Immersive learning :: designing for authentic practice /
" ... Walks you through the process of designing and building immersive learning environments using the framework of the familiar ADDIE model. In this book, you will learn how to: Discover a framework for thinking in terms of immersive learning design; Outline the process of designing for immer...
Gespeichert in:
1. Verfasser: | |
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Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
Alexandria, VA :
ASTD Press,
©2013.
|
Schlagworte: | |
Online-Zugang: | Volltext |
Zusammenfassung: | " ... Walks you through the process of designing and building immersive learning environments using the framework of the familiar ADDIE model. In this book, you will learn how to: Discover a framework for thinking in terms of immersive learning design; Outline the process of designing for immersion; See real examples of organizations that have applied these principles to solve learning and performance challenges."-- |
Beschreibung: | 1 online resource (1 volume) : illustrations |
Bibliographie: | Includes bibliographical references. |
ISBN: | 9781607286431 1607286432 1562868217 9781562868215 |
Internformat
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245 | 1 | 0 | |a Immersive learning : |b designing for authentic practice / |c Koreen Olbrish Pagano. |
260 | |a Alexandria, VA : |b ASTD Press, |c ©2013. | ||
300 | |a 1 online resource (1 volume) : |b illustrations | ||
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588 | 0 | |a Online resource; title from title page (Safari, viewed July 9, 2014). | |
504 | |a Includes bibliographical references. | ||
520 | |a " ... Walks you through the process of designing and building immersive learning environments using the framework of the familiar ADDIE model. In this book, you will learn how to: Discover a framework for thinking in terms of immersive learning design; Outline the process of designing for immersion; See real examples of organizations that have applied these principles to solve learning and performance challenges."-- |c Portion of summary from book. | ||
505 | 0 | |a Section 1: Immersive learning -- What is immersive learning? -- Why should you use immersive learning? -- Section 2: The immersive learning design process -- Analysis: Identify the problem -- Design: Create the world -- Development: Put it together -- Implementation: Use it -- Evaluation: Know it works -- Section 3: Examples of immersive learning -- Contextualized learning -- Service skills -- Personal behavior change -- Working together -- Building something better -- Decision making -- The real world -- Section 4: Wrap-up -- The future of immersive learning. | |
546 | |a English. | ||
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650 | 0 | |a Educational games. |0 http://id.loc.gov/authorities/subjects/sh85041126 | |
650 | 0 | |a Video games. | |
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650 | 7 | |a Social Sciences. |2 hilcc | |
650 | 7 | |a Theory & Practice of Education. |2 hilcc | |
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776 | 0 | 8 | |i Print version: |a Pagano, Koreen Olbrish. |t Immersive learning. |d Alexandria, VA : ASTD Press, ©2013 |w (DLC) 2013951484 |
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adam_text | |
any_adam_object | |
author | Pagano, Koreen Olbrish |
author_facet | Pagano, Koreen Olbrish |
author_role | |
author_sort | Pagano, Koreen Olbrish |
author_variant | k o p ko kop |
building | Verbundindex |
bvnumber | localFWS |
callnumber-first | L - Education |
callnumber-label | LB1028 |
callnumber-raw | LB1028.38 .P343 2013 |
callnumber-search | LB1028.38 .P343 2013 |
callnumber-sort | LB 41028.38 P343 42013 |
callnumber-subject | LB - Theory and Practice of Education |
collection | ZDB-4-EBU |
contents | Section 1: Immersive learning -- What is immersive learning? -- Why should you use immersive learning? -- Section 2: The immersive learning design process -- Analysis: Identify the problem -- Design: Create the world -- Development: Put it together -- Implementation: Use it -- Evaluation: Know it works -- Section 3: Examples of immersive learning -- Contextualized learning -- Service skills -- Personal behavior change -- Working together -- Building something better -- Decision making -- The real world -- Section 4: Wrap-up -- The future of immersive learning. |
ctrlnum | (OCoLC)883801204 |
dewey-full | 371.33467 |
dewey-hundreds | 300 - Social sciences |
dewey-ones | 371 - Schools and their activities; special education |
dewey-raw | 371.33467 |
dewey-search | 371.33467 |
dewey-sort | 3371.33467 |
dewey-tens | 370 - Education |
discipline | Pädagogik |
format | Electronic eBook |
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language | English |
