Mixed reality and games :: theoretical and practical approaches in game studies and education /
Video games allow us to immerse ourselves in worlds that are reflective of cultural phenomena. At the same time, games are in a process of occupying and utilising the real world as a part of the game. The book provides a combination of theoretical and practical approaches to mixed reality through th...
Gespeichert in:
Körperschaft: | |
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Weitere Verfasser: | , , , , , |
Format: | Elektronisch Tagungsbericht E-Book |
Sprache: | English |
Veröffentlicht: |
Bielefeld :
Transcript,
[2020]
|
Schriftenreihe: | Media studies (Transcript (Firm)) ;
v. 80. |
Schlagworte: | |
Online-Zugang: | Volltext |
Zusammenfassung: | Video games allow us to immerse ourselves in worlds that are reflective of cultural phenomena. At the same time, games are in a process of occupying and utilising the real world as a part of the game. The book provides a combination of theoretical and practical approaches to mixed reality through the lenses of game studies and pedagogy. These novel approaches invite the reader to rethink their conceptions of games and mixed reality. They are complemented with classical analyses of games and applications in educational contexts. In uniting theory and hands-on approaches, the book provides a broad spectrum that facilitates and inspires interdisciplinary thinking and work. |
Beschreibung: | 1 online resource |
Bibliographie: | Includes bibliographical references. |
ISBN: | 9783839453292 3839453291 3837653293 9783837653298 |
Internformat
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245 | 1 | 0 | |a Mixed reality and games : |b theoretical and practical approaches in game studies and education / |c Emir Bektic [and 5 others] (eds). |
264 | 1 | |a Bielefeld : |b Transcript, |c [2020] | |
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490 | 1 | |a Media studies ; |v volume 80 | |
505 | 0 | |a Cover -- Contents -- Preface -- Federal Ministry of Labour, Family and Youth -- University of Klagenfurt -- KPH Vienna/Krems -- Mixed Reality | Contributions to the 13th Future and Reality of Gaming Conference 2019 in Vienna -- Introduction to Mixed Reality and Games -- Mixed Reality | Design & Aesthetics -- An Introduction to Design & Aesthetics -- Warning: Not Suitable for Robots -- Game Engineering for Hybrid Board Games -- Creating Digital Gamebooks with Twine -- Strategy Games as Neoliberal Historiography -- The Flaneur in a Masticator | |
505 | 8 | |a Cortana: A Digital Personal Assistant between Space Opera and Speech Recognition -- Is This the Real Life? Is This just Fantasy? -- Mixed Reality -- Society & Culture -- An Introduction to Society & Culture -- Players Unite Legally -- "As You Command" -- Gender Portrayals in Videogames -- Periphery: The Departure from Avatar-Sexual Characters in BioWare's Dragon Age: Inquisition -- When the Future Becomes the Present -- The Case of Pokémon GO or How an AR-Game Influences Our Lives -- Mixed Reality | Theory -- An Introduction to Theory -- Save Gamer -- Gotta Go Fast | |
505 | 8 | |a Mixed Reality Is Already There! -- Settlement of Digital Land -- Archaeology and Videogames -- An Introduction to Gambling in the Context of Game Studies | |
520 | |a Video games allow us to immerse ourselves in worlds that are reflective of cultural phenomena. At the same time, games are in a process of occupying and utilising the real world as a part of the game. The book provides a combination of theoretical and practical approaches to mixed reality through the lenses of game studies and pedagogy. These novel approaches invite the reader to rethink their conceptions of games and mixed reality. They are complemented with classical analyses of games and applications in educational contexts. In uniting theory and hands-on approaches, the book provides a broad spectrum that facilitates and inspires interdisciplinary thinking and work. | ||
588 | 0 | |a Online resource; title from digital title page (viewed on April 14, 2021). | |
504 | |a Includes bibliographical references. | ||
650 | 0 | |a Educational games |v Congresses. | |
650 | 0 | |a Mixed reality |v Congresses. | |
650 | 6 | |a Réalité mixte |v Congrès. | |
650 | 7 | |a SOCIAL SCIENCE |x Media Studies. |2 bisacsh | |
650 | 7 | |a SOCIAL SCIENCE / Media Studies |2 bisacsh | |
650 | 7 | |a Educational games |2 fast | |
650 | 7 | |a Mixed reality |2 fast | |
653 | |a Aesthetics. | ||
653 | |a Computer Games. | ||
653 | |a Digital Media. | ||
653 | |a Education. | ||
653 | |a Games. | ||
653 | |a Media Education. | ||
653 | |a Media Studies. | ||
653 | |a Media Theory. | ||
653 | |a Mixed Reality. | ||
655 | 7 | |a Conference papers and proceedings |2 fast | |
700 | 1 | |a Bektic, Emir, |e editor. | |
700 | 1 | |a Bruns, Daniela. | |
700 | 1 | |a Gabriel, Sonja. | |
