Designing Virtual Learning for Application and Impact: 50 Techniques to Ensure Results.
Show the value of virtual learning to demonstrate business impact. In Designing Virtual Learning for Application and Impact, virtual learning expert Cindy Huggett teams with evaluation experts Jack and Patti Phillips and learning transfer authority Emma Weber to create a guidebook for TD practitione...
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Weitere Verfasser: | , , |
Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
La Vergne :
Association for Talent Development,
2023.
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Schlagworte: | |
Online-Zugang: | DE-862 DE-863 |
Zusammenfassung: | Show the value of virtual learning to demonstrate business impact. In Designing Virtual Learning for Application and Impact, virtual learning expert Cindy Huggett teams with evaluation experts Jack and Patti Phillips and learning transfer authority Emma Weber to create a guidebook for TD practitioners to ensure that their online programs achieve measurable results beyond the virtual classroom. This practical book outlines a design process focused on how to deliver on-the-job application of learning and a positive impact on business results. It gives 50 techniques you can immediately use to effectively design an engaging virtual learning program that helps learners apply the knowledge they've gained back on the job. Virtual learning is here to stay. And it must add value to an organization, otherwise it's a waste of time and resources. As budgets are slashed, the ability to show that a program is an investment, rather than an expense is vital. Thus, we need a renewed sense of urgency to make sure virtual learning delivers results for those who support it, expect it, and even demand it. Step up to the challenge and get serious about delivering business impact with your virtual learning programs. This book will show you how. |
Beschreibung: | Description based upon print version of record. Designing for Results |
Beschreibung: | 1 online resource (235 p.) |
ISBN: | 1953946887 9781953946881 |
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505 | 0 | |a Cover -- Copyrights -- Contents -- Preface -- The Need -- The Author Team -- The Flow of the Book -- PART 1: Setting the Stage for Success -- 1: Introduction: The Challenges and Opportunities -- Defining Virtual Learning -- The Value Chain of Learning Outcomes -- Level 0: Input -- Level 1: Reaction -- Level 2: Learning -- Level 3: Application and Implementation -- Level 4: Impact -- Level 5: Return on Investment (ROI) -- The Classic Logic Model -- Figure 1-1. The Value Chain -- What Stakeholders Value -- The Current Status of Learning and Development Success -- Learning Waste | |
505 | 8 | |a Are We Measuring the Right Thing? -- Do We Make a Difference? -- Are We a Cost or an Investment? -- Measuring Success in Virtual Learning (Why Virtual Learning Often Fails) -- Many Training Programs Are Designed for Learning, Not Impact -- Multitasking During Virtual Training -- Missing Manager Support -- Massive Technology Challenges -- What We Can Do About It -- Create Support Systems Leading to Success -- Use Your Village -- Figure 1-2. Stakeholders Engaged in Virtual Learning Programs -- Start With the End in Mind -- Focus on Impact -- Enter Design Thinking and a New Approach | |
505 | 8 | |a Figure 1-3. Designing for Results -- The Virtual Learning Impact and ROI Process Model -- Plan the Evaluation -- Collect Data -- Analyze Data -- Optimize Results -- Figure 1-4. Evaluation Leads to Allocation -- Actions to Take to Design for Application and Impact -- Why Is This Important . . . Now? -- Next Steps -- 2: Start With Why: Align Virtual Learning With the Business -- The First Step -- Why Business Impact? -- The Alignment Framework -- Figure 2-1. The Alignment Model -- Payoff Needs -- Figure 2-2. The Payoff Opportunity -- Key Questions to Ask -- Obvious vs. Not-So-Obvious Payoffs | |
