Gamification for tourism /:
"This book examines the cutting-edge concept of gamification in tourism. The chapters offer valuable insights and examples of best practice and address key issues of game mechanism and game design principles. This will be useful for students and researchers in tourism marketing, smart tourism a...
Gespeichert in:
Weitere Verfasser: | , |
---|---|
Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
Bristol, UK ; Blue Ridge Summit, PA :
Channel View Publications,
[2021]
|
Schriftenreihe: | Aspects of tourism ;
92. |
Schlagworte: | |
Online-Zugang: | Volltext |
Zusammenfassung: | "This book examines the cutting-edge concept of gamification in tourism. The chapters offer valuable insights and examples of best practice and address key issues of game mechanism and game design principles. This will be useful for students and researchers in tourism marketing, smart tourism and tourism futures, as well as industry practitioners"-- |
Beschreibung: | 1 online resource (xvi, 290 pages) : illustrations (chiefly color) |
Bibliographie: | Includes bibliographical references and index. |
ISBN: | 9781845418250 1845418255 9781845418243 1845418239 9781845418236 1845418247 |
Internformat
MARC
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082 | 7 | |a 338.4/791 |2 23 | |
049 | |a MAIN | ||
245 | 0 | 0 | |a Gamification for tourism / |c edited by Feifei Xu and Dimitrios Buhalis. |
264 | 1 | |a Bristol, UK ; |a Blue Ridge Summit, PA : |b Channel View Publications, |c [2021] | |
300 | |a 1 online resource (xvi, 290 pages) : |b illustrations (chiefly color) | ||
336 | |a text |b txt |2 rdacontent | ||
337 | |a computer |b c |2 rdamedia | ||
338 | |a online resource |b cr |2 rdacarrier | ||
490 | 1 | |a Aspects of tourism ; |v 92 | |
504 | |a Includes bibliographical references and index. | ||
505 | 0 | |a Intro -- DOI https://doi.org/10.21832/XU8212 -- Contents -- Figures and Tables -- Contributors -- 1 Introduction: Gamification in Tourism -- The Cutting-Edge Trend in Tourism -- Part 1 Gamification Theories -- 2 Gamification, Game Mechanics, Game Thinking and Players' Profile and Life Cycle -- 3 Understanding Games and Gamified Experiences: The MAPS-AIM Model -- 4 Gamification: Practices, Benefits and Challenges -- Part 2 Gamification Application and Case Studies -- 5 Gamification Applications in Hospitality and Airline Industries: A Unified Gamification Model | |
505 | 8 | |a 6 Innovating the Restaurant Industry: The Gamification of Business Models and Customer Experiences -- 7 Destination Marketing via Gamification: A Case Study of the Austria Adventure Game -- 8 Gamification and Geocaching for Tourism Destinations: Marketing Madeira, Portugal -- 9 Advergaming in Tourism: Spanish Cases -- 10 Pokémon GO: Serious Leisure and Game-Playing Tourists -- 11 Playfulness and Game Play: Using Geocaching to Engage Young People's Well-being in a National Park -- 12 Gamification: Augmented Reality, Virtual Reality Games and Tourism Marketing Applications -- 13 Conclusion -- Index | |
520 | |a "This book examines the cutting-edge concept of gamification in tourism. The chapters offer valuable insights and examples of best practice and address key issues of game mechanism and game design principles. This will be useful for students and researchers in tourism marketing, smart tourism and tourism futures, as well as industry practitioners"-- |c Provided by publisher | ||
588 | 0 | |a Online resource; title from digital title page (viewed on May 04, 2021). | |
650 | 0 | |a Tourism |x Marketing. | |
650 | 0 | |a Gamification. |0 http://id.loc.gov/authorities/subjects/sh2015002481 | |
650 | 6 | |a Ludification. | |
650 | 7 | |a BUSINESS & ECONOMICS |x Industries |x Hospitality, Travel & Tourism. |2 bisacsh | |
650 | 7 | |a Gamification |2 fast | |
650 | 7 | |a Tourism |x Marketing |2 fast | |
700 | 1 | |a Xu, Feifei, |d 1974- |e editor. |0 http://id.loc.gov/authorities/names/n2020065708 | |
700 | 1 | |a Buhalis, Dimitrios, |e editor. |0 http://id.loc.gov/authorities/names/n99051804 | |
758 | |i has work: |a Gamification for Tourism (Text) |1 https://id.oclc.org/worldcat/entity/E39PCFvXMFbDrwtWhf6B4Y3PcP |4 https://id.oclc.org/worldcat/ontology/hasWork | ||
776 | 0 | 8 | |i Print version: |t Gamification for tourism. |d Bristol ; Blue Ridge Summit, USA : Channel View Publications, [2021] |z 9781845418229 |w (DLC) 2020053217 |
