Learning C# by Developing Games with Unity 2021 :: Kickstart Your C# Programming and Unity Journey by Building 3D Games from Scratch, 6th Edition.
This sixth edition of the popular C# guide helps you learn the building blocks of the C# language, right from variables to classes and exception handling. After getting to grips with the basics of C# programming, it takes you through the world of Unity game development and how you can apply C# knowl...
Gespeichert in:
1. Verfasser: | |
---|---|
Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
Birmingham :
Packt Publishing, Limited,
2021.
|
Ausgabe: | 6th ed. |
Schlagworte: | |
Online-Zugang: | Volltext |
Zusammenfassung: | This sixth edition of the popular C# guide helps you learn the building blocks of the C# language, right from variables to classes and exception handling. After getting to grips with the basics of C# programming, it takes you through the world of Unity game development and how you can apply C# knowledge using game development examples. |
Beschreibung: | Composition. |
Beschreibung: | 1 online resource (429 pages) |
ISBN: | 9781801812962 1801812969 |
Internformat
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245 | 1 | 0 | |a Learning C# by Developing Games with Unity 2021 : |b Kickstart Your C# Programming and Unity Journey by Building 3D Games from Scratch, 6th Edition. |
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588 | 0 | |a Print version record. | |
505 | 0 | |a Cover -- Copyright -- Contributors -- Table of Contents -- Preface -- Chapter 1: Getting to Know Your Environment -- Technical requirements -- Getting started with Unity 2021 -- Using macOS -- Creating a new project -- Navigating the editor -- Using C# with Unity -- Working with C# scripts -- Introducing the Visual Studio editor -- Opening a C# file -- Beware of naming mismatches -- Syncing C# files -- Exploring the documentation -- Accessing Unity's documentation -- Locating C# resources -- Summary -- Pop quiz -- dealing with scripts -- Chapter 2: The Building Blocks of Programming | |
505 | 8 | |a Defining variables -- Names are important -- Variables act as placeholders -- Understanding methods -- Methods drive actions -- Methods are placeholders too -- Introducing classes -- A common Unity class -- Classes are blueprints -- Communication among classes -- Working with comments -- Single-line comments -- Multi-line comments -- Adding comments -- Putting the building blocks together -- Scripts become components -- A helping hand from MonoBehaviour -- Hero's trial -- MonoBehaviour in the Scripting API -- Summary -- Pop quiz -- C# building blocks | |
505 | 8 | |a Chapter 3: Diving into Variables, Types, and Methods -- Writing proper C# -- Debugging your code -- Understanding variables -- Declaring variables -- Type and value declarations -- Type-only declarations -- Using access modifiers -- Working with types -- Common built-in types -- Type conversions -- Inferred declarations -- Custom types -- Naming variables -- Understanding variable scope -- Introducing operators -- Arithmetic and assignments -- Defining methods -- Declaring methods -- Naming conventions -- Methods as logic detours -- Specifying parameters -- Specifying return values | |
505 | 8 | |a Using return values -- Hero's trial -- methods as arguments -- Dissecting common Unity methods -- The Start method -- The Update method -- Summary -- Pop quiz -- variables and methods -- Chapter 4: Control Flow and Collection Types -- Selection statements -- The if-else statement -- Using the NOT operator -- Nesting statements -- Evaluating multiple conditions -- The switch statement -- Pattern matching -- Fall-through cases -- Pop quiz 1 -- if, and, or but -- Collections at a glance -- Arrays -- Indexing and subscripts -- Range exceptions -- Lists -- Accessing and modifying lists -- Dictionaries | |
505 | 8 | |a Working with dictionary pairs -- Pop quiz 2 -- all about collections -- Iteration statements -- for loops -- foreach loops -- Looping through key-value pairs -- while loops -- To infinity and beyond -- Summary -- Chapter 5: Working with Classes, Structs, and OOP -- Introducing OOP -- Defining classes -- Instantiating class objects -- Adding class fields -- Using constructors -- Declaring class methods -- Declaring structs -- Understanding reference and value types -- Reference types -- Value types -- Integrating the object-oriented mindset -- Encapsulation -- Inheritance -- Base constructors | |
500 | |a Composition. | ||