505 | 8 | |a What If It's a Program Conversion to Virtual Learning? -- Reasons for Virtual Learning Programs -- The Costs of the Problem -- The Value of Opportunity -- To Forecast or Not to Forecast -- Business Needs -- Determining the Opportunity -- Identifying the Business Measure-Hard Data -- Figure 2-3. Examples of Hard Data -- Figure 2-3. Cont. -- Defining the Business Need-Soft Data -- Figure 2-4. Examples of Soft Data -- Using Tangible vs. Intangible Data-A Better Approach -- Finding Sources of Impact Data -- Identifying All the Measures -- What Happens If You Do Nothing? -- Next Steps | |
505 | 8 | |a Job Aid: A Checklist of Interview Questions to Ask to Determine Payoff Needs -- 3: Make It Feasible: Selecting the Right Solution -- Performance Needs -- Example in Action -- Learning and Preference Needs -- Matching Learning Solutions to Needs -- Selecting Learning Solutions for Maximum Payoff -- Short-Term vs. Long-Term Costs -- Consider Forecasting ROI -- Time Needed for Implementation -- Avoid Mismatches -- Verifying the Match -- Tackling Multiple Solutions -- Should the Solution Be Virtual? -- Next Steps -- PART 2: Designing for Results -- 4: Expect Success: Design for Results | |
500 | |a Designing for Results | ||
520 | |a Show the value of virtual learning to demonstrate business impact. In Designing Virtual Learning for Application and Impact, virtual learning expert Cindy Huggett teams with evaluation experts Jack and Patti Phillips and learning transfer authority Emma Weber to create a guidebook for TD practitioners to ensure that their online programs achieve measurable results beyond the virtual classroom. This practical book outlines a design process focused on how to deliver on-the-job application of learning and a positive impact on business results. It gives 50 techniques you can immediately use to effectively design an engaging virtual learning program that helps learners apply the knowledge they've gained back on the job. Virtual learning is here to stay. And it must add value to an organization, otherwise it's a waste of time and resources. As budgets are slashed, the ability to show that a program is an investment, rather than an expense is vital. Thus, we need a renewed sense of urgency to make sure virtual learning delivers results for those who support it, expect it, and even demand it. Step up to the challenge and get serious about delivering business impact with your virtual learning programs. This book will show you how. | ||
650 | 0 | |a Virtual reality in education. |0 http://id.loc.gov/authorities/subjects/sh99013951 | |
650 | 0 | |a Internet in education. |0 http://id.loc.gov/authorities/subjects/sh96006960 | |
650 | 6 | |a Réalité virtuelle en éducation. | |
650 | 6 | |a Internet en éducation. | |
650 | 7 | |a Human Resources & Personnel Management. |2 bisacsh | |
650 | 7 | |a BUSINESS & ECONOMICS. |2 bisacsh | |
650 | 7 | |a Distance. |2 bisacsh | |
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650 | 7 | |a Internet in education |2 fast | |
650 | 7 | |a Virtual reality in education |2 fast | |
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contents | Cover -- Copyrights -- Contents -- Preface -- The Need -- The Author Team -- The Flow of the Book -- PART 1: Setting the Stage for Success -- 1: Introduction: The Challenges and Opportunities -- Defining Virtual Learning -- The Value Chain of Learning Outcomes -- Level 0: Input -- Level 1: Reaction -- Level 2: Learning -- Level 3: Application and Implementation -- Level 4: Impact -- Level 5: Return on Investment (ROI) -- The Classic Logic Model -- Figure 1-1. The Value Chain -- What Stakeholders Value -- The Current Status of Learning and Development Success -- Learning Waste Are We Measuring the Right Thing? -- Do We Make a Difference? -- Are We a Cost or an Investment? -- Measuring Success in Virtual Learning (Why Virtual Learning Often Fails) -- Many Training Programs Are Designed for Learning, Not Impact -- Multitasking During Virtual Training -- Missing Manager Support -- Massive Technology Challenges -- What We Can Do About It -- Create Support Systems Leading to Success -- Use Your Village -- Figure 1-2. Stakeholders Engaged in Virtual Learning Programs -- Start With the End in Mind -- Focus on Impact -- Enter Design Thinking and a New Approach Figure 1-3. Designing for Results -- The Virtual Learning Impact and ROI Process Model -- Plan the Evaluation -- Collect Data -- Analyze Data -- Optimize Results -- Figure 1-4. Evaluation Leads to Allocation -- Actions to Take to Design for Application and Impact -- Why Is This Important . . . Now? -- Next Steps -- 2: Start With Why: Align Virtual Learning With the Business -- The First Step -- Why Business Impact? -- The Alignment Framework -- Figure 2-1. The Alignment Model -- Payoff Needs -- Figure 2-2. The Payoff Opportunity -- Key Questions to Ask -- Obvious vs. Not-So-Obvious Payoffs What If It's a Program Conversion to Virtual Learning? -- Reasons for Virtual Learning Programs -- The Costs of the Problem -- The Value of Opportunity -- To Forecast or Not to Forecast -- Business Needs -- Determining the Opportunity -- Identifying the Business Measure-Hard Data -- Figure 2-3. Examples of Hard Data -- Figure 2-3. Cont. -- Defining the Business Need-Soft Data -- Figure 2-4. Examples of Soft Data -- Using Tangible vs. Intangible Data-A Better Approach -- Finding Sources of Impact Data -- Identifying All the Measures -- What Happens If You Do Nothing? -- Next Steps Job Aid: A Checklist of Interview Questions to Ask to Determine Payoff Needs -- 3: Make It Feasible: Selecting the Right Solution -- Performance Needs -- Example in Action -- Learning and Preference Needs -- Matching Learning Solutions to Needs -- Selecting Learning Solutions for Maximum Payoff -- Short-Term vs. Long-Term Costs -- Consider Forecasting ROI -- Time Needed for Implementation -- Avoid Mismatches -- Verifying the Match -- Tackling Multiple Solutions -- Should the Solution Be Virtual? -- Next Steps -- PART 2: Designing for Results -- 4: Expect Success: Design for Results |
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id | ZDB-4-EBA-on1374429782 |
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isbn | 1953946887 9781953946881 |
language | English |
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spelling | Phillips, Jack. Designing Virtual Learning for Application and Impact [electronic resource] : 50 Techniques to Ensure Results. La Vergne : Association for Talent Development, 2023. 1 online resource (235 p.) text txt rdacontent computer c rdamedia online resource cr rdacarrier Description based upon print version of record. Cover -- Copyrights -- Contents -- Preface -- The Need -- The Author Team -- The Flow of the Book -- PART 1: Setting the Stage for Success -- 1: Introduction: The Challenges and Opportunities -- Defining Virtual Learning -- The Value Chain of Learning Outcomes -- Level 0: Input -- Level 1: Reaction -- Level 2: Learning -- Level 3: Application and Implementation -- Level 4: Impact -- Level 5: Return on Investment (ROI) -- The Classic Logic Model -- Figure 1-1. The Value Chain -- What Stakeholders Value -- The Current Status of Learning and Development Success -- Learning Waste Are We Measuring the Right Thing? -- Do We Make a Difference? -- Are We a Cost or an Investment? -- Measuring Success in Virtual Learning (Why Virtual Learning Often Fails) -- Many Training Programs Are Designed for Learning, Not Impact -- Multitasking During Virtual Training -- Missing Manager Support -- Massive Technology Challenges -- What We Can Do About It -- Create Support Systems Leading to Success -- Use Your Village -- Figure 1-2. Stakeholders Engaged in Virtual Learning Programs -- Start With the End in Mind -- Focus on Impact -- Enter Design Thinking and a New Approach Figure 1-3. Designing for Results -- The Virtual Learning Impact and ROI Process Model -- Plan the Evaluation -- Collect Data -- Analyze Data -- Optimize Results -- Figure 1-4. Evaluation Leads to Allocation -- Actions to Take to Design for Application and Impact -- Why Is This Important . . . Now? -- Next Steps -- 2: Start With Why: Align Virtual Learning With the Business -- The First Step -- Why Business Impact? -- The Alignment Framework -- Figure 2-1. The Alignment Model -- Payoff Needs -- Figure 2-2. The Payoff Opportunity -- Key Questions to Ask -- Obvious vs. Not-So-Obvious Payoffs What If It's a Program Conversion to Virtual Learning? -- Reasons for Virtual Learning Programs -- The Costs of the Problem -- The Value of Opportunity -- To Forecast or Not to Forecast -- Business Needs -- Determining the Opportunity -- Identifying the Business Measure-Hard Data -- Figure 2-3. Examples of Hard Data -- Figure 2-3. Cont. -- Defining the Business Need-Soft Data -- Figure 2-4. Examples of Soft Data -- Using Tangible vs. Intangible Data-A Better Approach -- Finding Sources of Impact Data -- Identifying All the Measures -- What Happens If You Do Nothing? -- Next Steps Job Aid: A Checklist of Interview Questions to Ask to Determine Payoff Needs -- 3: Make It Feasible: Selecting the Right Solution -- Performance Needs -- Example in Action -- Learning and Preference Needs -- Matching Learning Solutions to Needs -- Selecting Learning Solutions for Maximum Payoff -- Short-Term vs. Long-Term Costs -- Consider Forecasting ROI -- Time Needed for Implementation -- Avoid Mismatches -- Verifying the Match -- Tackling Multiple Solutions -- Should the Solution Be Virtual? -- Next Steps -- PART 2: Designing for Results -- 4: Expect Success: Design for Results Designing for Results Show the value of virtual learning to demonstrate business impact. In Designing Virtual Learning for Application and Impact, virtual learning expert Cindy Huggett teams with evaluation experts Jack and Patti Phillips and learning transfer authority Emma Weber to create a guidebook for TD practitioners to ensure that their online programs achieve measurable results beyond the virtual classroom. This practical book outlines a design process focused on how to deliver on-the-job application of learning and a positive impact on business results. It gives 50 techniques you can immediately use to effectively design an engaging virtual learning program that helps learners apply the knowledge they've gained back on the job. Virtual learning is here to stay. And it must add value to an organization, otherwise it's a waste of time and resources. As budgets are slashed, the ability to show that a program is an investment, rather than an expense is vital. Thus, we need a renewed sense of urgency to make sure virtual learning delivers results for those who support it, expect it, and even demand it. Step up to the challenge and get serious about delivering business impact with your virtual learning programs. This book will show you how. Virtual reality in education. http://id.loc.gov/authorities/subjects/sh99013951 Internet in education. http://id.loc.gov/authorities/subjects/sh96006960 Réalité virtuelle en éducation. Internet en éducation. Human Resources & Personnel Management. bisacsh BUSINESS & ECONOMICS. bisacsh Distance. bisacsh EDUCATION. bisacsh Internet in education fast Virtual reality in education fast Electronic books. Phillips, Patti. Huggett, Cindy. Weber, Emma. Print version: Phillips, Jack Designing Virtual Learning for Application and Impact La Vergne : Association for Talent Development,c2023 |
spellingShingle | Phillips, Jack Designing Virtual Learning for Application and Impact 50 Techniques to Ensure Results. Cover -- Copyrights -- Contents -- Preface -- The Need -- The Author Team -- The Flow of the Book -- PART 1: Setting the Stage for Success -- 1: Introduction: The Challenges and Opportunities -- Defining Virtual Learning -- The Value Chain of Learning Outcomes -- Level 0: Input -- Level 1: Reaction -- Level 2: Learning -- Level 3: Application and Implementation -- Level 4: Impact -- Level 5: Return on Investment (ROI) -- The Classic Logic Model -- Figure 1-1. The Value Chain -- What Stakeholders Value -- The Current Status of Learning and Development Success -- Learning Waste Are We Measuring the Right Thing? -- Do We Make a Difference? -- Are We a Cost or an Investment? -- Measuring Success in Virtual Learning (Why Virtual Learning Often Fails) -- Many Training Programs Are Designed for Learning, Not Impact -- Multitasking During Virtual Training -- Missing Manager Support -- Massive Technology Challenges -- What We Can Do About It -- Create