Hands-on Unity 2021 game development :: create, customize, and optimize your own professional games from scratch with Unity 2021 /
"Learning how to use Unity is the quickest way to creating a full game, but that's not all you can do with this simple, yet comprehensive suite of video game development tools - Unity is just as useful for creating AR/VR experiences, complex simulations, real-time realistic rendering, film...
Gespeichert in:
1. Verfasser: | |
---|---|
Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
Birmingham :
Packt Publishing,
2021.
|
Ausgabe: | Second edition. |
Schlagworte: | |
Online-Zugang: | Volltext |
Zusammenfassung: | "Learning how to use Unity is the quickest way to creating a full game, but that's not all you can do with this simple, yet comprehensive suite of video game development tools - Unity is just as useful for creating AR/VR experiences, complex simulations, real-time realistic rendering, films, and practical games for training and education. Hands-On Unity 2021 Game Development outlines a practical journey to creating your first full game from the ground up, building it step-by-step and applying your knowledge as you progress. Complete with hands-on tutorials and projects, this easy-to-follow guide will teach you how to develop the game using several Unity tools. As you advance, you will learn how to use the Unity engine, create simple scripts using C#, integrate graphics, sound, and animations, and manipulate physics to create interesting mechanics for your game. You'll be able to apply all the knowledge that you gain to a real-world game. Later chapters will show you how to code a simple AI agent to challenge the user and use profiling tools to ensure that the code runs efficiently. Finally, you'll work with Unity's AR tools to create AR experiences for 3D apps and games. By the end of this Unity book, you will have created a complete game and built a solid foundation in using a wide variety of Unity tools." - from Publisher. |
Beschreibung: | 1 online resource |
ISBN: | 9781801077286 1801077282 |
Internformat
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505 | 0 | |a Table of Contents Designing a Game from Scratch Setting Up Unity Working with Scenes and Game Objects Grayboxing with Terrain and ProBuilder Importing and Integrating Assets Materials and Effects with URP and Shader Graph Visual Effects with Particle Systems and Visual Effect Graph Lighting Using the Universal Render Pipeline Fullscreen Effects with Postprocessing Sound and Music Integration User Interface Design Creating a UI with the UI Toolkit Creating Animations with Animator, Cinemachine, and Timeline Introduction to C# and Visual Scripting Implementing Movement and Spawning Physics Collisions and Health System Win and Lose Condition Scripting the UI, Sounds, and Graphics Implementing Game AI for Building Enemies Scene Performance Optimization Building the Project Finishing Touches Augmented Reality in Unity. | |
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adam_text | |
any_adam_object | |
author | Borromeo, Nicolas Alejandro |
author_facet | Borromeo, Nicolas Alejandro |
author_role | aut |
author_sort | Borromeo, Nicolas Alejandro |
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collection | ZDB-4-EBA |
contents | Table of Contents Designing a Game from Scratch Setting Up Unity Working with Scenes and Game Objects Grayboxing with Terrain and ProBuilder Importing and Integrating Assets Materials and Effects with URP and Shader Graph Visual Effects with Particle Systems and Visual Effect Graph Lighting Using the Universal Render Pipeline Fullscreen Effects with Postprocessing Sound and Music Integration User Interface Design Creating a UI with the UI Toolkit Creating Animations with Animator, Cinemachine, and Timeline Introduction to C# and Visual Scripting Implementing Movement and Spawning Physics Collisions and Health System Win and Lose Condition Scripting the UI, Sounds, and Graphics Implementing Game AI for Building Enemies Scene Performance Optimization Building the Project Finishing Touches Augmented Reality in Unity. |
ctrlnum | (OCoLC)1265085077 |
dewey-full | 794.81526 |
dewey-hundreds | 700 - The arts |
dewey-ones | 794 - Indoor games of skill |
dewey-raw | 794.81526 |
dewey-search | 794.81526 |
dewey-sort | 3794.81526 |
dewey-tens | 790 - Recreational and performing arts |
discipline | Sport |
edition | Second edition. |
format | Electronic eBook |
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indexdate | 2024-11-27T13:30:22Z |
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isbn | 9781801077286 1801077282 |
language | English |
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spelling | Borromeo, Nicolas Alejandro, author. Hands-on Unity 2021 game development : create, customize, and optimize your own professional games from scratch with Unity 2021 / Nicolas Alejandro Borromeo. Second edition. Birmingham : Packt Publishing, 2021. 1 online resource text txt rdacontent computer c rdamedia online resource cr rdacarrier "Learning how to use Unity is the quickest way to creating a full game, but that's not all you can do with this simple, yet comprehensive suite of video game development tools - Unity is just as useful for creating AR/VR experiences, complex simulations, real-time realistic rendering, films, and practical games for training and education. Hands-On Unity 2021 Game Development outlines a practical journey to creating your first full game from the ground up, building it step-by-step and applying your knowledge as you progress. Complete with hands-on tutorials and projects, this easy-to-follow guide will teach you how to develop the game using several Unity tools. As you advance, you will learn how to use the Unity engine, create simple scripts using C#, integrate graphics, sound, and animations, and manipulate physics to create interesting mechanics for your game. You'll be able to apply all the knowledge that you gain to a real-world game. Later chapters will