Replayed :: essential writings on software preservation and game histories /
"A leading voice in technology studies shares a collection of essential essays on the preservation of software and history of games. Since the early 2000s, Henry E. Lowood has led or had a key role in numerous initiatives devoted to the preservation and documentation of virtual worlds, digital...
Gespeichert in:
1. Verfasser: | |
---|---|
Weitere Verfasser: | , , |
Format: | E-Book |
Sprache: | English |
Veröffentlicht: |
Baltimore :
Johns Hopkins University Press,
2023.
|
Schlagworte: | |
Online-Zugang: | Volltext |
Zusammenfassung: | "A leading voice in technology studies shares a collection of essential essays on the preservation of software and history of games. Since the early 2000s, Henry E. Lowood has led or had a key role in numerous initiatives devoted to the preservation and documentation of virtual worlds, digital games, and interactive simulations, establishing himself as a major scholar in the field of game studies. His voluminous writings have tackled subject matter spanning the history of game design and development, military simulation, table-top games, machinima, e-sports, wargaming, and historical software archives and collection development. Replayed consolidates Lowood's far-flung and significant publications on these subjects into a single volume. Lowood offers important historical contexts for digital and analog game objects and their implications for both documentation and preservation. Replayed is divided into three sections focused on archives, documentation, and the preservation of historical software, game histories and historiography, and future directions. The volume includes two previously unpublished essays, along with Lowood's reflective section introductions that provide a contemporary take on his previously published works. Rounding out the book are a foreword by Matthew G. Kirschenbaum detailing Lowood's sustained commitment to games, an introduction by editor Raiford Guins sharing Lowood's scholarly and curatorial pursuits, and an extensive interview with Lowood on his personal and professional background conducted by T. L. Taylor. For those interested in the history of technology, game studies, libraries, archives, and museums, Replayed presents the opportunity to read Lowood's works-writing that remains timely, skillfully executed, and rigorously researched-as a major project chronicling the history of games and forecasting the opportunities and challenges faced by future game historians"-- "The purpose of this book is to consolidate the author's far-flung publications into a single work to give students and scholars the opportunity to read and teach his scholarly output as a single corpus of thought. This book offers the author's most significant pieces on game history, game historiography, software preservation, software collections, virtual worlds/machinima, play-capture, and documentation"-- |
Beschreibung: | Description based upon print version of record. |
Beschreibung: | 1 online resource (358 pages) : illustrations |
Bibliographie: | Includes bibliographical references and index. |
ISBN: | 1421445956 9781421445953 |
Internformat
MARC
LEADER | 00000cam a2200000Mu 4500 | ||
---|---|---|---|
001 | ZDB-4-EBA-on1380463157 | ||
003 | OCoLC | ||
005 | 20241004212047.0 | ||
006 | m o d | ||
007 | cr cnu|||||||| | ||
008 | 230603s2023 mdua ob 001 0 eng d | ||
040 | |a EBLCP |b eng |c EBLCP |d SFB |d YDX |d STF |d UKAHL |d OCLCO |d OCLCA |d N$T |d KSU | ||
019 | |a 1380389102 |a 1431227455 |a 1436738340 | ||
020 | |a 1421445956 | ||
020 | |a 9781421445953 |q (electronic bk.) | ||
020 | |z 9781421445946 | ||
020 | |z 1421445948 | ||
035 | |a (OCoLC)1380463157 |z (OCoLC)1380389102 |z (OCoLC)1431227455 |z (OCoLC)1436738340 | ||
050 | 4 | |a GV1469.3 |b .L73 2023 | |
082 | 7 | |a 794.8 | |
084 | |a TEC056000 |a HIS049000 |2 bisacsh | ||
049 | |a MAIN | ||
100 | 1 | |a Lowood, Henry. |0 http://id.loc.gov/authorities/names/n79104244 | |
