Gamification in the RhetComp curriculum /:
"Gamification is an up and coming popular trend in all levels and types of education, including public and private schools, higher education, the military, the private sector, and elsewhere. Gamification introduces aspects of game design like teamwork, competition, rewards and prizes, storytell...
Gespeichert in:
Weitere Verfasser: | |
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Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
Wilmington, Delaware :
Vernon Press,
[2023]
|
Schriftenreihe: | Series in critical media studies.
|
Schlagworte: | |
Online-Zugang: | Volltext |
Zusammenfassung: | "Gamification is an up and coming popular trend in all levels and types of education, including public and private schools, higher education, the military, the private sector, and elsewhere. Gamification introduces aspects of game design like teamwork, competition, rewards and prizes, storytelling, and more into lesson plan units. In many cases, actual games, whether it be Scrabble, Hangman, Candy Crush, Dungeons & Dragons, and many others, are adapted into educational tools. This chapter collection will specifically look at the use of gamification techniques in Freshmen Writing courses and related Composition, Writing and Rhetoric classes. Each chapter will provide sample gamified lessons supported by relevant scholarship in both Gamification Theory and Writing Studies"-- |
Beschreibung: | 1 online resource (xlix, 284 pages) : illustrations. |
Bibliographie: | Includes bibliographical references and index. |
ISBN: | 9781648896101 1648896103 |
Internformat
MARC
LEADER | 00000cam a2200000 i 4500 | ||
---|---|---|---|
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003 | OCoLC | ||
005 | 20241004212047.0 | ||
006 | m o d | ||
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040 | |a YDX |b eng |e rda |e pn |c YDX |d N$T |d YDX |d OCLCF |d OCLCO |d WAU | ||
020 | |a 9781648896101 |q electronic book | ||
020 | |a 1648896103 |q electronic book | ||
020 | |z 9781648893230 |q hardback | ||
020 | |z 1648893236 |q hardback | ||
035 | |a (OCoLC)1352958350 | ||
050 | 4 | |a LB1029.S53 |b G36 2023 | |
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049 | |a MAIN | ||
245 | 0 | 0 | |a Gamification in the RhetComp curriculum / |c edited by Chris McGunnigle. |
264 | 1 | |a Wilmington, Delaware : |b Vernon Press, |c [2023] | |
264 | 4 | |c ©2023 | |
300 | |a 1 online resource (xlix, 284 pages) : |b illustrations. | ||
336 | |a text |b txt |2 rdacontent | ||
336 | |a still image |b sti |2 rdacontent | ||
337 | |a computer |b c |2 rdamedia | ||
338 | |a online resource |b cr |2 rdacarrier | ||
490 | 1 | |a Series in critical media studies | |
504 | |a Includes bibliographical references and index. | ||
520 | |a "Gamification is an up and coming popular trend in all levels and types of education, including public and private schools, higher education, the military, the private sector, and elsewhere. Gamification introduces aspects of game design like teamwork, competition, rewards and prizes, storytelling, and more into lesson plan units. In many cases, actual games, whether it be Scrabble, Hangman, Candy Crush, Dungeons & Dragons, and many others, are adapted into educational tools. This chapter collection will specifically look at the use of gamification techniques in Freshmen Writing courses and related Composition, Writing and Rhetoric classes. Each chapter will provide sample gamified lessons supported by relevant scholarship in both Gamification Theory and Writing Studies"-- |c Provided by publisher. | ||
545 | 0 | |a Dr. Christopher McGunnigle received his PhD from the University of Louisiana at Lafayette in Rhetoric and Composition with a dissertation focusing on Hybrid Media. Having studied gaming rhetoric for his dissertation, he soon began incorporating game-based pedagogy into his lessons to create a more active and engaging classroom environment. | |
588 | 0 | |a Print version record. | |
650 | 0 | |a Simulation games in education. |0 http://id.loc.gov/authorities/subjects/sh85122766 | |
650 | 0 | |a Rhetoric |x Study and teaching. |0 http://id.loc.gov/authorities/subjects/sh85113633 | |
650 | 0 | |a Gamification. |0 http://id.loc.gov/authorities/subjects/sh2015002481 | |
650 | 6 | |a Jeux de simulation en éducation. | |
650 | 6 | |a Rhétorique |x Étude et enseignement. | |
650 | 6 | |a Ludification. | |
650 | 7 | |a Gamification |2 fast | |
650 | 7 | |a Rhetoric |x Study and teaching |2 fast | |
650 | 7 | |a Simulation games in education |2 fast | |
700 | 1 | |a McGunnigle, Chris, |e editor | |
776 | 0 | 8 | |i Print version: |t Gamification in the rhetcomp curriculum. |d Wilmington, Delaware : Vernon Press, [2023] |z 1648893236 |w (DLC) 2022945909 |w (OCoLC)1356044535 |
830 | 0 | |a Series in critical media studies. |0 http://id.loc.gov/authorities/names/no2020021740 | |
856 | 4 | 0 | |l FWS01 |p ZDB-4-EBA |q FWS_PDA_EBA |u https://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&AN=3468721 |3 Volltext |
938 | |a YBP Library Services |b YANK |n 303292564 | ||
938 | |a EBSCOhost |b EBSC |n 3468721 | ||
994 | |a 92 |b GEBAY | ||
912 | |a ZDB-4-EBA | ||
049 | |a DE-863 |
Datensatz im Suchindex
DE-BY-FWS_katkey | ZDB-4-EBA-on1352958350 |
---|---|
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adam_text | |
any_adam_object | |
author2 | McGunnigle, Chris |
author2_role | edt |
author2_variant | c m cm |
author_facet | McGunnigle, Chris |
building | Verbundindex |
bvnumber | localFWS |
