Designing Virtual Learning for Application and Impact: 50 Techniques to Ensure Results.
Gespeichert in:
1. Verfasser: | |
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Weitere Verfasser: | , , |
Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
La Vergne :
Association for Talent Development,
2023.
|
Schlagworte: | |
Online-Zugang: | Volltext |
Beschreibung: | Description based upon print version of record. Designing for Results |
Beschreibung: | 1 online resource (235 p.) |
ISBN: | 1953946887 9781953946881 |
Internformat
MARC
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100 | 1 | |a Phillips, Jack. | |
245 | 1 | 0 | |a Designing Virtual Learning for Application and Impact |h [electronic resource] : |b 50 Techniques to Ensure Results. |
260 | |a La Vergne : |b Association for Talent Development, |c 2023. | ||
300 | |a 1 online resource (235 p.) | ||
500 | |a Description based upon print version of record. | ||
505 | 0 | |a Cover -- Copyrights -- Contents -- Preface -- The Need -- The Author Team -- The Flow of the Book -- PART 1: Setting the Stage for Success -- 1: Introduction: The Challenges and Opportunities -- Defining Virtual Learning -- The Value Chain of Learning Outcomes -- Level 0: Input -- Level 1: Reaction -- Level 2: Learning -- Level 3: Application and Implementation -- Level 4: Impact -- Level 5: Return on Investment (ROI) -- The Classic Logic Model -- Figure 1-1. The Value Chain -- What Stakeholders Value -- The Current Status of Learning and Development Success -- Learning Waste | |
505 | 8 | |a Are We Measuring the Right Thing? -- Do We Make a Difference? -- Are We a Cost or an Investment? -- Measuring Success in Virtual Learning (Why Virtual Learning Often Fails) -- Many Training Programs Are Designed for Learning, Not Impact -- Multitasking During Virtual Training -- Missing Manager Support -- Massive Technology Challenges -- What We Can Do About It -- Create Support Systems Leading to Success -- Use Your Village -- Figure 1-2. Stakeholders Engaged in Virtual Learning Programs -- Start With the End in Mind -- Focus on Impact -- Enter Design Thinking and a New Approach | |
505 | 8 | |a Figure 1-3. Designing for Results -- The Virtual Learning Impact and ROI Process Model -- Plan the Evaluation -- Collect Data -- Analyze Data -- Optimize Results -- Figure 1-4. Evaluation Leads to Allocation -- Actions to Take to Design for Application and Impact -- Why Is This Important . . . Now? -- Next Steps -- 2: Start With Why: Align Virtual Learning With the Business -- The First Step -- Why Business Impact? -- The Alignment Framework -- Figure 2-1. The Alignment Model -- Payoff Needs -- Figure 2-2. The Payoff Opportunity -- Key Questions to Ask -- Obvious vs. Not-So-Obvious Payoffs | |
505 | 8 | |a What If It's a Program Conversion to Virtual Learning? -- Reasons for Virtual Learning Programs -- The Costs of the Problem -- The Value of Opportunity -- To Forecast or Not to Forecast -- Business Needs -- Determining the Opportunity -- Identifying the Business Measure-Hard Data -- Figure 2-3. Examples of Hard Data -- Figure 2-3. Cont. -- Defining the Business Need-Soft Data -- Figure 2-4. Examples of Soft Data -- Using Tangible vs. Intangible Data-A Better Approach -- Finding Sources of Impact Data -- Identifying All the Measures -- What Happens If You Do Nothing? -- Next Steps | |
505 | 8 | |a Job Aid: A Checklist of Interview Questions to Ask to Determine Payoff Needs -- 3: Make It Feasible: Selecting the Right Solution -- Performance Needs -- Example in Action -- Learning and Preference Needs -- Matching Learning Solutions to Needs -- Selecting Learning Solutions for Maximum Payoff -- Short-Term vs. Long-Term Costs -- Consider Forecasting ROI -- Time Needed for Implementation -- Avoid Mismatches -- Verifying the Match -- Tackling Multiple Solutions -- Should the Solution Be Virtual? -- Next Steps -- PART 2: Designing for Results -- 4: Expect Success: Design for Results | |
500 | |a Designing for Results | ||
650 | 0 | |a Virtual reality in education. |0 http://id.loc.gov/authorities/subjects/sh99013951 | |
650 | 0 | |a Internet in education. |0 http://id.loc.gov/authorities/subjects/sh96006960 | |
650 | 6 | |a Réalité virtuelle en éducation. | |
650 | 6 | |a Internet en éducation. | |
650 | 7 | |a Internet in education |2 fast | |
650 | 7 | |a Virtual reality in education |2 fast | |
700 | 1 | |a Phillips, Patti. | |
700 | 1 | |a Huggett, Cindy. | |
700 | 1 | |a Weber, Emma. | |