700 | 1 | |a Kelle, Florian. | |
700 | 1 | |a Pölsterl, Gerhard. | |
700 | 1 | |a Schniz, Felix. | |
758 | |i has work: |a Mixed Reality and Games (Text) |1 https://id.oclc.org/worldcat/entity/E39PD3WJrPPdYp6JjFDBbHMyr3 |4 https://id.oclc.org/worldcat/ontology/hasWork | ||
776 | 0 | 8 | |i Print version: |a Bektic, Emir. |t Mixed Reality and Games : Theoretical and Practical Approaches in Game Studies and Education. |d Bielefeld : Transcipt Verlag, ©2020 |z 9783837653298 |
830 | 0 | |a Media studies (Transcript (Firm)) ; |v v. 80. |0 http://id.loc.gov/authorities/names/no2015169556 | |
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adam_text | |
any_adam_object | |
author2 | Bektic, Emir Bruns, Daniela Gabriel, Sonja Kelle, Florian Pölsterl, Gerhard Schniz, Felix |
author2_role | edt |
author2_variant | e b eb d b db s g sg f k fk g p gp f s fs |
author_corporate | FROG Conference Vienna, Austria |
author_corporate_role | |
author_facet | Bektic, Emir Bruns, Daniela Gabriel, Sonja Kelle, Florian Pölsterl, Gerhard Schniz, Felix FROG Conference Vienna, Austria |
author_sort | FROG Conference Vienna, Austria |
building | Verbundindex |
bvnumber | localFWS |
callnumber-first | L - Education |
callnumber-label | LB1028 |
callnumber-raw | LB1028.5 .F76 2019 |
callnumber-search | LB1028.5 .F76 2019 |
callnumber-sort | LB 41028.5 F76 42019 |
callnumber-subject | LB - Theory and Practice of Education |
collection | ZDB-4-EBA |
contents | Cover -- Contents -- Preface -- Federal Ministry of Labour, Family and Youth -- University of Klagenfurt -- KPH Vienna/Krems -- Mixed Reality | Contributions to the 13th Future and Reality of Gaming Conference 2019 in Vienna -- Introduction to Mixed Reality and Games -- Mixed Reality | Design & Aesthetics -- An Introduction to Design & Aesthetics -- Warning: Not Suitable for Robots -- Game Engineering for Hybrid Board Games -- Creating Digital Gamebooks with Twine -- Strategy Games as Neoliberal Historiography -- The Flaneur in a Masticator Cortana: A Digital Personal Assistant between Space Opera and Speech Recognition -- Is This the Real Life? Is This just Fantasy? -- Mixed Reality -- Society & Culture -- An Introduction to Society & Culture -- Players Unite Legally -- "As You Command" -- Gender Portrayals in Videogames -- Periphery: The Departure from Avatar-Sexual Characters in BioWare's Dragon Age: Inquisition -- When the Future Becomes the Present -- The Case of Pokémon GO or How an AR-Game Influences Our Lives -- Mixed Reality | Theory -- An Introduction to Theory -- Save Gamer -- Gotta Go Fast Mixed Reality Is Already There! -- Settlement of Digital Land -- Archaeology and Videogames -- An Introduction to Gambling in the Context of Game Studies |
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dewey-ones | 371 - Schools and their activities; special education |
dewey-raw | 371.33/4 |
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dewey-sort | 3371.33 14 |
dewey-tens | 370 - Education |
discipline | Pädagogik |
format | Electronic Conference Proceeding eBook |
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series2 | Media studies ; |
spelling | FROG Conference (13th : 2019 : Vienna, Austria) Mixed reality and games : theoretical and practical approaches in game studies and education / Emir Bektic [and 5 others] (eds). Bielefeld : Transcript, [2020] 1 online resource text txt rdacontent computer c rdamedia online resource cr rdacarrier Media studies ; volume 80 Cover -- Contents -- Preface -- Federal Ministry of Labour, Family and Youth -- University of Klagenfurt -- KPH Vienna/Krems -- Mixed Reality | Contributions to the 13th Future and Reality of Gaming Conference 2019 in Vienna -- Introduction to Mixed Reality and Games -- Mixed Reality | Design & Aesthetics -- An Introduction to Design & Aesthetics -- Warning: Not Suitable for Robots -- Game Engineering for Hybrid Board Games -- Creating Digital Gamebooks with Twine -- Strategy Games as Neoliberal Historiography -- The Flaneur in a Masticator Cortana: A Digital Personal Assistant between Space Opera and Speech Recognition -- Is This the Real Life? Is This just Fantasy? -- Mixed Reality -- Society & Culture -- An Introduction to Society & Culture -- Players Unite Legally -- "As You Command" -- Gender Portrayals in Videogames -- Periphery: The Departure from Avatar-Sexual Characters in BioWare's Dragon Age: Inquisition -- When the Future Becomes the Present -- The Case of Pokémon GO or How an AR-Game Influences Our Lives -- Mixed Reality | Theory -- An Introduction to Theory -- Save Gamer -- Gotta Go Fast Mixed Reality Is Already There! -- Settlement of Digital Land -- Archaeology and Videogames -- An Introduction to Gambling in the Context of Game Studies Video games allow us to immerse ourselves in worlds that are reflective of cultural phenomena. At the