callnumber-first | L - Education |
callnumber-label | LB1029 |
callnumber-raw | LB1029.S53 G36 2023 |
callnumber-search | LB1029.S53 G36 2023 |
callnumber-sort | LB 41029 S53 G36 42023 |
callnumber-subject | LB - Theory and Practice of Education |
collection | ZDB-4-EBA |
ctrlnum | (OCoLC)1352958350 |
dewey-full | 371.397 |
dewey-hundreds | 300 - Social sciences |
dewey-ones | 371 - Schools and their activities; special education |
dewey-raw | 371.397 |
dewey-search | 371.397 |
dewey-sort | 3371.397 |
dewey-tens | 370 - Education |
discipline | Pädagogik |
format | Electronic eBook |
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id | ZDB-4-EBA-on1352958350 |
illustrated | Illustrated |
indexdate | 2024-11-27T13:30:40Z |
institution | BVB |
isbn | 9781648896101 1648896103 |
language | English |
oclc_num | 1352958350 |
open_access_boolean | |
owner | MAIN DE-863 DE-BY-FWS |
owner_facet | MAIN DE-863 DE-BY-FWS |
physical | 1 online resource (xlix, 284 pages) : illustrations. |
psigel | ZDB-4-EBA |
publishDate | 2023 |
publishDateSearch | 2023 |
publishDateSort | 2023 |
publisher | Vernon Press, |
record_format | marc |
series | Series in critical media studies. |
series2 | Series in critical media studies |
spelling | Gamification in the RhetComp curriculum / edited by Chris McGunnigle. Wilmington, Delaware : Vernon Press, [2023] ©2023 1 online resource (xlix, 284 pages) : illustrations. text txt rdacontent still image sti rdacontent computer c rdamedia online resource cr rdacarrier Series in critical media studies Includes bibliographical references and index. "Gamification is an up and coming popular trend in all levels and types of education, including public and private schools, higher education, the military, the private sector, and elsewhere. Gamification introduces aspects of game design like teamwork, competition, rewards and prizes, storytelling, and more into lesson plan units. In many cases, actual games, whether it be Scrabble, Hangman, Candy Crush, Dungeons & Dragons, and many others, are adapted into educational tools. This chapter collection will specifically look at the use of gamification techniques in Freshmen Writing courses and related Composition, Writing and Rhetoric classes. Each chapter will provide sample gamified lessons supported by relevant scholarship in both Gamification Theory and Writing Studies"-- Provided by publisher. Dr. Christopher McGunnigle received his PhD from the University of Louisiana at Lafayette in Rhetoric and Composition with a dissertation focusing on Hybrid Media. Having studied gaming rhetoric for his dissertation, he soon began incorporating game-based pedagogy into his lessons to create a more active and engaging classroom environment. Print version record. Simulation games in education. http://id.loc.gov/authorities/subjects/sh85122766 Rhetoric Study and teaching. http://id.loc.gov/authorities/subjects/sh85113633 Gamification. http://id.loc.gov/authorities/subjects/sh2015002481 Jeux de simulation en éducation. Rhétorique Étude et enseignement. Ludification. Gamification fast Rhetoric Study and teaching fast Simulation games in education fast McGunnigle, Chris, editor Print version: Gamification in the rhetcomp curriculum. Wilmington, Delaware : Vernon Press, [2023] 1648893236 (DLC) 2022945909 (OCoLC)1356044535 Series in critical media studies. http://id.loc.gov/authorities/names/no2020021740 FWS01 ZDB-4-EBA FWS_PDA_EBA https://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&AN=3468721 Volltext |
spellingShingle | Gamification in the RhetComp curriculum / Series in critical media studies. Simulation games in education. http://id.loc.gov/authorities/subjects/sh85122766 Rhetoric Study and teaching. http://id.loc.gov/authorities/subjects/sh85113633 Gamification. http://id.loc.gov/authorities/subjects/sh2015002481 Jeux de simulation en éducation. Rhétorique Étude et enseignement. Ludification. Gamification fast Rhetoric Study and teaching fast Simulation games in education fast |
subject_GND | http://id.loc.gov/authorities/subjects/sh85122766 http://id.loc.gov/authorities/subjects/sh85113633 http://id.loc.gov/authorities/subjects/sh2015002481 |
title | Gamification in the RhetComp curriculum / |
title_auth | Gamification in the RhetComp curriculum / |
title_exact_search | Gamification in the RhetComp curriculum / |
title_full | Gamification in the RhetComp curriculum / edited by Chris McGunnigle. |
title_fullStr | Gamification in the RhetComp curriculum / edited by Chris McGunnigle. |
title_full_unstemmed | Gamification in the RhetComp curriculum / edited by Chris McGunnigle. |
title_short | Gamification in the RhetComp curriculum / |
title_sort | gamification in the rhetcomp curriculum |
topic | Simulation games in education. http://id.loc.gov/authorities/subjects/sh85122766 Rhetoric Study and teaching. http://id.loc.gov/authorities/subjects/sh85113633 Gamification. http://id.loc.gov/authorities/subjects/sh2015002481 Jeux de simulation en éducation. Rhétorique Étude et enseignement. Ludification. Gamification fast Rhetoric Study and teaching fast Simulation games in education fast |
topic_facet | Simulation games in education. Rhetoric Study and teaching. Gamification. Jeux de simulation en éducation. Rhétorique Étude et enseignement. Ludification. Gamification Rhetoric Study and teaching Simulation games in education |
url | https://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&AN=3468721 |
work_keys_str_mv | AT mcgunniglechris gamificationintherhetcompcurriculum |