Play to learn :: everything you need to know about designing effective learning games /
When trainers use games, learners win big. As a trainer interested in game design, you know that games are more effective than lectures. You've seen firsthand how immersive games hold learners' interest, helping them explore new skills and experience different points of view. But how do yo...
Gespeichert in:
Hauptverfasser: | , |
---|---|
Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
Alexandria, VA :
ATD Press,
[2017]
|
Schlagworte: | |
Online-Zugang: | Volltext |
Zusammenfassung: | When trainers use games, learners win big. As a trainer interested in game design, you know that games are more effective than lectures. You've seen firsthand how immersive games hold learners' interest, helping them explore new skills and experience different points of view. But how do you become the Milton Bradley of learning games? Play to Learn is here to help. This book bridges the gap between instructional design and game design; it's written to grow your game literacy and strengthen crucial game design skills. Experts Sharon Boller and Karl Kapp share real examples of in-person and online games, and offer an online game for you to try as you read. They walk you through evaluating entertainment and learning games, so you can apply the best to your own designs. Play to Learn will also show you how to: Link game design to your business needs and learning objectives. Test your prototype and refine your design. Deploy your game to motivated and excited learners. So don't just play around. Think big, design well, and use Play to Learn as your guide. |
Beschreibung: | 1 online resource (1 volume) : illustrations |
Bibliographie: | Includes bibliographical references and index. |
ISBN: | 9781562867720 1562867725 |
Internformat
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245 | 1 | 0 | |a Play to learn : |b everything you need to know about designing effective learning games / |c Sharon Boller and Karl Kapp. |
246 | 3 | 0 | |a Everything you need to know about designing effective learning games |
264 | 1 | |a Alexandria, VA : |b ATD Press, |c [2017] | |
264 | 4 | |c ©2017 | |
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588 | 0 | |a Online resource; title from title page (Safari, viewed March 23, 2017). | |
504 | |a Includes bibliographical references and index. | ||
520 | |a When trainers use games, learners win big. As a trainer interested in game design, you know that games are more effective than lectures. You've seen firsthand how immersive games hold learners' interest, helping them explore new skills and experience different points of view. But how do you become the Milton Bradley of learning games? Play to Learn is here to help. This book bridges the gap between instructional design and game design; it's written to grow your game literacy and strengthen crucial game design skills. Experts Sharon Boller and Karl Kapp share real examples of in-person and online games, and offer an online game for you to try as you read. They walk you through evaluating entertainment and learning games, so you can apply the best to your own designs. Play to Learn will also show you how to: Link game design to your business needs and learning objectives. Test your prototype and refine your design. Deploy your game to motivated and excited learners. So don't just play around. Think big, design well, and use Play to Learn as your guide. | ||
505 | 0 | |a Intro -- Title Page -- Copyright -- Contents -- Preface -- Part 1. Playing Games to Learn About Games -- 1. The Basics -- 2. Playing Entertainment Games -- 3. Exploring Learning Games -- Part 2. Making Game Design Choices That Support Learning -- 4. Setting the Right Foundation for Your Learning Game -- 5. Linking Learning With Game Design -- 6. Two Game Design Case Studies -- 7. Matching Scoring to Learning Goals -- Part 3. Putting Game Design Knowledge to Work -- 8. Creating the First Prototype -- 9. Play-Testing -- Part 4. Development and Implementation -- 10. Development Considerations -- 11. Deploying Your Game -- 12. Final Thoughts -- Appendix 1. Entertainment Game Evaluation Worksheet -- Appendix 2. Entertainment Game Evaluation Answer Key -- Appendix 3. Learning Game Evaluation Worksheet -- Appendix 4. Learning Game Evaluation Answer Key -- Appendix 5. Foundational Information for Game Design Document -- Appendix 6. Feed the World: Setup and Rules -- Appendix 7. Learning Game Play-Test Worksheet -- References -- Acknowledgments -- About the Authors -- Index. | |
