Unstable aesthetics :: game engines and the strangeness of modding /
"An archaeology of the video game engine examined through the lens of art modding (alterations to video games by players or fans)"--
Gespeichert in:
1. Verfasser: | |
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Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
New York, NY :
Bloomsbury Academic, Bloomsbury Publishing Inc.,
2021.
|
Schlagworte: | |
Online-Zugang: | DE-862 DE-863 |
Zusammenfassung: | "An archaeology of the video game engine examined through the lens of art modding (alterations to video games by players or fans)"-- |
Beschreibung: | 1 online resource (xi, 198 pages) : illustrations |
Bibliographie: | Includes bibliographical references and index. |
ISBN: | 150136488X 9781501364884 9781501364877 1501364871 9781501364891 1501364898 |
Internformat
MARC
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245 | 1 | 0 | |a Unstable aesthetics : |b game engines and the strangeness of modding / |c Eddie Lohmeyer. |
264 | 1 | |a New York, NY : |b Bloomsbury Academic, Bloomsbury Publishing Inc., |c 2021. | |
264 | 4 | |c ©2021 | |
300 | |a 1 online resource (xi, 198 pages) : |b illustrations | ||
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504 | |a Includes bibliographical references and index. | ||
505 | 0 | |a PR35S 5T4RT! : the mechanisms of art modding -- A (scroll) down memory lane : non-play and the vitality of 8-bit engines in Cory Arcangel's Super Mario Bros. mods -- Slaying machines : embodied mimesis in ArsDoom -- "Perspective engines" and the strangeness of 3D space in JODI's Untitled game -- Generative mods and the violence of sensation -- Random planets and alien (dis)orientations in WE BUILD WORLDS -- 1N5ER7 C0IN T0 C0N71NU3 : untractable spaces. | |
520 | |a "An archaeology of the video game engine examined through the lens of art modding (alterations to video games by players or fans)"-- |c Provided by publisher. | ||
532 | 0 | |a Compliant with Level AA of the Web Content Accessibility Guidelines. Content is displayed as HTML full text which can easily be resized or read with assistive technology, with mark-up that allows screen readers and keyboard-only users to navigate easily | |
588 | 0 | |a Print version record. | |
650 | 0 | |a Video games |x Design. | |
650 | 0 | |a Video games |x Programming. |0 http://id.loc.gov/authorities/subjects/sh95003476 | |
650 | 0 | |a Video games |x Modification. | |
650 | 0 | |a Software architecture. |0 http://id.loc.gov/authorities/subjects/sh2004001071 | |
650 | 0 | |a Video games |x History. | |
650 | 6 | |a Jeux vidéo |x Conception. | |
650 | 6 | |a Jeux vidéo |x Programmation. | |
650 | 6 | |a Architecture logicielle. | |
650 | 6 | |a Jeux vidéo |x Histoire. | |
650 | 7 | |a Computer games design. |2 bicssc | |
650 | 7 | |a 3D graphics: games programming. |2 bicssc | |
650 | 7 | |a Media studies. |2 bicssc | |
650 | 7 | |a Games |x General. |2 bisacsh | |
650 | 7 | |a Computers |x Digital Media |x Video & Animation. |2 bisacsh | |
650 | 7 | |a Social Science |x Media Studies. |2 bisacsh | |
650 | 7 | |a Video games |x Programming |2 fast | |
650 | 7 | |a Software architecture |2 fast | |
650 | 7 | |a Video games |2 fast | |
650 | 7 | |a Video games |x Design |2 fast | |
655 | 7 | |a History |2 fast | |
776 | 0 | 8 | |i Print version: |a Lohmeyer, Eddie. |t Unstable aesthetics. |d New York, NY : Bloomsbury Academic, Bloomsbury Publishing Inc., 2021 |z 9781501364907 |w (DLC) 2020033866 |w (OCoLC)1178632474 |
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Datensatz im Suchindex
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adam_text | |
any_adam_object | |
author | Lohmeyer, Eddie |
author_GND | http://id.loc.gov/authorities/names/no2020107115 |
author_facet | Lohmeyer, Eddie |
author_role | aut |
author_sort | Lohmeyer, Eddie |
author_variant | e l el |
building | Verbundindex |
bvnumber | localFWS |
callnumber-first | G - Geography, Anthropology, Recreation |
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callnumber-search | GV1469.3 .L66 2021eb |
callnumber-sort | GV 41469.3 L66 42021EB |
callnumber-subject | GV - Leisure and Recreation |
collection | ZDB-4-EBA |
contents | PR35S 5T4RT! : the mechanisms of art modding -- A (scroll) down memory lane : non-play and the vitality of 8-bit engines in Cory Arcangel's Super Mario Bros. mods -- Slaying machines : embodied mimesis in ArsDoom -- "Perspective engines" and the strangeness of 3D space in JODI's Untitled game -- Generative mods and the violence of sensation -- Random planets and alien (dis)orientations in WE BUILD WORLDS -- 1N5ER7 C0IN T0 C0N71NU3 : untractable spaces. |
ctrlnum | (OCoLC)1229925014 |
dewey-full | 794.8 |
dewey-hundreds | 700 - The arts |
dewey-ones | 794 - Indoor games of skill |
dewey-raw | 794.8 |
dewey-search | 794.8 |
dewey-sort | 3794.8 |
dewey-tens | 790 - Recreational and performing arts |
discipline | Sport |
format | Electronic eBook |
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language | English |