245 | 1 | 0 | |a Replayed : |b essential writings on software preservation and game histories / |c Henry Lowood ; edited by Raiford Guins ; with a foreword by Matthew G. Kirschenbaum and an interview by T. L. Taylor. |
260 | |a Baltimore : |b Johns Hopkins University Press, |c 2023. | ||
300 | |a 1 online resource (358 pages) : |b illustrations | ||
500 | |a Description based upon print version of record. | ||
520 | |a "A leading voice in technology studies shares a collection of essential essays on the preservation of software and history of games. Since the early 2000s, Henry E. Lowood has led or had a key role in numerous initiatives devoted to the preservation and documentation of virtual worlds, digital games, and interactive simulations, establishing himself as a major scholar in the field of game studies. His voluminous writings have tackled subject matter spanning the history of game design and development, military simulation, table-top games, machinima, e-sports, wargaming, and historical software archives and collection development. Replayed consolidates Lowood's far-flung and significant publications on these subjects into a single volume. Lowood offers important historical contexts for digital and analog game objects and their implications for both documentation and preservation. Replayed is divided into three sections focused on archives, documentation, and the preservation of historical software, game histories and historiography, and future directions. The volume includes two previously unpublished essays, along with Lowood's reflective section introductions that provide a contemporary take on his previously published works. Rounding out the book are a foreword by Matthew G. Kirschenbaum detailing Lowood's sustained commitment to games, an introduction by editor Raiford Guins sharing Lowood's scholarly and curatorial pursuits, and an extensive interview with Lowood on his personal and professional background conducted by T. L. Taylor. For those interested in the history of technology, game studies, libraries, archives, and museums, Replayed presents the opportunity to read Lowood's works-writing that remains timely, skillfully executed, and rigorously researched-as a major project chronicling the history of games and forecasting the opportunities and challenges faced by future game historians"-- |c Provided by publisher. | ||
520 | |a "The purpose of this book is to consolidate the author's far-flung publications into a single work to give students and scholars the opportunity to read and teach his scholarly output as a single corpus of thought. This book offers the author's most significant pieces on game history, game historiography, software preservation, software collections, virtual worlds/machinima, play-capture, and documentation"-- |c Provided by publisher. | ||
504 | |a Includes bibliographical references and index. | ||
505 | 0 | |a Foreword: The Hard Work of Henry Lowood / Matthew G. Kirschenbaum -- Editor's Introduction: Henry's Many Hats / Raiford Guins -- Part I: Archives, Documentation, and the Preservation of Historical Software -- 1. The Hard Work of Software History -- 2. Shall We Play a Game: Thoughts on the Computer Game Archive of the Future -- 3. Video Capture: Machinima, Documentation, and the History of Virtual Worlds -- 4. It Is What It Is, Not What It Was -- 5. Screen Capture and Replay: Documenting Gameplay as Performance -- 6. Software Archives and Software Libraries -- Part II: Game Histories and Historiography -- 7. Game Studies Now, History of Science Then -- 8. Video Games in Computer Space: The Complex History of Pong -- 9. Game Engines and Game History -- 10. Putting A Stamp On Games -- Wargames, Players, & PBM -- 11. Game Counter -- 12. War Engines: Wargames as Systems from the Tabletop to the Computer -- Part III: Further Directions: Sports Games and eSports -- 13. "Beyond the Game": The Olympic Ideal and Competitive e-Sports -- Part IV: Interview with Henry Lowood -- Interview with Henry Lowood / T.L. Taylor. | |
