Mixed reality and games :: theoretical and practical approaches in game studies and education /

Video games allow us to immerse ourselves in worlds that are reflective of cultural phenomena. At the same time, games are in a process of occupying and utilising the real world as a part of the game. The book provides a combination of theoretical and practical approaches to mixed reality through th...

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Bibliographische Detailangaben
Körperschaft: FROG Conference Vienna, Austria
Weitere Verfasser: Bektic, Emir (HerausgeberIn), Bruns, Daniela, Gabriel, Sonja, Kelle, Florian, Pölsterl, Gerhard, Schniz, Felix
Format: Elektronisch Tagungsbericht E-Book
Sprache:English
Veröffentlicht: Bielefeld : Transcript, [2020]
Schriftenreihe:Media studies (Transcript (Firm)) ; v. 80.
Schlagworte:
Online-Zugang:Volltext
Zusammenfassung:Video games allow us to immerse ourselves in worlds that are reflective of cultural phenomena. At the same time, games are in a process of occupying and utilising the real world as a part of the game. The book provides a combination of theoretical and practical approaches to mixed reality through the lenses of game studies and pedagogy. These novel approaches invite the reader to rethink their conceptions of games and mixed reality. They are complemented with classical analyses of games and applications in educational contexts. In uniting theory and hands-on approaches, the book provides a broad spectrum that facilitates and inspires interdisciplinary thinking and work.
Beschreibung:1 online resource
Bibliographie:Includes bibliographical references.
ISBN:9783839453292
3839453291
3837653293
9783837653298

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