776 | 0 | 8 | |i Print version: |a Phillips, Jack |t Designing Virtual Learning for Application and Impact |d La Vergne : Association for Talent Development,c2023 |
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Datensatz im Suchindex
DE-BY-FWS_katkey | ZDB-4-EBA-on1374429782 |
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adam_text | |
any_adam_object | |
author | Phillips, Jack |
author2 | Phillips, Patti Huggett, Cindy Weber, Emma |
author2_role | |
author2_variant | p p pp c h ch e w ew |
author_facet | Phillips, Jack Phillips, Patti Huggett, Cindy Weber, Emma |
author_role | |
author_sort | Phillips, Jack |
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building | Verbundindex |
bvnumber | localFWS |
callnumber-first | L - Education |
callnumber-label | LB1044 |
callnumber-raw | LB1044.87 |
callnumber-search | LB1044.87 |
callnumber-sort | LB 41044.87 |
callnumber-subject | LB - Theory and Practice of Education |
collection | ZDB-4-EBA |
contents | Cover -- Copyrights -- Contents -- Preface -- The Need -- The Author Team -- The Flow of the Book -- PART 1: Setting the Stage for Success -- 1: Introduction: The Challenges and Opportunities -- Defining Virtual Learning -- The Value Chain of Learning Outcomes -- Level 0: Input -- Level 1: Reaction -- Level 2: Learning -- Level 3: Application and Implementation -- Level 4: Impact -- Level 5: Return on Investment (ROI) -- The Classic Logic Model -- Figure 1-1. The Value Chain -- What Stakeholders Value -- The Current Status of Learning and Development Success -- Learning Waste Are We Measuring the Right Thing? -- Do We Make a Difference? -- Are We a Cost or an Investment? -- Measuring Success in Virtual Learning (Why Virtual Learning Often Fails) -- Many Training Programs Are Designed for Learning, Not Impact -- Multitasking During Virtual Training -- Missing Manager Support -- Massive Technology Challenges -- What We Can Do About It -- Create Support Systems Leading to Success -- Use Your Village -- Figure 1-2. Stakeholders Engaged in Virtual Learning Programs -- Start With the End in Mind -- Focus on Impact -- Enter Design Thinking and a New Approach Figure 1-3. Designing for Results -- The Virtual Learning Impact and ROI Process Model -- Plan the Evaluation -- Collect Data -- Analyze Data -- Optimize Results -- Figure 1-4. Evaluation Leads to Allocation -- Actions to Take to Design for Application and Impact -- Why Is This Important . . . Now? -- Next Steps -- 2: Start With Why: Align Virtual Learning With the Business -- The First Step -- Why Business Impact? -- The Alignment Framework -- Figure 2-1. The Alignment Model -- Payoff Needs -- Figure 2-2. The Payoff Opportunity -- Key Questions to Ask -- Obvious vs. Not-So-Obvious Payoffs What If It's a Program Conversion to Virtual Learning? -- Reasons for Virtual Learning Programs -- The Costs of the Problem -- The Value of Opportunity -- To Forecast or Not to Forecast -- Business Needs -- Determining the Opportunity -- Identifying the Business Measure-Hard Data -- Figure 2-3. Examples of Hard Data -- Figure 2-3. Cont. -- Defining the Business Need-Soft Data -- Figure 2-4. Examples of Soft Data -- Using Tangible vs. Intangible Data-A Better Approach -- Finding Sources of Impact Data -- Identifying All the Measures -- What Happens If You Do Nothing? -- Next Steps Job Aid: A Checklist of Interview Questions to Ask to Determine Payoff Needs -- 3: Make It Feasible: Selecting the Right Solution -- Performance Needs -- Example in Action -- Learning and Preference Needs -- Matching Learning Solutions to Needs -- Selecting Learning Solutions for Maximum Payoff -- Short-Term vs. Long-Term Costs -- Consider Forecasting ROI -- Time Needed for Implementation -- Avoid Mismatches -- Verifying the Match -- Tackling Multiple Solutions -- Should the Solution Be Virtual? -- Next Steps -- PART 2: Designing for Results -- 4: Expect Success: Design for Results |
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dewey-full | 371.33468 |
dewey-hundreds | 300 - Social sciences |
dewey-ones | 371 - Schools and their activities; special education |
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discipline | Pädagogik |
format | Electronic eBook |
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id | ZDB-4-EBA-on1374429782 |
illustrated | Not Illustrated |
indexdate | 2024-11-27T13:30:42Z |
institution | BVB |
isbn | 1953946887 9781953946881 |
language | English |
oclc_num | 1374429782 |
open_access_boolean | |
owner | MAIN DE-863 DE-BY-FWS |
