Escaping Boredom in the Classroom :: Breakouts, Breakout Boxes and Escape Rooms.

Gamification is an entertaining, fun, and educational way to teach and learn English as a second or foreign language and escape boredom in the classroom. This volume presents the general premises of applying gamification to the learning experience and the advantages of implementing escape rooms, bre...

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Bibliographische Detailangaben
1. Verfasser: Armie, Madalina
Weitere Verfasser: Membrive, Verónica
Format: Elektronisch E-Book
Sprache:English
Veröffentlicht: Newcastle-upon-Tyne : Cambridge Scholars Publishing, 2022.
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Online-Zugang:Volltext
Zusammenfassung:Gamification is an entertaining, fun, and educational way to teach and learn English as a second or foreign language and escape boredom in the classroom. This volume presents the general premises of applying gamification to the learning experience and the advantages of implementing escape rooms, breakouts, and breakout boxes in the classroom. It also considers a wide range of practical proposals in varied subject areas, easily adaptable to any education level and perfect for the practice of lexical and grammatical content for students learning English.
Beschreibung:1 online resource (350 pages)
ISBN:1527579034
9781527579033

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