UNITY 2021 SHADERS AND EFFECTS COOKBOOK - FOURTHEDITION :: over 50 recipes to help you transform ... your game into a visually stunning masterpiece.
Overcome the challenges and complexities involved in creating your own shaders with high-level realism using practical solutions, best practices, and the latest features of Unity 2021 Key Features Discover practical recipes for mastering post-processing effects and advanced shading techniques Learn...
Gespeichert in:
1. Verfasser: | |
---|---|
Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
[Place of publication not identified]
PACKT Publishing Limited,
2021.
|
Schlagworte: | |
Online-Zugang: | DE-862 DE-863 |
Zusammenfassung: | Overcome the challenges and complexities involved in creating your own shaders with high-level realism using practical solutions, best practices, and the latest features of Unity 2021 Key Features Discover practical recipes for mastering post-processing effects and advanced shading techniques Learn the secrets of creating AAA quality shaders without writing long algorithms Create visually stunning effects for your games using Unity's VFX Graph Book DescriptionShaders enable you to create powerful visuals for your game projects. However, creating shaders for your games can be notoriously challenging with various factors such as complex mathematics standing in the way of attaining the level of realism you crave for your shaders. The Unity 2021 Shaders and Effects Cookbook helps you overcome that with a recipe-based approach to creating shaders using Unity. This fourth edition is updated and enhanced using Unity 2021 features and tools covering Unity's new way of creating particle effects with the VFX Graph. You'll learn how to use VFX Graph for advanced shader development. The book also features updated recipes for using Shader Graph to create 2D and 3D elements. You'll cover everything you need to know about vectors, how they can be used to construct lighting, and how to use textures to create complex effects without the heavy math. You'll also understand how to use the visual-based Shader Graph for creating shaders without any code. By the end of this Unity book, you'll have developed a set of shaders that you can use in your Unity 3D games and be able to accomplish new effects and address the performance needs of your Unity game development projects. So, let's get started! What you will learn Use physically based rendering to fit the aesthetic of your game Create spectacular effects for your games by testing the limits of what shaders can do Explore advanced shader techniques for your games with AAA quality Use Shader Graph to create 2D and 3D elements for your games without writing code Master the math and algorithms behind the commonly used lighting models Get to grips with the Post-Processing Stack to tweak the appearance of your game Who this book is for This book is for game developers who want to start creating their first shaders in Unity 2021 and take their game to a whole new level by adding professional post-processing effects. The book assumes intermediate-level knowledge of Unity. |
Beschreibung: | 1 online resource |
ISBN: | 9781839217692 1839217693 |
Internformat
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505 | 0 | |a Table of Contents Post Processing Stack Creating Your First Shader Working with Surface Shaders Working with Texture Mapping Understanding Lighting Models Physically Based Rendering Vertex Functions Fragment Shaders and Grab Passes Mobile Shader Adjustment Screen Effects with Unity Render Textures Gameplay and Screen Effects Advanced Shading Techniques Shader Graph - 2D Shader Graph - 3D. | |
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adam_text | |
any_adam_object | |
author | Doran, John P., 1988 or 1989- |
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author_role | |
author_sort | Doran, John P., 1988 or 1989- |
author_variant | j p d jp jpd |
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collection | ZDB-4-EBA |
contents | Table of Contents Post Processing Stack Creating Your First Shader Working with Surface Shaders Working with Texture Mapping Understanding Lighting Models Physically Based Rendering Vertex Functions Fragment Shaders and Grab Passes Mobile Shader Adjustment Screen Effects with Unity Render Textures Gameplay and Screen Effects Advanced Shading Techniques Shader Graph - 2D Shader Graph - 3D. |
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discipline | Sport |
format | Electronic eBook |
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indexdate | 2025-04-11T08:47:48Z |
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language | English |
oclc_num | 1280104450 |
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spelling | Doran, John P., 1988 or 1989- https://id.oclc.org/worldcat/entity/E39PCjHcvCK4bdF7bp3rxyv6qP http://id.loc.gov/authorities/names/nb2013010947 UNITY 2021 SHADERS AND EFFECTS COOKBOOK - FOURTHEDITION : over 50 recipes to help you transform ... your game into a visually stunning masterpiece. [Place of publication not identified] PACKT Publishing Limited, 2021. 