Learning Games and the Disruptive Effects of Play / Carsten Jessen -- A Game Magically Circling / Stine Ejsing-Duun -- 6. Game-based learning's struggle for adaptation -- International survey on the experiences and perceptions of teachers / Simon Egenfeldt-Nielsen. Computer-assisted instruction. http://id.loc.gov/authorities/subjects/sh85029483 Educational games. http://id.loc.gov/authorities/subjects/sh85041126 Video games. Enseignement assisté par ordinateur. EDUCATION Experimental Methods. bisacsh EDUCATION Teaching Methods & Materials General. bisacsh EDUCATION / Experimental Methods bisacsh Computer-assisted instruction fast Computer games fast Educational games fast Lernspiel gnd http://d-nb.info/gnd/4074167-9 Meyer, Bente. Sørensen, Birgitte Holm. has work: Serious games in education (Text) https://id.oclc.org/worldcat/entity/E39PCG9Q34PTc6DhrgrFjmpkQm https://id.oclc.org/worldcat/ontology/hasWork Print version: 9788779347052 FWS01 ZDB-4-EDU FWS_PDA_EDU https://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&AN=515607 Volltext |
spellingShingle | Egenfeldt-Nielsen, Simon Serious Games in Education : a Global Perspective. State of the art -- Game-Based learning: a review of the state of the art / Methods -- Design-based action research / Making connections -- global and local issues in researching the policy of serious games in education / Multi-sited analysis of game-based learning / Educational design -- Educational design for serious games / Teachers and serious games -- Teacher Roles and Positionings in Relation to Educational Games / Educational Design for Learning Games with a focus on the teacher's roles / Game and play -- Learning Games and the Disruptive Effects of Play / A Game Magically Circling / Game-based learning's struggle for adaptation -- International survey on the experiences and perceptions of teachers / Computer-assisted instruction. http://id.loc.gov/authorities/subjects/sh85029483 Educational games. http://id.loc.gov/authorities/subjects/sh85041126 Video games. Enseignement assisté par ordinateur. EDUCATION Experimental Methods. bisacsh EDUCATION Teaching Methods & Materials General. bisacsh EDUCATION / Experimental Methods bisacsh Computer-assisted instruction fast Computer games fast Educational games fast Lernspiel gnd http://d-nb.info/gnd/4074167-9 |
subject_GND | http://id.loc.gov/authorities/subjects/sh85029483 http://id.loc.gov/authorities/subjects/sh85041126 http://d-nb.info/gnd/4074167-9 |
title | Serious Games in Education : a Global Perspective. |
title_alt | State of the art -- Game-Based learning: a review of the state of the art / Methods -- Design-based action research / Making connections -- global and local issues in researching the policy of serious games in education / Multi-sited analysis of game-based learning / Educational design -- Educational design for serious games / Teachers and serious games -- Teacher Roles and Positionings in Relation to Educational Games / Educational Design for Learning Games with a focus on the teacher's roles / Game and play -- Learning Games and the Disruptive Effects of Play / A Game Magically Circling / Game-based learning's struggle for adaptation -- International survey on the experiences and perceptions of teachers / |
title_auth | Serious Games in Education : a Global Perspective. |
title_exact_search | Serious Games in Education : a Global Perspective. |
title_full | Serious Games in Education : a Global Perspective. |
title_fullStr | Serious Games in Education : a Global Perspective. |
title_full_unstemmed | Serious Games in Education : a Global Perspective. |
title_short | Serious Games in Education : |
title_sort | serious games in education a global perspective |
title_sub | a Global Perspective. |
topic | Computer-assisted instruction. http://id.loc.gov/authorities/subjects/sh85029483 Educational games. http://id.loc.gov/authorities/subjects/sh85041126 Video games. Enseignement assisté par ordinateur. EDUCATION Experimental Methods. bisacsh EDUCATION Teaching Methods & Materials General. bisacsh EDUCATION / Experimental Methods bisacsh Computer-assisted instruction fast Computer games fast Educational games fast Lernspiel gnd http://d-nb.info/gnd/4074167-9 |
topic_facet | Computer-assisted instruction. Educational games. Video games. Enseignement assisté par ordinateur. EDUCATION Experimental Methods. EDUCATION Teaching Methods & Materials General. EDUCATION / Experimental Methods Computer-assisted instruction Computer games Educational games Lernspiel |
url | https://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&AN=515607 |
work_keys_str_mv | AT egenfeldtnielsensimon seriousgamesineducationaglobalperspective AT meyerbente seriousgamesineducationaglobalperspective AT sørensenbirgitteholm seriousgamesineducationaglobalperspective |