owner_facet | MAIN DE-863 DE-BY-FWS |
physical | 1 online resource (235 p.) |
psigel | ZDB-4-EBA |
publishDate | 2023 |
publishDateSearch | 2023 |
publishDateSort | 2023 |
publisher | Association for Talent Development, |
record_format | marc |
spelling | Phillips, Jack. Designing Virtual Learning for Application and Impact [electronic resource] : 50 Techniques to Ensure Results. La Vergne : Association for Talent Development, 2023. 1 online resource (235 p.) Description based upon print version of record. Cover -- Copyrights -- Contents -- Preface -- The Need -- The Author Team -- The Flow of the Book -- PART 1: Setting the Stage for Success -- 1: Introduction: The Challenges and Opportunities -- Defining Virtual Learning -- The Value Chain of Learning Outcomes -- Level 0: Input -- Level 1: Reaction -- Level 2: Learning -- Level 3: Application and Implementation -- Level 4: Impact -- Level 5: Return on Investment (ROI) -- The Classic Logic Model -- Figure 1-1. The Value Chain -- What Stakeholders Value -- The Current Status of Learning and Development Success -- Learning Waste Are We Measuring the Right Thing? -- Do We Make a Difference? -- Are We a Cost or an Investment? -- Measuring Success in Virtual Learning (Why Virtual Learning Often Fails) -- Many Training Programs Are Designed for Learning, Not Impact -- Multitasking During Virtual Training -- Missing Manager Support -- Massive Technology Challenges -- What We Can Do About It -- Create Support Systems Leading to Success -- Use Your Village -- Figure 1-2. Stakeholders Engaged in Virtual Learning Programs -- Start With the End in Mind -- Focus on Impact -- Enter Design Thinking and a New Approach Figure 1-3. Designing for Results -- The Virtual Learning Impact and ROI Process Model -- Plan the Evaluation -- Collect Data -- Analyze Data -- Optimize Results -- Figure 1-4. Evaluation Leads to Allocation -- Actions to Take to Design for Application and Impact -- Why Is This Important . . . Now? -- Next Steps -- 2: Start With Why: Align Virtual Learning With the Business -- The First Step -- Why Business Impact? -- The Alignment Framework -- Figure 2-1. The Alignment Model -- Payoff Needs -- Figure 2-2. The Payoff Opportunity -- Key Questions to Ask -- Obvious vs. Not-So-Obvious Payoffs What If It's a Program Conversion to Virtual Learning? -- Reasons for Virtual Learning Programs -- The Costs of the Problem -- The Value of Opportunity -- To Forecast or Not to Forecast -- Business Needs -- Determining the Opportunity -- Identifying the Business Measure-Hard Data -- Figure 2-3. Examples of Hard Data -- Figure 2-3. Cont. -- Defining the Business Need-Soft Data -- Figure 2-4. Examples of Soft Data -- Using Tangible vs. Intangible Data-A Better Approach -- Finding Sources of Impact Data -- Identifying All the Measures -- What Happens If You Do Nothing? -- Next Steps Job Aid: A Checklist of Interview Questions to Ask to Determine Payoff Needs -- 3: Make It Feasible: Selecting the Right Solution -- Performance Needs -- Example in Action -- Learning and Preference Needs -- Matching Learning Solutions to Needs -- Selecting Learning Solutions for Maximum Payoff -- Short-Term vs. Long-Term Costs -- Consider Forecasting ROI -- Time Needed for Implementation -- Avoid Mismatches -- Verifying the Match -- Tackling Multiple Solutions -- Should the Solution Be Virtual? -- Next Steps -- PART 2: Designing for Results -- 4: Expect Success: Design for Results Designing for Results Virtual reality in education. http://id.loc.gov/authorities/subjects/sh99013951 Internet in education. http://id.loc.gov/authorities/subjects/sh96006960 Réalité virtuelle en éducation. Internet en éducation. Internet in education fast Virtual reality in education fast Phillips, Patti. Huggett, Cindy. Weber, Emma. Print version: Phillips, Jack Designing Virtual Learning for Application and Impact La Vergne : Association for Talent Development,c2023 FWS01 ZDB-4-EBA FWS_PDA_EBA https://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&AN=3585556 Volltext |