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spelling | Pagano, Koreen Olbrish. Immersive learning : designing for authentic practice / Koreen Olbrish Pagano. Alexandria, VA : ASTD Press, ©2013. 1 online resource (1 volume) : illustrations text txt rdacontent computer c rdamedia online resource cr rdacarrier text file Online resource; title from title page (Safari, viewed July 9, 2014). Includes bibliographical references. " ... Walks you through the process of designing and building immersive learning environments using the framework of the familiar ADDIE model. In this book, you will learn how to: Discover a framework for thinking in terms of immersive learning design; Outline the process of designing for immersion; See real examples of organizations that have applied these principles to solve learning and performance challenges."-- Portion of summary from book. Section 1: Immersive learning -- What is immersive learning? -- Why should you use immersive learning? -- Section 2: The immersive learning design process -- Analysis: Identify the problem -- Design: Create the world -- Development: Put it together -- Implementation: Use it -- Evaluation: Know it works -- Section 3: Examples of immersive learning -- Contextualized learning -- Service skills -- Personal behavior change -- Working together -- Building something better -- Decision making -- The real world -- Section 4: Wrap-up -- The future of immersive learning. English. Instructional systems Design. http://id.loc.gov/authorities/subjects/sh85066762 Educational technology. http://id.loc.gov/authorities/subjects/sh85041150 Educational games. http://id.loc.gov/authorities/subjects/sh85041126 Video games. Design pédagogique. Technologie éducative. EDUCATION Administration General. bisacsh EDUCATION Organizations & Institutions. bisacsh Computer games fast Educational games fast Educational technology fast Instructional systems Design fast Education. hilcc Social Sciences. hilcc Theory & Practice of Education. hilcc has work: Immersive learning (Text) https://id.oclc.org/worldcat/entity/E39PD3tR474GQyJ9WKrJ4QYRqP https://id.oclc.org/worldcat/ontology/hasWork Print version: Pagano, Koreen Olbrish. Immersive learning. Alexandria, VA : ASTD Press, ©2013 (DLC) 2013951484 FWS01 ZDB-4-EBU FWS_PDA_EBU https://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&AN=802204 Volltext |
spellingShingle | Pagano, Koreen Olbrish Immersive learning : designing for authentic practice / Section 1: Immersive learning -- What is immersive learning? -- Why should you use immersive learning? -- Section 2: The immersive learning design process -- Analysis: Identify the problem -- Design: Create the world -- Development: Put it together -- Implementation: Use it -- Evaluation: Know it works -- Section 3: Examples of immersive learning -- Contextualized learning -- Service skills -- Personal behavior change -- Working together -- Building something better -- Decision making -- The real world -- Section 4: Wrap-up -- The future of immersive learning. Instructional systems Design. http://id.loc.gov/authorities/subjects/sh85066762 Educational technology. http://id.loc.gov/authorities/subjects/sh85041150 Educational games. http://id.loc.gov/authorities/subjects/sh85041126 Video games. Design pédagogique. Technologie éducative. EDUCATION Administration General. bisacsh EDUCATION Organizations & Institutions. bisacsh Computer games fast Educational games fast Educational technology fast Instructional systems Design fast Education. hilcc Social Sciences. hilcc Theory & Practice of Education. hilcc |
subject_GND | http://id.loc.gov/authorities/subjects/sh85066762 http://id.loc.gov/authorities/subjects/sh85041150 http://id.loc.gov/authorities/subjects/sh85041126 |
title | Immersive learning : designing for authentic practice / |
title_auth | Immersive learning : designing for authentic practice / |
title_exact_search | Immersive learning : designing for authentic practice / |
title_full | Immersive learning : designing for authentic practice / Koreen Olbrish Pagano. |
title_fullStr | Immersive learning : designing for authentic practice / Koreen Olbrish Pagano. |
title_full_unstemmed | Immersive learning : designing for authentic practice / Koreen Olbrish Pagano. |
title_short | Immersive learning : |
title_sort | immersive learning designing for authentic practice |
title_sub | designing for authentic practice / |
topic | Instructional systems Design. http://id.loc.gov/authorities/subjects/sh85066762 Educational technology. http://id.loc.gov/authorities/subjects/sh85041150 Educational games. http://id.loc.gov/authorities/subjects/sh85041126 Video games. Design pédagogique. Technologie éducative. EDUCATION Administration General. bisacsh EDUCATION Organizations & Institutions. bisacsh Computer games fast Educational games fast Educational technology fast Instructional systems Design fast Education. hilcc Social Sciences. hilcc Theory & Practice of Education. hilcc |
topic_facet | Instructional systems Design. Educational technology. Educational games. Video games. Design pédagogique. Technologie éducative. EDUCATION Administration General. EDUCATION Organizations & Institutions. Computer games Educational games Educational technology Instructional systems Design Education. Social Sciences. Theory & Practice of Education. |
url | https://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&AN=802204 |
work_keys_str_mv | AT paganokoreenolbrish immersivelearningdesigningforauthenticpractice |