520 | |a This sixth edition of the popular C# guide helps you learn the building blocks of the C# language, right from variables to classes and exception handling. After getting to grips with the basics of C# programming, it takes you through the world of Unity game development and how you can apply C# knowledge using game development examples. | ||
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650 | 0 | |a C# (Computer program language) |0 http://id.loc.gov/authorities/subjects/sh2001001705 | |
650 | 6 | |a Jeux vidéo |x Programmation. | |
650 | 6 | |a C# (Langage de programmation) | |
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callnumber-raw | QA76.76.C672 |
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contents | Cover -- Copyright -- Contributors -- Table of Contents -- Preface -- Chapter 1: Getting to Know Your Environment -- Technical requirements -- Getting started with Unity 2021 -- Using macOS -- Creating a new project -- Navigating the editor -- Using C# with Unity -- Working with C# scripts -- Introducing the Visual Studio editor -- Opening a C# file -- Beware of naming mismatches -- Syncing C# files -- Exploring the documentation -- Accessing Unity's documentation -- Locating C# resources -- Summary -- Pop quiz -- dealing with scripts -- Chapter 2: The Building Blocks of Programming Defining variables -- Names are important -- Variables act as placeholders -- Understanding methods -- Methods drive actions -- Methods are placeholders too -- Introducing classes -- A common Unity class -- Classes are blueprints -- Communication among classes -- Working with comments -- Single-line comments -- Multi-line comments -- Adding comments -- Putting the building blocks together -- Scripts become components -- A helping hand from MonoBehaviour -- Hero's trial -- MonoBehaviour in the Scripting API -- Summary -- Pop quiz -- C# building blocks Chapter 3: Diving into Variables, Types, and Methods -- Writing proper C# -- Debugging your code -- Understanding variables -- Declaring variables -- Type and value declarations -- Type-only declarations -- Using access modifiers -- Working with types -- Common built-in types -- Type conversions -- Inferred declarations -- Custom types -- Naming variables -- Understanding variable scope -- Introducing operators -- Arithmetic and assignments -- Defining methods -- Declaring methods -- Naming conventions -- Methods as logic detours -- Specifying parameters -- Specifying return values Using return values -- Hero's trial -- methods as arguments -- Dissecting common Unity methods -- The Start method -- The Update method -- Summary -- Pop quiz -- variables and methods -- Chapter 4: Control Flow and Collection Types -- Selection statements -- The if-else statement -- Using the NOT operator -- Nesting statements -- Evaluating multiple conditions -- The switch statement -- Pattern matching -- Fall-through cases -- Pop quiz 1 -- if, and, or but -- Collections at a glance -- Arrays -- Indexing and subscripts -- Range exceptions -- Lists -- Accessing and modifying lists -- Dictionaries Working with dictionary pairs -- Pop quiz 2 -- all about collections -- Iteration statements -- for loops -- foreach loops -- Looping through key-value pairs -- while loops -- To infinity and beyond -- Summary -- Chapter 5: Working with Classes, Structs, and OOP -- Introducing OOP -- Defining classes -- Instantiating class objects -- Adding class fields -- Using constructors -- Declaring class methods -- Declaring structs -- Understanding reference and value types -- Reference types -- Value types -- Integrating the object-oriented mindset -- Encapsulation -- Inheritance -- Base constructors |
ctrlnum | (OCoLC)1283860323 |
dewey-full | 794.8/1525 |
dewey-hundreds | 700 - The arts |
dewey-ones | 794 - Indoor games of skill |
dewey-raw | 794.8/1525 |
dewey-search | 794.8/1525 |
dewey-sort | 3794.8 41525 |
dewey-tens | 790 - Recreational and performing arts |
discipline | Sport |
edition | 6th ed. |
format | Electronic eBook |
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spelling | Ferrone, Harrison. Learning C# by Developing Games with Unity 2021 : Kickstart Your C# Programming and Unity Journey by Building 3D Games from Scratch, 6th Edition. 6th ed. Birmingham : Packt Publishing, Limited, 2021. 