650 | 0 | |a Computer software |x History. | |
650 | 0 | |a Digital preservation. |0 http://id.loc.gov/authorities/subjects/sh95004496 | |
650 | 0 | |a Video games |x Design |x History. | |
650 | 6 | |a Logiciels |x Histoire. | |
650 | 6 | |a Jeux vidéo |x Conception |x Histoire. | |
650 | 7 | |a HISTORY / Essays. |2 bisacsh | |
650 | 7 | |a TECHNOLOGY & ENGINEERING / History. |2 bisacsh | |
650 | 7 | |a Video games |x Design |2 fast | |
650 | 7 | |a Digital preservation |2 fast | |
650 | 7 | |a Computer software |2 fast | |
650 | 7 | |a Computer games |x Design |2 fast | |
655 | 7 | |a History |2 fast | |
700 | 1 | |a Guins, Raiford. |0 http://id.loc.gov/authorities/names/nb2005004870 | |
700 | 1 | |a Kirschenbaum, Matthew G. |0 http://id.loc.gov/authorities/names/n2007004235 | |
700 | 1 | |a Taylor, T. L. |0 http://id.loc.gov/authorities/names/n2005083234 | |
776 | 0 | 8 | |i Print version: |a Lowood, Henry |t Replayed |d Baltimore : Johns Hopkins University Press,c2023 |
856 | 4 | 0 | |l FWS01 |p ZDB-4-EBA |q FWS_PDA_EBA |u https://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&AN=3417346 |3 Volltext |
938 | |a Askews and Holts Library Services |b ASKH |n AH40880149 | ||
938 | |a ProQuest Ebook Central |b EBLB |n EBL30189206 | ||
938 | |a Project MUSE |b MUSE |n musev2_110656 | ||
938 | |a YBP Library Services |b YANK |n 305386158 | ||
938 | |a EBSCOhost |b EBSC |n 3417346 | ||
994 | |a 92 |b GEBAY | ||
912 | |a ZDB-4-EBA | ||
049 | |a DE-863 |
Datensatz im Suchindex
DE-BY-FWS_katkey | ZDB-4-EBA-on1380463157 |
---|---|
_version_ | 1816882570858594304 |
adam_text | |
any_adam_object | |
author | Lowood, Henry |
author2 | Guins, Raiford Kirschenbaum, Matthew G. Taylor, T. L. |
author2_role | |
author2_variant | r g rg m g k mg mgk t l t tl tlt |
author_GND | http://id.loc.gov/authorities/names/n79104244 http://id.loc.gov/authorities/names/nb2005004870 http://id.loc.gov/authorities/names/n2007004235 http://id.loc.gov/authorities/names/n2005083234 |
author_facet | Lowood, Henry Guins, Raiford Kirschenbaum, Matthew G. Taylor, T. L. |
author_role | |
author_sort | Lowood, Henry |
author_variant | h l hl |
building | Verbundindex |
bvnumber | localFWS |
callnumber-first | G - Geography, Anthropology, Recreation |
callnumber-label | GV1469 |
callnumber-raw | GV1469.3 .L73 2023 |
callnumber-search | GV1469.3 .L73 2023 |
callnumber-sort | GV 41469.3 L73 42023 |
callnumber-subject | GV - Leisure and Recreation |
collection | ZDB-4-EBA |
contents | Foreword: The Hard Work of Henry Lowood / Matthew G. Kirschenbaum -- Editor's Introduction: Henry's Many Hats / Raiford Guins -- Part I: Archives, Documentation, and the Preservation of Historical Software -- 1. The Hard Work of Software History -- 2. Shall We Play a Game: Thoughts on the Computer Game Archive of the Future -- 3. Video Capture: Machinima, Documentation, and the History of Virtual Worlds -- 4. It Is What It Is, Not What It Was -- 5. Screen Capture and Replay: Documenting Gameplay as Performance -- 6. Software Archives and Software Libraries -- Part II: Game Histories and Historiography -- 7. Game Studies Now, History of Science Then -- 8. Video Games in Computer Space: The Complex History of Pong -- 9. Game Engines and Game History -- 10. Putting A Stamp On Games -- Wargames, Players, & PBM -- 11. Game Counter -- 12. War Engines: Wargames as Systems from the Tabletop to the Computer -- Part III: Further Directions: Sports Games and eSports -- 13. "Beyond the Game": The Olympic Ideal and Competitive e-Sports -- Part IV: Interview with Henry Lowood -- Interview with Henry Lowood / T.L. Taylor. |
ctrlnum | (OCoLC)1380463157 |
dewey-full | 794.8 |
dewey-hundreds | 700 - The arts |
dewey-ones | 794 - Indoor games of skill |
dewey-raw | 794.8 |
dewey-search | 794.8 |
dewey-sort | 3794.8 |
dewey-tens | 790 - Recreational and performing arts |
discipline | Sport |
format | eBook |
