The game inventor's guidebook :: how to invent and sell board games, card games, role-playing games, and everything in between /
Insider's views highlight Brian Hersch, Richard Tait and Whit Alexander, George Parker, Mike Fitzgerald, Alan Moon, Jordan Wissman, Paul Randles, and various publishers.
Gespeichert in:
1. Verfasser: | |
---|---|
Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
Garden City, NY :
Morgan James Pub.,
©2008.
|
Schlagworte: | |
Online-Zugang: | Volltext |
Zusammenfassung: | Insider's views highlight Brian Hersch, Richard Tait and Whit Alexander, George Parker, Mike Fitzgerald, Alan Moon, Jordan Wissman, Paul Randles, and various publishers. |
Beschreibung: | "Habitat for Humanity"--T.p. verso ; cover, p.4. |
Beschreibung: | 1 online resource (xvi, 263 pages) : illustrations, portraits |
Bibliographie: | Includes bibliographical references. |
ISBN: | 9781600377907 1600377904 |
Internformat
MARC
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245 | 1 | 4 | |a The game inventor's guidebook : |b how to invent and sell board games, card games, role-playing games, and everything in between / |c Brian Tinsman. |
260 | |a Garden City, NY : |b Morgan James Pub., |c ©2008. | ||
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Datensatz im Suchindex
DE-BY-FWS_katkey | ZDB-4-EBU-ocn849513086 |
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adam_text | |
any_adam_object | |
author | Tinsman, Brian |
author_facet | Tinsman, Brian |
author_role | |
author_sort | Tinsman, Brian |
author_variant | b t bt |
building | Verbundindex |
bvnumber | localFWS |
callnumber-first | H - Social Science |
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callnumber-sort | HD 49993 G352 |
callnumber-subject | HD - Industries, Land Use, Labor |
collection | ZDB-4-EBU |
contents | How they did it. Trivial pursuit / Chris Haney and Scott Abbott -- Magic : the gathering -- Richard Garfield -- Dungeons and dragons / Gary Gygax and Dave Arneson -- Pokemon trading card game -- Tsunekaz Ishihara, Kouichi Ooyama, Takumi Akabane -- Interview with an inventor / Reiner Knizie -- Interview with a publisher / Mike Gray -- How the industry works. What's in it for you -- How new games happen -- Anatomy of a publisher -- Markets for games -- Games and companies you should know. Mass market games you should know ---- Mass market companies you should know -- Hobby games you should know -- Hobby game companies you should know -- American specialty games and companies you should know -- European games, companies, and an award you should know -- Self-publishing -- Selling a game step by step. How to invent a game -- Game design -- Game development -- Targeting publishers -- Before you submit -- Eight submission strategies -- Contacting publishers -- Protecting your property -- What to do if they say don't say yes -- What to do if they do say yes! -- Game industry's dirty little secret -- Details and resources -- Other resources. |
ctrlnum | (OCoLC)849513086 |
dewey-full | 793./02/3 |
dewey-hundreds | 700 - The arts |
dewey-ones | 793 - Indoor games and amusements |
dewey-raw | 793./02/3 |
dewey-search | 793./02/3 |
dewey-sort | 3793 12 13 |
dewey-tens | 790 - Recreational and performing arts |
discipline | Sport |
format | Electronic eBook |
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spelling | Tinsman, Brian. The game inventor's guidebook : how to invent and sell board games, card games, role-playing games, and everything in between / Brian Tinsman. Garden City, NY : Morgan James Pub., ©2008. 1 online resource (xvi, 263 pages) : illustrations, portraits text txt rdacontent computer c rdamedia online resource cr rdacarrier "Habitat for Humanity"--T.p. verso ; cover, p.4. Includes bibliographical references. How they did it. Trivial pursuit / Chris Haney and Scott Abbott -- Magic : the gathering -- Richard Garfield -- Dungeons and dragons / Gary Gygax and Dave Arneson -- Pokemon trading card game -- Tsunekaz Ishihara, Kouichi Ooyama, Takumi Akabane -- Interview with an inventor / Reiner Knizie -- Interview with a publisher / Mike Gray -- How the industry works. What's in it for you -- How new games happen -- Anatomy of a publisher -- Markets for games -- Games and companies you should know. Mass market games you should know ---- Mass market companies you should know -- Hobby games you should know -- Hobby game companies you should know -- American specialty games and companies you should know -- European games, companies, and an award you should know -- Self-publishing -- Selling a game step by step. How to invent a game -- Game design -- Game development -- Targeting publishers -- Before you submit -- Eight submission strategies -- Contacting publishers -- Protecting your property -- What to do if they say don't say yes -- What to do if they do say yes! -- Game industry's dirty little secret -- Details and resources -- Other resources. Insider's views highlight Brian Hersch, Richard Tait and Whit Alexander, George Parker, Mike Fitzgerald, Alan Moon, Jordan Wissman, Paul Randles, and various