Digitized :: industry transformation and disruption through entrepreneurship and innovation /
Over the past ten years, industries such as music, retail, journalism, advertising, and health information have experienced massive and wrenching disruption. Dominant players have been displaced and often marginalized by innovative, entrepreneurial competitors. The same digital transformation has no...
Gespeichert in:
Weitere Verfasser: | |
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Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
Bingley :
Emerald Publishing Limited,
[2019]
|
Ausgabe: | First edition. |
Schriftenreihe: | Emerald points
|
Schlagworte: | |
Online-Zugang: | Volltext |
Zusammenfassung: | Over the past ten years, industries such as music, retail, journalism, advertising, and health information have experienced massive and wrenching disruption. Dominant players have been displaced and often marginalized by innovative, entrepreneurial competitors. The same digital transformation has now migrated to more traditional sectors. Just as the Industrial Revolution created distinct winners and losers, so the digital era has led to a climate where individuals, companies, and even entire industries and countries will either thrive or fall hopelessly behind. Gali Einav and a strong group of international contributors offer a guide to this brave new world in a timely collection that combines academic insights and entrepreneurial case studies focused on digital innovation. A first section brings together academic thought-leaders to offer in-depth perspectives on changes in the digital domain, and focusing these insights around real-world examples, a second section showcases insights into four technology startups that have disrupted their industries through digital innovation. By exploring the effect of disruptive technologies within media, health, music, and employment, this book helps readers to take their next steps into the digital future. For its combination of academic rigor and practical, real-world case studies, Digitized is essential reading both for researchers of innovation and entrepreneurship and for innovators and entrepreneurs across industries. |
Beschreibung: | Includes index. |
Beschreibung: | 1 online resource |
ISBN: | 9781789736199 1789736196 9781789736212 1789736218 |
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245 | 0 | 0 | |a Digitized : |b industry transformation and disruption through entrepreneurship and innovation / |c edited by Gali Einav. |
250 | |a First edition. | ||
264 | 1 | |a Bingley : |b Emerald Publishing Limited, |c [2019] | |
264 | 4 | |c ©2019 | |
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520 | |a Over the past ten years, industries such as music, retail, journalism, advertising, and health information have experienced massive and wrenching disruption. Dominant players have been displaced and often marginalized by innovative, entrepreneurial competitors. The same digital transformation has now migrated to more traditional sectors. Just as the Industrial Revolution created distinct winners and losers, so the digital era has led to a climate where individuals, companies, and even entire industries and countries will either thrive or fall hopelessly behind. Gali Einav and a strong group of international contributors offer a guide to this brave new world in a timely collection that combines academic insights and entrepreneurial case studies focused on digital innovation. A first section brings together academic thought-leaders to offer in-depth perspectives on changes in the digital domain, and focusing these insights around real-world examples, a second section showcases insights into four technology startups that have disrupted their industries through digital innovation. By exploring the effect of disruptive technologies within media, health, music, and employment, this book helps readers to take their next steps into the digital future. For its combination of academic rigor and practical, real-world case studies, Digitized is essential reading both for researchers of innovation and entrepreneurship and for innovators and entrepreneurs across industries. | ||