fullrecord | <?xml version="1.0" encoding="UTF-8"?><collection xmlns="http://www.loc.gov/MARC21/slim"><record><leader>06125cam a2200613Mu 4500</leader><controlfield tag="001">ZDB-4-EBA-on1380463157</controlfield><controlfield tag="003">OCoLC</controlfield><controlfield tag="005">20241004212047.0</controlfield><controlfield tag="006">m o d </controlfield><controlfield tag="007">cr cnu||||||||</controlfield><controlfield tag="008">230603s2023 mdua ob 001 0 eng d</controlfield><datafield tag="040" ind1=" " ind2=" "><subfield code="a">EBLCP</subfield><subfield code="b">eng</subfield><subfield code="c">EBLCP</subfield><subfield code="d">SFB</subfield><subfield code="d">YDX</subfield><subfield code="d">STF</subfield><subfield code="d">UKAHL</subfield><subfield code="d">OCLCO</subfield><subfield code="d">OCLCA</subfield><subfield code="d">N$T</subfield><subfield code="d">KSU</subfield></datafield><datafield tag="019" ind1=" " ind2=" "><subfield code="a">1380389102</subfield><subfield code="a">1431227455</subfield><subfield code="a">1436738340</subfield></datafield><datafield tag="020" ind1=" " ind2=" "><subfield code="a">1421445956</subfield></datafield><datafield tag="020" ind1=" " ind2=" "><subfield code="a">9781421445953</subfield><subfield code="q">(electronic bk.)</subfield></datafield><datafield tag="020" ind1=" " ind2=" "><subfield code="z">9781421445946</subfield></datafield><datafield tag="020" ind1=" " ind2=" "><subfield code="z">1421445948</subfield></datafield><datafield tag="035" ind1=" " ind2=" "><subfield code="a">(OCoLC)1380463157</subfield><subfield code="z">(OCoLC)1380389102</subfield><subfield code="z">(OCoLC)1431227455</subfield><subfield code="z">(OCoLC)1436738340</subfield></datafield><datafield tag="050" ind1=" " ind2="4"><subfield code="a">GV1469.3</subfield><subfield code="b">.L73 2023</subfield></datafield><datafield tag="082" ind1="7" ind2=" "><subfield code="a">794.8</subfield></datafield><datafield tag="084" ind1=" " ind2=" "><subfield code="a">TEC056000</subfield><subfield code="a">HIS049000</subfield><subfield code="2">bisacsh</subfield></datafield><datafield tag="049" ind1=" " ind2=" "><subfield code="a">MAIN</subfield></datafield><datafield tag="100" ind1="1" ind2=" "><subfield code="a">Lowood, Henry.</subfield><subfield code="0">http://id.loc.gov/authorities/names/n79104244</subfield></datafield><datafield tag="245" ind1="1" ind2="0"><subfield code="a">Replayed :</subfield><subfield code="b">essential writings on software preservation and game histories /</subfield><subfield code="c">Henry Lowood ; edited by Raiford Guins ; with a foreword by Matthew G. Kirschenbaum and an interview by T. L. Taylor.</subfield></datafield><datafield tag="260" ind1=" " ind2=" "><subfield code="a">Baltimore :</subfield><subfield code="b">Johns Hopkins University Press,</subfield><subfield code="c">2023.</subfield></datafield><datafield tag="300" ind1=" " ind2=" "><subfield code="a">1 online resource (358 pages) :</subfield><subfield code="b">illustrations</subfield></datafield><datafield tag="500" ind1=" " ind2=" "><subfield code="a">Description based upon print version of record.</subfield></datafield><datafield tag="520" ind1=" " ind2=" "><subfield code="a">"A leading voice in technology studies shares a collection of essential essays on the preservation of software and history of games. Since the early 2000s, Henry E. Lowood has led or had a key role in numerous initiatives devoted to the preservation and documentation of virtual worlds, digital games, and interactive simulations, establishing himself as a major scholar in the field of game studies. His voluminous writings have tackled subject matter spanning the history of game design and development, military simulation, table-top games, machinima, e-sports, wargaming, and historical software archives and collection development. Replayed consolidates Lowood's far-flung and significant publications on these subjects into a single volume. Lowood offers important historical contexts for digital and analog game objects and their implications for both documentation and preservation. Replayed is divided into three sections focused