650 | 0 | |a Educational games. |0 http://id.loc.gov/authorities/subjects/sh85041126 | |
650 | 0 | |a Computer-assisted instruction. |0 http://id.loc.gov/authorities/subjects/sh85029483 | |
650 | 0 | |a Video games |x Design. | |
650 | 0 | |a Education |x Effect of technological innovations on. |0 http://id.loc.gov/authorities/subjects/sh97007113 | |
650 | 2 | |a Computer-Assisted Instruction |0 https://id.nlm.nih.gov/mesh/D003194 | |
650 | 6 | |a Enseignement assisté par ordinateur. | |
650 | 6 | |a Jeux vidéo |x Conception. | |
650 | 6 | |a Éducation |x Effets des innovations sur. | |
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650 | 7 | |a EDUCATION / Organizations & Institutions |2 bisacsh | |
650 | 7 | |a Computer-assisted instruction |2 fast | |
650 | 7 | |a Computer games |x Design |2 fast | |
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700 | 1 | |a Kapp, Karl M., |d 1967- |e author. |1 https://id.oclc.org/worldcat/entity/E39PBJbxJhjW8YBdVhT7TVQKBP |0 http://id.loc.gov/authorities/names/n00111548 | |
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776 | 0 | 8 | |i Print version: |a Boller, Sharon. |t Play to learn. |z 1562865773 |z 9781562865771 |w (OCoLC)973324918 |
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Datensatz im Suchindex
DE-BY-FWS_katkey | ZDB-4-EBU-ocn978351740 |
---|---|
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adam_text | |
any_adam_object | |
author | Boller, Sharon Kapp, Karl M., 1967- |
author_GND | http://id.loc.gov/authorities/names/n2006068795 http://id.loc.gov/authorities/names/n00111548 |
author_facet | Boller, Sharon Kapp, Karl M., 1967- |
author_role | aut aut |
author_sort | Boller, Sharon |
author_variant | s b sb k m k km kmk |
building | Verbundindex |
bvnumber | localFWS |
callnumber-first | L - Education |
callnumber-label | LB1029 |
callnumber-raw | LB1029.G3 |
callnumber-search | LB1029.G3 |
callnumber-sort | LB 41029 G3 |
callnumber-subject | LB - Theory and Practice of Education |
collection | ZDB-4-EBU |
contents | Intro -- Title Page -- Copyright -- Contents -- Preface -- Part 1. Playing Games to Learn About Games -- 1. The Basics -- 2. Playing Entertainment Games -- 3. Exploring Learning Games -- Part 2. Making Game Design Choices That Support Learning -- 4. Setting the Right Foundation for Your Learning Game -- 5. Linking Learning With Game Design -- 6. Two Game Design Case Studies -- 7. Matching Scoring to Learning Goals -- Part 3. Putting Game Design Knowledge to Work -- 8. Creating the First Prototype -- 9. Play-Testing -- Part 4. Development and Implementation -- 10. Development Considerations -- 11. Deploying Your Game -- 12. Final Thoughts -- Appendix 1. Entertainment Game Evaluation Worksheet -- Appendix 2. Entertainment Game Evaluation Answer Key -- Appendix 3. Learning Game Evaluation Worksheet -- Appendix 4. Learning Game Evaluation Answer Key -- Appendix 5. Foundational Information for Game Design Document -- Appendix 6. Feed the World: Setup and Rules -- Appendix 7. Learning Game Play-Test Worksheet -- References -- Acknowledgments -- About the Authors -- Index. |
ctrlnum | (OCoLC)978351740 |
dewey-full | 371.337 |
dewey-hundreds | 300 - Social sciences |
dewey-ones | 371 - Schools and their activities; special education |
dewey-raw | 371.337 |
dewey-search | 371.337 |
dewey-sort | 3371.337 |
dewey-tens | 370 - Education |
discipline | Pädagogik |
format | Electronic eBook |