588 | 0 | |a Online resource; title from PDF title page (EBSCO, viewed February 4, 2019). | |
505 | 0 | |a Front Cover; Digitized: Industry Transformation and Disruption Through Entrepreneurship and Innovation; Copyright Page; Dedication; Contents; About the Authors; Foreword; Acknowledgments; PART 1: INDUSTRY TRANSFORMATION; Chapter 1 Media Innovation Meets the Marketplace; 1.1. The Marketplace Context: What We Know; 1.2. The Marketplace Context: Patterns That Should Receive More Attention; 1.3. Discussion; References; Chapter 2 From Interactive Television to Digital Health: Insights for Industries in Transformation; 2.1. Technology Adoption: Is the Timing Right? | |
505 | 8 | |a 2.2. Digital Era -- Changes in Consumer Behavior2.3. The Rise of the "New Networks"; 2.4. From Network to Consumer Control of Content: Transfer of Power to the Audience; 2.5. The Rise of "Social TV"; 2.6. From Interactive Television to Digital Health: A Race to Personalization.; 2.7. The VOD Case Study; 2.8. From ITV to Interactive Health; 2.9. Additional Digital Health Constituents: Physicians, Partner institutions, and Payors; 2.10. Consumers Developing Their Own Health Model; Notes; Bibliography; Chapter 3 How Music Technology Will Impact Personal Creative Expression; 3.1. Foreword | |
505 | 8 | |a 3.2. The Challenge of Personal Creative Expression in Music3.2.1. Guiding Principles towards Personal Creative Expression; 3.3. A Simple Cognitive Model of Creation; 3.4. Bridging between Mind and Tools: Example from Classical Music Creation; 3.5. The Music Domain: Acoustic, Symbolic, Experiential, and Computational; 3.6. Mind; 3.6.1. Creativity: Some Enablers and Stimulators; 3.6.2. Cognition: Some Barriers and Inhibitors; 3.6.3. Workflow: Personalization and Ontology; 3.6.4. Personal Bias: Choice of Tool and Approach; 3.7. Engineering Challenges of Music Creation: Towards a Common Framework | |
505 | 8 | |a 3.7.1. Models of Music: Core Concepts3.7.2. Models of Musical Operations: Compose-able Creative Building Blocks; 3.7.3. User Facing Tools: Adapting System Concepts to a User; 3.7.4. Mappings: Bridging between Concepts; 3.7.5. Workflow: Overcoming Cognitive Limitations and Stimulating Creativity; 3.7.6. Performance Models: When Music is only Composed; 3.7.7. Deep Personalization: Because Every Creator is Unique; 3.7.8. Wise Assistant: Extending the Role of Technology; 3.8. Towards Enabling and Expanding the Bounds of Personal Creative Expression | |
505 | 8 | |a 3.8.1. Enabling Nonmusicians to Create Music They Find Meaningful3.8.2. Expanding the Bounds of What Can Be Expressed; 3.8.3. Learning that Enables the Mind to Create Intents that Can Be Realized by Tools; 3.8.4. Discovering and Expressing a Unique Creative Voice; 3.8.5. Shortening the Time from Novice to Mature Personal Self-expression; 3.8.6. Collaboration Can Be Done Both Individually and Collaboratively; 3.9. Reflections and Future Directions; Notes; References; Chapter 4 Back to the Future: User Research as a Critical Tool for Novel Design; 4.1. Human-centered Design; 4.2. UCD and UX | |
650 | 0 | |a Information technology |x Economic aspects. | |
650 | 0 | |a Internet |x Economic aspects. | |
650 | 0 | |a Knowledge economy. |0 http://id.loc.gov/authorities/subjects/sh2012001742 | |
650 | 6 | |a Technologie de l'information |x Aspect économique. | |
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700 | 1 | |a Einav, Gali, |e editor. | |
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author2 | Einav, Gali |
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callnumber-first | H - Social Science |
callnumber-label | HC79 |
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callnumber-sort | HC 279 I55 |
callnumber-subject | HC - Economic History and Conditions |
collection | ZDB-4-EBU |