on archives, documentation, and the preservation of historical software, game histories and historiography, and future directions. The volume includes two previously unpublished essays, along with Lowood's reflective section introductions that provide a contemporary take on his previously published works. Rounding out the book are a foreword by Matthew G. Kirschenbaum detailing Lowood's sustained commitment to games, an introduction by editor Raiford Guins sharing Lowood's scholarly and curatorial pursuits, and an extensive interview with Lowood on his personal and professional background conducted by T. L. Taylor. For those interested in the history of technology, game studies, libraries, archives, and museums, Replayed presents the opportunity to read Lowood's works-writing that remains timely, skillfully executed, and rigorously researched-as a major project chronicling the history of games and forecasting the opportunities and challenges faced by future game historians"--</subfield><subfield code="c">Provided by publisher.</subfield></datafield><datafield tag="520" ind1=" " ind2=" "><subfield code="a">"The purpose of this book is to consolidate the author's far-flung publications into a single work to give students and scholars the opportunity to read and teach his scholarly output as a single corpus of thought. This book offers the author's most significant pieces on game history, game historiography, software preservation, software collections, virtual worlds/machinima, play-capture, and documentation"--</subfield><subfield code="c">Provided by publisher.</subfield></datafield><datafield tag="504" ind1=" " ind2=" "><subfield code="a">Includes bibliographical references and index.</subfield></datafield><datafield tag="505" ind1="0" ind2=" "><subfield code="a">Foreword: The Hard Work of Henry Lowood / Matthew G. Kirschenbaum -- Editor's Introduction: Henry's Many Hats / Raiford Guins -- Part I: Archives, Documentation, and the Preservation of Historical Software -- 1. The Hard Work of Software History -- 2. Shall We Play a Game: Thoughts on the Computer Game Archive of the Future -- 3. Video Capture: Machinima, Documentation, and the History of Virtual Worlds -- 4. It Is What It Is, Not What It Was -- 5. Screen Capture and Replay: Documenting Gameplay as Performance -- 6. Software Archives and Software Libraries -- Part II: Game Histories and Historiography -- 7. Game Studies Now, History of Science Then -- 8. Video Games in Computer Space: The Complex History of Pong -- 9. Game Engines and Game History -- 10. Putting A Stamp On Games -- Wargames, Players, & PBM -- 11. Game Counter -- 12. War Engines: Wargames as Systems from the Tabletop to the Computer -- Part III: Further Directions: Sports Games and eSports -- 13. "Beyond the Game": The Olympic Ideal and Competitive e-Sports -- Part IV: Interview with Henry Lowood -- Interview with Henry Lowood / T.L. Taylor.</subfield></datafield><datafield tag="650" ind1=" " ind2="0"><subfield code="a">Computer software</subfield><subfield code="x">History.</subfield></datafield><datafield tag="650" ind1=" " ind2="0"><subfield code="a">Digital preservation.</subfield><subfield code="0">http://id.loc.gov/authorities/subjects/sh95004496</subfield></datafield><datafield tag="650" ind1=" " ind2="0"><subfield code="a">Video games</subfield><subfield code="x">Design</subfield><subfield code="x">History.</subfield></datafield><datafield tag="650" ind1=" " ind2="6"><subfield code="a">Logiciels</subfield><subfield code="x">Histoire.</subfield></datafield><datafield tag="650" ind1=" " ind2="6"><subfield code="a">Jeux vidéo</subfield><subfield code="x">Conception</subfield><subfield code="x">Histoire.</subfield></datafield><datafield tag="650" ind1=" " ind2="7"><subfield code="a">HISTORY / Essays.</subfield><subfield code="2">bisacsh</subfield></datafield><datafield tag="650" ind1=" " ind2="7"><subfield code="a">TECHNOLOGY & ENGINEERING / History.