Return to the Interactive Past: The Interplay of Video Games and Histories.
A defining fixture of our contemporary world, video games offer a rich spectrum of engagements with the past. Beyond a source of entertainment, video games are cultural expressions that support and influence social interactions. Games educate, bring enjoyment, and encourage reflection. They are intr...
Gespeichert in:
1. Verfasser: | |
---|---|
Weitere Verfasser: | , |
Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
Leiden :
Sidestone Press,
2021.
|
Schlagworte: | |
Online-Zugang: | Volltext |
Zusammenfassung: | A defining fixture of our contemporary world, video games offer a rich spectrum of engagements with the past. Beyond a source of entertainment, video games are cultural expressions that support and influence social interactions. Games educate, bring enjoyment, and encourage reflection. They are intricate achievements of coding and creative works of art. Histories, ranging from the personal to the global, are reinterpreted and retold for broad audiences in play. |
Beschreibung: | Description based upon print version of record. |
Beschreibung: | 1 online resource (212 p.) |
ISBN: | 9088909148 9789088909146 |
Internformat
MARC
LEADER | 00000cam a2200000Mu 4500 | ||
---|---|---|---|
001 | ZDB-4-EBA-on1288215360 | ||
003 | OCoLC | ||
005 | 20241004212047.0 | ||
006 | m o d | ||
007 | cr cnu---unuuu | ||
008 | 211211s2021 ne o ||| 0 eng d | ||
040 | |a EBLCP |b eng |c EBLCP |d N$T |d OCLCO |d OCLCF |d OCLCO |d OCLCQ |d OCLCO |d OCLCL |d OCLCQ | ||
020 | |a 9088909148 | ||
020 | |a 9789088909146 |q (electronic bk.) | ||
035 | |a (OCoLC)1288215360 | ||
050 | 4 | |a GV1469.34.S52 | |
082 | 7 | |a 930.1 | |
049 | |a MAIN | ||
100 | 1 | |a Ariese-Vandemeulebroucke, Csilla. | |
245 | 1 | 0 | |a Return to the Interactive Past |h [electronic resource] : |b The Interplay of Video Games and Histories. |
260 | |a Leiden : |b Sidestone Press, |c 2021. | ||
300 | |a 1 online resource (212 p.) | ||
500 | |a Description based upon print version of record. | ||
520 | |a A defining fixture of our contemporary world, video games offer a rich spectrum of engagements with the past. Beyond a source of entertainment, video games are cultural expressions that support and influence social interactions. Games educate, bring enjoyment, and encourage reflection. They are intricate achievements of coding and creative works of art. Histories, ranging from the personal to the global, are reinterpreted and retold for broad audiences in play. | ||
650 | 0 | |a Video games |x Social aspects |v Congresses. | |
650 | 0 | |a History in popular culture |v Congresses. | |
650 | 0 | |a Video games |x Historiography |v Congresses. | |
650 | 0 | |a History |x Computer simulation |v Congresses. | |
650 | 0 | |a History |x Philosophy |v Congresses. | |
650 | 6 | |a Jeux vidéo |x Aspect social |v Congrès. | |
650 | 6 | |a Histoire dans la culture populaire |v Congrès. | |
650 | 6 | |a Jeux vidéo |x Historiographie |v Congrès. | |
650 | 6 | |a Histoire |x Simulation par ordinateur |v Congrès. | |
650 | 6 | |a Histoire |x Philosophie |v Congrès. | |
650 | 7 | |a History in popular culture |2 fast | |
650 | 7 | |a History |x Philosophy |2 fast | |
650 | 7 | |a Video games |x Social aspects |2 fast | |
655 | 7 | |a Conference papers and proceedings |2 fast | |
700 | 1 | |a Boom, Krijn H. J. | |
700 | 1 | |a Van den Hout, Bram. | |
776 | 0 | 8 | |i Print version: |a Ariese-Vandemeulebroucke, Csilla |t Return to the Interactive Past |d Leiden : Sidestone Press,c2021 |z 9789088909122 |
856 | 4 | 0 | |l FWS01 |p ZDB-4-EBA |q FWS_PDA_EBA |u https://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&AN=3115131 |3 Volltext |
938 | |a ProQuest Ebook Central |b EBLB |n EBL28980647 | ||
938 | |a EBSCOhost |b EBSC |n 3115131 | ||
994 | |a 92 |b GEBAY | ||
912 | |a ZDB-4-EBA | ||
049 | |a DE-863 |
Datensatz im Suchindex
DE-BY-FWS_katkey | ZDB-4-EBA-on1288215360 |
---|---|
_version_ | 1816882553933529088 |
adam_text | |
any_adam_object | |
author | Ariese-Vandemeulebroucke, Csilla |
author2 | Boom, Krijn H. J. Van den Hout, Bram |