1 online resource (429 pages) text txt rdacontent computer c rdamedia online resource cr rdacarrier Print version record. Cover -- Copyright -- Contributors -- Table of Contents -- Preface -- Chapter 1: Getting to Know Your Environment -- Technical requirements -- Getting started with Unity 2021 -- Using macOS -- Creating a new project -- Navigating the editor -- Using C# with Unity -- Working with C# scripts -- Introducing the Visual Studio editor -- Opening a C# file -- Beware of naming mismatches -- Syncing C# files -- Exploring the documentation -- Accessing Unity's documentation -- Locating C# resources -- Summary -- Pop quiz -- dealing with scripts -- Chapter 2: The Building Blocks of Programming Defining variables -- Names are important -- Variables act as placeholders -- Understanding methods -- Methods drive actions -- Methods are placeholders too -- Introducing classes -- A common Unity class -- Classes are blueprints -- Communication among classes -- Working with comments -- Single-line comments -- Multi-line comments -- Adding comments -- Putting the building blocks together -- Scripts become components -- A helping hand from MonoBehaviour -- Hero's trial -- MonoBehaviour in the Scripting API -- Summary -- Pop quiz -- C# building blocks Chapter 3: Diving into Variables, Types, and Methods -- Writing proper C# -- Debugging your code -- Understanding variables -- Declaring variables -- Type and value declarations -- Type-only declarations -- Using access modifiers -- Working with types -- Common built-in types -- Type conversions -- Inferred declarations -- Custom types -- Naming variables -- Understanding variable scope -- Introducing operators -- Arithmetic and assignments -- Defining methods -- Declaring methods -- Naming conventions -- Methods as logic detours -- Specifying parameters -- Specifying return values Using return values -- Hero's trial -- methods as arguments -- Dissecting common Unity methods -- The Start method -- The Update method -- Summary -- Pop quiz -- variables and methods -- Chapter 4: Control Flow and Collection Types -- Selection statements -- The if-else statement -- Using the NOT operator -- Nesting statements -- Evaluating multiple conditions -- The switch statement -- Pattern matching -- Fall-through cases -- Pop quiz 1 -- if, and, or but -- Collections at a glance -- Arrays -- Indexing and subscripts -- Range exceptions -- Lists -- Accessing and modifying lists -- Dictionaries Working with dictionary pairs -- Pop quiz 2 -- all about collections -- Iteration statements -- for loops -- foreach loops -- Looping through key-value pairs -- while loops -- To infinity and beyond -- Summary -- Chapter 5: Working with Classes, Structs, and OOP -- Introducing OOP -- Defining classes -- Instantiating class objects -- Adding class fields -- Using constructors -- Declaring class methods -- Declaring structs -- Understanding reference and value types -- Reference types -- Value types -- Integrating the object-oriented mindset -- Encapsulation -- Inheritance -- Base constructors Composition. This sixth edition of the popular C# guide helps you learn the building blocks of the C# language, right from variables to classes and exception handling. After getting to grips with the basics of C# programming, it takes you through the world of Unity game development and how you can apply C# knowledge using game development examples. Unity (Electronic resource) http://id.loc.gov/authorities/names/n2011038776 Unity (Electronic resource) fast Video games Programming. http://id.loc.gov/authorities/subjects/sh95003476 C# (Computer program language) http://id.loc.gov/authorities/subjects/sh2001001705 Jeux vidéo Programmation. C# (Langage de programmation) C# (Computer program language) fast Video games Programming fast Print version: Ferrone, Harrison. Learning C# by Developing Games with Unity 2021. Birmingham : Packt Publishing, Limited, ©2021 9781801813945 FWS01 ZDB-4-EBA FWS_PDA_EBA https://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&AN=3078139 Volltext |
spellingShingle | Ferrone, Harrison Learning C# by Developing Games with Unity 2021 : Kickstart Your C# Programming and Unity Journey by Building 3D Games from Scratch, 6th Edition. Cover -- Copyright -- Contributors -- Table of Contents -- Preface -- Chapter 1: Getting to Know Your Environment -- Technical requirements -- Getting started with Unity 2021 -- Using macOS -- Creating a new project -- Navigating the editor -- Using C# with Unity -- Working with C# scripts -- Introducing the Visual Studio editor -- Opening a C# file -- Beware of naming mismatches -- Syncing C# files -- Exploring the documentation -- Accessing Unity's documentation -- Locating C# resources -- Summary -- Pop quiz -- dealing with scripts -- Chapter 2: The Building Blocks of Programming Defining variables -- Names are important -- Variables act as placeholders -- Understanding methods -- Methods drive actions -- Methods are placeholders too -- Introducing classes -- A common Unity class -- Classes are blueprints -- Communication among classes -- Working with comments -- Single-line comments -- Multi-line comments -- Adding comments -- Putting