</subfield><subfield code="2">bisacsh</subfield></datafield><datafield tag="650" ind1=" " ind2="7"><subfield code="a">Video games</subfield><subfield code="x">Design</subfield><subfield code="2">fast</subfield></datafield><datafield tag="650" ind1=" " ind2="7"><subfield code="a">Digital preservation</subfield><subfield code="2">fast</subfield></datafield><datafield tag="650" ind1=" " ind2="7"><subfield code="a">Computer software</subfield><subfield code="2">fast</subfield></datafield><datafield tag="650" ind1=" " ind2="7"><subfield code="a">Computer games</subfield><subfield code="x">Design</subfield><subfield code="2">fast</subfield></datafield><datafield tag="655" ind1=" " ind2="7"><subfield code="a">History</subfield><subfield code="2">fast</subfield></datafield><datafield tag="700" ind1="1" ind2=" "><subfield code="a">Guins, Raiford.</subfield><subfield code="0">http://id.loc.gov/authorities/names/nb2005004870</subfield></datafield><datafield tag="700" ind1="1" ind2=" "><subfield code="a">Kirschenbaum, Matthew G.</subfield><subfield code="0">http://id.loc.gov/authorities/names/n2007004235</subfield></datafield><datafield tag="700" ind1="1" ind2=" "><subfield code="a">Taylor, T. L.</subfield><subfield code="0">http://id.loc.gov/authorities/names/n2005083234</subfield></datafield><datafield tag="776" ind1="0" ind2="8"><subfield code="i">Print version:</subfield><subfield code="a">Lowood, Henry</subfield><subfield code="t">Replayed</subfield><subfield code="d">Baltimore : Johns Hopkins University Press,c2023</subfield></datafield><datafield tag="856" ind1="4" ind2="0"><subfield code="l">FWS01</subfield><subfield code="p">ZDB-4-EBA</subfield><subfield code="q">FWS_PDA_EBA</subfield><subfield code="u">https://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&AN=3417346</subfield><subfield code="3">Volltext</subfield></datafield><datafield tag="938" ind1=" " ind2=" "><subfield code="a">Askews and Holts Library Services</subfield><subfield code="b">ASKH</subfield><subfield code="n">AH40880149</subfield></datafield><datafield tag="938" ind1=" " ind2=" "><subfield code="a">ProQuest Ebook Central</subfield><subfield code="b">EBLB</subfield><subfield code="n">EBL30189206</subfield></datafield><datafield tag="938" ind1=" " ind2=" "><subfield code="a">Project MUSE</subfield><subfield code="b">MUSE</subfield><subfield code="n">musev2_110656</subfield></datafield><datafield tag="938" ind1=" " ind2=" "><subfield code="a">YBP Library Services</subfield><subfield code="b">YANK</subfield><subfield code="n">305386158</subfield></datafield><datafield tag="938" ind1=" " ind2=" "><subfield code="a">EBSCOhost</subfield><subfield code="b">EBSC</subfield><subfield code="n">3417346</subfield></datafield><datafield tag="994" ind1=" " ind2=" "><subfield code="a">92</subfield><subfield code="b">GEBAY</subfield></datafield><datafield tag="912" ind1=" " ind2=" "><subfield code="a">ZDB-4-EBA</subfield></datafield><datafield tag="049" ind1=" " ind2=" "><subfield code="a">DE-863</subfield></datafield></record></collection> |
genre | History fast |
genre_facet | History |
id | ZDB-4-EBA-on1380463157 |
illustrated | Illustrated |
indexdate | 2024-11-27T13:30:42Z |
institution | BVB |
isbn | 1421445956 9781421445953 |
language | English |
oclc_num | 1380463157 |
open_access_boolean | |
owner | MAIN DE-863 DE-BY-FWS |
owner_facet | MAIN DE-863 DE-BY-FWS |
physical | 1 online resource (358 pages) : illustrations |
psigel | ZDB-4-EBA |
publishDate | 2023 |
publishDateSearch | 2023 |
publishDateSort | 2023 |
publisher | Johns Hopkins University Press, |
record_format | marc |