author2_role | |
author2_variant | k h j b khj khjb d h b v dhb dhbv |
author_facet | Ariese-Vandemeulebroucke, Csilla Boom, Krijn H. J. Van den Hout, Bram |
author_role | |
author_sort | Ariese-Vandemeulebroucke, Csilla |
author_variant | c a v cav |
building | Verbundindex |
bvnumber | localFWS |
callnumber-first | G - Geography, Anthropology, Recreation |
callnumber-label | GV1469 |
callnumber-raw | GV1469.34.S52 |
callnumber-search | GV1469.34.S52 |
callnumber-sort | GV 41469.34 S52 |
callnumber-subject | GV - Leisure and Recreation |
collection | ZDB-4-EBA |
ctrlnum | (OCoLC)1288215360 |
dewey-full | 930.1 |
dewey-hundreds | 900 - History & geography |
dewey-ones | 930 - History of ancient world to ca. 499 |
dewey-raw | 930.1 |
dewey-search | 930.1 |
dewey-sort | 3930.1 |
dewey-tens | 930 - History of ancient world to ca. 499 |
discipline | Geschichte Klassische Archäologie |
format | Electronic eBook |
fullrecord | <?xml version="1.0" encoding="UTF-8"?><collection xmlns="http://www.loc.gov/MARC21/slim"><record><leader>02488cam a2200505Mu 4500</leader><controlfield tag="001">ZDB-4-EBA-on1288215360</controlfield><controlfield tag="003">OCoLC</controlfield><controlfield tag="005">20241004212047.0</controlfield><controlfield tag="006">m o d </controlfield><controlfield tag="007">cr cnu---unuuu</controlfield><controlfield tag="008">211211s2021 ne o ||| 0 eng d</controlfield><datafield tag="040" ind1=" " ind2=" "><subfield code="a">EBLCP</subfield><subfield code="b">eng</subfield><subfield code="c">EBLCP</subfield><subfield code="d">N$T</subfield><subfield code="d">OCLCO</subfield><subfield code="d">OCLCF</subfield><subfield code="d">OCLCO</subfield><subfield code="d">OCLCQ</subfield><subfield code="d">OCLCO</subfield><subfield code="d">OCLCL</subfield><subfield code="d">OCLCQ</subfield></datafield><datafield tag="020" ind1=" " ind2=" "><subfield code="a">9088909148</subfield></datafield><datafield tag="020" ind1=" " ind2=" "><subfield code="a">9789088909146</subfield><subfield code="q">(electronic bk.)</subfield></datafield><datafield tag="035" ind1=" " ind2=" "><subfield code="a">(OCoLC)1288215360</subfield></datafield><datafield tag="050" ind1=" " ind2="4"><subfield code="a">GV1469.34.S52</subfield></datafield><datafield tag="082" ind1="7" ind2=" "><subfield code="a">930.1</subfield></datafield><datafield tag="049" ind1=" " ind2=" "><subfield code="a">MAIN</subfield></datafield><datafield tag="100" ind1="1" ind2=" "><subfield code="a">Ariese-Vandemeulebroucke, Csilla.</subfield></datafield><datafield tag="245" ind1="1" ind2="0"><subfield code="a">Return to the Interactive Past</subfield><subfield code="h">[electronic resource] :</subfield><subfield code="b">The Interplay of Video Games and Histories.</subfield></datafield><datafield tag="260" ind1=" " ind2=" "><subfield code="a">Leiden :</subfield><subfield code="b">Sidestone Press,</subfield><subfield code="c">2021.</subfield></datafield><datafield tag="300" ind1=" " ind2=" "><subfield code="a">1 online resource (212 p.)</subfield></datafield><datafield tag="500" ind1=" " ind2=" "><subfield code="a">Description based upon print version of record.</subfield></datafield><datafield tag="520" ind1=" " ind2=" "><subfield code="a">A defining fixture of our contemporary world, video games offer a rich spectrum of engagements with the past. Beyond a source of entertainment, video games are cultural expressions that support and influence social interactions. Games educate, bring enjoyment, and encourage reflection. They are intricate achievements of coding and creative works of art. Histories, ranging from the personal to the global, are reinterpreted and retold for broad audiences in play.</subfield></datafield><datafield tag="650" ind1=" " ind2="0"><subfield code="a">Video games</subfield><subfield code="x">Social aspects</subfield><subfield code="v">Congresses.</subfield></datafield><datafield tag="650" ind1=" " ind2="0"><subfield code="a">History in popular culture</subfield><subfield code="v">Congresses.