The far shore :: indie games, Superbrothers, and the making of JETT /
"Ten years ago, Superbrothers: Sword & Sworcery was released at the forefront of an exciting era of "indie games" - with the aesthetic of punk rock and the edge of modernist fiction, indie games pushed gaming into the realm of the avant-garde. Superbrothers (Craig D. Adams) was ha...
Gespeichert in:
1. Verfasser: | |
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Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
Toronto :
Coach House Books,
[2021]
|
Ausgabe: | First edition. |
Schlagworte: | |
Online-Zugang: | Volltext |
Zusammenfassung: | "Ten years ago, Superbrothers: Sword & Sworcery was released at the forefront of an exciting era of "indie games" - with the aesthetic of punk rock and the edge of modernist fiction, indie games pushed gaming into the realm of the avant-garde. Superbrothers (Craig D. Adams) was hailed as a visionary in the video game world. Now, his long-awaited followup, Jett: The Far Shore, has been released for Sony Playstation and Epic Games Store. In the decade from inception to launch, Adams brought author Adam Hammond along for the ride, allowing unprecedented insight into the complicated genesis of Jett. The Far Shore offers a portrait of the enigmatic Adams and his team, the genius and artistry, the successes and setbacks, that went into building the world of Jett, in which you're tasked with scouting a new home for a humanoid people after they've decimated their planet. To provide context, Hammond recounts the history of indie games and how their trajectory has followed that of independent art and literature. A riveting insider's look at one of our most popular art forms."-- |
Beschreibung: | 1 online resource |
ISBN: | 9781770566699 1770566694 9781770566682 1770566686 |
Zugangseinschränkungen: | Access restricted to LAC onsite clients. |
Internformat
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245 | 1 | 4 | |a The far shore : |b indie games, Superbrothers, and the making of JETT / |c Adam Hammond. |
250 | |a First edition. | ||
264 | 1 | |a Toronto : |b Coach House Books, |c [2021] | |
300 | |a 1 online resource | ||
336 | |a text |b txt |2 rdacontent | ||
337 | |a computer |b c |2 rdamedia | ||
338 | |a online resource |b cr |2 rdacarrier | ||
520 | |a "Ten years ago, Superbrothers: Sword & Sworcery was released at the forefront of an exciting era of "indie games" - with the aesthetic of punk rock and the edge of modernist fiction, indie games pushed gaming into the realm of the avant-garde. Superbrothers (Craig D. Adams) was hailed as a visionary in the video game world. Now, his long-awaited followup, Jett: The Far Shore, has been released for Sony Playstation and Epic Games Store. In the decade from inception to launch, Adams brought author Adam Hammond along for the ride, allowing unprecedented insight into the complicated genesis of Jett. The Far Shore offers a portrait of the enigmatic Adams and his team, the genius and artistry, the successes and setbacks, that went into building the world of Jett, in which you're tasked with scouting a new home for a humanoid people after they've decimated their planet. To provide context, Hammond recounts the history of indie games and how their trajectory has followed that of independent art and literature. A riveting insider's look at one of our most popular art forms."-- |c Provided by publisher. | ||
505 | 0 | |a Prologue -- Part I: Up and Down the Mountain -- 1. In which we meet Craig -- 2. In which the author delivers his grand theory of Sword & Sworcery, and Craig responds -- 3. In which the story of Sworcery is recounted -- 4. In which we learn about Craig's next game, then called The Future -- Part II: Modernism Comes to the Videogame -- 5. In which the author elaborates his grand unifying theory of DIY art -- 6. In which indie games are placed into this theory, and Gamergate complicates matters -- Part III: The End of the Rainbow -- 7. In which we meet Patrick, and the author plays an early build of JETT -- 8. In which a 'secret finish line' is discovered, 'existential dread' is relieved, and deals are inked -- 9. In which JETT is finally completed, and we properly meet Andy -- Part IV: Scan the Horizon -- 10. In which the author receives and grapples with a final build of JETT -- 11. In which the author delivers his grand theory of JETT, and the Squad responds -- Epilogue | |
588 | |a Description based on online resource; title from digital title page (viewed on December 16, 2021). | ||
506 | 1 | |a Access restricted to LAC onsite clients. |f Online access with authorization. |2 star |5 CaOONL | |
610 | 2 | 0 | |a Superbrothers (Firm) |0 http://id.loc.gov/authorities/names/no2021116198 |
650 | 0 | |a Video games. |0 http://id.loc.gov/authorities/subjects/sh85143202 | |
650 | 0 | |a Video games industry. | |
650 | 0 | |a Video games |x Authorship. |0 http://id.loc.gov/authorities/subjects/sh2006004017 | |
650 | 0 | |a Video games |x Design. | |
650 | 6 | |a Jeux vidéo. | |