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spelling | Boller, Sharon, author. http://id.loc.gov/authorities/names/n2006068795 Play to learn : everything you need to know about designing effective learning games / Sharon Boller and Karl Kapp. Everything you need to know about designing effective learning games Alexandria, VA : ATD Press, [2017] ©2017 1 online resource (1 volume) : illustrations text txt rdacontent computer c rdamedia online resource cr rdacarrier text file Online resource; title from title page (Safari, viewed March 23, 2017). Includes bibliographical references and index. When trainers use games, learners win big. As a trainer interested in game design, you know that games are more effective than lectures. You've seen firsthand how immersive games hold learners' interest, helping them explore new skills and experience different points of view. But how do you become the Milton Bradley of learning games? Play to Learn is here to help. This book bridges the gap between instructional design and game design; it's written to grow your game literacy and strengthen crucial game design skills. Experts Sharon Boller and Karl Kapp share real examples of in-person and online games, and offer an online game for you to try as you read. They walk you through evaluating entertainment and learning games, so you can apply the best to your own designs. Play to Learn will also show you how to: Link game design to your business needs and learning objectives. Test your prototype and refine your design. Deploy your game to motivated and excited learners. So don't just play around. Think big, design well, and use Play to Learn as your guide. Intro -- Title Page -- Copyright -- Contents -- Preface -- Part 1. Playing Games to Learn About Games -- 1. The Basics -- 2. Playing Entertainment Games -- 3. Exploring Learning Games -- Part 2. Making Game Design Choices That Support Learning -- 4. Setting the Right Foundation for Your Learning Game -- 5. Linking Learning With Game Design -- 6. Two Game Design Case Studies -- 7. Matching Scoring to Learning Goals -- Part 3. Putting Game Design Knowledge to Work -- 8. Creating the First Prototype -- 9. Play-Testing -- Part 4. Development and Implementation -- 10. Development Considerations -- 11. Deploying Your Game -- 12. Final Thoughts -- Appendix 1. Entertainment Game Evaluation Worksheet -- Appendix 2. Entertainment Game Evaluation Answer Key -- Appendix 3. Learning Game Evaluation Worksheet -- Appendix 4. Learning Game Evaluation Answer Key -- Appendix 5. Foundational Information for Game Design Document -- Appendix 6. Feed the World: Setup and Rules -- Appendix 7. Learning Game Play-Test Worksheet -- References -- Acknowledgments -- About the Authors -- Index. Educational games. http://id.loc.gov/authorities/subjects/sh85041126 Computer-assisted instruction. http://id.loc.gov/authorities/subjects/sh85029483 Video games Design. Education Effect of technological innovations on. http://id.loc.gov/authorities/subjects/sh97007113 Computer-Assisted Instruction https://id.nlm.nih.gov/mesh/D003194 Enseignement assisté par ordinateur. Jeux vidéo Conception. Éducation Effets des innovations sur. EDUCATION / Administration / General bisacsh EDUCATION / Organizations & Institutions bisacsh Computer-assisted instruction fast Computer games Design fast Education Effect of technological innovations on fast Educational games fast Kapp, Karl M., 1967- author. https://id.oclc.org/worldcat/entity/E39PBJbxJhjW8YBdVhT7TVQKBP http://id.loc.gov/authorities/names/n00111548 has work: Play to learn (Text) https://id.oclc.org/worldcat/entity/E39PCGbghXk7383QwrDMfCVHRX https://id.oclc.org/worldcat/ontology/hasWork Print version: Boller, Sharon. Play to learn. 1562865773 9781562865771 (OCoLC)973324918 FWS01 ZDB-4-EBU FWS_PDA_EBU https://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&AN=1481261 Volltext |