the building blocks together -- Scripts become components -- A helping hand from MonoBehaviour -- Hero's trial -- MonoBehaviour in the Scripting API -- Summary -- Pop quiz -- C# building blocks Chapter 3: Diving into Variables, Types, and Methods -- Writing proper C# -- Debugging your code -- Understanding variables -- Declaring variables -- Type and value declarations -- Type-only declarations -- Using access modifiers -- Working with types -- Common built-in types -- Type conversions -- Inferred declarations -- Custom types -- Naming variables -- Understanding variable scope -- Introducing operators -- Arithmetic and assignments -- Defining methods -- Declaring methods -- Naming conventions -- Methods as logic detours -- Specifying parameters -- Specifying return values Using return values -- Hero's trial -- methods as arguments -- Dissecting common Unity methods -- The Start method -- The Update method -- Summary -- Pop quiz -- variables and methods -- Chapter 4: Control Flow and Collection Types -- Selection statements -- The if-else statement -- Using the NOT operator -- Nesting statements -- Evaluating multiple conditions -- The switch statement -- Pattern matching -- Fall-through cases -- Pop quiz 1 -- if, and, or but -- Collections at a glance -- Arrays -- Indexing and subscripts -- Range exceptions -- Lists -- Accessing and modifying lists -- Dictionaries Working with dictionary pairs -- Pop quiz 2 -- all about collections -- Iteration statements -- for loops -- foreach loops -- Looping through key-value pairs -- while loops -- To infinity and beyond -- Summary -- Chapter 5: Working with Classes, Structs, and OOP -- Introducing OOP -- Defining classes -- Instantiating class objects -- Adding class fields -- Using constructors -- Declaring class methods -- Declaring structs -- Understanding reference and value types -- Reference types -- Value types -- Integrating the object-oriented mindset -- Encapsulation -- Inheritance -- Base constructors Unity (Electronic resource) http://id.loc.gov/authorities/names/n2011038776 Unity (Electronic resource) fast Video games Programming. http://id.loc.gov/authorities/subjects/sh95003476 C# (Computer program language) http://id.loc.gov/authorities/subjects/sh2001001705 Jeux vidéo Programmation. C# (Langage de programmation) C# (Computer program language) fast Video games Programming fast |
subject_GND | http://id.loc.gov/authorities/names/n2011038776 http://id.loc.gov/authorities/subjects/sh95003476 http://id.loc.gov/authorities/subjects/sh2001001705 |
title | Learning C# by Developing Games with Unity 2021 : Kickstart Your C# Programming and Unity Journey by Building 3D Games from Scratch, 6th Edition. |
title_auth | Learning C# by Developing Games with Unity 2021 : Kickstart Your C# Programming and Unity Journey by Building 3D Games from Scratch, 6th Edition. |
title_exact_search | Learning C# by Developing Games with Unity 2021 : Kickstart Your C# Programming and Unity Journey by Building 3D Games from Scratch, 6th Edition. |
title_full | Learning C# by Developing Games with Unity 2021 : Kickstart Your C# Programming and Unity Journey by Building 3D Games from Scratch, 6th Edition. |
title_fullStr | Learning C# by Developing Games with Unity 2021 : Kickstart Your C# Programming and Unity Journey by Building 3D Games from Scratch, 6th Edition. |
title_full_unstemmed | Learning C# by Developing Games with Unity 2021 : Kickstart Your C# Programming and Unity Journey by Building 3D Games from Scratch, 6th Edition. |
title_short | Learning C# by Developing Games with Unity 2021 : |
title_sort | learning c by developing games with unity 2021 kickstart your c programming and unity journey by building 3d games from scratch 6th edition |
title_sub | Kickstart Your C# Programming and Unity Journey by Building 3D Games from Scratch, 6th Edition. |
topic | Unity (Electronic resource) http://id.loc.gov/authorities/names/n2011038776 Unity (Electronic resource) fast Video games Programming. http://id.loc.gov/authorities/subjects/sh95003476 C# (Computer program language) http://id.loc.gov/authorities/subjects/sh2001001705 Jeux vidéo Programmation. C# (Langage de programmation) C# (Computer program language) fast Video games Programming fast |
topic_facet | Unity (Electronic resource) Video games Programming. C# (Computer program language) Jeux vidéo Programmation. C# (Langage de programmation) Video games Programming |
url | https://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&AN=3078139 |
work_keys_str_mv | AT ferroneharrison learningcbydevelopinggameswithunity2021kickstartyourcprogrammingandunityjourneybybuilding3dgamesfromscratch6thedition |