650 | 6 | |a Jeux vidéo |x Industrie. | |
650 | 6 | |a Jeux vidéo |x Art d'écrire. | |
650 | 6 | |a Jeux vidéo |x Conception. | |
650 | 7 | |a video games. |2 aat | |
650 | 7 | |a Video games |2 fast | |
650 | 7 | |a Video games |x Authorship |2 fast | |
650 | 7 | |a Video games |x Design |2 fast | |
650 | 7 | |a Video games industry |2 fast | |
758 | |i has work: |a The far shore (Text) |1 https://id.oclc.org/worldcat/entity/E39PCFHgcG7KVwkXvMjYWFwfRq |4 https://id.oclc.org/worldcat/ontology/hasWork | ||
776 | 0 | 8 | |i Print version: |a Hammond, Adam, 1981- |t Far shore. |d Toronto : Coach House Books, 2021 |z 1552454207 |z 9781552454206 |w (OCoLC)1196243492 |
856 | 4 | 0 | |l FWS01 |p ZDB-4-EBU |q FWS_PDA_EBU |u https://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&AN=2640762 |3 Volltext |
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912 | |a ZDB-4-EBU | ||
049 | |a DE-863 |
Datensatz im Suchindex
DE-BY-FWS_katkey | ZDB-4-EBU-on1273197180 |
---|---|
_version_ | 1816796940235440128 |
adam_text | |
any_adam_object | |
author | Hammond, Adam, 1981- |
author_GND | http://id.loc.gov/authorities/names/no2014072186 |
author_facet | Hammond, Adam, 1981- |
author_role | aut |
author_sort | Hammond, Adam, 1981- |
author_variant | a h ah |
building | Verbundindex |
bvnumber | localFWS |
callnumber-first | G - Geography, Anthropology, Recreation |
callnumber-label | GV1469 |
callnumber-raw | GV1469.37 .H35 2021 |
callnumber-search | GV1469.37 .H35 2021 |
callnumber-sort | GV 41469.37 H35 42021 |
callnumber-subject | GV - Leisure and Recreation |
collection | ZDB-4-EBU |
contents | Prologue -- Part I: Up and Down the Mountain -- 1. In which we meet Craig -- 2. In which the author delivers his grand theory of Sword & Sworcery, and Craig responds -- 3. In which the story of Sworcery is recounted -- 4. In which we learn about Craig's next game, then called The Future -- Part II: Modernism Comes to the Videogame -- 5. In which the author elaborates his grand unifying theory of DIY art -- 6. In which indie games are placed into this theory, and Gamergate complicates matters -- Part III: The End of the Rainbow -- 7. In which we meet Patrick, and the author plays an early build of JETT -- 8. In which a 'secret finish line' is discovered, 'existential dread' is relieved, and deals are inked -- 9. In which JETT is finally completed, and we properly meet Andy -- Part IV: Scan the Horizon -- 10. In which the author receives and grapples with a final build of JETT -- 11. In which the author delivers his grand theory of JETT, and the Squad responds -- Epilogue |
ctrlnum | (OCoLC)1273197180 |
dewey-full | 794.8/5 |
dewey-hundreds | 700 - The arts |
dewey-ones | 794 - Indoor games of skill |
dewey-raw | 794.8/5 |
dewey-search | 794.8/5 |
dewey-sort | 3794.8 15 |
dewey-tens | 790 - Recreational and performing arts |
discipline | Sport |
edition | First edition. |
format | Electronic eBook |
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indexdate | 2024-11-26T14:49:39Z |
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language | English |
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spelling | Hammond, Adam, 1981- author. https://id.oclc.org/worldcat/entity/E39PCjGVCPGGDHt4w4DPjyY8wd http://id.loc.gov/authorities/names/no2014072186 The far shore : indie games, Superbrothers, and the making of JETT / Adam Hammond. First edition. Toronto : Coach House Books, [2021] 1 online resource text txt rdacontent computer c rdamedia online resource cr rdacarrier "Ten years ago, Superbrothers: Sword & Sworcery was released at the forefront of an exciting era of "indie games" - with the aesthetic of punk rock and the edge of modernist fiction, indie games pushed gaming into the realm of the avant-garde. Superbrothers (Craig D. Adams) was hailed as a visionary in the video game world. Now, his long-awaited followup, Jett: The Far Shore, has been released for Sony Playstation and Epic Games Store. In the decade from inception to launch, Adams brought author Adam Hammond along for the ride, allowing unprecedented insight into the complicated genesis of Jett. The Far Shore offers a portrait of the enigmatic Adams and his team, the genius and artistry, the successes and setbacks, that went into building the world of Jett, in which you're tasked with scouting a new home for a humanoid people after they've decimated their planet. To provide context, Hammond recounts the history of indie games and how their trajectory has followed that of independent art and literature. A riveting insider's look at one of our most popular art forms."