spelling | Lowood, Henry. http://id.loc.gov/authorities/names/n79104244 Replayed : essential writings on software preservation and game histories / Henry Lowood ; edited by Raiford Guins ; with a foreword by Matthew G. Kirschenbaum and an interview by T. L. Taylor. Baltimore : Johns Hopkins University Press, 2023. 1 online resource (358 pages) : illustrations Description based upon print version of record. "A leading voice in technology studies shares a collection of essential essays on the preservation of software and history of games. Since the early 2000s, Henry E. Lowood has led or had a key role in numerous initiatives devoted to the preservation and documentation of virtual worlds, digital games, and interactive simulations, establishing himself as a major scholar in the field of game studies. His voluminous writings have tackled subject matter spanning the history of game design and development, military simulation, table-top games, machinima, e-sports, wargaming, and historical software archives and collection development. Replayed consolidates Lowood's far-flung and significant publications on these subjects into a single volume. Lowood offers important historical contexts for digital and analog game objects and their implications for both documentation and preservation. Replayed is divided into three sections focused on archives, documentation, and the preservation of historical software, game histories and historiography, and future directions. The volume includes two previously unpublished essays, along with Lowood's reflective section introductions that provide a contemporary take on his previously published works. Rounding out the book are a foreword by Matthew G. Kirschenbaum detailing Lowood's sustained commitment to games, an introduction by editor Raiford Guins sharing Lowood's scholarly and curatorial pursuits, and an extensive interview with Lowood on his personal and professional background conducted by T. L. Taylor. For those interested in the history of technology, game studies, libraries, archives, and museums, Replayed presents the opportunity to read Lowood's works-writing that remains timely, skillfully executed, and rigorously researched-as a major project chronicling the history of games and forecasting the opportunities and challenges faced by future game historians"-- Provided by publisher. "The purpose of this book is to consolidate the author's far-flung publications into a single work to give students and scholars the opportunity to read and teach his scholarly output as a single corpus of thought. This book offers the author's most significant pieces on game history, game historiography, software preservation, software collections, virtual worlds/machinima, play-capture, and documentation"-- Provided by publisher. Includes bibliographical references and index. Foreword: The Hard Work of Henry Lowood / Matthew G. Kirschenbaum -- Editor's Introduction: Henry's Many Hats / Raiford Guins -- Part I: Archives, Documentation, and the Preservation of Historical Software -- 1. The Hard Work of Software History -- 2. Shall We Play a Game: Thoughts on the Computer Game Archive of the Future -- 3. Video Capture: Machinima, Documentation, and the History of Virtual Worlds -- 4. It Is What It Is, Not What It Was -- 5. Screen Capture and Replay: Documenting Gameplay as Performance -- 6. Software Archives and Software Libraries -- Part II: Game Histories and Historiography -- 7. Game Studies Now, History of Science Then -- 8. Video Games in Computer Space: The Complex History of Pong -- 9. Game Engines and Game History -- 10. Putting A Stamp On Games -- Wargames, Players, & PBM -- 11. Game Counter -- 12. War Engines: Wargames as Systems from the Tabletop to the Computer -- Part III: Further Directions: Sports Games and eSports -- 13. "Beyond the Game": The Olympic Ideal and Competitive e-Sports -- Part IV: Interview with Henry Lowood -- Interview with Henry Lowood / T.L. Taylor. Computer software History. Digital preservation. http://id.loc.gov/authorities/subjects/sh95004496 Video games Design History. Logiciels Histoire. Jeux vidéo Conception Histoire. HISTORY / Essays. bisacsh TECHNOLOGY & ENGINEERING / History. bisacsh Video games Design fast Digital preservation fast Computer software fast Computer games Design fast History fast Guins, Raiford. http://id.loc.gov/authorities/names/nb2005004870 Kirschenbaum, Matthew G. http://id.loc.gov/authorities/names/n2007004235 Taylor, T. L. http://id.loc.gov/authorities/names/n2005083234 Print version: Lowood, Henry Replayed Baltimore : Johns Hopkins University Press,c2023 FWS01 ZDB-4-EBA FWS_PDA_EBA https://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&AN=3417346 Volltext |