contents | Front Cover; Digitized: Industry Transformation and Disruption Through Entrepreneurship and Innovation; Copyright Page; Dedication; Contents; About the Authors; Foreword; Acknowledgments; PART 1: INDUSTRY TRANSFORMATION; Chapter 1 Media Innovation Meets the Marketplace; 1.1. The Marketplace Context: What We Know; 1.2. The Marketplace Context: Patterns That Should Receive More Attention; 1.3. Discussion; References; Chapter 2 From Interactive Television to Digital Health: Insights for Industries in Transformation; 2.1. Technology Adoption: Is the Timing Right? 2.2. Digital Era -- Changes in Consumer Behavior2.3. The Rise of the "New Networks"; 2.4. From Network to Consumer Control of Content: Transfer of Power to the Audience; 2.5. The Rise of "Social TV"; 2.6. From Interactive Television to Digital Health: A Race to Personalization.; 2.7. The VOD Case Study; 2.8. From ITV to Interactive Health; 2.9. Additional Digital Health Constituents: Physicians, Partner institutions, and Payors; 2.10. Consumers Developing Their Own Health Model; Notes; Bibliography; Chapter 3 How Music Technology Will Impact Personal Creative Expression; 3.1. Foreword 3.2. The Challenge of Personal Creative Expression in Music3.2.1. Guiding Principles towards Personal Creative Expression; 3.3. A Simple Cognitive Model of Creation; 3.4. Bridging between Mind and Tools: Example from Classical Music Creation; 3.5. The Music Domain: Acoustic, Symbolic, Experiential, and Computational; 3.6. Mind; 3.6.1. Creativity: Some Enablers and Stimulators; 3.6.2. Cognition: Some Barriers and Inhibitors; 3.6.3. Workflow: Personalization and Ontology; 3.6.4. Personal Bias: Choice of Tool and Approach; 3.7. Engineering Challenges of Music Creation: Towards a Common Framework 3.7.1. Models of Music: Core Concepts3.7.2. Models of Musical Operations: Compose-able Creative Building Blocks; 3.7.3. User Facing Tools: Adapting System Concepts to a User; 3.7.4. Mappings: Bridging between Concepts; 3.7.5. Workflow: Overcoming Cognitive Limitations and Stimulating Creativity; 3.7.6. Performance Models: When Music is only Composed; 3.7.7. Deep Personalization: Because Every Creator is Unique; 3.7.8. Wise Assistant: Extending the Role of Technology; 3.8. Towards Enabling and Expanding the Bounds of Personal Creative Expression 3.8.1. Enabling Nonmusicians to Create Music They Find Meaningful3.8.2. Expanding the Bounds of What Can Be Expressed; 3.8.3. Learning that Enables the Mind to Create Intents that Can Be Realized by Tools; 3.8.4. Discovering and Expressing a Unique Creative Voice; 3.8.5. Shortening the Time from Novice to Mature Personal Self-expression; 3.8.6. Collaboration Can Be Done Both Individually and Collaboratively; 3.9. Reflections and Future Directions; Notes; References; Chapter 4 Back to the Future: User Research as a Critical Tool for Novel Design; 4.1. Human-centered Design; 4.2. UCD and UX |
ctrlnum | (OCoLC)1083545170 |
dewey-full | 658 |
dewey-hundreds | 600 - Technology (Applied sciences) |
dewey-ones | 658 - General management |
dewey-raw | 658 |
dewey-search | 658 |
dewey-sort | 3658 |
dewey-tens | 650 - Management and auxiliary services |
discipline | Wirtschaftswissenschaften |
edition | First edition. |
format | Electronic eBook |
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Workflow: Overcoming Cognitive Limitations and Stimulating Creativity; 3.7.6. Performance Models: When Music is only Composed; 3.7.7. Deep Personalization: Because Every Creator is Unique; 3.7.8. Wise Assistant: Extending the Role of Technology; 3.8. Towards Enabling and Expanding the Bounds of Personal Creative Expression</subfield></datafield><datafield tag="505" ind1="8" ind2=" "><subfield code="a">3.8.1. Enabling Nonmusicians to Create Music They Find Meaningful3.8.2. Expanding the Bounds of What Can Be Expressed; 3.8.3. Learning that Enables the Mind to Create Intents that Can Be Realized by Tools; 3.8.4. Discovering and Expressing a Unique Creative Voice; 3.8.5. Shortening the Time from Novice to Mature Personal Self-expression; 3.8.6. Collaboration Can Be Done Both Individually and Collaboratively; 3.9. Reflections and Future Directions; Notes; References; Chapter 4 Back to the Future: User Research as a Critical Tool for Novel Design; 4.1. Human-centered Design; 4.2. 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illustrated | Not Illustrated |