-- Provided by publisher. Prologue -- Part I: Up and Down the Mountain -- 1. In which we meet Craig -- 2. In which the author delivers his grand theory of Sword & Sworcery, and Craig responds -- 3. In which the story of Sworcery is recounted -- 4. In which we learn about Craig's next game, then called The Future -- Part II: Modernism Comes to the Videogame -- 5. In which the author elaborates his grand unifying theory of DIY art -- 6. In which indie games are placed into this theory, and Gamergate complicates matters -- Part III: The End of the Rainbow -- 7. In which we meet Patrick, and the author plays an early build of JETT -- 8. In which a 'secret finish line' is discovered, 'existential dread' is relieved, and deals are inked -- 9. In which JETT is finally completed, and we properly meet Andy -- Part IV: Scan the Horizon -- 10. In which the author receives and grapples with a final build of JETT -- 11. In which the author delivers his grand theory of JETT, and the Squad responds -- Epilogue Description based on online resource; title from digital title page (viewed on December 16, 2021). Access restricted to LAC onsite clients. Online access with authorization. star CaOONL Superbrothers (Firm) http://id.loc.gov/authorities/names/no2021116198 Video games. http://id.loc.gov/authorities/subjects/sh85143202 Video games industry. Video games Authorship. http://id.loc.gov/authorities/subjects/sh2006004017 Video games Design. Jeux vidéo. Jeux vidéo Industrie. Jeux vidéo Art d'écrire. Jeux vidéo Conception. video games. aat Video games fast Video games Authorship fast Video games Design fast Video games industry fast has work: The far shore (Text) https://id.oclc.org/worldcat/entity/E39PCFHgcG7KVwkXvMjYWFwfRq https://id.oclc.org/worldcat/ontology/hasWork Print version: Hammond, Adam, 1981- Far shore. Toronto : Coach House Books, 2021 1552454207 9781552454206 (OCoLC)1196243492 FWS01 ZDB-4-EBU FWS_PDA_EBU https://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&AN=2640762 Volltext |
spellingShingle | Hammond, Adam, 1981- The far shore : indie games, Superbrothers, and the making of JETT / Prologue -- Part I: Up and Down the Mountain -- 1. In which we meet Craig -- 2. In which the author delivers his grand theory of Sword & Sworcery, and Craig responds -- 3. In which the story of Sworcery is recounted -- 4. In which we learn about Craig's next game, then called The Future -- Part II: Modernism Comes to the Videogame -- 5. In which the author elaborates his grand unifying theory of DIY art -- 6. In which indie games are placed into this theory, and Gamergate complicates matters -- Part III: The End of the Rainbow -- 7. In which we meet Patrick, and the author plays an early build of JETT -- 8. In which a 'secret finish line' is discovered, 'existential dread' is relieved, and deals are inked -- 9. In which JETT is finally completed, and we properly meet Andy -- Part IV: Scan the Horizon -- 10. In which the author receives and grapples with a final build of JETT -- 11. In which the author delivers his grand theory of JETT, and the Squad responds -- Epilogue Superbrothers (Firm) http://id.loc.gov/authorities/names/no2021116198 Video games. http://id.loc.gov/authorities/subjects/sh85143202 Video games industry. Video games Authorship. http://id.loc.gov/authorities/subjects/sh2006004017 Video games Design. Jeux vidéo. Jeux vidéo Industrie. Jeux vidéo Art d'écrire. Jeux vidéo Conception. video games. aat Video games fast Video games Authorship fast Video games Design fast Video games industry fast |
subject_GND | http://id.loc.gov/authorities/names/no2021116198 http://id.loc.gov/authorities/subjects/sh85143202 http://id.loc.gov/authorities/subjects/sh2006004017 |
title | The far shore : indie games, Superbrothers, and the making of JETT / |
title_auth | The far shore : indie games, Superbrothers, and the making of JETT / |
title_exact_search | The far shore : indie games, Superbrothers, and the making of JETT / |
title_full | The far shore : indie games, Superbrothers, and the making of JETT / Adam Hammond. |
title_fullStr | The far shore : indie games, Superbrothers, and the making of JETT / Adam Hammond. |
title_full_unstemmed | The far shore : indie games, Superbrothers, and the making of JETT / Adam Hammond. |
title_short | The far shore : |
title_sort | far shore indie games superbrothers and the making of jett |
title_sub | indie games, Superbrothers, and the making of JETT / |
topic | Superbrothers (Firm) http://id.loc.gov/authorities/names/no2021116198 Video games. http://id.loc.gov/authorities/subjects/sh85143202 Video games industry. Video games Authorship. http://id.loc.gov/authorities/subjects/sh2006004017 Video games Design. Jeux vidéo. Jeux vidéo Industrie. Jeux vidéo Art d'écrire. Jeux vidéo Conception. video games. aat Video games fast Video games Authorship fast Video games Design fast Video games industry fast |
topic_facet | Superbrothers (Firm) Video games. Video games industry. Video games Authorship. Video games Design. Jeux vidéo. Jeux vidéo Industrie. Jeux vidéo Art d'écrire. Jeux vidéo Conception. video games. Video games Video games Authorship Video games Design Video games industry |
url | https://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&AN=2640762 |
work_keys_str_mv | AT hammondadam thefarshoreindiegamessuperbrothersandthemakingofjett AT hammondadam farshoreindiegamessuperbrothersandthemakingofjett |