830 | 0 | |a Aspects of tourism ; |v 92. |0 http://id.loc.gov/authorities/names/n00015065 | |
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938 | |a Askews and Holts Library Services |b ASKH |n AH37818903 | ||
938 | |a De Gruyter |b DEGR |n 9781845418236 | ||
938 | |a ProQuest Ebook Central |b EBLB |n EBL6533692 | ||
938 | |a EBSCOhost |b EBSC |n 2904728 | ||
994 | |a 92 |b GEBAY | ||
912 | |a ZDB-4-EBA | ||
049 | |a DE-863 |
Datensatz im Suchindex
DE-BY-FWS_katkey | ZDB-4-EBA-on1226074666 |
---|---|
_version_ | 1816882534726762496 |
adam_text | |
any_adam_object | |
author2 | Xu, Feifei, 1974- Buhalis, Dimitrios |
author2_role | edt edt |
author2_variant | f x fx d b db |
author_GND | http://id.loc.gov/authorities/names/n2020065708 http://id.loc.gov/authorities/names/n99051804 |
author_facet | Xu, Feifei, 1974- Buhalis, Dimitrios |
building | Verbundindex |
bvnumber | localFWS |
callnumber-first | G - Geography, Anthropology, Recreation |
callnumber-label | G155 |
callnumber-raw | G155.A1 G287 2021 |
callnumber-search | G155.A1 G287 2021 |
callnumber-sort | G 3155 A1 G287 42021 |
callnumber-subject | G - General Geography |
collection | ZDB-4-EBA |
contents | Intro -- DOI https://doi.org/10.21832/XU8212 -- Contents -- Figures and Tables -- Contributors -- 1 Introduction: Gamification in Tourism -- The Cutting-Edge Trend in Tourism -- Part 1 Gamification Theories -- 2 Gamification, Game Mechanics, Game Thinking and Players' Profile and Life Cycle -- 3 Understanding Games and Gamified Experiences: The MAPS-AIM Model -- 4 Gamification: Practices, Benefits and Challenges -- Part 2 Gamification Application and Case Studies -- 5 Gamification Applications in Hospitality and Airline Industries: A Unified Gamification Model 6 Innovating the Restaurant Industry: The Gamification of Business Models and Customer Experiences -- 7 Destination Marketing via Gamification: A Case Study of the Austria Adventure Game -- 8 Gamification and Geocaching for Tourism Destinations: Marketing Madeira, Portugal -- 9 Advergaming in Tourism: Spanish Cases -- 10 Pokémon GO: Serious Leisure and Game-Playing Tourists -- 11 Playfulness and Game Play: Using Geocaching to Engage Young People's Well-being in a National Park -- 12 Gamification: Augmented Reality, Virtual Reality Games and Tourism Marketing Applications -- 13 Conclusion -- Index |
ctrlnum | (OCoLC)1226074666 |
dewey-full | 338.4/791 |
dewey-hundreds | 300 - Social sciences |
dewey-ones | 338 - Production |
dewey-raw | 338.4/791 |
dewey-search | 338.4/791 |
dewey-sort | 3338.4 3791 |
dewey-tens | 330 - Economics |
discipline | Wirtschaftswissenschaften |
format | Electronic eBook |
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id | ZDB-4-EBA-on1226074666 |
illustrated | Illustrated |
indexdate | 2024-11-27T13:30:09Z |
institution | BVB |
isbn | 9781845418250 1845418255 9781845418243 1845418239 9781845418236 1845418247 |
language | English |
lccn | 2020053218 |
oclc_num | 1226074666 |
open_access_boolean | |
owner | MAIN DE-863 DE-BY-FWS |
owner_facet | MAIN DE-863 DE-BY-FWS |
physical | 1 online resource (xvi, 290 pages) : illustrations (chiefly color) |
psigel | ZDB-4-EBA |
publishDate | 2021 |
publishDateSearch | 2021 |
publishDateSort | 2021 |
publisher | Channel View Publications, |
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series | Aspects of tourism ; |
series2 | Aspects of tourism ; |
spelling | Gamification for tourism / edited by Feifei Xu and Dimitrios Buhalis. Bristol, UK ; Blue Ridge Summit, PA : Channel View Publications, [2021] 1 online resource (xvi, 290 pages) : illustrations (chiefly color) text txt rdacontent computer c rdamedia online resource cr rdacarrier Aspects of tourism ; 92 Includes bibliographical references and index. Intro -- DOI https://doi.org/10.21832/XU8212 -- Contents -- Figures and Tables -- Contributors -- 1 Introduction: Gamification in Tourism -- The Cutting-Edge Trend in Tourism -- Part 1 Gamification Theories -- 2 Gamification, Game Mechanics, Game Thinking and Players' Profile and Life Cycle -- 3 Understanding Games and Gamified Experiences: The MAPS-AIM Model -- 4 Gamification: Practices, Benefits and Challenges -- Part 2 Gamification Application and Case Studies -- 5 Gamification Applications in Hospitality and Airline Industries: A Unified Gamification Model 6 Innovating the Restaurant Industry: The