spellingShingle | Phillips, Jack Designing Virtual Learning for Application and Impact 50 Techniques to Ensure Results. Cover -- Copyrights -- Contents -- Preface -- The Need -- The Author Team -- The Flow of the Book -- PART 1: Setting the Stage for Success -- 1: Introduction: The Challenges and Opportunities -- Defining Virtual Learning -- The Value Chain of Learning Outcomes -- Level 0: Input -- Level 1: Reaction -- Level 2: Learning -- Level 3: Application and Implementation -- Level 4: Impact -- Level 5: Return on Investment (ROI) -- The Classic Logic Model -- Figure 1-1. The Value Chain -- What Stakeholders Value -- The Current Status of Learning and Development Success -- Learning Waste Are We Measuring the Right Thing? -- Do We Make a Difference? -- Are We a Cost or an Investment? -- Measuring Success in Virtual Learning (Why Virtual Learning Often Fails) -- Many Training Programs Are Designed for Learning, Not Impact -- Multitasking During Virtual Training -- Missing Manager Support -- Massive Technology Challenges -- What We Can Do About It -- Create Support Systems Leading to Success -- Use Your Village -- Figure 1-2. Stakeholders Engaged in Virtual Learning Programs -- Start With the End in Mind -- Focus on Impact -- Enter Design Thinking and a New Approach Figure 1-3. Designing for Results -- The Virtual Learning Impact and ROI Process Model -- Plan the Evaluation -- Collect Data -- Analyze Data -- Optimize Results -- Figure 1-4. Evaluation Leads to Allocation -- Actions to Take to Design for Application and Impact -- Why Is This Important . . . Now? -- Next Steps -- 2: Start With Why: Align Virtual Learning With the Business -- The First Step -- Why Business Impact? -- The Alignment Framework -- Figure 2-1. The Alignment Model -- Payoff Needs -- Figure 2-2. The Payoff Opportunity -- Key Questions to Ask -- Obvious vs. Not-So-Obvious Payoffs What If It's a Program Conversion to Virtual Learning? -- Reasons for Virtual Learning Programs -- The Costs of the Problem -- The Value of Opportunity -- To Forecast or Not to Forecast -- Business Needs -- Determining the Opportunity -- Identifying the Business Measure-Hard Data -- Figure 2-3. Examples of Hard Data -- Figure 2-3. Cont. -- Defining the Business Need-Soft Data -- Figure 2-4. Examples of Soft Data -- Using Tangible vs. Intangible Data-A Better Approach -- Finding Sources of Impact Data -- Identifying All the Measures -- What Happens If You Do Nothing? -- Next Steps Job Aid: A Checklist of Interview Questions to Ask to Determine Payoff Needs -- 3: Make It Feasible: Selecting the Right Solution -- Performance Needs -- Example in Action -- Learning and Preference Needs -- Matching Learning Solutions to Needs -- Selecting Learning Solutions for Maximum Payoff -- Short-Term vs. Long-Term Costs -- Consider Forecasting ROI -- Time Needed for Implementation -- Avoid Mismatches -- Verifying the Match -- Tackling Multiple Solutions -- Should the Solution Be Virtual? -- Next Steps -- PART 2: Designing for Results -- 4: Expect Success: Design for Results Virtual reality in education. http://id.loc.gov/authorities/subjects/sh99013951 Internet in education. http://id.loc.gov/authorities/subjects/sh96006960 Réalité virtuelle en éducation. Internet en éducation. Internet in education fast Virtual reality in education fast |
subject_GND | http://id.loc.gov/authorities/subjects/sh99013951 http://id.loc.gov/authorities/subjects/sh96006960 |
title | Designing Virtual Learning for Application and Impact 50 Techniques to Ensure Results. |
title_auth | Designing Virtual Learning for Application and Impact 50 Techniques to Ensure Results. |
title_exact_search | Designing Virtual Learning for Application and Impact 50 Techniques to Ensure Results. |
title_full | Designing Virtual Learning for Application and Impact [electronic resource] : 50 Techniques to Ensure Results. |
title_fullStr | Designing Virtual Learning for Application and Impact [electronic resource] : 50 Techniques to Ensure Results. |
title_full_unstemmed | Designing Virtual Learning for Application and Impact [electronic resource] : 50 Techniques to Ensure Results. |
title_short | Designing Virtual Learning for Application and Impact |
title_sort | designing virtual learning for application and impact 50 techniques to ensure results |
title_sub | 50 Techniques to Ensure Results. |
topic | Virtual reality in education. http://id.loc.gov/authorities/subjects/sh99013951 Internet in education. http://id.loc.gov/authorities/subjects/sh96006960 Réalité virtuelle en éducation. Internet en éducation. Internet in education fast Virtual reality in education fast |
topic_facet | Virtual reality in education. Internet in education. Réalité virtuelle en éducation. Internet en éducation. Internet in education Virtual reality in education |
url | https://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&AN=3585556 |
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