indexdate | 2024-11-26T14:49:33Z |
institution | BVB |
isbn | 9781789736199 1789736196 9781789736212 1789736218 |
language | English |
oclc_num | 1083545170 |
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spelling | Digitized : industry transformation and disruption through entrepreneurship and innovation / edited by Gali Einav. First edition. Bingley : Emerald Publishing Limited, [2019] ©2019 1 online resource text txt rdacontent computer c rdamedia online resource cr rdacarrier Emerald points Includes index. Over the past ten years, industries such as music, retail, journalism, advertising, and health information have experienced massive and wrenching disruption. Dominant players have been displaced and often marginalized by innovative, entrepreneurial competitors. The same digital transformation has now migrated to more traditional sectors. Just as the Industrial Revolution created distinct winners and losers, so the digital era has led to a climate where individuals, companies, and even entire industries and countries will either thrive or fall hopelessly behind. Gali Einav and a strong group of international contributors offer a guide to this brave new world in a timely collection that combines academic insights and entrepreneurial case studies focused on digital innovation. A first section brings together academic thought-leaders to offer in-depth perspectives on changes in the digital domain, and focusing these insights around real-world examples, a second section showcases insights into four technology startups that have disrupted their industries through digital innovation. By exploring the effect of disruptive technologies within media, health, music, and employment, this book helps readers to take their next steps into the digital future. For its combination of academic rigor and practical, real-world case studies, Digitized is essential reading both for researchers of innovation and entrepreneurship and for innovators and entrepreneurs across industries. Online resource; title from PDF title page (EBSCO, viewed February 4, 2019). Front Cover; Digitized: Industry Transformation and Disruption Through Entrepreneurship and Innovation; Copyright Page; Dedication; Contents; About the Authors; Foreword; Acknowledgments; PART 1: INDUSTRY TRANSFORMATION; Chapter 1 Media Innovation Meets the Marketplace; 1.1. The Marketplace Context: What We Know; 1.2. The Marketplace Context: Patterns That Should Receive More Attention; 1.3. Discussion; References; Chapter 2 From Interactive Television to Digital Health: Insights for Industries in Transformation; 2.1. Technology Adoption: Is the Timing Right? 2.2. Digital Era -- Changes in Consumer Behavior2.3. The Rise of the "New Networks"; 2.4. From Network to Consumer Control of Content: Transfer of Power to the Audience; 2.5. The Rise of "Social TV"; 2.6. From Interactive Television to Digital Health: A Race to Personalization.; 2.7. The VOD Case Study; 2.8. From ITV to Interactive Health; 2.9. Additional Digital Health Constituents: Physicians, Partner institutions, and Payors; 2.10. Consumers Developing Their Own Health Model; Notes; Bibliography; Chapter 3 How Music Technology Will Impact Personal Creative Expression; 3.1. Foreword 3.2. The Challenge of Personal Creative Expression in Music3.2.1. Guiding Principles towards Personal Creative Expression; 3.3. A Simple Cognitive Model of Creation; 3.4. Bridging between Mind and Tools: Example from Classical Music Creation; 3.5. The Music Domain: Acoustic, Symbolic, Experiential, and Computational; 3.6. Mind; 3.6.1. Creativity: Some Enablers and Stimulators; 