same time, games are in a process of occupying and utilising the real world as a part of the game. The book provides a combination of theoretical and practical approaches to mixed reality through the lenses of game studies and pedagogy. These novel approaches invite the reader to rethink their conceptions of games and mixed reality. They are complemented with classical analyses of games and applications in educational contexts. In uniting theory and hands-on approaches, the book provides a broad spectrum that facilitates and inspires interdisciplinary thinking and work. Online resource; title from digital title page (viewed on April 14, 2021). Includes bibliographical references. Educational games Congresses. Mixed reality Congresses. Réalité mixte Congrès. SOCIAL SCIENCE Media Studies. bisacsh SOCIAL SCIENCE / Media Studies bisacsh Educational games fast Mixed reality fast Aesthetics. Computer Games. Digital Media. Education. Games. Media Education. Media Studies. Media Theory. Mixed Reality. Conference papers and proceedings fast Bektic, Emir, editor. Bruns, Daniela. Gabriel, Sonja. Kelle, Florian. Pölsterl, Gerhard. Schniz, Felix. has work: Mixed Reality and Games (Text) https://id.oclc.org/worldcat/entity/E39PD3WJrPPdYp6JjFDBbHMyr3 https://id.oclc.org/worldcat/ontology/hasWork Print version: Bektic, Emir. Mixed Reality and Games : Theoretical and Practical Approaches in Game Studies and Education. Bielefeld : Transcipt Verlag, ©2020 9783837653298 Media studies (Transcript (Firm)) ; v. 80. http://id.loc.gov/authorities/names/no2015169556 FWS01 ZDB-4-EBA FWS_PDA_EBA https://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&AN=2661292 Volltext |
spellingShingle | Mixed reality and games : theoretical and practical approaches in game studies and education / Media studies (Transcript (Firm)) ; Cover -- Contents -- Preface -- Federal Ministry of Labour, Family and Youth -- University of Klagenfurt -- KPH Vienna/Krems -- Mixed Reality | Contributions to the 13th Future and Reality of Gaming Conference 2019 in Vienna -- Introduction to Mixed Reality and Games -- Mixed Reality | Design & Aesthetics -- An Introduction to Design & Aesthetics -- Warning: Not Suitable for Robots -- Game Engineering for Hybrid Board Games -- Creating Digital Gamebooks with Twine -- Strategy Games as Neoliberal Historiography -- The Flaneur in a Masticator Cortana: A Digital Personal Assistant between Space Opera and Speech Recognition -- Is This the Real Life? Is This just Fantasy? -- Mixed Reality -- Society & Culture -- An Introduction to Society & Culture -- Players Unite Legally -- "As You Command" -- Gender Portrayals in Videogames -- Periphery: The Departure from Avatar-Sexual Characters in BioWare's Dragon Age: Inquisition -- When the Future Becomes the Present -- The Case of Pokémon GO or How an AR-Game Influences Our Lives -- Mixed Reality | Theory -- An Introduction to Theory -- Save Gamer -- Gotta Go Fast Mixed Reality Is Already There! -- Settlement of Digital Land -- Archaeology and Videogames -- An Introduction to Gambling in the Context of Game Studies Educational games Congresses. Mixed reality Congresses. Réalité mixte Congrès. SOCIAL SCIENCE Media Studies. bisacsh SOCIAL SCIENCE / Media Studies bisacsh Educational games fast Mixed reality fast |
title | Mixed reality and games : theoretical and practical approaches in game studies and education / |
title_auth | Mixed reality and games : theoretical and practical approaches in game studies and education / |
title_exact_search | Mixed reality and games : theoretical and practical approaches in game studies and education / |
title_full | Mixed reality and games : theoretical and practical approaches in game studies and education / Emir Bektic [and 5 others] (eds). |
title_fullStr | Mixed reality and games : theoretical and practical approaches in game studies and education / Emir Bektic [and 5 others] (eds). |
title_full_unstemmed | Mixed reality and games : theoretical and practical approaches in game studies and education / Emir Bektic [and 5 others] (eds). |
title_short | Mixed reality and games : |
title_sort | mixed reality and games theoretical and practical approaches in game studies and education |
title_sub | theoretical and practical approaches in game studies and education / |
topic | Educational games Congresses. Mixed reality Congresses. Réalité mixte Congrès. SOCIAL SCIENCE Media Studies. bisacsh SOCIAL SCIENCE / Media Studies bisacsh Educational games fast Mixed reality fast |
topic_facet | Educational games Congresses. Mixed reality Congresses. Réalité mixte Congrès. SOCIAL SCIENCE Media Studies. SOCIAL SCIENCE / Media Studies Educational games Mixed reality Conference papers and proceedings |
url | https://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&AN=2661292 |
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