show you how to code a simple AI agent to challenge the user and use profiling tools to ensure that the code runs efficiently. Finally, you'll work with Unity's AR tools to create AR experiences for 3D apps and games. By the end of this Unity book, you will have created a complete game and built a solid foundation in using a wide variety of Unity tools." - from Publisher. Table of Contents Designing a Game from Scratch Setting Up Unity Working with Scenes and Game Objects Grayboxing with Terrain and ProBuilder Importing and Integrating Assets Materials and Effects with URP and Shader Graph Visual Effects with Particle Systems and Visual Effect Graph Lighting Using the Universal Render Pipeline Fullscreen Effects with Postprocessing Sound and Music Integration User Interface Design Creating a UI with the UI Toolkit Creating Animations with Animator, Cinemachine, and Timeline Introduction to C# and Visual Scripting Implementing Movement and Spawning Physics Collisions and Health System Win and Lose Condition Scripting the UI, Sounds, and Graphics Implementing Game AI for Building Enemies Scene Performance Optimization Building the Project Finishing Touches Augmented Reality in Unity. Unity (Electronic resource) http://id.loc.gov/authorities/names/n2011038776 Unity (Electronic resource) fast C (Computer program language) http://id.loc.gov/authorities/subjects/sh85018532 Video games Programming. http://id.loc.gov/authorities/subjects/sh95003476 Three-dimensional display systems. http://id.loc.gov/authorities/subjects/sh85135021 C (Langage de programmation) Jeux vidéo Programmation. Affichage tridimensionnel. three-dimensional. aat C (Computer program language) fast Video games Programming fast Three-dimensional display systems fast has work: HANDS UNITY 2021 GAME DEVELOPMENT - (Text) https://id.oclc.org/worldcat/entity/E39PCYmGvdb9ykRr7fV9VPYWwC https://id.oclc.org/worldcat/ontology/hasWork Print version: 1801071489 9781801071482 (OCoLC)1252414193 FWS01 ZDB-4-EBA FWS_PDA_EBA https://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&AN=3017753 Volltext |
spellingShingle | Borromeo, Nicolas Alejandro Hands-on Unity 2021 game development : create, customize, and optimize your own professional games from scratch with Unity 2021 / Table of Contents Designing a Game from Scratch Setting Up Unity Working with Scenes and Game Objects Grayboxing with Terrain and ProBuilder Importing and Integrating Assets Materials and Effects with URP and Shader Graph Visual Effects with Particle Systems and Visual Effect Graph Lighting Using the Universal Render Pipeline Fullscreen Effects with Postprocessing Sound and Music Integration User Interface Design Creating a UI with the UI Toolkit Creating Animations with Animator, Cinemachine, and Timeline Introduction to C# and Visual Scripting Implementing Movement and Spawning Physics Collisions and Health System Win and Lose Condition Scripting the UI, Sounds, and Graphics Implementing Game AI for Building Enemies Scene Performance Optimization Building the Project Finishing Touches Augmented Reality in Unity. Unity (Electronic resource) http://id.loc.gov/authorities/names/n2011038776 Unity (Electronic resource) fast C (Computer program language) http://id.loc.gov/authorities/subjects/sh85018532 Video games Programming. http://id.loc.gov/authorities/subjects/sh95003476 Three-dimensional display systems. http://id.loc.gov/authorities/subjects/sh85135021 C (Langage de programmation) Jeux vidéo Programmation. Affichage tridimensionnel. three-dimensional. aat C (Computer program language) fast Video games Programming fast Three-dimensional display systems fast |
subject_GND | http://id.loc.gov/authorities/names/n2011038776 http://id.loc.gov/authorities/subjects/sh85018532 http://id.loc.gov/authorities/subjects/sh95003476 http://id.loc.gov/authorities/subjects/sh85135021 |
title | Hands-on Unity 2021 game development : create, customize, and optimize your own professional games from scratch with Unity 2021 / |
title_auth | Hands-on Unity 2021 game development : create, customize, and optimize your own professional games from scratch with Unity 2021 / |
title_exact_search | Hands-on Unity 2021 game development : create, customize, and optimize your own professional games from scratch with Unity 2021 / |
title_full | Hands-on Unity 2021 game development : create, customize, and optimize your own professional games from scratch with Unity 2021 / Nicolas Alejandro Borromeo. |
title_fullStr | Hands-on Unity 2021 game development : create, customize, and optimize your own professional games from scratch with Unity 2021 / Nicolas Alejandro Borromeo. |
title_full_unstemmed | Hands-on Unity 2021 game development : create, customize, and optimize your own professional games from scratch with Unity 2021 / Nicolas Alejandro Borromeo. |
title_short | Hands-on Unity 2021 game development : |
title_sort | hands on unity 2021 game development create customize and optimize your own professional games from scratch with unity 2021 |
title_sub | create, customize, and optimize your own professional games from scratch with Unity 2021 / |
topic | Unity (Electronic resource) http://id.loc.gov/authorities/names/n2011038776 Unity (Electronic resource) fast C (Computer program language) http://id.loc.gov/authorities/subjects/sh85018532 Video games Programming. http://id.loc.gov/authorities/subjects/sh95003476 Three-dimensional display systems. http://id.loc.gov/authorities/subjects/sh85135021 C (Langage de programmation) Jeux vidéo Programmation. Affichage tridimensionnel. three-dimensional. aat C (Computer program language) fast Video games Programming fast Three-dimensional display systems fast |
topic_facet | Unity (Electronic resource) C (Computer program language) Video games Programming. Three-dimensional display systems. C (Langage de programmation) Jeux vidéo Programmation. Affichage tridimensionnel. three-dimensional. Video games Programming Three-dimensional display systems |
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