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spelling | Lohmeyer, Eddie, author. http://id.loc.gov/authorities/names/no2020107115 Unstable aesthetics : game engines and the strangeness of modding / Eddie Lohmeyer. New York, NY : Bloomsbury Academic, Bloomsbury Publishing Inc., 2021. ©2021 1 online resource (xi, 198 pages) : illustrations text txt rdacontent computer c rdamedia online resource cr rdacarrier Includes bibliographical references and index. PR35S 5T4RT! : the mechanisms of art modding -- A (scroll) down memory lane : non-play and the vitality of 8-bit engines in Cory Arcangel's Super Mario Bros. mods -- Slaying machines : embodied mimesis in ArsDoom -- "Perspective engines" and the strangeness of 3D space in JODI's Untitled game -- Generative mods and the violence of sensation -- Random planets and alien (dis)orientations in WE BUILD WORLDS -- 1N5ER7 C0IN T0 C0N71NU3 : untractable spaces. "An archaeology of the video game engine examined through the lens of art modding (alterations to video games by players or fans)"-- Provided by publisher. Compliant with Level AA of the Web Content Accessibility Guidelines. Content is displayed as HTML full text which can easily be resized or read with assistive technology, with mark-up that allows screen readers and keyboard-only users to navigate easily Print version record. Video games Design. Video games Programming. http://id.loc.gov/authorities/subjects/sh95003476 Video games Modification. Software architecture. http://id.loc.gov/authorities/subjects/sh2004001071 Video games History. Jeux vidéo Conception. Jeux vidéo Programmation. Architecture logicielle. Jeux vidéo Histoire. Computer games design. bicssc 3D graphics: games programming. bicssc Media studies. bicssc Games General. bisacsh Computers Digital Media Video & Animation. bisacsh Social Science Media Studies. bisacsh Video games Programming fast Software architecture fast Video games fast Video games Design fast History fast Print version: Lohmeyer, Eddie. Unstable aesthetics. New York, NY : Bloomsbury Academic, Bloomsbury Publishing Inc., 2021 9781501364907 (DLC) 2020033866 (OCoLC)1178632474 |
spellingShingle | Lohmeyer, Eddie Unstable aesthetics : game engines and the strangeness of modding / PR35S 5T4RT! : the mechanisms of art modding -- A (scroll) down memory lane : non-play and the vitality of 8-bit engines in Cory Arcangel's Super Mario Bros. mods -- Slaying machines : embodied mimesis in ArsDoom -- "Perspective engines" and the strangeness of 3D space in JODI's Untitled game -- Generative mods and the violence of sensation -- Random planets and alien (dis)orientations in WE BUILD WORLDS -- 1N5ER7 C0IN T0 C0N71NU3 : untractable spaces. Video games Design. Video games Programming. http://id.loc.gov/authorities/subjects/sh95003476 Video games Modification. Software architecture. http://id.loc.gov/authorities/subjects/sh2004001071 Video games History. Jeux vidéo Conception. Jeux vidéo Programmation. Architecture logicielle. Jeux vidéo Histoire. Computer games design. bicssc 3D graphics: games programming. bicssc Media studies. bicssc Games General. bisacsh Computers Digital Media Video & Animation. bisacsh Social Science Media Studies. bisacsh Video games Programming fast Software architecture fast Video games fast Video games Design fast |
subject_GND | http://id.loc.gov/authorities/subjects/sh95003476 http://id.loc.gov/authorities/subjects/sh2004001071 |
title | Unstable aesthetics : game engines and the strangeness of modding / |
title_auth | Unstable aesthetics : game engines and the strangeness of modding / |
title_exact_search | Unstable aesthetics : game engines and the strangeness of modding / |
title_full | Unstable aesthetics : game engines and the strangeness of modding / Eddie Lohmeyer. |
title_fullStr | Unstable aesthetics : game engines and the strangeness of modding / Eddie Lohmeyer. |
title_full_unstemmed | Unstable aesthetics : game engines and the strangeness of modding / Eddie Lohmeyer. |
title_short | Unstable aesthetics : |
title_sort | unstable aesthetics game engines and the strangeness of modding |
title_sub | game engines and the strangeness of modding / |
topic | Video games Design. Video games Programming. http://id.loc.gov/authorities/subjects/sh95003476 Video games Modification. Software architecture. http://id.loc.gov/authorities/subjects/sh2004001071 Video games History. Jeux vidéo Conception. Jeux vidéo Programmation. Architecture logicielle. Jeux vidéo Histoire. Computer games design. bicssc 3D graphics: games programming. bicssc Media studies. bicssc Games General. bisacsh Computers Digital Media Video & Animation. bisacsh Social Science Media Studies. bisacsh Video games Programming fast Software architecture fast Video games fast Video games Design fast |
topic_facet | Video games Design. Video games Programming. Video games Modification. Software architecture. Video games History. Jeux vidéo Conception. Jeux vidéo Programmation. Architecture logicielle. Jeux vidéo Histoire. Computer games design. 3D graphics: games programming. Media studies. Games General. Computers Digital Media Video & Animation. Social Science Media Studies. Video games Programming Software architecture Video games Video games Design History |
work_keys_str_mv | AT lohmeyereddie unstableaestheticsgameenginesandthestrangenessofmodding |