</subfield></datafield><datafield tag="650" ind1=" " ind2="0"><subfield code="a">Video games</subfield><subfield code="x">Historiography</subfield><subfield code="v">Congresses.</subfield></datafield><datafield tag="650" ind1=" " ind2="0"><subfield code="a">History</subfield><subfield code="x">Computer simulation</subfield><subfield code="v">Congresses.</subfield></datafield><datafield tag="650" ind1=" " ind2="0"><subfield code="a">History</subfield><subfield code="x">Philosophy</subfield><subfield code="v">Congresses.</subfield></datafield><datafield tag="650" ind1=" " ind2="6"><subfield code="a">Jeux vidéo</subfield><subfield code="x">Aspect social</subfield><subfield code="v">Congrès.</subfield></datafield><datafield tag="650" ind1=" " ind2="6"><subfield code="a">Histoire dans la culture populaire</subfield><subfield code="v">Congrès.</subfield></datafield><datafield tag="650" ind1=" " ind2="6"><subfield code="a">Jeux vidéo</subfield><subfield code="x">Historiographie</subfield><subfield code="v">Congrès.</subfield></datafield><datafield tag="650" ind1=" " ind2="6"><subfield code="a">Histoire</subfield><subfield code="x">Simulation par ordinateur</subfield><subfield code="v">Congrès.</subfield></datafield><datafield tag="650" ind1=" " ind2="6"><subfield code="a">Histoire</subfield><subfield code="x">Philosophie</subfield><subfield code="v">Congrès.</subfield></datafield><datafield tag="650" ind1=" " ind2="7"><subfield code="a">History in popular culture</subfield><subfield code="2">fast</subfield></datafield><datafield tag="650" ind1=" " ind2="7"><subfield code="a">History</subfield><subfield code="x">Philosophy</subfield><subfield code="2">fast</subfield></datafield><datafield tag="650" ind1=" " ind2="7"><subfield code="a">Video games</subfield><subfield code="x">Social aspects</subfield><subfield code="2">fast</subfield></datafield><datafield tag="655" ind1=" " ind2="7"><subfield code="a">Conference papers and proceedings</subfield><subfield code="2">fast</subfield></datafield><datafield tag="700" ind1="1" ind2=" "><subfield code="a">Boom, Krijn H. J.</subfield></datafield><datafield tag="700" ind1="1" ind2=" "><subfield code="a">Van den Hout, Bram.</subfield></datafield><datafield tag="776" ind1="0" ind2="8"><subfield code="i">Print version:</subfield><subfield code="a">Ariese-Vandemeulebroucke, Csilla</subfield><subfield code="t">Return to the Interactive Past</subfield><subfield code="d">Leiden : Sidestone Press,c2021</subfield><subfield code="z">9789088909122</subfield></datafield><datafield tag="856" ind1="4" ind2="0"><subfield code="l">FWS01</subfield><subfield code="p">ZDB-4-EBA</subfield><subfield code="q">FWS_PDA_EBA</subfield><subfield code="u">https://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&AN=3115131</subfield><subfield code="3">Volltext</subfield></datafield><datafield tag="938" ind1=" " ind2=" "><subfield code="a">ProQuest Ebook Central</subfield><subfield code="b">EBLB</subfield><subfield code="n">EBL28980647</subfield></datafield><datafield tag="938" ind1=" " ind2=" "><subfield code="a">EBSCOhost</subfield><subfield code="b">EBSC</subfield><subfield code="n">3115131</subfield></datafield><datafield tag="994" ind1=" " ind2=" "><subfield code="a">92</subfield><subfield code="b">GEBAY</subfield></datafield><datafield tag="912" ind1=" " ind2=" "><subfield code="a">ZDB-4-EBA</subfield></datafield><datafield tag="049" ind1=" " ind2=" "><subfield code="a">DE-863</subfield></datafield></record></collection> |
genre | Conference papers and proceedings fast |
genre_facet | Conference papers and proceedings |
id | ZDB-4-EBA-on1288215360 |
illustrated | Not Illustrated |
indexdate | 2024-11-27T13:30:27Z |
institution | BVB |
isbn | 9088909148 9789088909146 |
language | English |
oclc_num | 1288215360 |
open_access_boolean | |
owner | MAIN DE-863 DE-BY-FWS |
owner_facet | MAIN DE-863 DE-BY-FWS |
physical | 1 online resource (212 p.) |
psigel | ZDB-4-EBA |
publishDate | 2021 |
publishDateSearch | 2021 |
publishDateSort | 2021 |
publisher | Sidestone Press, |
record_format | marc |