3.6.2. Cognition: Some Barriers and Inhibitors; 3.6.3. Workflow: Personalization and Ontology; 3.6.4. Personal Bias: Choice of Tool and Approach; 3.7. Engineering Challenges of Music Creation: Towards a Common Framework 3.7.1. Models of Music: Core Concepts3.7.2. Models of Musical Operations: Compose-able Creative Building Blocks; 3.7.3. User Facing Tools: Adapting System Concepts to a User; 3.7.4. Mappings: Bridging between Concepts; 3.7.5. Workflow: Overcoming Cognitive Limitations and Stimulating Creativity; 3.7.6. Performance Models: When Music is only Composed; 3.7.7. Deep Personalization: Because Every Creator is Unique; 3.7.8. Wise Assistant: Extending the Role of Technology; 3.8. Towards Enabling and Expanding the Bounds of Personal Creative Expression 3.8.1. Enabling Nonmusicians to Create Music They Find Meaningful3.8.2. Expanding the Bounds of What Can Be Expressed; 3.8.3. Learning that Enables the Mind to Create Intents that Can Be Realized by Tools; 3.8.4. Discovering and Expressing a Unique Creative Voice; 3.8.5. Shortening the Time from Novice to Mature Personal Self-expression; 3.8.6. Collaboration Can Be Done Both Individually and Collaboratively; 3.9. Reflections and Future Directions; Notes; References; Chapter 4 Back to the Future: User Research as a Critical Tool for Novel Design; 4.1. Human-centered Design; 4.2. UCD and UX Information technology Economic aspects. Internet Economic aspects. Knowledge economy. http://id.loc.gov/authorities/subjects/sh2012001742 Technologie de l'information Aspect économique. Internet Aspect économique. Économie du savoir. Business & management. bicssc BUSINESS & ECONOMICS Industrial Management. bisacsh BUSINESS & ECONOMICS Management. bisacsh BUSINESS & ECONOMICS Management Science. bisacsh BUSINESS & ECONOMICS Organizational Behavior. bisacsh Information technology Economic aspects fast Internet Economic aspects fast Knowledge economy fast Einav, Gali, editor. Print version: Digitized. First edition. Bingley : Emerald Publishing Limited, [2019] 1789736226 9781789736229 (OCoLC)1073108745 FWS01 ZDB-4-EBU FWS_PDA_EBU https://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&AN=1934829 Volltext |
spellingShingle | Digitized : industry transformation and disruption through entrepreneurship and innovation / Front Cover; Digitized: Industry Transformation and Disruption Through Entrepreneurship and Innovation; Copyright Page; Dedication; Contents; About the Authors; Foreword; Acknowledgments; PART 1: INDUSTRY TRANSFORMATION; Chapter 1 Media Innovation Meets the Marketplace; 1.1. The Marketplace Context: What We Know; 1.2. The Marketplace Context: Patterns That Should Receive More Attention; 1.3. Discussion; References; Chapter 2 From Interactive Television to Digital Health: Insights for Industries in Transformation; 2.1. Technology Adoption: Is the Timing Right? 2.2. Digital Era -- Changes in Consumer Behavior2.3. The Rise of the "New Networks"; 2.4. From Network to Consumer Control of Content: Transfer of Power to the Audience; 2.5. The Rise of "Social TV"; 2.6. From Interactive Television to Digital Health: A Race to Personalization.; 2.7. The VOD Case Study; 2.8. From ITV to Interactive Health; 2.9. Additional Digital Health Constituents: Physicians, Partner institutions, and Payors; 2.10. Consumers Developing Their Own Health Model; Notes; Bibliography; Chapter 3 How Music Technology Will Impact Personal Creative Expression; 3.1. Foreword 3.2. The Challenge of Personal Creative Expression in Music3.2.1. Guiding Principles towards Personal Creative Expression; 3.3. A Simple Cognitive Model of Creation; 3.4. Bridging between Mind and Tools: Example from Classical Music Creation; 3.5. The Music Domain: Acoustic, Symbolic, Experiential, and Computational; 3.6. Mind; 3.6.1. Creativity: Some Enablers and Stimulators; 3.6.2. Cognition: Some Barriers and Inhibitors; 3.6.3. Workflow: Personalization and Ontology; 3.6.4. Personal Bias: Choice of Tool and Approach; 3.7. Engineering Challenges of