spellingShingle | Boller, Sharon Kapp, Karl M., 1967- Play to learn : everything you need to know about designing effective learning games / Intro -- Title Page -- Copyright -- Contents -- Preface -- Part 1. Playing Games to Learn About Games -- 1. The Basics -- 2. Playing Entertainment Games -- 3. Exploring Learning Games -- Part 2. Making Game Design Choices That Support Learning -- 4. Setting the Right Foundation for Your Learning Game -- 5. Linking Learning With Game Design -- 6. Two Game Design Case Studies -- 7. Matching Scoring to Learning Goals -- Part 3. Putting Game Design Knowledge to Work -- 8. Creating the First Prototype -- 9. Play-Testing -- Part 4. Development and Implementation -- 10. Development Considerations -- 11. Deploying Your Game -- 12. Final Thoughts -- Appendix 1. Entertainment Game Evaluation Worksheet -- Appendix 2. Entertainment Game Evaluation Answer Key -- Appendix 3. Learning Game Evaluation Worksheet -- Appendix 4. Learning Game Evaluation Answer Key -- Appendix 5. Foundational Information for Game Design Document -- Appendix 6. Feed the World: Setup and Rules -- Appendix 7. Learning Game Play-Test Worksheet -- References -- Acknowledgments -- About the Authors -- Index. Educational games. http://id.loc.gov/authorities/subjects/sh85041126 Computer-assisted instruction. http://id.loc.gov/authorities/subjects/sh85029483 Video games Design. Education Effect of technological innovations on. http://id.loc.gov/authorities/subjects/sh97007113 Computer-Assisted Instruction https://id.nlm.nih.gov/mesh/D003194 Enseignement assisté par ordinateur. Jeux vidéo Conception. Éducation Effets des innovations sur. EDUCATION / Administration / General bisacsh EDUCATION / Organizations & Institutions bisacsh Computer-assisted instruction fast Computer games Design fast Education Effect of technological innovations on fast Educational games fast |
subject_GND | http://id.loc.gov/authorities/subjects/sh85041126 http://id.loc.gov/authorities/subjects/sh85029483 http://id.loc.gov/authorities/subjects/sh97007113 https://id.nlm.nih.gov/mesh/D003194 |
title | Play to learn : everything you need to know about designing effective learning games / |
title_alt | Everything you need to know about designing effective learning games |
title_auth | Play to learn : everything you need to know about designing effective learning games / |
title_exact_search | Play to learn : everything you need to know about designing effective learning games / |
title_full | Play to learn : everything you need to know about designing effective learning games / Sharon Boller and Karl Kapp. |
title_fullStr | Play to learn : everything you need to know about designing effective learning games / Sharon Boller and Karl Kapp. |
title_full_unstemmed | Play to learn : everything you need to know about designing effective learning games / Sharon Boller and Karl Kapp. |
title_short | Play to learn : |
title_sort | play to learn everything you need to know about designing effective learning games |
title_sub | everything you need to know about designing effective learning games / |
topic | Educational games. http://id.loc.gov/authorities/subjects/sh85041126 Computer-assisted instruction. http://id.loc.gov/authorities/subjects/sh85029483 Video games Design. Education Effect of technological innovations on. http://id.loc.gov/authorities/subjects/sh97007113 Computer-Assisted Instruction https://id.nlm.nih.gov/mesh/D003194 Enseignement assisté par ordinateur. Jeux vidéo Conception. Éducation Effets des innovations sur. EDUCATION / Administration / General bisacsh EDUCATION / Organizations & Institutions bisacsh Computer-assisted instruction fast Computer games Design fast Education Effect of technological innovations on fast Educational games fast |
topic_facet | Educational games. Computer-assisted instruction. Video games Design. Education Effect of technological innovations on. Computer-Assisted Instruction Enseignement assisté par ordinateur. Jeux vidéo Conception. Éducation Effets des innovations sur. EDUCATION / Administration / General EDUCATION / Organizations & Institutions Computer-assisted instruction Computer games Design Education Effect of technological innovations on Educational games |
url | https://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&AN=1481261 |
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