Gamification of Business Models and Customer Experiences -- 7 Destination Marketing via Gamification: A Case Study of the Austria Adventure Game -- 8 Gamification and Geocaching for Tourism Destinations: Marketing Madeira, Portugal -- 9 Advergaming in Tourism: Spanish Cases -- 10 Pokémon GO: Serious Leisure and Game-Playing Tourists -- 11 Playfulness and Game Play: Using Geocaching to Engage Young People's Well-being in a National Park -- 12 Gamification: Augmented Reality, Virtual Reality Games and Tourism Marketing Applications -- 13 Conclusion -- Index "This book examines the cutting-edge concept of gamification in tourism. The chapters offer valuable insights and examples of best practice and address key issues of game mechanism and game design principles. This will be useful for students and researchers in tourism marketing, smart tourism and tourism futures, as well as industry practitioners"-- Provided by publisher Online resource; title from digital title page (viewed on May 04, 2021). Tourism Marketing. Gamification. http://id.loc.gov/authorities/subjects/sh2015002481 Ludification. BUSINESS & ECONOMICS Industries Hospitality, Travel & Tourism. bisacsh Gamification fast Tourism Marketing fast Xu, Feifei, 1974- editor. http://id.loc.gov/authorities/names/n2020065708 Buhalis, Dimitrios, editor. http://id.loc.gov/authorities/names/n99051804 has work: Gamification for Tourism (Text) https://id.oclc.org/worldcat/entity/E39PCFvXMFbDrwtWhf6B4Y3PcP https://id.oclc.org/worldcat/ontology/hasWork Print version: Gamification for tourism. Bristol ; Blue Ridge Summit, USA : Channel View Publications, [2021] 9781845418229 (DLC) 2020053217 Aspects of tourism ; 92. http://id.loc.gov/authorities/names/n00015065 FWS01 ZDB-4-EBA FWS_PDA_EBA https://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&AN=2904728 Volltext |
spellingShingle | Gamification for tourism / Aspects of tourism ; Intro -- DOI https://doi.org/10.21832/XU8212 -- Contents -- Figures and Tables -- Contributors -- 1 Introduction: Gamification in Tourism -- The Cutting-Edge Trend in Tourism -- Part 1 Gamification Theories -- 2 Gamification, Game Mechanics, Game Thinking and Players' Profile and Life Cycle -- 3 Understanding Games and Gamified Experiences: The MAPS-AIM Model -- 4 Gamification: Practices, Benefits and Challenges -- Part 2 Gamification Application and Case Studies -- 5 Gamification Applications in Hospitality and Airline Industries: A Unified Gamification Model 6 Innovating the Restaurant Industry: The Gamification of Business Models and Customer Experiences -- 7 Destination Marketing via Gamification: A Case Study of the Austria Adventure Game -- 8 Gamification and Geocaching for Tourism Destinations: Marketing Madeira, Portugal -- 9 Advergaming in Tourism: Spanish Cases -- 10 Pokémon GO: Serious Leisure and Game-Playing Tourists -- 11 Playfulness and Game Play: Using Geocaching to Engage Young People's Well-being in a National Park -- 12 Gamification: Augmented Reality, Virtual Reality Games and Tourism Marketing Applications -- 13 Conclusion -- Index Tourism Marketing. Gamification. http://id.loc.gov/authorities/subjects/sh2015002481 Ludification. BUSINESS & ECONOMICS Industries Hospitality, Travel & Tourism. bisacsh Gamification fast Tourism Marketing fast |
subject_GND | http://id.loc.gov/authorities/subjects/sh2015002481 |
title | Gamification for tourism / |
title_auth | Gamification for tourism / |
title_exact_search | Gamification for tourism / |
title_full | Gamification for tourism / edited by Feifei Xu and Dimitrios Buhalis. |
title_fullStr | Gamification for tourism / edited by Feifei Xu and Dimitrios Buhalis. |
title_full_unstemmed | Gamification for tourism / edited by Feifei Xu and Dimitrios Buhalis. |
title_short | Gamification for tourism / |
title_sort | gamification for tourism |
topic | Tourism Marketing. Gamification. http://id.loc.gov/authorities/subjects/sh2015002481 Ludification. BUSINESS & ECONOMICS Industries Hospitality, Travel & Tourism. bisacsh Gamification fast Tourism Marketing fast |
topic_facet | Tourism Marketing. Gamification. Ludification. BUSINESS & ECONOMICS Industries Hospitality, Travel & Tourism. Gamification Tourism Marketing |
url | https://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&AN=2904728 |
work_keys_str_mv | AT xufeifei gamificationfortourism AT buhalisdimitrios gamificationfortourism |