Music Creation: Towards a Common Framework 3.7.1. Models of Music: Core Concepts3.7.2. Models of Musical Operations: Compose-able Creative Building Blocks; 3.7.3. User Facing Tools: Adapting System Concepts to a User; 3.7.4. Mappings: Bridging between Concepts; 3.7.5. Workflow: Overcoming Cognitive Limitations and Stimulating Creativity; 3.7.6. Performance Models: When Music is only Composed; 3.7.7. Deep Personalization: Because Every Creator is Unique; 3.7.8. Wise Assistant: Extending the Role of Technology; 3.8. Towards Enabling and Expanding the Bounds of Personal Creative Expression 3.8.1. Enabling Nonmusicians to Create Music They Find Meaningful3.8.2. Expanding the Bounds of What Can Be Expressed; 3.8.3. Learning that Enables the Mind to Create Intents that Can Be Realized by Tools; 3.8.4. Discovering and Expressing a Unique Creative Voice; 3.8.5. Shortening the Time from Novice to Mature Personal Self-expression; 3.8.6. Collaboration Can Be Done Both Individually and Collaboratively; 3.9. Reflections and Future Directions; Notes; References; Chapter 4 Back to the Future: User Research as a Critical Tool for Novel Design; 4.1. Human-centered Design; 4.2. UCD and UX Information technology Economic aspects. Internet Economic aspects. Knowledge economy. http://id.loc.gov/authorities/subjects/sh2012001742 Technologie de l'information Aspect économique. Internet Aspect économique. Économie du savoir. Business & management. bicssc BUSINESS & ECONOMICS Industrial Management. bisacsh BUSINESS & ECONOMICS Management. bisacsh BUSINESS & ECONOMICS Management Science. bisacsh BUSINESS & ECONOMICS Organizational Behavior. bisacsh Information technology Economic aspects fast Internet Economic aspects fast Knowledge economy fast |
subject_GND | http://id.loc.gov/authorities/subjects/sh2012001742 |
title | Digitized : industry transformation and disruption through entrepreneurship and innovation / |
title_auth | Digitized : industry transformation and disruption through entrepreneurship and innovation / |
title_exact_search | Digitized : industry transformation and disruption through entrepreneurship and innovation / |
title_full | Digitized : industry transformation and disruption through entrepreneurship and innovation / edited by Gali Einav. |
title_fullStr | Digitized : industry transformation and disruption through entrepreneurship and innovation / edited by Gali Einav. |
title_full_unstemmed | Digitized : industry transformation and disruption through entrepreneurship and innovation / edited by Gali Einav. |
title_short | Digitized : |
title_sort | digitized industry transformation and disruption through entrepreneurship and innovation |
title_sub | industry transformation and disruption through entrepreneurship and innovation / |
topic | Information technology Economic aspects. Internet Economic aspects. Knowledge economy. http://id.loc.gov/authorities/subjects/sh2012001742 Technologie de l'information Aspect économique. Internet Aspect économique. Économie du savoir. Business & management. bicssc BUSINESS & ECONOMICS Industrial Management. bisacsh BUSINESS & ECONOMICS Management. bisacsh BUSINESS & ECONOMICS Management Science. bisacsh BUSINESS & ECONOMICS Organizational Behavior. bisacsh Information technology Economic aspects fast Internet Economic aspects fast Knowledge economy fast |
topic_facet | Information technology Economic aspects. Internet Economic aspects. Knowledge economy. Technologie de l'information Aspect économique. Internet Aspect économique. Économie du savoir. Business & management. BUSINESS & ECONOMICS Industrial Management. BUSINESS & ECONOMICS Management. BUSINESS & ECONOMICS Management Science. BUSINESS & ECONOMICS Organizational Behavior. Information technology Economic aspects Internet Economic aspects Knowledge economy |
url | https://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&AN=1934829 |
work_keys_str_mv | AT einavgali digitizedindustrytransformationanddisruptionthroughentrepreneurshipandinnovation |