Support Systems Leading to Success -- Use Your Village -- Figure 1-2. Stakeholders Engaged in Virtual Learning Programs -- Start With the End in Mind -- Focus on Impact -- Enter Design Thinking and a New Approach Figure 1-3. Designing for Results -- The Virtual Learning Impact and ROI Process Model -- Plan the Evaluation -- Collect Data -- Analyze Data -- Optimize Results -- Figure 1-4. Evaluation Leads to Allocation -- Actions to Take to Design for Application and Impact -- Why Is This Important . . . Now? -- Next Steps -- 2: Start With Why: Align Virtual Learning With the Business -- The First Step -- Why Business Impact? -- The Alignment Framework -- Figure 2-1. The Alignment Model -- Payoff Needs -- Figure 2-2. The Payoff Opportunity -- Key Questions to Ask -- Obvious vs. Not-So-Obvious Payoffs What If It's a Program Conversion to Virtual Learning? -- Reasons for Virtual Learning Programs -- The Costs of the Problem -- The Value of Opportunity -- To Forecast or Not to Forecast -- Business Needs -- Determining the Opportunity -- Identifying the Business Measure-Hard Data -- Figure 2-3. Examples of Hard Data -- Figure 2-3. Cont. -- Defining the Business Need-Soft Data -- Figure 2-4. Examples of Soft Data -- Using Tangible vs. Intangible Data-A Better Approach -- Finding Sources of Impact Data -- Identifying All the Measures -- What Happens If You Do Nothing? -- Next Steps Job Aid: A Checklist of Interview Questions to Ask to Determine Payoff Needs -- 3: Make It Feasible: Selecting the Right Solution -- Performance Needs -- Example in Action -- Learning and Preference Needs -- Matching Learning Solutions to Needs -- Selecting Learning Solutions for Maximum Payoff -- Short-Term vs. Long-Term Costs -- Consider Forecasting ROI -- Time Needed for Implementation -- Avoid Mismatches -- Verifying the Match -- Tackling Multiple Solutions -- Should the Solution Be Virtual? -- Next Steps -- PART 2: Designing for Results -- 4: Expect Success: Design for Results Virtual reality in education. http://id.loc.gov/authorities/subjects/sh99013951 Internet in education. http://id.loc.gov/authorities/subjects/sh96006960 Réalité virtuelle en éducation. Internet en éducation. Human Resources & Personnel Management. bisacsh BUSINESS & ECONOMICS. bisacsh Distance. bisacsh EDUCATION. bisacsh Internet in education fast Virtual reality in education fast |
subject_GND | http://id.loc.gov/authorities/subjects/sh99013951 http://id.loc.gov/authorities/subjects/sh96006960 |
title | Designing Virtual Learning for Application and Impact 50 Techniques to Ensure Results. |
title_auth | Designing Virtual Learning for Application and Impact 50 Techniques to Ensure Results. |
title_exact_search | Designing Virtual Learning for Application and Impact 50 Techniques to Ensure Results. |
title_full | Designing Virtual Learning for Application and Impact [electronic resource] : 50 Techniques to Ensure Results. |
title_fullStr | Designing Virtual Learning for Application and Impact [electronic resource] : 50 Techniques to Ensure Results. |
title_full_unstemmed | Designing Virtual Learning for Application and Impact [electronic resource] : 50 Techniques to Ensure Results. |
title_short | Designing Virtual Learning for Application and Impact |
title_sort | designing virtual learning for application and impact 50 techniques to ensure results |
title_sub | 50 Techniques to Ensure Results. |
topic | Virtual reality in education. http://id.loc.gov/authorities/subjects/sh99013951 Internet in education. http://id.loc.gov/authorities/subjects/sh96006960 Réalité virtuelle en éducation. Internet en éducation. Human Resources & Personnel Management. bisacsh BUSINESS & ECONOMICS. bisacsh Distance. bisacsh EDUCATION. bisacsh Internet in education fast Virtual reality in education fast |
topic_facet | Virtual reality in education. Internet in education. Réalité virtuelle en éducation. Internet en éducation. Human Resources & Personnel Management. BUSINESS & ECONOMICS. Distance. EDUCATION. Internet in education Virtual reality in education Electronic books. |
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