spelling | Ariese-Vandemeulebroucke, Csilla. Return to the Interactive Past [electronic resource] : The Interplay of Video Games and Histories. Leiden : Sidestone Press, 2021. 1 online resource (212 p.) Description based upon print version of record. A defining fixture of our contemporary world, video games offer a rich spectrum of engagements with the past. Beyond a source of entertainment, video games are cultural expressions that support and influence social interactions. Games educate, bring enjoyment, and encourage reflection. They are intricate achievements of coding and creative works of art. Histories, ranging from the personal to the global, are reinterpreted and retold for broad audiences in play. Video games Social aspects Congresses. History in popular culture Congresses. Video games Historiography Congresses. History Computer simulation Congresses. History Philosophy Congresses. Jeux vidéo Aspect social Congrès. Histoire dans la culture populaire Congrès. Jeux vidéo Historiographie Congrès. Histoire Simulation par ordinateur Congrès. Histoire Philosophie Congrès. History in popular culture fast History Philosophy fast Video games Social aspects fast Conference papers and proceedings fast Boom, Krijn H. J. Van den Hout, Bram. Print version: Ariese-Vandemeulebroucke, Csilla Return to the Interactive Past Leiden : Sidestone Press,c2021 9789088909122 FWS01 ZDB-4-EBA FWS_PDA_EBA https://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&AN=3115131 Volltext |
spellingShingle | Ariese-Vandemeulebroucke, Csilla Return to the Interactive Past The Interplay of Video Games and Histories. Video games Social aspects Congresses. History in popular culture Congresses. Video games Historiography Congresses. History Computer simulation Congresses. History Philosophy Congresses. Jeux vidéo Aspect social Congrès. Histoire dans la culture populaire Congrès. Jeux vidéo Historiographie Congrès. Histoire Simulation par ordinateur Congrès. Histoire Philosophie Congrès. History in popular culture fast History Philosophy fast Video games Social aspects fast |
title | Return to the Interactive Past The Interplay of Video Games and Histories. |
title_auth | Return to the Interactive Past The Interplay of Video Games and Histories. |
title_exact_search | Return to the Interactive Past The Interplay of Video Games and Histories. |
title_full | Return to the Interactive Past [electronic resource] : The Interplay of Video Games and Histories. |
title_fullStr | Return to the Interactive Past [electronic resource] : The Interplay of Video Games and Histories. |
title_full_unstemmed | Return to the Interactive Past [electronic resource] : The Interplay of Video Games and Histories. |
title_short | Return to the Interactive Past |
title_sort | return to the interactive past the interplay of video games and histories |
title_sub | The Interplay of Video Games and Histories. |
topic | Video games Social aspects Congresses. History in popular culture Congresses. Video games Historiography Congresses. History Computer simulation Congresses. History Philosophy Congresses. Jeux vidéo Aspect social Congrès. Histoire dans la culture populaire Congrès. Jeux vidéo Historiographie Congrès. Histoire Simulation par ordinateur Congrès. Histoire Philosophie Congrès. History in popular culture fast History Philosophy fast Video games Social aspects fast |
topic_facet | Video games Social aspects Congresses. History in popular culture Congresses. Video games Historiography Congresses. History Computer simulation Congresses. History Philosophy Congresses. Jeux vidéo Aspect social Congrès. Histoire dans la culture populaire Congrès. Jeux vidéo Historiographie Congrès. Histoire Simulation par ordinateur Congrès. Histoire Philosophie Congrès. History in popular culture History Philosophy Video games Social aspects Conference papers and proceedings |
url | https://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&AN=3115131 |
work_keys_str_mv | AT ariesevandemeulebrouckecsilla returntotheinteractivepasttheinterplayofvideogamesandhistories AT boomkrijnhj returntotheinteractivepasttheinterplayofvideogamesandhistories AT vandenhoutbram returntotheinteractivepasttheinterplayofvideogamesandhistories |