publishers. Print version record. Games Marketing. Games Design and construction Case studies. Board game industry United States Handbooks, manuals, etc. Playing card industry United States Handbooks, manuals, etc. Cartes à jouer Industrie États-Unis Guides, manuels, etc. GAMES Reference. bisacsh GAMES Travel Games. bisacsh Board game industry fast Games Design and construction fast Games Marketing fast Playing card industry fast United States fast https://id.oclc.org/worldcat/entity/E39PBJtxgQXMWqmjMjjwXRHgrq Spel design och konstruktion. sao Spel. sao Case studies fast Handbooks and manuals fast Print version: Tinsman, Brian. Game inventor's guidebook. Garden City, NY : Morgan James Pub., ©2008 9781600374470 (DLC) 2008925654 (OCoLC)244061530 FWS01 ZDB-4-EBU FWS_PDA_EBU https://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&AN=525341 Volltext |
spellingShingle | Tinsman, Brian The game inventor's guidebook : how to invent and sell board games, card games, role-playing games, and everything in between / How they did it. Trivial pursuit / Chris Haney and Scott Abbott -- Magic : the gathering -- Richard Garfield -- Dungeons and dragons / Gary Gygax and Dave Arneson -- Pokemon trading card game -- Tsunekaz Ishihara, Kouichi Ooyama, Takumi Akabane -- Interview with an inventor / Reiner Knizie -- Interview with a publisher / Mike Gray -- How the industry works. What's in it for you -- How new games happen -- Anatomy of a publisher -- Markets for games -- Games and companies you should know. Mass market games you should know ---- Mass market companies you should know -- Hobby games you should know -- Hobby game companies you should know -- American specialty games and companies you should know -- European games, companies, and an award you should know -- Self-publishing -- Selling a game step by step. How to invent a game -- Game design -- Game development -- Targeting publishers -- Before you submit -- Eight submission strategies -- Contacting publishers -- Protecting your property -- What to do if they say don't say yes -- What to do if they do say yes! -- Game industry's dirty little secret -- Details and resources -- Other resources. Games Marketing. Games Design and construction Case studies. Board game industry United States Handbooks, manuals, etc. Playing card industry United States Handbooks, manuals, etc. Cartes à jouer Industrie États-Unis Guides, manuels, etc. GAMES Reference. bisacsh GAMES Travel Games. bisacsh Board game industry fast Games Design and construction fast Games Marketing fast Playing card industry fast Spel design och konstruktion. sao Spel. sao |
title | The game inventor's guidebook : how to invent and sell board games, card games, role-playing games, and everything in between / |
title_auth | The game inventor's guidebook : how to invent and sell board games, card games, role-playing games, and everything in between / |
title_exact_search | The game inventor's guidebook : how to invent and sell board games, card games, role-playing games, and everything in between / |
title_full | The game inventor's guidebook : how to invent and sell board games, card games, role-playing games, and everything in between / Brian Tinsman. |
title_fullStr | The game inventor's guidebook : how to invent and sell board games, card games, role-playing games, and everything in between / Brian Tinsman. |
title_full_unstemmed | The game inventor's guidebook : how to invent and sell board games, card games, role-playing games, and everything in between / Brian Tinsman. |
title_short | The game inventor's guidebook : |
title_sort | game inventor s guidebook how to invent and sell board games card games role playing games and everything in between |
title_sub | how to invent and sell board games, card games, role-playing games, and everything in between / |
topic | Games Marketing. Games Design and construction Case studies. Board game industry United States Handbooks, manuals, etc. Playing card industry United States Handbooks, manuals, etc. Cartes à jouer Industrie États-Unis Guides, manuels, etc. GAMES Reference. bisacsh GAMES Travel Games. bisacsh Board game industry fast Games Design and construction fast Games Marketing fast Playing card industry fast Spel design och konstruktion. sao Spel. sao |
topic_facet | Games Marketing. Games Design and construction Case studies. Board game industry United States Handbooks, manuals, etc. Playing card industry United States Handbooks, manuals, etc. Cartes à jouer Industrie États-Unis Guides, manuels, etc. GAMES Reference. GAMES Travel Games. Board game industry Games Design and construction Games Marketing Playing card industry United States Spel design och konstruktion. Spel. Case studies Handbooks and manuals |
url | https://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&AN=525341 |
work_keys_str_mv | AT tinsmanbrian thegameinventorsguidebookhowtoinventandsellboardgamescardgamesroleplayinggamesandeverythinginbetween AT tinsmanbrian gameinventorsguidebookhowtoinventandsellboardgamescardgamesroleplayinggamesandeverythinginbetween |