1 online resource text txt rdacontent computer c rdamedia online resource cr rdacarrier Overcome the challenges and complexities involved in creating your own shaders with high-level realism using practical solutions, best practices, and the latest features of Unity 2021 Key Features Discover practical recipes for mastering post-processing effects and advanced shading techniques Learn the secrets of creating AAA quality shaders without writing long algorithms Create visually stunning effects for your games using Unity's VFX Graph Book DescriptionShaders enable you to create powerful visuals for your game projects. However, creating shaders for your games can be notoriously challenging with various factors such as complex mathematics standing in the way of attaining the level of realism you crave for your shaders. The Unity 2021 Shaders and Effects Cookbook helps you overcome that with a recipe-based approach to creating shaders using Unity. This fourth edition is updated and enhanced using Unity 2021 features and tools covering Unity's new way of creating particle effects with the VFX Graph. You'll learn how to use VFX Graph for advanced shader development. The book also features updated recipes for using Shader Graph to create 2D and 3D elements. You'll cover everything you need to know about vectors, how they can be used to construct lighting, and how to use textures to create complex effects without the heavy math. You'll also understand how to use the visual-based Shader Graph for creating shaders without any code. By the end of this Unity book, you'll have developed a set of shaders that you can use in your Unity 3D games and be able to accomplish new effects and address the performance needs of your Unity game development projects. So, let's get started! What you will learn Use physically based rendering to fit the aesthetic of your game Create spectacular effects for your games by testing the limits of what shaders can do Explore advanced shader techniques for your games with AAA quality Use Shader Graph to create 2D and 3D elements for your games without writing code Master the math and algorithms behind the commonly used lighting models Get to grips with the Post-Processing Stack to tweak the appearance of your game Who this book is for This book is for game developers who want to start creating their first shaders in Unity 2021 and take their game to a whole new level by adding professional post-processing effects. The book assumes intermediate-level knowledge of Unity. Table of Contents Post Processing Stack Creating Your First Shader Working with Surface Shaders Working with Texture Mapping Understanding Lighting Models Physically Based Rendering Vertex Functions Fragment Shaders and Grab Passes Mobile Shader Adjustment Screen Effects with Unity Render Textures Gameplay and Screen Effects Advanced Shading Techniques Shader Graph - 2D Shader Graph - 3D. Unity (Electronic resource) http://id.loc.gov/authorities/names/n2011038776 Unity (Electronic resource) fast Video games Programming. http://id.loc.gov/authorities/subjects/sh95003476 Three-dimensional display systems. http://id.loc.gov/authorities/subjects/sh85135021 Jeux vidéo Programmation. Affichage tridimensionnel. three-dimensional. aat Video games Programming fast Three-dimensional display systems fast has work: UNITY 2021 SHADERS AND EFFECTS COOKBOOK - FOURTHEDITION (Text) https://id.oclc.org/worldcat/entity/E39PD3MQ4kbDjjMmfxbDxqJGpd https://id.oclc.org/worldcat/ontology/hasWork Print version: 1839218622 9781839218620 (OCoLC)1253474682 |
spellingShingle | Doran, John P., 1988 or 1989- UNITY 2021 SHADERS AND EFFECTS COOKBOOK - FOURTHEDITION : over 50 recipes to help you transform ... your game into a visually stunning masterpiece. Table of Contents Post Processing Stack Creating Your First Shader Working with Surface Shaders Working with Texture Mapping Understanding Lighting Models Physically Based Rendering Vertex Functions Fragment Shaders and Grab Passes Mobile Shader Adjustment Screen Effects with Unity Render Textures Gameplay and Screen Effects Advanced Shading Techniques Shader Graph - 2D Shader Graph - 3D. Unity (Electronic resource) http://id.loc.gov/authorities/names/n2011038776 Unity (Electronic resource) fast Video games Programming. http://id.loc.gov/authorities/subjects/sh95003476 Three-dimensional display systems. http://id.loc.gov/authorities/subjects/sh85135021 Jeux vidéo Programmation. Affichage tridimensionnel. three-dimensional. aat Video games Programming fast Three-dimensional display systems fast |
subject_GND | http://id.loc.gov/authorities/names/n2011038776 http://id.loc.gov/authorities/subjects/sh95003476 http://id.loc.gov/authorities/subjects/sh85135021 |
title | UNITY 2021 SHADERS AND EFFECTS COOKBOOK - FOURTHEDITION : over 50 recipes to help you transform ... your game into a visually stunning masterpiece. |
title_auth | UNITY 2021 SHADERS AND EFFECTS COOKBOOK - FOURTHEDITION : over 50 recipes to help you transform ... your game into a visually stunning masterpiece. |
title_exact_search | UNITY 2021 SHADERS AND EFFECTS COOKBOOK - FOURTHEDITION : over 50 recipes to help you transform ... your game into a visually stunning masterpiece. |
title_full | UNITY 2021 SHADERS AND EFFECTS COOKBOOK - FOURTHEDITION : over 50 recipes to help you transform ... your game into a visually stunning masterpiece. |
title_fullStr | UNITY 2021 SHADERS AND EFFECTS COOKBOOK - FOURTHEDITION : over 50 recipes to help you transform ... your game into a visually stunning masterpiece. |
title_full_unstemmed | UNITY 2021 SHADERS AND EFFECTS COOKBOOK - FOURTHEDITION : over 50 recipes to help you transform ... your game into a visually stunning masterpiece. |
title_short | UNITY 2021 SHADERS AND EFFECTS COOKBOOK - FOURTHEDITION : |
title_sort | unity 2021 shaders and effects cookbook fourthedition over 50 recipes to help you transform your game into a visually stunning masterpiece |
title_sub | over 50 recipes to help you transform ... your game into a visually stunning masterpiece. |
topic | Unity (Electronic resource) http://id.loc.gov/authorities/names/n2011038776 Unity (Electronic resource) fast Video games Programming. http://id.loc.gov/authorities/subjects/sh95003476 Three-dimensional display systems. http://id.loc.gov/authorities/subjects/sh85135021 Jeux vidéo Programmation. Affichage tridimensionnel. three-dimensional. aat Video games Programming fast Three-dimensional display systems fast |
topic_facet | Unity (Electronic resource) Video games Programming. Three-dimensional display systems. Jeux vidéo Programmation. Affichage tridimensionnel. three-dimensional. Video games Programming Three-dimensional display systems |
work_keys_str_mv | AT doranjohnp unity2021shadersandeffectscookbookfourtheditionover50recipestohelpyoutransformyourgameintoavisuallystunningmasterpiece |