spellingShingle | Lowood, Henry Replayed : essential writings on software preservation and game histories / Foreword: The Hard Work of Henry Lowood / Matthew G. Kirschenbaum -- Editor's Introduction: Henry's Many Hats / Raiford Guins -- Part I: Archives, Documentation, and the Preservation of Historical Software -- 1. The Hard Work of Software History -- 2. Shall We Play a Game: Thoughts on the Computer Game Archive of the Future -- 3. Video Capture: Machinima, Documentation, and the History of Virtual Worlds -- 4. It Is What It Is, Not What It Was -- 5. Screen Capture and Replay: Documenting Gameplay as Performance -- 6. Software Archives and Software Libraries -- Part II: Game Histories and Historiography -- 7. Game Studies Now, History of Science Then -- 8. Video Games in Computer Space: The Complex History of Pong -- 9. Game Engines and Game History -- 10. Putting A Stamp On Games -- Wargames, Players, & PBM -- 11. Game Counter -- 12. War Engines: Wargames as Systems from the Tabletop to the Computer -- Part III: Further Directions: Sports Games and eSports -- 13. "Beyond the Game": The Olympic Ideal and Competitive e-Sports -- Part IV: Interview with Henry Lowood -- Interview with Henry Lowood / T.L. Taylor. Computer software History. Digital preservation. http://id.loc.gov/authorities/subjects/sh95004496 Video games Design History. Logiciels Histoire. Jeux vidéo Conception Histoire. HISTORY / Essays. bisacsh TECHNOLOGY & ENGINEERING / History. bisacsh Video games Design fast Digital preservation fast Computer software fast Computer games Design fast |
subject_GND | http://id.loc.gov/authorities/subjects/sh95004496 |
title | Replayed : essential writings on software preservation and game histories / |
title_auth | Replayed : essential writings on software preservation and game histories / |
title_exact_search | Replayed : essential writings on software preservation and game histories / |
title_full | Replayed : essential writings on software preservation and game histories / Henry Lowood ; edited by Raiford Guins ; with a foreword by Matthew G. Kirschenbaum and an interview by T. L. Taylor. |
title_fullStr | Replayed : essential writings on software preservation and game histories / Henry Lowood ; edited by Raiford Guins ; with a foreword by Matthew G. Kirschenbaum and an interview by T. L. Taylor. |
title_full_unstemmed | Replayed : essential writings on software preservation and game histories / Henry Lowood ; edited by Raiford Guins ; with a foreword by Matthew G. Kirschenbaum and an interview by T. L. Taylor. |
title_short | Replayed : |
title_sort | replayed essential writings on software preservation and game histories |
title_sub | essential writings on software preservation and game histories / |
topic | Computer software History. Digital preservation. http://id.loc.gov/authorities/subjects/sh95004496 Video games Design History. Logiciels Histoire. Jeux vidéo Conception Histoire. HISTORY / Essays. bisacsh TECHNOLOGY & ENGINEERING / History. bisacsh Video games Design fast Digital preservation fast Computer software fast Computer games Design fast |
topic_facet | Computer software History. Digital preservation. Video games Design History. Logiciels Histoire. Jeux vidéo Conception Histoire. HISTORY / Essays. TECHNOLOGY & ENGINEERING / History. Video games Design Digital preservation Computer software Computer games Design History |
url | https://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&AN=3417346 |
work_keys_str_mv | AT lowoodhenry replayedessentialwritingsonsoftwarepreservationandgamehistories AT guinsraiford replayedessentialwritingsonsoftwarepreservationandgamehistories AT kirschenbaummatthewg replayedessentialwritingsonsoftwarepreservationandgamehistories AT taylortl replayedessentialwritingsonsoftwarepreservationandgamehistories |